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Geoffreyvt

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  1. Hi people of hallowheart! So, this will actually be my first post in the community and I'm looking for some advice. Untill now I played TE, based on a combination of duardin and freeguild elements, since these were my armies back in the old days. Loving TE, and the punch it can give! But I'm looking forward to expand more into the magical realm and hallowheart seems like the perfect way to do this. I was thinking about an (almost) pure '' elven'' army for this. Not going full magic since I like to have some boots on the ground. I' m quite unsure which spells to select and would like to have some advice on the following army. The idea is to have a center of eternal guard and hurricanum (which my regular opponents like to focus on) and have the black guard and dragon (because he looks cool) to deliver some melee punch. I'm not slinging that much spells which feels a bit wrong in hallowheart, but I'm not familiar with endless spells at all (the old dwarf inside me, I guess 😁) ++ **Pitched Battle** 2,000 (Order - Cities of Sigmar) [2,000pts] ++ + Leader + Assassin [80pts]- going with the black guard and jumping out for extra damage. Dreadlord on Black Dragon [300pts]: Exile Blade and Tyrant Shield - distraction carnifex, heavy hitter which can go on his own. + Battleline + Black Guard [280pts]:[/b] 2x 10 Black Guard, Drummers, Standard Bearer - turn 1 buffed by battlemage and sorceress to cross the board and wreck havoc. Darkshards [200pts]:[/b] 2x 10 Darkshards, Honoured Retinue, Hornblower, Standard Bearer - ranged damage, second target for the sorceress ability and sacrificial unit to empower her. Eternal Guard [260pts]:[/b] 2x 10 Eternal Guard, Horn Blower, Standard Bearer - rule of cool, will defend the hurricanum since I know my opponent will target it. + Other + Shadow Warriors [110pts]:[/b] 10 Shadow Warriors - pop out, be annoying and rather good shooting which in the end cannot be ignored. Sisters of the Thorn [130pts]:[/b] 5 Sisters of the Thorn - buff the eternal guard and run around. Will probably give them a damage spell from the white fire lore. Battalion: Whitefire Retinue [600pts] . Battlemage: General's Adjunct, Ghur - buff the black guard turn 1 . Celestial Hurricanum with Celestial Battlemage[/b] . . Celestial Battlemage - be at the center of attention, literally. Will castle with the eternal guard in front and the darkshards and sister on either side. . Sorceress: General, crusade as trait. - buff the black guard and stay near them so they hit harder. Allegiance . Allegiance: Cities of Sigmar: Hallowheart Endless Spell: Balewind Vortex [40pts] - not sure about this one. ++ Total: [2,000pts] ++ So, what do you guys think? Thank you!
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