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AngryPanda

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Posts posted by AngryPanda

  1. Nice work with the new survey @Enoby! It’s great to hear that GW heads have seen the survey @Sorrow. Hopefully some meaningful change will come to our book eventually. As it stands, it seems that the majority of the community believes HoS to be one of the weakest books. The tournament data also seems to also indicate this. I’m in the opinion that the book is weak at a competitive level, but can preform alright in casual settings. Regardless, I’ve hadn’t had the time to play many games recently, but I’ve been quietly observing the community’s experiences with the army. 

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  2. On 8/13/2021 at 5:42 AM, Enoby said:

    As you're all quite active on this thread/have an interest in the survey, I thought I'd run these questions past you. These would all be in addition to the old questions, but I'm wondering about edits and additions :)

    It looks great! I've read through it in detail, and the questions that most attraction my attention are the additions of new hosts under "What would you like to see most in a supplement book or tome celestial (tick all that apply)."

    Perhaps after answering this question, there could be an open-ended question that allows the survey taker to elaborate? If I were to elaborate, I'd be pretty interested in seeing a Glutos or Sigvlad specific host that uses his famed mirror guard.  

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  3. On 8/10/2021 at 3:55 PM, Sorrow said:

    That would be a very good Shalaxi, quite lore correct too.

    Also, for my fellow Hedonites,

    @AngryPanda Thoughts?

    image.png.7fa50e016d5476fdb7015f252faf07be.png

    My apologies for the late reply, I've recently moved into my new place and have been setting up shop. I took a look at the data, and I'm 50/50 on what to think of it. On one hand, it shows that HoS came in at close to last, proving a lot of predictions from the community. On the other hand, 23 games is a relatively small pool to come to conclusions from, and it's unknown to me what lists are, and how high the players skill levels were.

    Based on my experiences since the FAQ that dropped after 3.0 was released, I starting to grow more and more confident that HoS is somewhere in the middle regarding power level. For casual play, I think we're in a good place. Playing HoS competitively would require more finesse than other armies, but I think can be done rewardingly. 

    Something else to consider as well are the recent results from the Orlando, Florida tournament that was sponsored by GW. On the Hedonites of Slaanesh discord, there was a list that was posted of a Slaanesh player that brought Glutos, Sigvlad, a LoP, a KoS, and a ton of painbringers (to hold objects). There was also another list posted that incorporated Belakor that had some tournament success, although it was posted a while ago. 

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  4. 9 hours ago, Gistradagis said:

    99% sure it's not Chaos Dwarfs. To begin with, they did mention 3rd edition would be more about reinforcing the existing armies than bringing new ones, so I don't expect Chaos Dwarfs until reaaally late into the edition, if ever.

    My guess is on Skaven or BoC, too. As a Nurgle player I'd love to finally get the update/extended release I need, but I'm not really expecting it, and nothing seems to point at Nurgle as a possibility.

    Ah, now that I further think of it, it could be BoC or Nurgle as well on account of some rumors that have been flouting around. I’d like to see an update to Nurgle, but I’d prefer Beastmen are because of how weak their current rendition is. 
     

    If Nurgle were to get an update, it be nice to see more mortal troop choices; their range exclusively consists of Blightkings as some rendition. My fingers are crossed that there will be, at some point, Pestigors and Khorngors that are added to their respected allegiances.

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  5. 18 hours ago, Gistradagis said:

    We already know that October will have a Chaos-related release, so that's not a rumour but something confirmed. The question is what exactly, especially since most of Chaos still needs expanded releases.

    My guess, Skaven? I don’t think it will be chaos dwarfs, it’s too premature into the edition to announce that sort of unique release. 
     

    15 hours ago, ManlyMuppet88 said:

    Personally, I would really love to see some more Kruleboyz stuff but I fear that we've seen it all. For now.

    Me too, and although I really like the design style they went with when making Kruelboyz, I feel that there is a lack of unit diversity. They have a ton of monster units, but no elite infantry or calvary options. If they added the equivalent of an Orruk Brute/Nob, and a cavalry unit that a lot of people are hoping for, I’d be pretty satisfied. 

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  6. I’m going to wager that the Kruelboyz release is going to be very similar to how Slaanesh was handled. There was the initial 3.0 starter set wave of miniatures, which will be followed up by another wave of stuff that fills in some of the roster’s gaps; hopefully it happens within the year. 

