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Geoffreyvt

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Everything posted by Geoffreyvt

  1. True on their allegiance abilities. Really wanted to go full on duardin like the good old days with slayers. Maybe there is a hidden gem not yet uncovered... 😊 In your games, do you often use rally? I only use it on my gunline from time to time. Bit in this particular list that wouldn´t be the case.
  2. And how would you use him? He´s 150p so using 10 hearthguard (320p) isn´t possible. Would you use him with just 10 normal fyreslayers?
  3. So, I wanted to try out a full Dwarven army. Using Dispossessed, KO and Fyreslayers. Temest Eye seems the best fit. The following is what I came up with: - Army Faction: Cities of Sigmar - Army Type: Tempest’s Eye - Grand Strategy: Hold the Line - Triumph: Bloodthirsty LEADERS Warden King (100) - General - Command Traits: Aetherguard Captain Runelord (100) - General's Adjutant - Prayers: Heal Auric Runeson (80) - Ancestral War-axe Celestial Hurricanum with Celestial Battlemage (280) - Artefacts of Power: Arcane Tome - Spells: Aura of Glory BATTLELINE Longbeards (105) - General's Retinue - Ancestral Weapon and Gromril Shield Longbeards (105) - Ancestral Weapon and Gromril Shield Hammerers (290) BEHEMOTH Arkanaut Frigate (250) - Heavy Sky Cannon OTHER Grundstok Thunderers (270) Hearthguard Berzerkers (320) - Flamestrike Poleaxe ENDLESS SPELLS & INVOCATIONS 1 x Emerald Lifeswarm (60) TOTAL POINTS: 1960/2000 The main question I have: is there another Fyreslayer combination that would work better? Since they are allies and not coallition, they don´t use our +3 move and +1 save. Also, I know the KO part is suboptimal and it would be better to use irondrakes. But I really do like a boat and don´t have any irondrakes. C&C appreciated!
  4. I would go for the evocators on dracoline, they hit rather good and fast, plus they bring you an extra dispell. They can even buff your redeemers with empower, if they will not be able to get into combat themselves. Also, they are just cool looking models. I would also suggest combining the vindictors into 1 group of 10, to give a bit more punch. Empower will then be a viable option for these guys, if your evocators can´t make it into combat that turn. Let us know how it went!
  5. True, but wirh this and Emerald Lifeswarm, it feels a bit more solid. Plan is to keep the Protectors and Annihilators with shield alive, Grandhammers come down to do some hurt. Dragons w lances can also dish out some damage. And krondys is no slouch either. None of them do high damage, but jointly maybe it can do enough.
  6. Much of the same lists eveywhere. Trying to do something a bit different and came up with this one: - Army Faction: Stormcast Eternals - Army Type: Scions of the Storm - Subfaction: Knights Excelsior - Grand Strategy: Hold the Line - Triumph: Inspired LEADERS Krondys (600)* - Spells: Celestial Blades Lord-Imperatant (175)* - General - Command Traits: Shock and Awe - Artefacts of Power: Mirrorshield Knight-Vexillor with Banner of Apotheosis (160)* BATTLELINE 3 x Annihilators (200)* 3 x Annihilators with Meteoric Grandhammers (240)* 5 x Protectors (225)* OTHER 2 x Stormdrake Guard (340)* - Drakerider’s Lance ENDLESS SPELLS & INVOCATIONS 1 x Emerald Lifeswarm (60) CORE BATTALIONS - *Battle Regiment TOTAL POINTS: 2000/2000 Created with Warhammer Age of Sigmar: The App What do you think?
  7. Since we don't have a dedicated paint thread, I want to share you my latest dragon! Pretty proud of this one. Krondys, son of dracothian, inspired by a bronze dragon (Dnd) and Viserion (game of thrones). I pinned the head so I can easily switch to Karazai as well. Now to find a list with him that can do something.. A good base seems Krondys and 10 judicators, but that is already 1000 pts.
  8. That's what I am waiting for. This box, combined with the nighthaunt dual box and start collecting will give a great start to the army I think. Wait and see the prices..
