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Double Misfire

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Posts posted by Double Misfire

  1. I really hope the two Armies of Infamy are anything but Slayer Cult and Engineers Guild.

    One of my best friends ran a Slayer list during Storm of Chaos, and while it could be beaten (typically with a lot of shooting, and cannon sniping to take out Doomseekers), an entire army ignoring one of the key game mechanics (combat resolution) is no fun to play against. Also Doomseekers were an unbalanced, game breaking mess; even if they'd cost triple the points they were priced at, they'd still have felt overpowered.

    Re: Engineers Guild: Gyrocopters are already special choices, and we're not gonna get any new kits, so a list veering in this direction would just incentivise gunlines, that while hugely enjoyable to have deployed in front of you, I've been informed by almost 30 years of opponents are no fun to play against.

     

    No other obvious Army of Infamy candidates for Dwarfs exactly leap out mind.  Maybe a sort of 'Royal Throng' elite army, allowing players who just like the 8th ed kits to only run Longbears, Hammerers, Ironbreakers and Irondrakes, without having to worry about the older plastics? An Underway type army focused on Minders and Ironbreaker/Drakes? overground/Ranger force encouraging a mobile playstyle with Ranger units backed up by Gyros, with some kind of Ranger Longbeard/Veteran Rangers option?

     

    On 3/18/2024 at 5:47 PM, Clan's Cynic said:

    A Zhufbar/Engineering Guild/Exiles list with an emphasis on their 'modern' creations seems like a good bet. In the case of the latter, it could also put a focus on Rangers in addition to the gizmos and gadgets. 

    For resin characters, maybe a new Grombrindal? I suspect we'll get at least one named female Queen/Thane as well.  

    High King Alriksson I think they'll save for the inevitable Great War Against Chaos book, though I'd be happy to be wrong. 

    It's sad that Alriksson's already a named character. A High Queen leading the dwarfs would have been a neat way to differentiate the new/old era from the 2500s.

     

    On 3/18/2024 at 7:42 PM, Beliman said:

    I'm #teamkarakkadrin too. An opportunity to use the goblin hewer is something that I cannot pass. 

    Appart from that, I will be glad if GW can surprise me with Norse Dwarfs or whatever. Any excuse to buy more dwarfs is always good to me.

    Goblin Hewer ain't gonna happen. Like the Empire wizard wagons it hasn't been invented yet. If you're lucky enough to own one, and patient enough to assemble it, run it as an Organ Gun?

    Fully agree on any excuse to buy dwarfs 👍

    • Confused 1
  2. 3 hours ago, Gitzdee said:

    Found this on reddit lol. AoS needs lore progression like this.

    r/WarhammerFantasy - 40k Orks & Gretchin vs Fantasy Orcs & Goblins (sorry for the bad art)

     

    3 hours ago, KingBrodd said:

    PLEEEEASE GW LET DESTRUCTION DO SOMETHING BEFORE ERA OF THE BEASTS IS OVER!! We assaulted Excelsis but didnt destroy it and the Kruelboyz came out of their swamps.

    Even the DOK took over a city!!

     

    It was never progression. Grom and Gorbad both trashed the Empire respectively decades and centuries before WFB's 'present day' and the reign of Karl Franz ect.

    4th edition WFB's background was very much written as a long timeline of previous engagements between factions who's methods of waging war had remained unchanged for hundreds, sometimes thousands of years, in an effort to encourage players to recreate 'historical' battles as an excuse for characters to fight. There were a lot of already long dead special characters back then!

     

    Unless you mean progression like Ghazgkull's recent stuff, though I'm not sure why anyone who claims to like orcs/orks/orruks would want that!

    • Like 3
  3. If you picked the box up new and have a receipt, GW are usually pretty good at sending out a replacement. I've had boxes with missing bases before, and friends have experienced pieces missing from sprues like yours, and they've promptly sent out replacements, so give their customer services a try.

    Be warned, if you bought the box from an independent seller you may expect a bit of extra red tape. Good luck!

  4. 1 hour ago, Snorri Nelriksson said:

    It fits very well Skaven as they embodies the worst sides of civilization/urbanizations/society.

    Also it appeared already in some aos novels so i really doubt they'll retcon it.

    Some Skaven are born from ten foot long obese breeders, some are born from 'eggs', others are delivered by a Blanchitsu stork. Infinite Realms baby 🤷‍♂️

    • Like 2
    • Haha 4
  5. 3 hours ago, Goatforce said:

    Well albino rats are a big thing as Skaven elite go. Maybe they're some sort of elite assassin crew of Eshin albinos?

     

    Also a longtime lurker who just made an account! Hi everyone!

    Welcome to TGA. I admire your optimism.

     

    -longtime lurker who make an account five years ago!