  7. It seems like the rumors for the upcoming releases are relatively scattered.
     

    First it was mentioned that Kruelboyz would be getting some sort of Calvary option, chaos dwarfs would be in the distant future, and that Dwarfs will be souped into a single book. Now, there’s speculation that both Skaven and Cities of Sigmar would be getting some sort of update. 
     

    Anyone hear of any news or rumors that could suggest when we would be seeing any of these releases? My guess, from looking at GW’s release trends and from what others have said, is that September (or the very least October) will have something, possibly Skaven/CoS due to the discontinuation of some of their products from the webstore. 

  8. 9 minutes ago, Chikout said:

    Here's another genuine rumour for you. A Japanese games workshop store just posted a list of items that are set to be replaced.

    Here's the translation of the tweet.Screenshot_20210807-143220.png.73d6129ba79fef12a6e70d881ae4434b.png

    And here's the list of items. 20210807_143156.jpg.99560568f87e766b7425f1f316155e83.jpg

    Most of this makes sense. Old kill team, malign sorcery, Soul wars, Stormcast and warclans battletomes. Two items stand out, however. The Skaven and Cities of Sigmar battletomes are in there. Could they be the next books to come for AoS???

    Whitefang did hint at Skaven earlier and they are Chaos. Also new minis for Cities of Sigmar is one of the most requested things right now. 

    Interesting, as you mentioned this would imply an update to Cities of Sigmar and Skaven. CoS could use some nee models to better match the setting, whereas Skaven (IMO) are some of the most outdated models in the range. If anyone deserves a new model refresh, it’s absolutely Skaven and their play doh muscle arms lol 

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  9. 1 hour ago, Tervindar said:

    I still wish we had a darkoath line...for years i was looking forward to it with the chieftain and war queen. A new mammoth, skinwolves etc, like norsca of sorts.... ugh.....

    I have a feeling the darkoath line is going to be released as Norsca when Warhammer Fantasy gets rebooted through forgeworld, or when GW finally decides to update Marauders. 

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  10. On 8/2/2021 at 8:09 AM, Jaskier said:

    That's exactly the point you raised though - what does it better, especially for the points? Twinsouls die too easily and have a harder time cracking a 3+ (again why I suggest pairing a monster; you want to deny All Out Defence with a Roar - obviously there's not much you can do about a Finest Hour, but denying the extra +1 helps) and Slickblades do more consistent damage than Knights (i.e. less reliant on charge and buffs) but cost more and shed models quicker. Megas thankfully don't really contest us in spells (they might have 1 unbind but that's about it) and their hero sniping isn't what I'd call amazing (it's decent but Look Out Sir helps a lot against it, as do cover and LOS blocking) so the Knights should have a mostly safe bet of gutting at least one. Failing Daemonic Power (especially when your opponent has no unbinds) happens and it does suck, but in practical terms you're getting it off more often than not - if it's not when you need it though, it is a big problem no question (sidenote, I lost a game at my most recent tournament for this exact reason, so trust me when I say I know how it feels to rely on any particular spell and get burned in the process!) 

    This is of course speaking strictly about killing them in one go; it's not the only way to handle Megas, but it is the ideal one. Speaking from experience, it's not as difficult to 'execute' this particular combo as you're implying; with the way objective placement is, the only cog I'd be worried about not spinning is Daemonic Power, and as mentioned above, the odds generally are in your favour. Again though, this is about killing them quickly - it's not really a surprise that it takes quite the combination of things and a bit of luck to bring one down in a single go. Is it realistic? Kinda. Is it something to bet on? Yeah, probably not. Megas are tough. 

    Archaon is a whole other beast; he can reliably kill one in two pile-ins, and has the chance to do it in one go, but he has no protection from being Roared (and thus being ineligible for a double pile-in.) He's arguably the strongest unit we have access to overall of course, and that probably includes killing Megas, but obviously it's a very different approach to list design if you're including him. I wouldn't be too worried about a Mega killing him outside of maybe a Gatebreaker, as he can get +3 to his save (Mystic Shield, Oracular Visions, All Out Defence/Lurid Haze CA) and two of them aren't commands. 

    The other thing to note is the value of buffs like Acquiescence or the Shardspeakers' +1 to-wound scale up a lot against an army of fewer, tougher units. Unfortunately our usual death by a thousand cuts strategy doesn't work on Sons as they will easily beat us at the objective game. Sons are honestly the army I've most been thinking about in terms of how to prepare for it, as they're pretty much tailor made to spoil your two-dayer quest - and they're going to be very, very popular. Gotrek's the other one I'm dreading. A Maw-Krusha is one thing, but a teensy Dwarf with a mohawk? Ick. 

