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Sarouan

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Posts posted by Sarouan

  1. It's funny because the "full preview of the box" is next week, and it's classic Warhammer Community "we've shown the most of it in the articles so the preview show will have practically nothing much and unavoidably be disappointing".

  2. The more you try to balance narrative stuff, the more limitations you put to it. That's why "balance" and "narrative" don't mix well : because it's in the "unbalanced results" that legends are born. If everything is fair and symetrical, and no matter what you obtain you have to be "balanced" to your opponent's own army, thus limiting your own gains / losses ...what's the point in telling your own story if it doesn't match what happened in your games ?

    The truth is : if you want to introduce balance in a game where your army evolve with the games played (meaning victories and losses actually matter in their own capacities), then you will unavoidably have to tone it down for the sake of it - thus making everything insipid and meaningless. That's why people still play Mordheim and Blood Bowl even though they're unbalanced as hell : because they do tell a story, in glory or in infamy - and sometimes in legend, when you win against all odds.

    Anvil of Apotheosis in each battletome is the real novelty of 4th for Path to Glory. Of course, that means the rules won't be in the universal rulebook...but Path to Glory was always meant to be personalized for each faction, anyway, and the best source for that is obviously the battletomes. Even rules for 3rd were blank at best in the core book.

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  3.   

    2 hours ago, Sception said:

    4e path to glory seems to abandon everything that made path to glory 3e so good.

    To me, not really. Going back to the roots of Path to Glory isn't that bad, that means they go back to what is actually played in games : the heroes and their units. Since the upgrades to them in 3rd was lacking to be polite, that means you can easily combine the 2 to have the best of 2 worlds with few adaptation.

     

    2 hours ago, Sception said:

    Anvil of apotheosis in each book is cool enough on its own, but those rules have always been balanced so poorly as to be practically unplayable

    Previous Anvil of Apotheosis was perfectly playable. It was simply better to play narrative as it was always meant to be played : choosing / building your army for the narrative, not for the optimization...but it wasn't necessary to do so as well. Of course, certain choices were better than others, but who cares ? It's not like tournaments were authorizing those and you quickly learn the hard way that if you are a bit too "assholy" to your group of narrative players with it, people would simply stop to play narrative with you. Balance in points / game system was never needed : players can perfectly do the balance themselves with each other. That's what Jervis Johnson perfectly understood as a game designer, and that's what I want to see more.

    • Like 4
  4. I don't know, Drill is a powerful special rule and giving it to the whole army sounds a bit too much. Would that help ? Grimnir yes ! But not especially for marching columns...with dwarves, the difference between marching 9'' and marching 6'' sounds still a bit underwhelming and won't really help them charging more IMHO.

     

  5. There's a difference between being positive and hyping yourself to unreasonnable levels. I enjoy TOW right now and I'm positive about its current state, there's no problem about that, but I find no reason to be hyped on "hypothetical forever monthly TOW release" while GW has thoroughly and methodically proved that's not what they're doing with their "secundary games". See Horus Heresy, that had a lot more new miniatures than TOW at its release - and see how slow they get new releases now. That's why I may sound harsh on "rumors" and wishlisting here : because everytime when I leaned into them, they only lead to disappointment. So I stopped believing / following them. That's how I really enjoy what is already there, and I don't get disappointed when dwarves don't come in June. If you expect the worse / nothing, then you can only be pleased by what will be actually coming in their due time. ;) 

  6. 23 hours ago, JerekKruger said:

    You don't want to end up like Legions Imperialis, where people keep forgetting you exist because you only get a release every couple of months or so.

    Make no mistake : that will be the unavoidable fate of The Old World. People having wet dreams on a Vampire Count release in a couple of months are begging to be sorely disappointed.

  7. 49 minutes ago, JackStreicher said:

    GW is completely out of touch with their customer base, they miss every opportunity to capitalize on public interest.

    adding Thamurkan (reworked rules or Profiles TOW?) would generate sales for WH+

    You can’t expect them to act smart. (their managers that is)

    WH+ isn't about adding rules, though. Previous FW books made for former editions of 40k that are in the vault are about the background only. If they added Tamurkhan, that's what we would have, I'm pretty sure of it.

    And to be honest, I don't think adding Tamurkhan to the vault would really generate significant sales for WH+. Once you've seen it you've seen it all : you don't really need to maintain the subscription to read content you're fine with reading once. It only caters to a very small portion of people, in the end (not like there aren't already plenty of lore videos on Youtube on Tamurkhan's events : nowadays people watch more videos than reading books on a subscription website).