    • Like 1
  6. 3 hours ago, KingBrodd said:

    Beasts of Chaos are definitely deserving and are in second place tied with Seraphon but Skaven Skaven so many ancient minis that were around before BOC/Beastmen had its update in WHFB. There are a tonne of metal minis in Skaven and very expensive at that.

    Eff me, I forget about the Globadiers and Warpfire Thrower. Now that Eldar Warlocks have finally been retired (😢) I think they're probably GW's longest serving minis!

  7. 5 hours ago, Neil Arthur Hotep said:

    I still like the Steam Tank Commander for what he is, which, in a rare flavour win, is... an actual tank!

    The griffin can go to a 3+ save, but since the General's shield is just a +1 to saves, not "change this unit's save characteristic to 3+", he can't get to a 2+. So the Steam Tank at least has the niche of tanking a bit better, and self-healing on top of it. You can also definitely slap an Amulet or Arcane Tome on it, both work pretty well. I think the Steam Tank is pretty good for pinning opponents, I just wish it was a little faster (or at least less random). I think in Tempest's Eye, the Tank Commander is a very reasonable pick. He even becomes a bit of a buff wagon with the +1 to wound aura from the Hawk Eyed trait.

    I've played like two games of the new edition and had forgotten the general's (pointless) free shield was a modifier and didn't stack. Thanks for the heads up, you just saved me painting a griffon! :D 

    • Like 1
  8. 5 hours ago, Neil Arthur Hotep said:

    Same, to be honest. But on the other hand, if you have the option to run a bunch of tanks, but choose not to, what does that say about you?

    The Steam Tank Commander is actually pretty OK, though.

    The Steam Tank Commander's not bad with the +1 save artefact, but I can't help wishing I'd painted up a +1 save griffon instead...

  9. 8 hours ago, EntMan said:

    All this talk of Ironweld artillery sets me to wondering - what's the worst (rules/play wise) unit or model you have bought, built and painted and included in your army just because you think it's cool? 

    Steam Tanks. Definitely Steam Tanks.

    • Like 2
    • Sad 1
  10. 13 hours ago, Neverchosen said:

    Slaves to DarknessVardek Crom, the herald of Archaon reborn and the mightiest champion of the Lieutenants of Chaos. Quickly rising through the ranks and being brought to the throne of the Everchosen Archaon recognizes the talents and power that could only be the second coming of his most faithful champion and herald. I want to see him returned and as Lord-Commander Bastian Carthalos' rival in rules and model. Much like Guilliman and Abaddon in 40k, I want to see these two models facing one another down in front of a might Stormhost and Horde of Chaos. In terms of a new model I want him to be as terrifying as Varanguard and have rules that greatly benefit Undived marked units. I feel like his classic pose will need to be updated with a Lord Celestant helmet under his boot. 

    I can understand the Chaos Gods bringing their individual champions/recent sculpts back for AoS, but even Archaon would struggle to find a reason to want to bring Crom back. He was pretty unremarkable footnote in the 2500 year history of human Chaos champions under Storm of Chaos continuity, and was one of probably hundreds of Chaos champions Valten (an equally ignominious footnote by 2015) rode his horse over during the End Times.

    I'd call this suggested fan service... if Crom had ever had any fans. 

     

    Quote

    Disicples of TzeentchEgrimm Van Horstman on Glaurauch, this is a stroke of genius I always considered the two as alternate builds but to take both characters together would be a great way to show an evolution of these champions. I can imagine the sheer scale and terror inspired by the first chaos dragon taking the field in the mortal realms. I would proxy Horstman and Glaurauch as Archaon and mark my Slaves to Darkness as Tzeentch in a heartbeat if this release took place. Despite being my most vaunted and hoped for champion(s) they fall within the Glottkin styled behemoth centre piece. As such Aekold Helbrass with some additional mutations and avian wings could be a cool Sigvald styled Lieutenant. 

    I'll take it, but only if CoS get the Speculum. ;) 

  11. 16 minutes ago, Greybeard86 said:

    Hey, I loved you post on DoW. Is your blog inactive?

    Some time ago I started putting together a DoW collection for a hobby project and your post resonated with me.

    Thanks! 😃

    If the blog's inactive, it's been more of a gentle slide into inactivity than a conscious thing. I've been very busy with work, and haven't had as much time/interest in AoS as previously.

    I've got adding Settler's Gain and Excelsis to the Cities of Sigmar quiz and updating the discontinued unit proxy articles with Lumineth and 3.0 stuff on the to list, but can't find the time or enthusiasm for them atm.

    The blog may well transition into a Warmaster blog for a little while, as that's what my friends and I are currently painting and getting excited about. 🙂

    • Thanks 1
  12. 25 minutes ago, Greybeard86 said:

    You are forgetting that they once played together, steampunk, slayer, and viking dwarves, and the armies were diverse and breath taking.