    Best counter to monsters/Sons I can think of is a summoned three-man unit of Fiends, or if you can afford it, a unit of 6; Fiends are designed to to be our multi-wound damage dealers that can blend through elite infantry or cavalry, and act as a road block for monsteroues entities. Though the six-man unit may be overkill despite the 2 inch tail attack and -1 wound bonus because of the changes to coherency.

    Also consider bringing the Mindstealer, which has a watered down version of our old Locus of Diversion from the 2019 book, and also has the Monster keyword. It can prevent a unit/Gargant from attacking until last in the combat phase, and when combined with a unit of Twinsouls, fiendbloods, or both, it has some great utility and can indirectly increase Slaanesh’s relatively frail survivability. 
     

    As for Gortrek, best I can see is either Belakor (to prevent the opponent from using him), a Mindstealer (see above), Sigvald (to ignore ward saves), or a combination of the three. Gortrek is also relatively slow, and will most likely be sent into the central battle. Slaanesh is one of the faster armies in the game, and against shooting or skirmishing you may be able to run circles around him, although it may become an over glorified game of Cat and Mouse. 

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  11. It could be that, similar to the Hedonites mortal release, we get another wave of Kruelboyz later on in the (somewhat) distant future that would include calvary and some other options. For now, we’re probably going to have to suffice with what we have, based on that comment from GW saying that Kruelboyz are done for the time being. 

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  12. 3 hours ago, Enoby said:

    I've used them twice and on both occasions they've been blessed by the dice gods, but I still found them lacking. Unfortunately their issue is they don't have a true place in a Slaanesh list. We have five Hedonite foot troops:

    - Slaangors (150)

    - Painbringers (160)

    - Twinsouls (185)

    - Blissbarbs (180)

    - Daemonettes (140)

    Two of these are unconditional battleline in a Hedonite army, and two are conditional. Slaangors are neither.

    Blissbarbs are ranged so don't really compare. The others, however:

    - Twinsouls do much much more damage (potentially triple or quadruple iirc), have a better save, are just as fast, have more wounds in a unit, can be battleline, and have better bravery. Slaangors are 35 points cheaper, have rend (which doesn't really help their damage much in comparison unless against a 2+ save, and even then it's tight, and potential mortal wounds (which is not reliable in the slightest) 

    So if you want some elite melee troops, twinsouls are better

    - But what if you want something cheaper or that does MWs? Well Painbringers are 10 points more, but for that price they have slightly better attacks (Painbringers do more even vs a Slaangor charge), a much better save in combat, better bravery, better mortal wound generation, and are only a little bit slower, and conditional battleline. Slaangors just have movement and are 10 points less.

    - So maybe it's best not to compare them to elites, but the daemonettes are really the only comparison. Daemonettes do more damage, have much better bravery, the same save, are cheaper, are usually faster, have better objective control, have rerolling charges, and have more wounds. All Slaangors have is MW generation, which is unfortunately poor due to them dying before it can trigger.

    Overall, they just don't have a place in the army - they don't excel where they should, and are outdone by all other similar units.

    They're the one unit I think is inarguably poor - though more power to those who want to use them :) They do attract good luck! 

    Personally I'd like a redesign where they can switch their profile to slovenly beasts who the other Hedonites dote on (for buffs), and then to ferocious shock troops (-1 save, +1 damage, +1 attack, MWs on a charge like current ability). Would give them a role :) 

    Though they were released back in February, I’m still a bit in shock at how bad their profile is, and that they received a 10 point bump. It’s such a shame, considering how beautiful the models are; Slaangors next to Painbringers are probably my favorite sculpts. Really makes me wonder what’s happening behind the scenes with play testing and how they write the warscrolls. 

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  13. 53 minutes ago, PrimeElectrid said:

    Usual 🧂 applies for warcom Facebook responses but this could well be it for the kruleboyz.

    image.png.d9bcefd8920a3dfbeee2d4f1b339590a.png

    The sculpts for the Kruelboyz are very well done, but I was hoping to see at least another troop choice, or the rumored calvary unit; the model range is extremely monster-heavy. While a centerpiece monster or two is nice, when there are at least five monsters-esq. units and only 2 troops, it feels burdensome. 

  14. Honestly, from what I’ve read here and on the Hedonites of Slaanesh discord, and from what I’ve seen, it’s seems like we’re actually in a pretty ok place that’s in the middle. A lot of units that I thought were bad (Synessa the biggest example) are actually pretty decent once you throw on command abilities. I’m not much of a tournament player, I’ve always played more for fun at my local FLGS. Although we can use a few buffs (Slaangors!), I’m happy with what we have; just make sure GW doesn’t change anything again. 

