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Mr2spyderguy

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Posts posted by Mr2spyderguy

  1. 21 minutes ago, Koradrel of Chrace said:

    If we get anything flying, I'd rather it be the return of the true Dragon Princes.  I want to remind everyone of the power of the Aelves by riding around on the battlefield burning their armies to ash!

    I second that, I want to have copious amounts of dragons to paint.... burninating the country side is just a bonus for me!

  2. 1 minute ago, CommissarRotke said:

    so a gyrobomber :P

    not saying you're wrong, asI personally like bolt throwers as a weapon, but I think any siege weapon Lumineth get have a chance of being an iteration of one that already exists.

    Naw I dont want it to be a chopper, I want it to be a sleek flying machine, maybe like a bomber or a fighter jet lol.... and I agree, I think it is very likely we will get an lumineth take on a bolt thrower. Also if we do get them I will be painting and using them, I just dont particularly prefer them, and would rather they go something more high fantasy.

    • Like 1
  3. 3 hours ago, Lucur said:

    I think vanari is just a play on the latin word venari which means to hunt. It's the added copyrightability i guess ;)

    I kind of thought that Vanari was going to be something kind of like namarti, like the caste they come from, or maybe a city/region of hyrish that they hail from. Something more lore-ish and less mechanical in significance.

    As far as the dual kits and names, I hope, as Lucur stated, that we are not restricted to either playing with one half or the other, unless we have both BBGG models in our army. That being said Think it might be cool to have dual kits with sun vs moon aspect as long as we can play with them all together in legal matched play.

    Venari moon riders - could be the opposite half of the dawn riders kit and be archers with spears kind of like the old reavers.

    Did they specifically name them Auralan sentinels, I dont remember and have been trying to stay away from reading the same info over and over again on the community page. really want to see some new models, but I guess we wont until they have placed out all the lore bits they want to for the current models

  4. 3 minutes ago, GrimDork said:

    I think their attack profile isn't too bad (base 2 attacks at 3+/3+ is the same as Morsarr) , it's the 1" range plus 32mm base size (meaning only 1 rank of attacks) and 5+ save that lets them down. Also, the situational benefit of sweeping blows isn't great.

    I Know your not talking about lumineth and instead commenting on IDK, I just hope we do not have a 5+ save armored phalanx style elves with shields who are supposed to be a defensive wall. I just dont trust GW to give us better than a 5+ even with the shield due to how frail they always make elven archetype models.... plus they are absolutely horrible about story matching rules for the games.

  5. 10 hours ago, Koradrel of Chrace said:

    So, it took me a day or two to process this (and work was also murder the last two days).  So here goes my take.  I think this info dump points toward this being a very defensive unit.  I'm not sure if it'll be 3+,3+, -2 rend, but I do foresee it being a unit that makes opponents question if they want to actually charge it or not.  This also ties into @Acid_Nine's thoughts earlier on the models' appearance and how the spears are being held.  You probably wouldn't hold spears like that if you were attacking.  However, if you were bracing for a charge, that's exactly how you would would stand.

    I do agree with you, as much as I would love to see that stat line, I dont see it happening. GW has a tendency for their elvan style armies to be skill full, yet weak. so my guess on accurate not what I want will be a 3+/4+ maybe a rend 1. You do have to admit though a 3+/3+ -2R 2D 3+save unit would make a unit you might think twice about charging into it. I would put money down we will not have that stat line. 

  6. 8 hours ago, Acid_Nine said:

    I took a closer look at the preview picture of the models in the latest lowdown, and the guy in the back kills me. His spear has been bent so far and it’s super noticeable. There are some other bendy spears, but that one hurts to look at...

     

    and yea, the elves are definitely on 32’s :(

    I now cannot unsee this.... I wonder if its just bad lens. but this is pretty hilarious.

  7. 34 minutes ago, LuminethMage said:

    Do they come out wth mechanics normally before release?

    Yes, I have seen them spoil rules. I haven't followed new early releases detailed enough though to know if they will spoil brand new units and army rules though. I have seen them spoiled eldar rules, and undead rules. When they have, as I remember it, it has always been very close to pre-release or release though.

    I know that I may be wrongly believing this... but I will be surprised if Tyrion isn't in the release. I know that probably isn't the popular opinion. I just cant see them waiting 2 or so years to release him, when they can have all the revenue he can generate now.

    I also feel that while they will make then conform to the high fantasy AoS. They will toe the line of trying to hit as much nostalgia as possible. HE was one of the more popular armies in WHFB if I remember correctly... and James workshop is in the business of making monies.

