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Roark

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Posts posted by Roark

  1. 35 minutes ago, Mikeymajq said:

    I'm so damn happy that we'll finally get plastic doggos and Karanak ! :D

    How many pts do you guys suspect he'll be if they change him? 120-140? 

    GW apparently said that the Khorne side of the box comes to 500pts. If we assume Bloodletters stay at 120, Flesh Hounds at 100, and Bloodcrushers go to 140 as rumoured, that puts Karanak at... 140pts. Not sure I rate that very highly (given 5W@4+), but the model is so awesome...

    • Like 1
  2. 7 minutes ago, Agent of Chaos said:

    Karanak is a badass now with 6 attacks that do D3 damage, plus his claws, plus does D3 mortal wounds to a wizard if he successfully unbinds. He also gained the Hero keyword which is great for 3 places of power.

    If he's still 90pts, I'll be trying to squeeze him into every list I can. He gets "Look out, Sir!" and is melee effective now, but the biggest improvement to his scroll IMHO is that his free summon now happens at the end of his movement phase. That's gold.

    • Like 1
  3. 5 hours ago, andysonic1 said:

    hell this just means shifting from spamming the +1 to hit to the +1 to save and making your Bloodletter bombs unkillable, lol.

    Absolutely this. I see myself slingshotting 30 Bloodletters with a 2+ or 3+ save to take objectives or confront the enemy. Then maybe charging horses with Knights of Chaos command on them while other Mortals waddle up the field.

  4. On 12/3/2018 at 1:06 AM, will pollock said:

    Honestly either list could be used to equal effect, it's up to personal preference over the battalion for safety or if you want to have a higher maximum output

    My alt list also has Wrathmongers!

    Hey, how do those catapulted Letterbombs go with a mere 18" Portal? Do you find it frustrating at all?

  5. I really really like this list for a tournament. Screens, bodyguard and 4 nasty assault units with heaps of reach - one of which is a stone-cold Hero and Monster slayer and can easily do 4d6 mortal wounds in a combat phase if prayed-for. How would you make it better, or are there major issues you would exploit? Thanks!

    Allegiance: Khorne
    Mortal Realm: Ulgu
    Wrath Of Khorne Bloodthirster (320)
    - General
    - Trait: Immense Power 
    - Artefact: The Crimson Crown 
    Daemon Prince of Khorne (160)
    - Artefact: Sword of Judgement 
    Bloodsecrator (140)
    Bloodstoker (80)
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    10 x Bloodreavers (70)
    - Meatripper Axes
    10 x Bloodreavers (70)
    - Meatripper Axes
    30 x Bloodletters (320)
    30 x Bloodletters (320)
    Gore Pilgrims (200)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 134
     

     

     

     

    • Like 1
  6. 2 minutes ago, Kazimer said:

    Oh, i've been doing it wrong then! So the Priest gets more or less 2 prayer powers then? That makes him a lot more viable than I first thought.

    You can use both a Prayer and a Blessing in the same Hero phase.

  7. 20 hours ago, Fireymonkeyboy said:

    Wait, what?  I thought as long as everything in the battalion had a keyword, the battalion was treated as having it as well?

    I finally found it. Check out page 7 of the core rules designers' commentary:

    https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_core_rules_designers_commentary_Basesizes_en.pdf

    Everchosen battalions and the units they contain count towards a Khorne army's allied points. Bloodmarked Warband is dead man... :-(

     

  8. I'm blanking out here guys. Which publication was it that formed the death knell for Bloodmarked Warband? (ie: that the Allegiance named at the top of the Battalion warscroll was where the points came from, ie: Everchosen - and therefore allies)

    Was it the GHB, an FAQ?? Argh...

  9. 3 hours ago, mastercrafted said:

    @Roark thanks for the suggestions. Gonna keep to the khorne battletome. 

    Don't have much of a playstyle tbh, still figuring out what to do with BoK. Been mostly running IR thirster with slaughterborn and Mark of the slayer or juggerlord with blade of endless bloodshed. New list is built around having fun with the soul grinder, but i'm torn on the prayers - killing frenzy or bronzed flesh? 

    OK then I would suggest maybe Violent Urgency (Juggerlord general), Brazen Rune (Secrator) and Deathdealer (WoK Thirster).

    Until AoS2.0, Gorecleaver was a no-brainer for the Juggerlord, but RAW now it only activates on a natural 6 (or a natural 5 with his command ability) which is... annoying.