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  15. 1 hour ago, PJetski said:

    Feels like the 40k writers have stepped in to assist with writing rules. Not in terms of power level, but in terms of putting gameplay first when considering the rules.

    I'm okay with that paradigm shift. AOS rules were always a slave to the narrative (often creating wildly powerful or underpowered units/armies) rather than working together with the narrative to make a more satisfying gameplay experience.

    To be honest, this has me a bit nervous. I’ve been collecting Warhammer for a little over 10 years. I was first introduced to 40k via Dawn of War 1, leading me to buy the Black Reach box set soon after.
     

    There’s something I’ve observed of 40k over years of watching it evolve and change over time: it’s never balanced. In fact, with each edition there’s slew of unbalancing issues that have riddled the game’s mechanics. Grey Knight nemesis weapons instantly killed whatever they touched towards the end of 5th edition; Eldar-Tau armies created from the flawed allied matrix introduced in 6th edition dominated the tournament scene; Tyranids were one of the weakest armies in 6th, and were nerfed into oblivion (causing the 40k community to go into an uproar); D weapons were awful to play against; everyone and their dog had a Knight army with guardsman conscripts as cheap objective holders, etc. 

    Part of the reason I stopped playing 40k a couple years back is because of how volatile the game system is. Tau used to be a scourge to deal with, and now they’re one of the weakest armies to play. Despite how common Imperial Knights used to be, Knights are now rarely see the tabletop because of the change to objective scoring and allied units. In 9th, all imperial space marines have 2 wounds, whereas Chaos have yet to receive the update that could of easily been introduced via a quick FAQ. Also, don’t get me started on those poor genestealer cultists :(  I remember how excited everyone was when they were announced, and they have been at the bottom of the barrel since their release a couple years back. There isn’t any meaningful consistency within the system.
     

    AoS has its flaws (a bit unknown right now with the introduction of 3rd), but throughout its relatively short lifespan it’s felt far more stable compared to 40k. I’m both a Hedonites of Slaanesh and Blades of Khorne player, two armies that are considered weaker in the current meta; I would gladly play these two within AoS’ system as opposed to being considered one of the weakest in 40k. 
     

    Personally, I’d rather have the 40k rules team stay within 40k, and the AoS rules team focus on improving internal balance while listing to feedback from the community. Some of the better rules we’ve received have been a result of GW and community working in tangent via various feedback sources. This magic has somewhat been lost recently (arguably due to covid and the lack of tournament data), but hopefully they continue to adopt stronger community interaction policies when balancing the game, instead of adopting some of the 40k rules. 

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  16. The dragons look huge, and the sculpts are pretty cool, but it I couldn’t stop myself from laughing during the trailer; the voice acting and lack of facial animation reminded me too much of The Frog King’s court from South Park: 

     

    7A3C7756-B48B-4870-AB4E-299A4528CEE7.jpeg

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  17. 7 hours ago, Sorrow said:

    Might be a good idea to do one more survey in month or two.

     

    We will see, I’m going to observe a bit longer how we’re doing in the new edition. I’m still salty about my poor Painbringers being reduced to a more expensive, inferior version of chaos warriors; the +5 ward save in addition to the +1 save when taken in larger units is far superior to our weak +1 in combat. 

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  18. In my opinion, some of the problems with Slaanesh aren’t actually problems with us specifically, but are defined by larger balancing issues in the game. Teclis, similar to the OBR Petrifix Elite when they first came out, is op and probably didn’t receive the point increase that he deserved. The same can be said about Sentinels, and shooting overall.

     

    Slaanesh does have transparent weaknesses, but there are numerous lists we can make within the casual setting that can go toe-to-toe with most other armies while having a good time, both for the opponent and yourself. Within a competitive setting, the issues begin to materialize more clearly; this is where the debates begin to arise on how to deal with balance.

    My best answer is either going some sort of calvary-themed list that takes advantage of our high speed, high damage units, or a list that centers around the numerous named characters we have and one of our best units: Twinsouls. We also have really, really good endless spells that can be used to generate depravity while also dealing scary damage. I personally like Glutos a lot, he’s a beautiful model and is a jack-of-all-trades unit that accomplishes multiple roles (melee, debuff, magic, etc.) I see a lot of people talk about the recent twins that were released, bur don’t see as many people talk about Fatakros. Glutos is a sleeper that people have somewhat forgotten about due the point changes and disruption that the new meta has brought with it. For 475 points, he’s a decent point investment, but brings a lot of value to the table. 