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  8. 6 minutes ago, Acid_Nine said:

    As the only insane idoneth player in existence, I really hope they don’t? For the morrsarr guard the zapping is incredibly powerful, but it’s a one time power boost and I wish they had something more long lasting. I compare it to the demigryphs knights, where they have mortal wounds whenever they fight instead of once per game. I prefer the ability that activates whenever, but that is just my preference for abilities like that.

    I second this acid_Nine, for a unit like the Morrsarr guard which are basically a cavalry unit meant to be on the move and hitting a valuable target hard vs a unit that is designed to hold a line and have heavy staying power against "waves of enemies crashing into them" having a once per battle ability would be kind of silly. I know James workshop will often make very silly decisions for the game. That said, I hope that they don't give them a flash in the pan style ability like that.

  9. 1 hour ago, Acid_Nine said:

    Yea, I am almost 96% sure that the spears are not one use only. Nowhere does it explicitly state that they drop the spears after the first round. In fact, they say they use swords only if enemies are close enough to be past the pointy end of a spear, or if their spears get stuck. I do not think that they are just going to stab once and go "That's me done!" in terms of a spear, which correct me if i'm wrong, is the main bloody point of a phalanx unit!

     

    I could eat crow on this point, but we dont know anything. we can only speculate. But so far I think that the spear is a mainstay weapon, with the swords being there for flavor as part of a combined profile ("swords and spears") or as a different profile. I also have to think that the buffs of sunlight they give themselves can be something innate like the Morrsar guard eel shock, an ability that procts on a 6 or a spell that the sergeant can give. So far we still have too little information and it's killing me.

    agreed, I think that the spears will just be profile, and the swords will be either their for decorations or be a separate profile. I am ok with a separate profile if, they have a different purpose in the actual game and consequently have a differing stat line that is worse in some ways and better in others. Being as in game mechanic it doesnt matter outside of your range if your using a spear with 2" range or a sword with 1" range if your within 1" of the model. 

    I also hope that the spears are special in their own right without having a CP cost or Casting cost from a leader. the eldar I feel suffer from this, where the leader is the only one that gets to do special stuff and so you hide them to try to keep the squad exarch alive which often means he cant use his special stuff. I am ok with them having an option for a mage leader or melee leader, give the mage something separate but allow the unit to still function well without a leader. 

    also that could divide the units up in battle line differently, mage leader you are teclian, and battle line for teclis... melee leader and your Tyrian, and battle line for Tyrion.

    • Like 3
  10. I know a lot of theories are going around about the spears having the power of the sun based on the article but to me, I feel like 1 GW is very bad about actual game matching fluff. 2 I would think that their metals are forged from this material and not just be powered by magic or CP abilities.

    I think if they go that route whatever rend the spears have the swords should have also. Also someone mentioning ASF, I doubt that will make it into the game. I havent played yet (waiting to get some high elves to play) but I thought it was activation based. ASF would be hard to design and be fair or fun to play against. you would either have to do it, your opponent can only combat with models that have already fought (not fun or fair). or the other way I could see them doing it is you get all your activation before the opposing army gets them (also not fun or fair at all).  I just can not think of a way that ASF could be implemented into the game with my knowledge of how AoS works.

    I do agree with the comments though I hope our army is elite, and while I dont want battle line to be able to destroy everything I think a high 2" 3+/3+ 2R 1Damage (maybe 2) wouldnt be obscene, even if it was very strong.

    I also get the feeling we will be very high bravery, if we are unmoving and unemotional you figure we have to be at least 7 or more bravery, although since they cant make our toughness 3 like they love doing to elves, I am sure we will have lower save armors on most of our armors and lower wounds than other factions to represent the fact that we are thin frilly elves.

  11. 20 hours ago, Aloth_Corfiser said:

    The best news is that the Wardens are Gender-Mixed! 🤩 This was always such a selling point for me when I collected Wood Elves.

    I agree, my eldar army is completely female, the men dont fight. I hope all the units or at least most are gender mixed so I can do the same thing if I want to.

  12. 6 minutes ago, Chumphammer said:

    "Meanwhile, the upper halves feature a mix of male and female torsos, each clad in layers of scale and plate armour with elegant, curved pauldrons. Their armour is bedecked with sun and moon icons, symbolising the twin gods of Hysh, for their warriors are neither Tyrionic nor Teclian exclusively."