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  8. I'd say it's more simple to give them a version of Countercharge special rule allowing them to use it against monsters, monstruous infantry and monstruous cavalry specifically.

    I guess adding Swifstrike may help them to charge further, but to be honest, I'm not convinced giving an additionnal D6 will really make them better. Dwarves aren't designed to charge in TOW, they're designed to hold the line. That's what Slayers do : they're not really meant to kill, actually, they're meant to fight to the last.

  9. 3 minutes ago, Beliman said:

    I'm curious about Goblin Hewers. If I'm not wrong, the storm of chaos ones was a special unit (mainly Malakai), but maybe this new one is generic (Total Warhammer aproves this message). I'm still a bit sad that Long Drong's are not returning...

    I wonder too...especially if Malakai Makaisson is with it (he's a dwarf, I guess he could be living quite long like Ungrim, in the end). Regiments of Renown tend to be mercenary units, but we know the Dragon Company will be in the arcane journal too and they are totally a mercenary unit for sure. We'll see.

    Though I'm not sure it will really matter, since having a shooting unit in a Slayer army tends to leave it alone while the rest runs forward. It's like free food for light cavalry / flying units.

  10. Regeneration would help them survive a bit more but wounds still count in the result of the fight (of course, slayers will never flee but it can help an enemy unit to break free from a fight to the death they don't want to commit). Just without the flammable rule that would make them like Tomb King mummies or Trolls. :P

    TBH, giving them a "save" of any kind is a bit against their theme (they really want to die, after all). Just having the possibility of taking a few units as core / having some way to engage faster their favorite enemies could be already good enough. That and - rumbling sound - SLAYER SKILLS !

    (yes they totally had them in the past and they rocked, baby !)

  11. 2 hours ago, Beliman said:

    If any of my slayers die in a glorious battle, can the impact of the Deathblow be affected by Slayer-type rules?

    Question is about what/who causes the S3 PA-1 hit, basically. I'd say yes, because I tend to say it's the killed model that causes it and it's technically him who causes the automatic hit before being removed - so I'd say it's still him who "makes a roll to wound". I'd use this argument if my opponent argues against it in a tournament, but it could be interpreted in another way TBH : it's not answered in the FAQ specifically, so I guess it could be nice to ask GW about it.


    Slayers will definitely be in the arcane journal, and I expect to see a return of the famous "Look Snorri, Trolls !" special rule. Well, maybe with a different effect. ;)

    Maybe they'll get an invulnerable save ? Like having so many slayers on the battlefield make them wanting to live just enough to have the biggest kill than their brothers or something like that.

    • Like 1
  12. The difference between 50x50 and 50x75 or even 60x100 is actually minimal in game for war machines ; it really matters for flank charge and war machines are basically always good as dead once they're charged, no matter if it's on the flank or the front. Beside, people often forget servants have bases too and they tend to make the "war machine" bigger in reality (they have to be put in formation as well, don't forget !). Base for line of sight doesn't really matter as well, because usually when you use a bigger base for war machines, it's mostly because the miniature is big.

    I'd say go for it. There's no official bombard miniature, so really depends what you find for it. I guess they went 50x50mm because one of the guys making the list use historic bombards or an old citadel miniature they released at the time bretonnians actually had cannons in their list : they're not that big.

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  13. 20 hours ago, JerekKruger said:

    I just sometimes get the feeling people who are 3D printing converts can be a bit dismissive of the barriers.

    It's not a feeling : some totally are, especially in the youtube comments / x ex twitter / reddit forums. Mostly those who think 3D printing is the pinacle of miniature market and try to impose it to everyone (and tend to really, really hate GW and want to see it burn to the ground / would love to see a miniature wargame world with only 3D printing and no more miniature "in hard" sold traditionnally in retail stores). And of course those who already have an interest in 3D printing services (like those who do that for living and don't want negative aspects to show up on 3D printing 'cause it's bad for their business...).

    It's similar with what happens with AI "artmaking" software : people who think new tech is always the best and their negative aspects / consequences don't exist, thus being very harsh or bordeline lying just to "defend their turf".

     

    18 hours ago, Tonhel said:

    But printing stuff like this (which will be released soon) makes it all worth it.

