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Grimmlock619

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Everything posted by Grimmlock619

  1. Hey all, long time collector and player of the wargrove. Has anyone had any success with a non-glade army? I'm working on this army and it seems pretty fun. Allegiance: Sylvaneth Leaders Spirit of Durthu (300) - General - Command Trait: Warsinger - Artefact: Greenwood Gladius Treelord Ancient (260) - Artefact: The Vesperal Gem - Deepwood Spell: Regrowth Branchwraith (80) - Artefact: Spiritsong Stave - Deepwood Spell: Throne of Vines Battleline 30 x Dryads (270) 5 x Spite-Revenants (60) 5 x Spite-Revenants (60) 5 x Spite-Revenants (60) Units 3 x Kurnoth Hunters (190) - Greatswords 3 x Kurnoth Hunters (190) - Greatswords 3 x Kurnoth Hunters (190) - Greatbows Battalions Free Spirits (140) Outcasts (100) Endless Spells / Terrain / CPs Extra Command Point (50) Spiteswarm Hive (50) Total: 2000 / 2000 Extra Command Points: 3 Allies: 0 / 400 Wounds: 119 Starting the game with 4 Command Points though I might change the extra CP for another spell, maybe Lifeswarm. 5 drop so there is actually a good chance to get first turn. I like the auto run for the Hunters and Durthu incase I need to run out of combat and there isn't a wyldwood near. Durthu and Hunters are getting into fights with a +5 to charge and near a wyldwood Durthu will have 7 attacks with his Guardian Sword, rr1s to hit with All Out Attack, swinging over a pack of Hunters. TLA is gonna help keep Durthu and some Hunters alive with auto heals but I still cant decide if I want to switch it with Verdurous Harmony. Spites will help screen TLA and the Branchwraith. Dryads for a tanky objective holder. I like using Bows for some long range harassment. Sounds fun. Thoughts?
  2. Yeah, re-rolls hits of 1 for all units wholly within 9". It can do some damage to you but gives your opponent an option to either move it away and not hurt you or do some MW but give you a buff.
  3. I was thinking about changing the Dreadspears to Darkshards now so they can actually contribute instead of just being a casting buff. And then a Burning Head added but I actually quiet like the idea of a triumph.
  4. Finally found my list. Had 2 great games against Stormcast with 10 Evocators and 9 Vanguard Longstrikes and Nighthaunt this weekend. The Stormcast fight was a bit tough though. This list covers all my bases: Hammer, Scalpel, and Anvil. Allegiance: Cities of Sigmar- City: Living CityMortal Realm: GhyranLeadersFreeguild General (100)- General- Command Trait: Druid of the Everspring - Ironoak Skin- Artefact: Wardroth HornSorceress (90)- Lore of Leaves: Lifesurge- City Role: General's AdjutantCelestial Hurricanum With Celestial Battlemage (280)- Lore of Leaves: LifesurgeDrycha Hamadreth (320)- Lore of Leaves: LifesurgeBattleline20 x Eternal Guard (260)- City Role: Honoured Retinue (Must be 5-20 models)30 x Freeguild Handgunners (300)10 x Dreadspears (90)Units6 x Kurnoth Hunters (400)- ScythesEndless Spells / Terrain / CPsExtra Command Point (50)Emerald Lifeswarm (50)Geminids of Uhl-Gysh (60)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 121 The Hurrcanium on the side of the board with Drycha made the first shooting and melee pretty strong, even without the emotion buff.
  5. Stick with the Hunters over Durthu. I played my first 2 CoS games this weekend with Durthu. He gets too whiffy after taking only 3 wounds. And any good player knows that and will focus him. Hunters are definitely more reliable or even Drycha if you can fit her. She's worth her weight in gold.
  6. Hey everyone! Glad to join this awesome forum. I primarily play Sylvaneth but just got into Cities of Sigmar: Living Cites. Looking forward to discuss with everyone. Stay safe!
