Jump to content

Ranzou

Members
  • Posts

    64
  • Joined

  • Last visited

Posts posted by Ranzou

  1. 14 minutes ago, Neck-Romantic said:

    meaning what do you think would be our best WoT spam unit?

    As for me - it is myrmourns.

    They have decent damage output (basic 2 -2 2) + passive antimagic. Even without enemy magic they can do some damage.

    Glaivewraiths are still trash. Why GW doesn't love them?

  2. You can tell me whatever good words about harridans, but I'm still in love with reapers.

    They are still  2", they are still 4+ 3+ -1 1, they still can do everything - be anvil (not best), be hammer (not best).

    But with right help those guys must shine.

    Hear me out:

    Spoiler

    Olinder - mortals mortals mortals

    Spirit Torment - 2x3 reapers every turn

    Guardian of Souls - Master of Magic, general, shademist

    Dreadblade - Arcane Tome (seal of shyish) for another 5+++ AND copy of 5+++ from GoS

    30x reapers - anvil (under constant discorp and shademist) and horde dealers 

    2x5 hexwraiths - for WoT and mortals

    4 myrmourns - magic dealers+WoT

    Black Coach - mortals mortals mortals

    Idea is simple - reapers with ST and GoS march towards under discorp and mist, hexes and coach - flanks, dreadblade gives 5+++ to all hexex by cast and copy from reapers, Olinder with myrmourns appears where they want.

    Dreadblade can be easily exchanged for KoSoeS with Pendant for buffing and debuffing.

    This can be griev or emerald host.

    Opinions?

     

    • Like 3
  3. 8 hours ago, Andrethegreat said:

    I have been thinking about getting into a Nighthaunt army, and I just wanted to know what would be a hammer unit and what units makes a good anvil units?   

    Greetings.

    Good anvil - 30 grimghast reapers +  Cruciator. 4++ 5+++ big blob of etherial flesh which can bite back is the best our anvil.

    As for hammers - we do not have any. We have daggers, a lot of daggers, but no hammers.

    You can use 10 bladegheists + chainghasts, 10 Dreadscythe Harridans with two crones, 2x5 hexwraiths (only in Emerald Host).

    Of course - you can use Big-Drogg as hammer, he is the only usable damage dealer for nighthaunts.

    • Like 1
  4. Yesterday I tried Sotek's Deathstar against Ossiarchs and obliterated them in 3 turns.

    Yes, thier forces weren't ideal, but Kurdoss with all buffs ate 5 kavalos + Vokmortian. Next turn he caught the stone from catapult. Of course - zero taken away CPs.

    Big blob of ghosts is a really fast and tough nut to crack.

    Thanks for new expirience!

    X9D9p0TLbrM.jpg

    • Like 1
    • LOVE IT! 1
  5. 20 minutes ago, EnixLHQ said:

    That sets him apart from other cheaper heroes.

    Thanks a lot, I'll try him.

    Also i'll try your death star, but with small tweak.

    Emerald Host for -1 save

    Warlord for extra art:

    Olinder - general for +1 heal, soul cage

    Kurdoss

    Cruci with Pendant

    GoS with WychLight, shademist

    ST

    Chainghasts

    Hexwraiths - for Olinder, third battleline and mobile scoring

    Hunters of heartlands for ingoring those monsters:

    30 rasps

    20 reapers

    10 bladegheists

    Black coach 

  6. So many warm words about Kurdoss...

    As for me, in 5 games (in second AoS edition) his list of great deads consists of:

    1) 1 stolen CP

    2) 2 damages dealt

    3) 5 deaths performed

    Not sure if the problem is in him or me, but unluck is so unluck.

    At least - model is so good.

    Can you explain his powers for me?

    20210228113510_IMG_0071.JPG

    • LOVE IT! 1
  7. Greetings.

    Can someone explain me, why everyone is fond of Horroghast? His main ability is to block comand abilities in battleshock phase in 12" wholly within aura.

    But 15 points more we have geminids, which can block ALL comand abilities in TWO different units irrespective their size and spread aroind the table. In additon - two mortal wounds.

    Aren't geminids better all around except price?

  8. Greetings, my fellow ghosts.

    What do you think about idea - Emerald Host without Lady O?

    Let me explain:

    KoSoES - General, Ruler

    Cruciator - Pendant carrier

    Guardian - WусhLightLantern

    Spirit Torment

    Reapers x30 - to walk with GoS - anvil #1.

    Spirit Hosts x6 - to walk with Cruciator - anvil #2.

