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TerrorPenguin

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  1. TerrorPenguin
    Battle Two was against Jack's Beastclaw Raiders. In this game I got tabled
    This scenario is blood and glory; we both deploy the majority of our forces down one flank with the other flank getting only one unit of crypt horrors, with the unit of 30 ghouls hanging back to secure the objective in my half.
    I mostly suffer here from not understanding Beastclaw raiders! In the first turn the hunter pops up with his dogs and puts a ridiculous 8 wounds on the gkozd with his bow. Dogs charge in and chip off a few more wounds. The zombie dragon eventually clears them up but ends up with a low number of wounds left and by the time it gets charged by the horrid thing on thindertusk it has no chance. 
    A unit of crypt horrors put 8 wounds on another thundertusk, but then fail to do much else before getting wiped off.
    I bring in the Mourngul which does nothing in the first turn but does get a charge off in the second turn on a thundertusk. Unfortunately I opt to not go first with it, thinking it will be fairly hardy on a 3+ save. Jack gets four hits on it with a damage three or two weapon, I roll 2 2's and 2 1's and the Mourngul goes off immediately.
    The horrors are wiped out before the courtier gets a hero phase to regenerate them then Jack wins the priority roll and from here on it's basically just cleanup. The only chance I have is of some thundertusks rolling 1's near deadly terrain, which they don't.
    Next time I will go first with the Mourngul to try and chip some wounds off the thundertusk and reduce its effectiveness a bit. I also need to actually make some saves! Maybe mystic shield on the Mourngul isn't so evil....
    Next up: Warrior Brotherhood
  2. TerrorPenguin
    So I thought since I've done little painting and more playing I would put some battle reports up here, and since we just completed a three game tournament this would be a good place to start.
    I took a Flesh Eaters army with a Mounrngul friend. The list was Ghoul King on Zombie Dragon, Crypt Haunter Courtier (General, Summoning Sword),  Another Haunter, 2 x 6 crypt ghouls and a unit of 30 ghouls. First turn summon the Mourngul with the sword.
    Battle One - Lee Bromley (FEC) - Gift From the Heavens
    A FEC off to start with, we managed to get to turn two in this game due to the sheer amount of saves and grinding going on. I took first turn and moved up conservatively, waiting for the comet to land and summoned in the Mourngul in the middle of the field to try and pin Lee's unit or Crypt Horrors - failed his charge of course but that's par for the course. 
    Lee YOLOd his Ghoul King on Terrorgheist into my general who amazingly managed to stay alive for the entire game and then GHOUL PATROLLED at which point I realised I'd over committed forwards. Lee's crypt horrors did 8 wounds to the Mourngul on turn one, it failed to do a single wound back. Lee also charged his Zombie Dragon into mine which managed to slug it out for two combat rounds, and kept the horrors and the courtier on the other side of the table nicely pinned in combat.
    Second turn Lee got priority and his comet fell nicely next to his Vargulf. Battle continues and the Terrorgheist proceeds to batter the courtier general but he remarkably survives on one wound. The block of 30 ghouls also pile in to the Terrorgheist, doing more wounds to it than the courtier. The Mourngul is dragon breathed to pieces leaving Lee's horrors free to charge mine and continue to pin them in my territory. Both zombie dragons slug it out. Many saves are rolled.
    My second (and last) turn - my comet lands mercifully in the middle of the table, where the tail end of a bunch of ghouls are sat and none of Lee's models are. There is more grind, some horrors come back, some die, more ghouls die. In the end it's a minor win to Lee on kill points as we both scored only one turn on the objective before time. Lee is a great opponent but two death armies makes for a lot of dice!
    Minor Loss - scored 700 points. 
    Lessons learned - more Ghoul Kings required for the support. Any newly bought unpainted model (the Mourngul) is going down.
    Next up: Jack and his beastclaw raiders (the Mourngul does not redeem itself)
    Next time I need more pictures
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