    Although it's probably tempting to just armour-up your big monster, I'd say you need at least one Killing Frenzy to capitalise on your Letterbomb investment... That's just me though. Hope you get some opportunities to try different Prayer combos.

    • Like 1
  10. 17 minutes ago, mastercrafted said:

    So i'm gonna give gore pilgrims a try for the first time, see if its worth the points. Come up with this - any suggestions for artefacts and command abilities?

    Cool list mate. My humble suggestions:

    Trait: Either Immense Power on the Thirster or Violent Urgency on the Juggerlord (this works for Daemons and Mortals).

    Artefacts: Brazen Rune on the Secrator if you're gonna face magic. Ghyrstrike or Blade of Anraheir on the Juggerlord, OR there's a bunch of stuff that works well on a Thirster: Doppelganger Cloak, Ghyrstrike, Ignax's Scales, Gryph-feather Charm, Aetherquartz Brooch... it's hard to pick one without knowing your style of play.

    • Like 1
  11. 3 minutes ago, Agent of Chaos said:

    10 buffed up blood warriors don't hit as hard as 5 unbuffed skull reapers. No rend and 1 damage will only do so much, even if all their hits and wounds go through. And there are actually quite a few buffs available to liberators including spells that buff melee, lanterns to buff saves, lord celestant hit buff, extra attack from Vandus Hammerhand in a Hammers of Sigmar army,  etc. Granted you wouldn't waste all of your buffs on liberators if there was a more powerful candidate however the exact same applies to blood warriors.

    Totally agree RE Skullreapers etc. I was talking purely about the Libs comparison RE unit superweapon availability, which people often like to make. Back in the dawn of AoS when both units were designed, I suspect Blood Warriors were jipped on superweapon availability because they could easily be amped up to 4-5 attacks each due to what else was available in the army. Libs couldn't/can't achieve that.

  12. 58 minutes ago, Agent of Chaos said:

    Increasing priests after they increased gore pilgrims would be a big hit. Of course if Blood warriors saw a drop it might balance out. 5 for 90 feels right for them as they can only take the one special weapon per 10, as compared to liberators who can take 1 per 5 and are 100 points. 

    I think it's a conscious design feature. Blood Warriors are 1 in 10 because they can be amped-up far more than Liberators can. You need to consider the broader context IMHO. 

  13. 5 hours ago, Kharneth said:

    I've heard mention of WoK Bloodthirster being the best in general and at being the general. I've also heard that Gore Pilgrims are very powerful and I'm wondering if they're used together or are independently useful. Is Gore Pilgrims used in daemon or mixed armies (I assumed they were mostly mortal armies). Are WoK Bloodthirsters useful for mortal armies? If so, how? I like the +2 to unbind, but with 2 slaughterpriests, a bloodsecrator, and the brazen rune I wonder if a +2 to unbind is really all that important. 

    Below is an example of the WoK Thirster in a Gore Pilgrims list. Basically, the Thirster uses his command and the extra command points to catapult himself and an amped-up Letterbomb or two straight into the enemy's face in Turn 1. It's a one-trick army, vulnerable to screens and counterpunches, but can be absolutely devastating under the right circumstances.

    +2 to unbind is super useful, especially against Death armies, which are prevalent these days, or ANY army with overwhelming magic superiority. Ditto Brazen Rune obviously. The WoK Thirster does nothing directly for Mortals, but he and his attendant Letterbombs work well in a Mortals "support framework" if you get what I mean.

    Allegiance: Khorne
    Mortal Realm: Hysh
    Wrath Of Khorne Bloodthirster (320)
    - General
    - Trait: Immense Power 
    - Artefact: Aetherquartz Brooch 
    Bloodsecrator (140)
    - Artefact: The Brazen Rune 
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Bloodstoker (80)
    30 x Bloodletters (320)
    30 x Bloodletters (320)
    10 x Blood Warriors (200)
    - Goreaxe & Gorefist
    - 1x Goreglaives
    10 x Bloodreavers (70)
    - Meatripper Axes
    Gore Pilgrims (200)

    Total: 1950 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 132
     

     

    • Like 1
  14. 2 hours ago, Praecautus said:

    I had not realised gorecleaver was on the 6 for the MW as opposed to 6 or more.  That really messes up the jugger lord and cleaver combo now😕

    I love my jugger lord, what are people running him with now?

