Jump to content

sharang2

Members
  • Posts

    15
  • Joined

  • Last visited

Posts posted by sharang2

  1. 34 minutes ago, Gistradagis said:

    Huh, what an odd list. Haven't played Nurgle in a while, but it feels oddly... brittle? Like contact with the enemy will kill most of those units, but perhaps that's me having lost my touch with Nurgle lists.

    Just for reference, since it seems to have changed at least once: 

    http://wahapedia.ru/aos/factions/slaves-to-darkness/Plaguetouched-Warband

    I'm a complete noob, so anything I say should be heavily salted.  Anything I understand is literally entirely just from RTM; my knowledge of the rules is very poor and I have no real experience playing this game.  That said, from my very limited understanding of the other lists in the top 32...

    Karkadrak lord is insanely tough.  From what @sal4m4nd3r said in an earlier post,  and just the results of the rest of the top 32 at CanCon2020, it looks like you need to be ready to eat ****** sandwiches of a magical nature on the walk over to the opponent.  The top list has Darkfire Daemonrift, casters and Flamers putting out MWs, and in general Tzeentch is still very popular.  Almost everyone has SOME MW output, and the biggest threats have a LOT.  Chaos Runeshield, 3+ save, 12 attacks, and Fueled by Carnage looks (to me) like you get more than 250 points of beef AND a hammer for your anvils for... well, 250 points.

    Now, I need to emphasize that I literally don't know how to play this game and I don't know if hero abilities can be used every turn, but if my assumption is correct and you can, the Chaos Sorcerer Lord's Oracular Visions is an insane mitigation tool.  That's in addition to the potent force multiplier from the Daemonic Power spell.

    Speaking of Chaos Runeshield; the Knights/Warriors all have it.  They're mitigating a third of the magic damage that's coming in. Almost everything you'll be using to slog or hold objectives is going to be targeted by spells, right?  Might as well hedge your bets against that to begin with.  

    Finally, the Warshrine is another enormous source of mitigation and rock-solid synergy with the PTWB phrasing.  You WANT to get hit and wounded but to succeed on your save; by that metric, Warshrine catches you coming AND going.  You can trigger the Battalion and then subsequently FNP after the wound is allocated with Protection of the Dark Gods; and a Blessing of Nurgle increases the saves of your targeted units anyway.

    Again, I really don't have any context for my assumptions, but if anything, 'brittle' is the exact opposite of what the words on the warscrolls say to me.

  2. 1 hour ago, Gistradagis said:

    How did he play the list? I usually see more Blightkings than a lonely unit of 5.

    @GistradagisThe highest ranked nurgle list at cancon (29/~220) likewise runs only a single unit of PBKs.  I don't know enough to make any further judgements, although it bears mentioning that the army needs to be structured a little oddly due to being a Plaguetouched Warband and thus there is little incentive to field any PBKs.

    https://downunderpairings.com/ArmyList.php?ArmyID=15800

  3. @sal4m4nd3r Sorry, I know the primary concern right now for me should be to get a couple basic infantry kits, a lord or two, and get a friend to join in for a couple 500 point games.  I apologize for trying to get in so over my head, but I very much value the opinions of a highly competitive tournament player such as yourself - I tend to enjoy playing games competitively according to the ebb and flow of the 'metagame', and I don't have much fun without constraints and I love 'casual competitive' games.  I also have a huge amount of respect for someone who knows what they want to do (Play Nurgle) and then mashes 'Whatever it takes to win' with 'Winning how I want to win', as you have done both by playing Nurgle and willingly limiting your lists, *and then taking your customized, beautiful, creative list to the very top against that same metagame*.  As they say, constraint breeds creativity.  For context, just to illustrate how much I value pushing a game to its limits - I was the sixth best warrior tank in NA on WoW once upon a time, and I am currently something like the 95th best limited Magic the Gathering player on Magic: Arena.  I friggin' LOVE having a rock solid game, any game, against an opponent who knows my list and I know theirs, no surprises, only two people at the top of their game happy to compete as hard as possible and then shake hands after a good game.  I know Warhammer has a very casual scene, but after a few hundred hours of Total War I've fallen in love with the idea of how tactical (and visually spectacular!) Age of Sigmar looks and I really want to go deep on the strategic aspect/get rules clarification from a pro/semipro.  