    Show us Tyrion! 

    If they come out with a new type of swordmaster, mage and Tyrion then I might be in on this. I like the spearmen and knights, and would love an archer option the the spearmen model. I am not sold on Teclis though but would love to see the rest of the range

    speaking of the upper halves, my one complaint is the head dresses.... I always think James workshop really sucks at making helmets.... they always put dumb toppers on them,  I like the birds eye view we got, i think those plumes are pretty wide at the base so I will probably use the Custodes "Plume" and I should have enough base for it to seat on and actually sit instead of the silly plumes they currently have.

    • Like 1
  13. 9 minutes ago, Nightseer2012 said:

    He has a moon-tipped rod in his left hand, and some sort of lantern in his right hand.  I wonder if the commanders of each squad will be mini-wizards.  This does make it seem like each unit can be buffed in several ways by its magical commander.

    that lantern is the same lantern that the original squad leader had, its just painted differently. looks like to me they swapped the head and the sword for the weird staff and bare head.

    That said commander weapon options, choice of a mage squad commander vs a warrior squad commander with differing command abilities would be neat. even if you had the option of a sword vs some magical weapon might be cool too.

  14. I do like the additional info, don't want to sound ungrateful, I am still on edge about more info. I thought we would see a couple of new models not just hear about how detailed the shield backs are. I hope this isnt all that we get released is every two weeks two paragraphs of info talking about other units and pictures of the same units we have already seen. 

    Cool though that we might have four elemental disciplines, and the spears sound almost kind of light the eldar shock lances. would be cool if we got some rend, and two inch range on them, have a row fighting with sword and board for more defense and a row fighting with spears.

    still hyped but a bit disappointed this is the level of drip in our drip feed, maybe we will see some models Wed, as they often release a news letter on Wed also.

    Also with the talk about the auralan wardens/sentinels, I think that they will be a dual kit that you can make either archers or spearmen since they share name wise

     

    Edited: for additional thoughts without successively doing three posts.

  15. 16 hours ago, Koradrel of Chrace said:

    That would mesh with the one Rumour Engine pic that seems to be a stone with Aelvish writing on it.  Unless that belongs on some centerpiece model's base....perhaps a centerpiece model that is weilding Sunfang....😎

    I cant think of any army that has any war machines with terrain on the base but isn't that a possibility, a bolt thrower or magic bomb lobbing device. they have mentioned that and it could be attached to the base for decoration as we are frilly elves.

  16. 2 minutes ago, Tiberius501 said:

    Do you guys think we’ll get full reveals before or at Adepticon? I wander if we’ll get articles every 2 weeks leading up to the full army reveal at Adepticon, but it may be fully shown off before hand to make way for other things. 

    I don't really know the ins and outs of games workshops releasing of models but, my guess is that they will do full reveal at Adepticon. What would like to see though is full reveal before adepticon and things go on preorder at adpeticon.... cause you know I want.... NAO! lol

    None of this is even remotely science based and I am sure someone who has followed GW for long will have better insight. I also worry that they will release the Malerion dragon/shadow Aelf hybrids at adepticon and then I will want both since I am kind of obsessed with dragons. this would be bad for my wallet and my time lol!

  17. 5 hours ago, Hypephoon said:

    So just a few thoughts;

    Firstly I really think we just have to admit that they do in fact belong to a hammer unit. specifically this line from the lore part: 
    "Lumineth warriors who bonded with the spirit of the mountain would be all but immovable in battle, stoically weathering the tide of enemies crashing against them, while their mages would bombard their foes with stones and crush them beneath rocks."

    It kind of screams hammers to me. I fully expect a dual kit here though for sure so I wouldn't worry.

    I don't really see this screaming hammers, to me it screams phalanx style positioning and strong battle line anvil to hammer against. I think that this could very easily be talking about the Wardens we have already seen. Especially being as they are all very phalanx positioned and almost have a roman-esque look to me. I could very easily see them being the embodiment of earth, and the dawn riders being the embodiment of wind due to swift movement. 

    I also hope that this means we will have strong and more magic choices, let me pick if I want my mage to be earth, light, wind, water focus. I tend to play wizards in TTRPGs so hoping to have the gamut of magic winds would be excellent IMO, although I doubt we will get that much freedom.

    • Like 2
  18. 9 minutes ago, Thalassic Monstrosity said:

    So is anyone else been coming up with a color scheme?