    Depends what resin you will use and what level of detail your 3D printer can manage. If they're not good enough, the result will be making you cry. ;)

  14. 16 hours ago, Marcvs said:

    Or you do a test order of a couple of minis before placing a large order

    Well, that's exactly why 3D printed miniatures are considered risky. Ash from Guerilla Miniature Games recently interviewed the creator of Bestiarum Miniatures (known for his "Dark Soul-like / Horror Fantasy" 3D models) who recently decided to have its own production of physical miniatures, and the main reason for that is quality control. When you sell the "license" for 3D printing services, you basically lose control of the quality of your models in physical : and that can influence greatly the way people see your miniatures in the end. Because it's "official" and yet you can have a bad model or a great one. Depends on the 3D printing service itself. Bestiarum Miniatures are particularly vulnerable to this because of how thin they are on a lot of their details (they tend to have "realistic proportions" : it's somewhat ok for big monsters, but human-sized 32mm miniatures tend to break veeeery easily if you use a cheap resin - I know, I have tried and broke fingers while trying to drybrush :P ).

    Asking people to "test order" a couple of minis isn't really serious. It's like saying "well you're not sure about that phone ? Test order one !" : basically, it's asking people to still buy something they're not sure it will be the quality it looks like on the advertised renders. And if it's not, it's lost money and you throw the horrible miniature in the bin. Awful feeling.

    That's why GW business model has still a lot of great years ahead of them. And that's why a lot of quality 3D sculptors who are on patreon for years are shifting now to a controlled physical production on their own : because that's the only way to make sure the quality of 3D printing is good and selling reliably their brand in retail stores.

  15. Well as soon as Cathay and Kislev will be officially previewed on Warhammer Community, you can be sure all the known patreons for 3D printed "not TOW" miniatures will "suddenly" work on "Bear and Vodka Kingdom" and "Celestial Dragon Empire" models. What a coincidence it will be. ;)

    There's an interesting debate to have on that topic, to be honest some already did (I suggest people to listen to Guerilla Miniature Games' videos made on that matter). Suffice to say here that no matter what 3D printer fans say about it, it's still a privilege to own and use a 3D printer "at home" - and 3D printing services can vary greatly in quality depending of the resin used, the scale made "right", the way miniatures are cured / prepared, and so on. It's still not replacing miniatures sold in retail for a lot of reasons other than "GW bad grrr".

    Having printed a whole army of Highland Miniature dwarves with my own, sure, I can say it "looks" easy. But to get where I am now, I did have to learn a lot of things in 2 years before having a quality I can say is "close" to professionnal production in terms of quality and durability. Still not beating the pleasure to build GW plastic models, though...but yeah, I love conversions and now that I know how to use 3D software, I can convert models directly with the files before printing and it adds a whole new universe of possibilities (I even sculpt my own models from time to time). Again, that's not something you can do when you receive your first 3D printer you just purchase with bottles of cheap resin...and not everyone enjoys to do that either.

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  16. 3D printing is an obvious way to build your army from scratch, but communities advocating for it are specifically those who tend not to care about official GW events and rather play among themselves. Or don't really care about supporting their local stores.

    Some well known 3D patreons / 3D printed stores have been hit by a "cease and desist" order from GW because their products were advertised as miniatures for TOW - which, obviously, they were designed for but GW really doesn't like it when other people try to make it look like it's "fine to play for TOW officially" (they never say it straight, but they always suggest it because they know that's how they sell more of it ;) ).

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  17. High elves are an elite army akind to a glass cannon : they're certainly one of the armies that suffer the most from good shooting armies like dwarves and Empire. Heroes on foot aren't necessarily bad, they just play differently than your almost mandatory prince on dragon (because he's an absolute beast :P ). The main issue is that high elves are expensive and you have rarely the opportunity to take a lot of heroes in comparison to other numerous factions like Empire and goblins.

    Nagarythe's style is about skirmish. They rather ambush and trap the enemy than fighting them straight front on the battlefield. That doesn't mean they can't have repeater bolt throwers, archers, spearmen and silverhelms like the other provinces (those units are all present in all the Ulthuan provinces, because it's tied to their universal levy system), but obviously their armies are more based on their shadow warriors than anything else. Not all nagarythe nobles need to take the shadow stalker honour, actually : only those who want to fight like shadow warriors. So you can use mounts if you don't take a elven honour (it's not mandatory, it's just an option) or the Pure of Heart one (it's not tied to a province in particular). If you want to have a nagarythe hero leading your spearmen / silverhelm units, you can do it without breaking its theme : even if Nagarythe is a desolated province and there are plenty of shadow warrior camps in it, they still have villages and cities that demand more regular militia / nobles to protect / manage them. Not all elves from Nagarythe are shadow warriors.


    Edit : if you want more information about Nagarythe and what are its official province colors, this page has some :
    https://warhammerfantasy.fandom.com/wiki/Nagarythe - and it used some pages from official Battle supplement about the different provinces of Ulthuan and their regiment colors (it was such a great book, very inspiring) : that's where we know Nagarythe isn't just populated with shadow warriors. :P

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