    Oh, damn... Just saw that. :-(

    Blade of Anraheir it is then, for me...

    FYI, one of the Khorne Facebook group Admins has asked GW to clarify 6=6+ for AoS2.0. Hope we get a response soon...

  15. 12 hours ago, andysonic1 said:

    So that means that Gorecleaver is pretty much useless at the moment compared to Ghyrstrike, wew. Makes my most recent decision to take a Daemon Prince with Ghyrstrike + Immense Power + Axe that much easier to swallow.

    Gorecleaver gives you an extra Rend. Still very much useful, given how easy it is for us to get bonuses to Hit. Gorecleaver is still, I think, our only source of extra Rend.

  16. 5 minutes ago, Bjornas said:

    Haha, fair enough ;) but you get my point though?

    Yeah, I totally appreciate that old-school Khorne players might find Priests a very jarring development, especially when you consider their WFB forerunners (lame middle-aged men with tabards and a hammer).

    But then I saw the models in the flesh and was instantly sold on them. Then I saw what they can do in the game, and learned via the fluff that they are among Khorne's most fanatical servants, and that solidified things for me.

    But, for sure, each to their own. And you're a Skulltake guy anyway, right? So enjoy that extra space in your hero roster! I'd love to have it, coz I'd put more scary guys in, which is very Khornate.

    • Like 3
  17. 17 hours ago, Bjornas said:

    Even though they're good units, I find the idea of priests, prayers and temples very un-Khorney, regardless of the AoS fluff. 

    Well, there are certainly no temples in the fluff. The battlefield is Khorne's temple. Piles of skulls are his only shrines. And his clergy are hulking psychopaths, unnaturally swollen with muscle and power, whose prayers are basically just exhortations for the endless spilling of blood.

    I just think that, if you're gonna dislike them, it shouldn't be under a false apprehension... :-)

  18. 11 hours ago, kenshin620 said:

    Also the blood Throne needs something too! How come a THRONE has no command ability! Meanwhile an 80pt mortal can give his buddies +1 Attack.

    Yeah, the Bloodletter heroes are quite bland and uninteresting in general just based on the warscrolls, unfortunately...

    8 hours ago, andysonic1 said:

    I'm debating taking two units I've never used before: a Mighty Lord of Khorne and a Slaughterbrute. Anyone have any playtime with these two?

    I play a Mighty Lord semi-regularly. I think he's great value, despite his slowness. Offensively, it's all about the Reality-Splitting Axe's ability. No one wants their big expensive chars and monsters sent to Khorne's realm, which means they'll often not engage the first wave of troops that the Mighty Lord is lurking behind.

    So you can control the battlefield somewhat OR you get a decent chance at one-shotting expensive minis.

    Unbinding is obviously useful.

    I'm often quite greedy/risky and give him Mark of the Destroyer. Not sure if I'd do that in a tournament though...

  19. On 11/6/2018 at 8:52 AM, mangaramb said:

    Why do people like Blood Warriors so much? I think they are one of the worst Khorne unit. Offensive power is joke with 2 attacks each and no rend, even with Goreglaive. Bloodsecrator buff helps them a little but helps other units much more.

    Well, when I have them on the field, they've usually got 4 attacks each. And then when they die, 4 attacks again of course. Also, they've got a decent armour save, unlike the other units you mentioned. If they're in cover, they're pretty horrible for most units in contact with them.

    I don't think there's anything particularly wrong with them. They're just not as specialised as other units. A bit bland, but can also be buffed to the nines like most Khorne units. Their main thing is No Respite obviously. Also, a Goreglaive pumping out (eg:) 4 attacks again and again until the unit is completely dead is nothing to sniff at. He's like an invulnerable combat character.

    I don't really take them outside of Gore Pilgrims and Bloodforged though.

  20. 3 minutes ago, BrocknerTheBear said:

    @will pollock you can run and charge as per the command ability but you have to choose to add 3" to the run OR charge for the bloodstoker ability

    @will pollock

    Whipped to Fury says you add 3" to all run or charge rolls, not that you need to choose one or the other. I've been playing it this way for years as has every Khorne player I know. To me, it seems to be  the only reason the WoK Thirster + Letterbomb combo allows for Turn 1 charges.

    I'm feeling a slight creeping dread right now... but also pretty confident about this.

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