    I tend to like darker color schemes, I would love to see some photoshopped color schemes from others but I was thinking black armor with gold highlights, and maybe some purple thrown in, I have seen a neat looking scheme with red. I might go lighter not sure I'll do the traditional white or off white.

  19. 34 minutes ago, Koradrel of Chrace said:

    I honestly don't see it.  Hammers just don't fit the graceful Aelven aesthetic.  Both of the pictures look more like some kind of decoration or totem.  GW has been doing a much more realistic scale with their sculpts recently.  With that in mind, the "heads" of those hammers are too big for the shaft they are attatched to, and the shaft itself doesn't have anything to really support the "hammer" part itself.  The joining point on both looks very ornate and flimsy.  I suppose you could counter and say "magic hammers!", but that still doesn't seem right.

    this is exactly my thoughts, this is why I dont think that those items are hammer weapons for Aelves. I think more likely its a part to something greater or its a staff decoration/adornment.

    • Like 1
  20. 1 hour ago, Koradrel of Chrace said:

    @Tiberius501 Have some faith friend!  And I posted this over in the rumor section, I'm not sold on those "hammers" being actual weapons.  The staff they are both connected to seems too flimsey for a weapon, and both of the "hammer heads" look to be made of different materials.  I think it has something to do with the various subfactions.

    @Mr2spyderguy Welcome aboard!  It's a good time to be a Pointy Aelf!

    Thank you Koradrel, I am glad to actually get to play pointy Aelf's proper this time!

  21. 1 minute ago, Tiberius501 said:

    For some reason I’m concerned it’ll be a unit of hammers instead, due to the rumour engine of an elven looking hammer head. I know it doesn’t mean anything lol,  but this army is perfect so far so there’s bound to be something I don’t like with it, right?

    Honestly IMO, which I know is just speculation also. that rumour engine picture looks like its a piece to something greater not a hammer. how many hammers have a giant hole in the middle of them, kind of defeats the purpose of a heavy bludgeoning weapon to have a giant chunk out of the middle of it. Also all the other hammers or bludgeoning weapons have the look of a weighty hammer, this rumour engine pic doesnt have that feel to me.

    That being said I also understand that AoS is super high fantasy and anything could be the case.

  22. New member here and first post, but just figured I would throw my two cents in.

    I love the new models, the units are incredible, I dabbled in warhammer fantasy and was forced away from the high elves which was the only army I really wanted to play due to a friends campaign when I was getting started. eventually I moved to undead (VC specifically). I stayed away from age of sigmar, waiting for the "high elves" release, this will be my entry into the game as some others have commented.

    What I would like to see (assuming we get the 9-10 kits in the same vein as previous recent releases.)

    1. Wardens being a dual kit (option for spear/swordmen and archers or some hybrid like the old sea guard)

    2. dawn riders - dual kit to allow a nice melee cavalry and also a reaver style option.

    3 Eltherion is fine as is, he might be our larger "monster unit"

    4 Teclis is fine (I am reserving judgement till I see him in person, GW can mess up faces as others have said). I also highly doubt he will be a dual kit unless you have the option to remove Teclis and just have Celennar which I doubt 

    5 I think they will/hope they have a dual kit melee lord (this mirrors the other releases) Tyrion on a dragon esque mount with generic melee lord option built in. (will probably be our second centerpiece model for those who want more melee and less magic

    6 monsterous smaller cavalry something dragon-esque. I am still sad they took away ordo draconis. maybe as a dual kit with the option to put mages on them to have some kind of wizard unit. If this unit could fly it could be part of the Sky unit theme

    7 I would love to see some kind of shadows unit, something with some infiltration ability so we can have some tactical options.

    8 swordmasters/warrior mage unit, something heavy hitting and heavy armored

    9 some kind of magic lobbing or bolt throwing war machine

    10 various mage heroes and support wizards.

    I doubt all of this will happen since shadows are still around for CoS. I do love the aspect elemental style theme. I really think that they can do justice to Tyrion putting him in the release as he is the tactical warrior side to the lumineth gods. I feel like from what they have already released and the name lumineth lord"s" it makes sense. Plus seeing the other releases having two big centerpieces and having a melee leading general and a magic leading general options.

    I also agree with others based on the rumors I dont think that we will see Tyrion get his own separate release of winged angelic aelves. I think it would make more sense business wise to release him with Teclis. why have your big release for the re imagined "high elves" and push people away by not including him for another year or two. However all in all I am super excited for this release and actually interested in playing AoS now.... now to just find people I know who are willing to get into the game with me LOL!

     

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