    Hexwraiths x10 (or 2x5) - to walk with KoSoES and ST - hammer #1.

    Revenants x10 + Chainghasts - to walk together - hammer #2.

    Black Coach - to be distraction carnifex and hosts carrier.

  9. 35 minutes ago, anorek said:

    What do you think of this?

    20 bladegheists is a problem. Coherency problem, base size problem, survivability problem.

    I thought that 20 models with 1" reach weren't good on AoS 2.0, but nowadays with new rules it became even worse.

    As for me 10men are ideal. 

    Why do you take cogs here? +1 to charge is' so good, +1 cast for only two casters is too pricey.

    Why dont you reinforce rasps into 30 men?

     

  10. 2 hours ago, anorek said:

    (or any other that needs a general)?

    You misread battalion rules. There are no mention of general here. 

    There are only two types of heroes - with ANY count of wounds and with LOWER than 10 wounds.

    First are commanders, second are sub-commanders.

    So - one hero cannot be commander and sub-commander together, you need to decide which one.

    Also one hero cannot be commander for more than one battalion.

  11. 5 hours ago, Jabbuk said:

    Kurdoss dropping in the back line to disrupt, hopefully kill a leader and steal CP.

    Forget Kurdoss. He can't, Just can't. No. 

    Literally every other pick for 180 is better. Even 12 stalkers.

    • Haha 1
  12. Another one

    • Reikenor's Condemned
      • Warlord (for extra CP and artefact):
        • Spirit Torment (Fell wind)
        • Krulghast (Ruler of the Spirit Hosts) - general
        • Reikenor (Soul Cage)
        • Chainghasts
      • Battle Regiment (for minimize drop):
        • Guardian of souls (Corpse Candle, shademist)
        • Spirit Hosts x6
        • Myrmourn x5
        • Black Coach
      • Hunters of the Heartlands (to ignore monster roars)
        • Chainrasps x20
        • Reapers x30
        • Bladegheists x10
      • Grand Strategy - Hold The Line

    Spirit Hosts with Cruciator - anvil, Reapers with GoS - hammer, Reikenor as Mortal Spam, Coach as distraction (and source of Spirit Hosts), Rasps as suicide squad for scoring, myrmourns with GhastHeists as MSU.

  13. How I see ghosts in 3.0:

    • Emerald Host:
    • Warlord (for extra CP and artefact):
      • Dreadblade (Fell wind)
      • Krulghast
      • Guardian of souls (wychlight lantern, shademist)
      • Chainghasts
    • Battle Regiment (for minimize drop):
      • Olynder (soulcage) - general
      • Spirit Torment
      • Hexwraiths x5
      • Hexwraiths x5
    • Hunters of the Heartlands (to ignore monster roars)
      • Chainrasps x30
      • Reapers x30
      • Bladegheists x10
    • Grand Strategy - Hold The Line 

    Lady O with bodyguards and torment for OlyBomb, reapers with GoS and rasrps with Krul as hammer and anvil, gheists with ghasts as MSU, Dreadblade everywhere for winding, scoring, warding and distracting.

  14. 4 hours ago, Jabbuk said:

    Does it make some sense?

    Sorry, but I see zero damage here.

    Cruciator can give 5+++, but who will benefit?

    Chainghasts can give rerolls, but who will benefit?

    Guardian of souls can give +1 to wound, but who will benefit?

    Olynder can dash a mortal rain, but who will protect her?

    20 rasps will be deleted to still breathe, even with full rerolls they still can do pathetically low damage.

    4 banshees can't do anything. 4 attacks on 4+ is nothing at all.

     

    As for me - Chainghasts are great with bladegheists, Cruciator and Guardian can make a block of 30 reapers even deadlier, Olynder is in great need of Emerald Host and 2x5 hexwraiths. Rasps are great in blocks of 40 as anvil or 10 as suicide squad for next wave of attackers or objective campers. 

     

    At first - add some firepower here. 

    • Like 1
  15. Can someone explain me Ghur's batallions?

    https://www.warhammer-community.com/2021/06/15/ghur-basically-eats-your-objectives-with-the-rules-in-the-new-generals-handbook/

    I'm mostly unterested in Hunters of the Heartlands.

    Just take two units and it will be complete batallion with great ablitiy - to counter new moster rules.

    Won't it be great idea to take 30 reapers and 30 rasps which are immune to roars?

    What should I do to take this battaion? Or I just say "I'll take it" and thats all?

×
×
  • Create New...