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Roark

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Posts posted by Roark

  1. You already got a lot of good advice, but also check out the Blades of Khorne endless discussion thread too. Everyone there will gladly give you feedback on lists or whatever. If you scorn loathsome sorcery, you will be welcomed:

     

    • Like 1
  2. On 5/5/2020 at 7:37 PM, backslide said:

    Well I only have 24 crushers... but 4x6 is nice and I could add a blood secrator 

    Allegiance: Chaos
    Archaon the Everchosen (800)
    Skullmaster, Herald of Khorne (120)
    - General
    Bloodsecrator (120)
    6 x Bloodcrushers (240)
    6 x Bloodcrushers (240)
    6 x Bloodcrushers (240)
    6 x Bloodcrushers (240)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 127

    Haha, love it. Just Rambo and MWs.

  3. On 5/5/2020 at 4:51 PM, theDon said:

    I got a new Mortal List to try out.

    Yeah I love Skullreapers, end of story.

    But I reckon just make the Exalted the General, emotionally deal with the loss of Blooded Lieutenant, and send him into battle with his cool spear, Rend resistance, and maybe an occasional To Wound reroll from the Stoker.

    I just don't think the Secrator is gonna kill any Heroes for you mate.

  4. On 4/23/2020 at 12:53 PM, CrazyIvan said:

    would this list be better?

    I think your list is fine, and I reckon units of 6 Crushers are very good value, but I would definitely give the Daemon Prince the Sword of Judgement or Runic/Dimensional Blade rather than put the Talisman on the Priest. Either will make him a lethal combatant who capitalises on the Reapers command.

    You should also add the Ruinous Icon. You have 40pts spare and two Priests.

  5. On 5/3/2020 at 5:53 PM, backslide said:

    What endless spells would you recommend for the legion?

    I reckon Darkfire Daemonrift is gold, especially with multiple double-casters in almost every LoCA list. Each caster can be a vehicle for annoying little path-blocking Endless Spells (gravetide, palisade et al), which amplify the damage of the Daemonrift. Combine that with enemy (or friendly!) Wizards in the Daemonrift's vicinity, and it becomes a disgusting wrecking ball.

    I think Purple Sun and the Aethervoid Pendulum may be good value for the Changeling or Corruptor, who can quickly get into the enemy's lines. Be'lakor needs to be a little more cautious and stay near his Battleline bodyguards.

  6. 14 minutes ago, backslide said:

    really needs units of 6 crushers to work maybe even 9s

    Only if you expect them to do damage though. As mentioned, in that list they're just little tarpits in an army of tarpits. And I don't think that's necessarily bad when you've got flying characters and spells who can do a bit of damage themselves, claim objectives etc.

    • Like 1
  7. @Grimrock thanks for the advice mate.  Very sound. I confess I've never played Skullfiend, but I was really just hoping that Master Decapitator would help push me to Lvl 8 faster. Obviously one goal is to have intact Slaves units attacking twice with rerolls, exploding attacks and +2 attacks, but it's certainly not trivial to get all that to line up properly...

    • Like 1
  8. 19 hours ago, WeeDaveSoutar said:

    Please let me know your thoughts on the list and the validity of running StD in such a manner competitively in the current meta.

    I hope this isn't bad manners to mention in the StD thread, but I believe I play Slaves units in Khorne allegiance in the way you describe. Slaves units get the opportunity to shine offensively in Khorne. But you need Khorne units too...

    PS: Were you a Khorne-marked Chaos Warriors with Halberds kind of guy? Those were the days. 🙂

  9. Would appreciate some honest feedback on this one. It's a simple theme. Heaps of threats. Heaps of attacks. Make Bloodreavers great again. Maybe get to Lvl 8 Tithe by Turn 2-3.