  7. I've officially joined the side of Durthu NOT being the best choice to put in a list. Man, getting him bracketed hurts a lot. Drycha is definitely great inclusion though. I've realized that I needed more options in the combat phase. And a bit more sustainable list. Hopefully this works a bit more. Allegiance: Cities of Sigmar- City: Living CityLeadersFreeguild General (100)- General- Command Trait: Druid of the Everspring - Ironoak Skin- Artefact: Wardroth HornSorceress (90)- Lore of Leaves: Cage of Thorns- City Role: General's AdjutantCelestial Hurricanum With Celestial Battlemage (280)- Lore of Leaves: LifesurgeDrycha Hamadreth (320)- Lore of Leaves: LifesurgeBattleline20 x Eternal Guard (260)- City Role: Honoured Retinue (Must be 5-20 models)30 x Freeguild Handgunners (300)10 x Dreadspears (90)Units10 x Shadow Warriors (110)6 x Kurnoth Hunters (400)- ScythesEndless Spells / Terrain / CPsExtra Command Point (50)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 131 I actually like the feel of this list and giving adding a few extra attacks for the Kurnoth sounds nice. I'm trying to make room for an Emerald Lifeswarm. Any advise would be much appreciated. Also, what's the general consensus of Alarielle in a list? Thanks!
  8. I dont really have that much more. The idea of a TLA with Durthu is pretty nice, especially with the 2 stomps. I'm still gonna give it a run with Drycha. I revised the list a little. Brought down the Guard and Shards by 10 and fit in a unit of Executioners and the Prismatic Palisade for some LoS blocking. Allegiance: Cities of Sigmar- City: Living CityMortal Realm: GhyranLeadersFreeguild General (100)- General- Command Trait: Ironoak ArtisanSorceress (90)- City Role: General's AdjutantCelestial Hurricanum With Celestial Battlemage (280)- Lore of Leaves: LifesurgeSpirit of Durthu (300)- Artefact: GhyrstrikeDrycha Hamadreth (320)- Lore of Leaves: LifesurgeBattleline20 x Freeguild Guard (160)- Spears and Shields- City Role: Honoured Retinue (Must be 5-20 models)20 x Freeguild Handgunners (200)10 x Darkshards (100)10 x Dreadspears (90)Units10 x Shadow Warriors (110)10 x Executioners (130)Endless Spells / Terrain / CPsPrismatic Palisade (30)Extra Command Point (50)Total: 1960 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 123 I feel this has a bit more potential. We shall hope. What I'm hoping for is baiting out the Longstrikes with Durthu and then HOPEFULLY flanking them with Drycha/Hurricanum. I'm loving all these tips.
  9. Thanks! What would your thoughts on lowering the Darks Shards to 10 and adding a unit of 10 Executioners? I know they aren't as good as Greatswords but I love the model.
  10. No need for the sorry! Haha yeah I play Sylvaneth as well. Especially the idea of not being able to declare her emotions while shes off the board (I've seen both sides, some say yes, others say no) that initial attack wont be as potent, even with Hurricanum buffing her. And yeah, I love Durthu but not having a wood near him definitely hurts a bit. Hopefully I can knock out those Vanguard before they do too much damage. We shall see though. First game with CoS. Thanks for the imput!
  11. Here's a list I'm working on that sounds fun: I'm playing a Stormcast army on Saturday (Anvils of the Heldenhammer) with 9 Longstrikes. We are also trying to play WYSIWYG so I can't really change toooo much haha. Allegiance: Cities of Sigmar- City: Living CityMortal Realm: GhyranLeadersSorceress (90)- General- Command Trait: Ironoak Artisan- Lore of Leaves: Ironoak SkinFreeguild General (100)- City Role: General's AdjutantCelestial Hurricanum With Celestial Battlemage (280)Spirit of Durthu (300)- Artefact: GhyrstrikeDrycha Hamadreth (320)Battleline30 x Freeguild Guard (240)- Halberds and Shields20 x Freeguild Handgunners (200)20 x Darkshards (200)- City Role: Honoured Retinue (Must be 5-20 models)10 x Dreadspears (90)Units10 x Shadow Warriors (110)Endless Spells / Terrain / CPsExtra Command Point (50)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 133 The idea would be to start Drycha, Durthu, Hurricanum, and of course Shadow Warriors off the board. Bring in Drycha and Hurricanum on one side turn 1 so she gets a buff in her shooting and Durthu Turn 2, depending on where he lands or places his Longstrikes. How does it look?
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