     

    IMG_20200818_134726.jpg

    Don't you go forgetting dwarfs with puffy clothes and feather hats there beardlet!

    unnamed.jpg.8333203b8e226b54248c1d7f8399214c.jpg

    • Like 2
  13. 7 hours ago, dekay said:

    It would be nice to see the list updated! While you're at it, you could also look at DoK options Har Kuron gave us. We now have a city that has (at the very least) a perfect wardancer stand-in without resorting to allies.

    Thanks, I'm already factoring them in, as well as the Cursed City heroes and the upcoming Broken Realms Witch Hunter duo as obvious replacements for some discontinued Empire models...

  14. 2 hours ago, PiotrW said:

    Hey guys, I have a question regarding the Cursed City heroes: have there been any news regarding their point values? Also, do we know if they are going to be Leaders, or just ordinary units?

    Kind of considering picking up one or two of them, but I'm not sure if they will have any place in my SCE army, which is full of Leaders already...

    Here are the points values included with the game. Unfortunately they're all Leaders... https://war-of-sigmar.herokuapp.com/bloggings/5361

  15. 26 minutes ago, Lord of the Isle said:

    The Syari one yeah. But why can’t he take SG artefacts? How does that work again, are they only for SG Lumineth? (Edit: just for collegiate?)

    Excellent thinking on the Errant Questor. I will dump that extra command point to upgrade him. His model is actually the Mordheim Ogre bodyguard fiddled about with to look parodically chivalric :)

    The Settler's Gain artefacts list has a preface saying they can only be taken by SG Collegiate Arcane heroes. Quite why you'd have to ask the author 🤷‍♂️

  16. 1 minute ago, Neil Arthur Hotep said:

    Between 4 and 5 damage per activation against 4+ saves for those curious. If you can get him into combat that's definitely noticable. Still, I kinda wish we could just give him the +2 attacks artefact instead.

    +2 attacks on a Hurricanum mounted wizard's staff isn't gonna be teeeerrrrible for x3 3+/3+/-1/D3, but yeah totally agree that Settler's Gain artefacts should be for Collegiate and Freeguild. :( 

    • Like 1
  17. 21 hours ago, Lord of the Isle said:

    Here are my current basics, all units minimum size unless stated...

     

    Leaders

    Freeguild General (general, lol, will get a magic sword and Raging Outburst)

    Knight Questor (adjutant / chief bodyguard)

    Battlemage on Lumi

    Back up Battlemage

    Loreseeker

     

    Battleline

    FG Greatswords, Honoured Retinue

    FG Crossbows

    FG Handgunners

    Demigryph Knights

     

    Others

    Shadow Warriors

    10 Bladelords

     

    DoK allies

    5 Doomfires x 2

    Shadowstalkers

     

    Extra command point

    The reroll 1s to hit Hysh sword (at least I'm guessing that's the magic sword he's getting as he can't take any Settler's Gain artefacts) on a Freeguild General with Raging Outburst hidden behind bodyguard saves looks like a really good combo.

    Are you taking an Errant-Questor using the warscroll from the Warhammer World only box, or a regular Knight Questor? The Errant-Questor gives an extra bodyguard save, so guessing him. 👍

     

    12 hours ago, Eldarain said:

    I'm intrigued by the strengths of this subfaction and in particular how it can leverage the new Loreseeker/Bladelord interaction. (Loreseeker holds objectives regardless of enemy presence, Bladelords catch wounds he'd suffer on 2+)

    Here's my first thoughts:

    Leaders:

     

    Hurricanum: Illuminate. Silver.Wand

    Hurricanum: Shield of Light. Heart Stone.

    Loreseeker.

    Runelord: General. Strategic Mastermind

     

    Battleline:

    30 Ironbreakers.

    15 Bladelords

    20 Irondrakes

     

    Endless Spells:

    Soulscream Bridge

    Lauchon the Soulseeker

    Emerald Lifeswarm.

     

    It's definitely probable I'm trying to do too many things here but it seems interesting if nothing else. Bladelords are fantastic targets for the empowered Lifeswarm and can be boated over to the Loreseeker.

     

    The Wizards being +3 to cast near each other with 20 1+ to hit Irondrakes and two laser carts teleporting around seems good.

     

    I feel like it poses some interesting problems for the enemy as with it's mobility it can start very far back. If they take top of one to kill the Loreseeker they open themselves up to the potential double turn of shooty doom.

    The Loreseeker's objective shenanigans sure look like they have potential, but remember he can only hold onto the objective he starts the game next to regardless of enemy numbers.

    The rules for the Hurricanum pretty clearly state that you can't stack +1 to hit and +1 to cast buffs from multiple Hurricanums. :( 

    • Thanks 2
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