    Allegiance: Khorne
    - Slaughterhost: The Skullfiend Tribe
    Mortal Realm: Aqshy
    Bloodthirster of Insensate Rage (270)
    - General
    - Command Trait: Master Decapitator
    - Artefact: Crowncleaver
    Chaos Lord (110)
    - Reaperblade & Daemonbound Steel
    - Artefact: Thermalrider Cloak
    Bloodsecrator (120)
    Bloodstoker (80)
    Slaughterpriest (100)
    - Blood Blessing: Blood Sacrifice
    40 x Chaos Marauders (300)
    - Axes & Shields
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    5 x Chaos Chosen (140)
    5 x Wrathmongers (140)
    5 x Wrathmongers (140)
    Chaos Warshrine (170)
    - Blood Blessing: Killing Frenzy
    Dark Feast (110)
    Hexgorger Skulls (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: BFTBG SFTST
    Wounds: 168
     

  10. On 4/23/2020 at 10:28 AM, Sralo said:

    What have people found to be our  best hammer units?
    While bloodcrushers seem to be strong, but I've found  they are fragile when not using first prince/heal cmd ability. They are also to dependent on a charge. 

    All that is true, but I don't see any other non-char units  in our list doing an average of 15 wounds on the charge (10 of them Mortal) for 240pts. Even Mortek Guard aren't safe.

    But to answer your question, I reckon the Verminlord Corruptor with the Four-fold Blade is our best hammer (with all his various shenanigans). Dude is nuts.

    But the main reason (for me) to take Crushers is the regen from Be'lakor, especially when you've got 3 packs of 6 of them all rerolling those nasty charges. An average of 4 whole Bloodcrushers for a measly command point in any Battleshock phase is pretty damn good.

    Our maybe just don't use them as a hammer at all, but as cheap regenerating tarpits of 5 units of 3 each. Then you're getting an average of like 7 whole Bloodcrushers for a command point. Like this:

    Allegiance: Legion of Chaos Ascendant
    Be'Lakor (240)
    - General
    - Spell: Echo of Hatred
    The Changeling (120)
    - Spell: Bolt of Ruin
    Verminlord Corruptor (280)
    - Artefact: Fourfold Blade
    - Spell: Bolt of Ruin
    Bloodmaster, Herald of Khorne (80)
    - Artefact: Aetherquartz Brooch
    Bloodmaster, Herald of Khorne (80)
    10 x Bloodletters (110)
    10 x Bloodletters (110)
    10 x Bloodletters (110)
    3 x Bloodcrushers (120)
    3 x Bloodcrushers (120)
    3 x Bloodcrushers (120)
    3 x Bloodcrushers (120)
    3 x Bloodcrushers (120)
    Host of Rage (160)
    Darkfire Daemonrift (50)
    Prismatic Palisade (30)
    Suffocating Gravetide (20)
    Malevolent Maelstrom (10)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 125

    Backslide mentioned an attrition kind of style to the faction. I tend to agree with him. In this list, all the summoned stuff (Horrors, Plaguebearers) just bogs them down along with the Crushers. The only serious, mobile damage is from the Verminlord and the Daemonrift.

    • Thanks 1
  11. On 4/10/2020 at 12:00 PM, 123lac said:

    How about a good ol' fashioned list critique?

    Just an alternate thought, but scrapping a unit of Reavers and a Khorgie for an additional 3 Skullcrushers (for a unit of 6) creates a serious, fairly mobile, extremely tanky threat. Nobody wants to be charged by 6 Crushers, and many people will panic and/or change their plans around them. That's 2 less deployment drops as well.

    I would echo what Salyx said about the Chungus Lord too. Go full offensive with him with a Rune Blade / Dimensional Blade. He is there to kill guys and reap Tithe. Also, he has some defence and healing anyway.

    You have a whole battalion that is centred around the Secrator, so give him the Thronebreaker's Torc and keep his awesome aura up and running.

    A lot of people prefer the Rage Thirster as a standalone Thirster, but I actually agree with your choice. The WoK Thirster is a great utility and more reliable. I would give him an offensive weapon rather than protective armour though.

    Good choice of Judgements. The Blessings are perfect for this list (and even better with 6 Crushers), although I'm personally addicted to Blood Sacrifice to crawl further up the Tithe ladder and expand options.

    • Like 1
  12. I do great with Astral Templars and either Ord + 4 Ballistae or 6 Desolators. That's two more options that I think are definitely legit.

    Having said that, it's frustrating that OTT tomes have shifted us way down the tiers, and our tome itself is (IMHO) terrible in terms of internal balance, functionality (eg: most battalions and Hallowed Knights self-owning lol) and therefore list-building.