     

    I like to pair him with Painbringers because the models are beautiful and it’s fun to have a relatively (if not very overcosted) tanky unit act as a screen for the glutton. If I were playing competitively, I’d swap out the Painbringers for a unit of Twinsouls. From there, I’d explore what option I have. 
     

     

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  19. 10 hours ago, Megaboss Badgash said:

    Still WIP and not sure if someone already did this but 'ere you go...

    Grot, savage, kruleboy, Ardboy, brute, lullabies, megaboss....waaagghhh!!! 

    IMG_20210707_204324.jpg

    Love the color scheme you chose, the Orange goes surprisingly well with the iron, black, and pink undertones. Some people have mentioned the striking differences between the orruks; imo savage orruks and ‘ardboyz are can use a re-sculpt, but the newer megaboss and brutes look pretty good. 
     

    My favorite is easily the Kruelboy Killaboss on foot with the shield. The model feels and looks great, and doesn’t seem over burdened with the high fantasy design that GW has mostly released. I’m not so much a fan of the smaller Gutrippas; their too plain for my taste, but to each their own. I prefer the more armored, elite look of the Killaboss. My fingers are crossed that GW releases the equivalent of Nobz for these guys, the bigger and more elite variants for Kruelboyz to take.
     

    Speaking of which, has anyone heard any rumors regarding anymore Kruelboyz releases? A month ago I heard that there was going to be some sort of calvary option, and GW has heavily hinted at the release of some flying bat/wyvern unit. 

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  20. 13 minutes ago, Nagashfan said:

    Any ideas on alternative twinsouls heads besides using the painbringers ones?

    If you’re interested in competitions officially hosted or sponsored by GW, I would look at getting some Dark Aelf or Drucari heads, and if you’re leaning away from elves then I would look at Space Wolf heads without the extra cybernetic bits; the long, flowing hair can add to the Slaanesh ascetic. Or, just go for some chaos warrior head bits if that fits your fancy. 
     

    If you’re not going to be competing in official GW tournaments, then you can try some third party bits sellers; this one may be particularly interesting: 

    https://www.spellcrow.com/pleasure-knights-heads-p-216.html

    Spellcrow, Puppetswar, Maximini, etc. have some interesting stuff out there. 

    • Like 1
  21. 8 hours ago, pnkdth said:

    Have you checked other armies? S2D lost their re-rolls to saves too. It is a universal thing as GW does not want super buffed up units in either offence or defence. Haven't really gone into many other FAQs but there's some stuff shaking things up. LotFP lost their VLC mortal wound combat monster, for example, as they can only pick from the big four + S2D (but not everchosen stuff).

    I am familiar with the other changes, the concern I have is the lack of understanding for the differences between the individual armies that they have failed to take into consideration. To elaborate, a unit of Chaos Warriors losing their rerolls might sting, but they’re cheap enough to take in larger units and they still have MW protection. They won’t be killing anything, but a high number of bodies with a +3/+5 MW save is still going to do it’s intended job despite not having rerolls. Same with Chaos knights, Chaos Lords, etc. They’re still capable doing their intended job because they’re cheap enough to do so. 
     

    Painbringers, by comparison, are now unable to do what they’re intended for. 160 points for five wounds was more understandable when they had reroll saves because it made them an elite option with high survivability. A unit of 10 Painbringers at 320 points holding off a horde of 60 Skaven is fluffy and made sense from a design choice, especially considering that their main weakness is mortal wounds. Now? They’re a worse version of Chaos Warriors. Sure, they could do more damage, but their damage output isn’t stellar. They’ve lost what made them special, and now they’re overpriced and can’t fill the role they were supposed to.
     

    It just seems that GW doesn’t comprehend the changes that they’re making, especially when they make universal changes such as this. It is very lazy to not consider the individual armies that are being affected. It’s also not like Painbringers were smashing the tournament scenes. We’ve struggled to be a mid tier army since our relatively recent release in February, and they were one of the only options that were considered to be just ok. 

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  22. I think I’m officially done with AoS for a while now. First the disappointment from our original release, then the price bump (which I was able to get over and even admitted wasn’t as bad as it seemed). Now the nerf to painbringers.... it doesn’t end lol 

    I’m pretty much convinced that GW is trying to sabotage HoS at this point. Why keep nerfing us? What did we do to deserve it? It’s just awful design, and I’m not buying into it. 

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