  4. 4 hours ago, sal4m4nd3r said:

     

     

    On 2/10/2020 at 3:10 PM, sal4m4nd3r said:

    You target a friendly unit and can possibly do multiple 3 mw sets..? If you multi charge. Correct? That was one of the reasoning with taking a huge unit of kings along with the points savings 

    Are you talking about Degraded and Defiled, the Blessed Sons CA?  The text says

    "You can use this command ability at the start of the
    combat phase. If you do so, pick 1 friendly BLESSED
    SONS ROTBRINGER unit wholly within 14" of a
    friendly BLESSED SONS ROTBRINGER HERO with this
    command ability. Then, at the end of that phase, pick 1
    enemy unit
    that suffered any wounds or mortal wounds
    inflicted by that unit in that phase. If the combined
    number of those wounds and mortal wounds is greater
    than the Bravery characteristic of that enemy unit, that
    enemy unit suffers 3 additional mortal wounds." 

    Is there some way to get 3 sets of triggers off it?  Do I need to have multiple units of Blightkings and use the CA 3 times for 3 points?  Also, just to clarify - let's say a unit of 20 BKs charges something with armor 4+.   The front line of 10 of them can attack.  That's 30 attacks.  20 should hit; of the 20 hits 5 should be crits, That's 15 + (5d6 = approx 17)  going in; 32 or so.  2/3rds (20) of those hits will wound.  If the opponent has an armor save of 4+, 10 of those wounds should go through.  Correct me if my thinking is correct:  

    I have a large unit of BKs.  I do the rough math, and figure 10 BKs will get about 10 wounds in on a 4+ save unit (assuming no FNP).  Therefore, at the start of combat, if that unit is in melee and my opponent has a bravery score less than my rough benchmark for expected damage, I will target it, and hope to get an extra 3 wounds.   Yes?  

    My additional question (sorry, I can't let you go!  You're the Chosen of Nurgle, I gotta get some gifts off you) is "Does the damage dealt modify the target's bravery in any way?".  I understand that if I dealt 10 wounds, let's say against a unit of 12 opposing Blightkings, they will lose 2 models and have a Bravery of 8; if I roll a 6, they lose no additional models in battleshock (my roll of 6 + 2 kills = 8, vs their bravery of 8 + 1 for being a 10 man squad).  Let's say instead I dealt the 10 damage to an opposing 16 wounds guy; like a GUO.  I have done 10 wounds, and GUO has a bravery of 10.  Does the GUO take no additional damage?  Does the Bravery of a single model unit such as that receive NO modifiers until it finally dies; and even if it did, do those modifiers ONLY apply for Battleshock and not for other rolls that test my target's Bravery?

  5. @sal4m4nd3r  Thank you thank you thank you so much!  I'm completely, 100% new to tabletop mini gaming, and I don't know if I'm going to go with AoS or 40k, so I figured I'd get as many things as I could that can serve double duty and Poxwalkers are half the cost of Plaguebearers (in $ - 20 Poxwalkers are about 25 dollars on eBay for 150 points as Marauders;).  Additionally, I was wondering - do you think I could use greenstuff intestines and nurgle goop (looks really easy to make, checked it out on youtube) to convert some of the dirt-cheap Easy to Build Deathguard into Blightkings?  50 bucks for 5 units is even steeper than plaguebearers.  Finally, do you think Beasts of Nurgle are any good?  At face value it seemed a lot better than a nurgling (which won't survive long enough to regenerate, probably); it seems both mobile and powerful but I have literally never played a game of AoS and am just using the Warscroll builder + LVO lists.

    Also, your latest list doesn't include Marauders at all.  Were you finding them to unimpactful or asynergistic?  I'm trying to set up something decent enough as cheap as possible for approximately 1000 points using eBay, some sculpting skills, and r/Miniswap.  I currently have a Lord of Plagues and a Chaos Sorcerer as my leaders, so I'm leaning towards fielding at least one unit of Blightkings with it.  Do you have any experience stretching the blightkings kit to make two sets?

×
×
  • Create New...