  13. 3 hours ago, Sir Mercury said:

    Well thats the reason I only got 1 Khorgie per unit

    lol I'm blind. Please ignore me. I dig that you packed in all the Judgements. I like to do that too now. I think they're underrated. The opponent can't do anything about them. They just have to cop it.

    • Like 1
  14. On 3/8/2020 at 11:07 PM, Sir Mercury said:

    Well Im not gonna decide who's going first with this list but I'll try it out soon in a local tournament. 

    Haha, very cool. The Skullfiend Tribe command really helps to mitigate the Khorgies' vulnerability to debuffs (as a single unit), and you actually have some potentially nasty short range shooting! Mindbending. 

    I would change one of those Bronzed Flesh to a Brazen Fury perhaps. You can only use one of each prayer per turn, and it would be terrible to lose Khorgies to battleshock...

  15. 1 hour ago, backslide said:

    6/6/6/3/3... ditched the command point...

    That's a good trade for getting some Horrors running around in the enemy's backfield. Given that Unyielding Legions and Arch-deceiver both occur "at the end of your movement phase", can you simply do one after the other in Turn 1?

    Also, which Endless Spell did you spend your 30pt spare change on?

    • Like 1
  16. Sweet! That's good news. Here's the list I'm assembling as of right now. 2 drops. Maximum command points. A good number of wounds. Very importantly, makes use of my unused models and should be nice and easy to paint!

    I toyed with the idea of Skull Cannons, but I feel like you just don't get enough shots for your points, and there's no way to really buff them.

    I considered a Thirster and 3x6 Crushers but the faction doesn't make Thirsters as scary as in Khorne, just a tiny bit more durable...

    I also thought about a Gaunt Summoner, but then the Bloodcrushers have to go to 2x6 and 2x3 just to fill the battalion properly, and I like the big d3-per-model MW charges and capacity to cop a bit of shooting before losing that. I foresee lots of super janky lists with cloned Summoners and a billion summoned Horrors though... Hope this allegiance doesn't ruin the game in that respect.

    Allegiance: Legion of Chaos Ascendant
    - Host of Chaos: Legion of the First Prince
    Mortal Realm: Hysh
    Be'Lakor (240)
    - General
    - Spell: Echo of Hatred
    Bloodmaster, Herald of Khorne (80)
    - Artefact: Aetherquartz Brooch
    Bloodmaster, Herald of Khorne (80)
    - Artefact: Lens of Refraction
    Bloodmaster, Herald of Khorne (80)
    10 x Bloodletters (110)
    10 x Bloodletters (110)
    10 x Bloodletters (110)
    6 x Bloodcrushers (240)
    6 x Bloodcrushers (240)
    6 x Bloodcrushers (240)
    6 x Bloodcrushers (240)
    Host of Rage (160)
    Extra Command Point (50)
    Suffocating Gravetide (20)

    Total: 2000 / 2000
    Extra Command Points: 2
    Wounds: 149
     

    • Like 1
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  17. On 3/1/2020 at 7:59 AM, Balloon Dwarf said:

    Just getting into Khorne and was looking at the warscrolls and the like.. Is there a reason that nobody seems to take skullreapers? 

    Skullreapers are awesome, and many people take them. I often take 10, and they've pretty much destroyed entire armies for me in the past.

    EDIT: sorry, just realised heaps of people already replied with much more detail. Good job lads. Khorne thread is best thread.

    • Like 1
  18. 4 hours ago, Agent of Chaos said:

    I hear you on the chaos lord and having hims as the goretide general is an interesting idea for sure but I really wanted the Karkadrak to be a beatstick as the list lacks hammers.

    Sorry man, I was just waffling about the Chaos Lord in a vacuum really and yeah, you can't have everything. The Chungus Lord is a pure killer with one of those Rend -3 weapons and significantly easier to buff (than a maxed unit) with the Chaos Lord's command - cloak or no cloak! In fact, your list is quite good for that in that regard with no huge swarms.

    I always get frustrated with the Bloodmarked Warband (usually when the third Chaos Spawn waddles into the list to make up the numbers).

  19. Yeah, I've found that the Chaos Lord isn't so great without the Thermalrider Cloak. Obviously you take him almost entirely for his command, but with Hew the Foe and double weapon profile he's an awesome beatstick for his measly points. Having 7 (!) wounds helps a lot too.

    • Thanks 1
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