  9. That is an interesting idea! Always liked the idea of the vanguard chamber. How would you play it? Having groups of 10 hunters or pallador heavy? Certainly interested to know if it would work as a concept list. I love to think about alternative lists that don't use our standard fulminator + raptors or 10 dragons. Came up with this list the other day that works around buffing redeemers and some judicators to have a ranged hammer: - Army Faction: Stormcast Eternals - Army Type: Stormkeep - Subfaction: Hammers of Sigmar - Grand Strategy: Hold the Line - Triumph: Inspired LEADERS Vandus Hammerhand (205)** Lord-Relictor (145)** - General - Command Traits: High Priest - Artefacts of Power: Arcane Tome - Prayers: Translocation Knight-Incantor (125)** - Artefacts of Power: Mirrorshield - Spells: Celestial Blades BATTLELINE 10 x Sequitors (290)* - Stormsmite Greatmace (Sequitor-Prime) 10 x Vindictors (260)* 10 x Judicators with Skybolt Bows (400)* 5 x Liberators (115)** - Heavens-wrought Weapon and Sigmarite Shield 5 x Liberators (115)** - Heavens-wrought Weapon and Sigmarite Shield OTHER 2 x Stormdrake Guard (340)* - Drakerider’s Lance CORE BATTALIONS - *Redemption Brotherhood - **Warlord TOTAL POINTS: 1995/2000 Created with Warhammer Age of Sigmar: The App Any comments on the list by the way? I'm not playing any super competitive games but face lumineth often.
  10. A question for the experts. I'm looking at IDK as my next army. Totally love the look of namarti and the Armour of the eel riders. But I'm not that into the Eels themselves, nor the sharks tbh. Anyone has seen some nice alternatives or conversions for the eels or sharks? Anyway, looking to buy the new box set to get started on the infantry side of the army.
  11. Isn't a 5+ ward more like 33% more health? If I do the math right, you only have 2/6 (or 1/3) chance to roll 5+?
  12. All out on the dragon and drakes, like it! I had less success. Ran: - Army Faction: Stormcast Eternals - Army Type: Stormkeep - Grand Strategy: Prized Sorcery - Triumph: Inspired LEADERS Krondys (600) - Spells: Azyrite Halo Lord-Relictor (145) - General - Command Traits: High Priest - Artefacts of Power: Arcane Tome - Spells: Thundershock - Prayers: Bless Weapons BATTLELINE 10 x Vindictors (260) 10 x Sequitors (290) 5 x Liberators (115) OTHER 3 x Evocators on Celestial Dracolines (280) 6 x Castigators (210) ENDLESS SPELLS & INVOCATIONS 1 x Emerald Lifeswarm (60) 1 x The Burning Head (20) CORE BATTALIONS - Battle Regiment TOTAL POINTS: 1980/2000 1 drop, but didn't do that much. Wanted to focus on redeemer's as I play Hallowed Knights. I had no hammer at all, except for the evocators on dracoline that can deliver a punch. Whiffed all my attacks with krondys too.. Throwing 4 1's on his apex maw attack for example...
  13. Anyone had any interesting lists and battles with our big dragon friends? Seeing a lot of SDG out there, but few Krondys and Karazai... I know their points are a bit steep with 600,but it should be possible to run a fun list with them, right?
  14. I love this list! No fulminators or raptors, 10 vanquishers. Focus in the redeemers as hallowed knights. Lovely. I wonder how the vanquishers performed.
  15. So, first list after the faq. The nerf fest is sad, but let's make something work. Idea is to work around the 'redeemer' and sacrosanct units. Using the hallowed knights theme to let them fight, even when going down. Redeemer, knight incantor and vexilor will cover the center and move up. The evocators on foot will count as dispel battery for a turn and drop in the back line using translocation to when an opening occurs. Evocats will move up the board with the Lord Arcanum on Gryph teleporting where needed. Afterwards, translocation can be used to reposition ballista. I feel like I use too many batallions and it are a lot of drops.. Army Type: Stormkeep Subfaction: Hallowed Knights Battlepack: Pitched Battles Points Limit: 2000 pts General: Lord-Relictor Grand Strategy: Hold the Line Triumph: Bloodthirsty Holy Commands: Call for Aid Core Battalions Command Entourage Knight-Incantor Spells: Azyrite Halo Lord-Relictor (General) Command Traits: High Priest Artefacts of Power: Mirrorshield Prayers: Translocation Lord-Arcanum on Gryph-Charger Spells: Thundershock Hunters of the Heartlands 10 Vindictors Reinforced: Once 3 Evocators on Celestial Dracolines 5 Evocators Battle Regiment 5 Sequitors 5 Sequitors Grand Battery Celestar Ballista Celestar Ballista Knight-Vexillor with Banner of Apotheosis Total Points: 1965 pts Any thoughts? I was looking into the Lord Arcanum on Tauralon to buff the ballistas in the first turn. But wouldn't know what to change.
  16. So, first list with the new battletome. Idea is to work around the 'redeemer' and sacrosanct units. Using the hallowed knights theme to let them fight, even when going down. Redeemer, knight incantor and vexilor will cover the center and move up. The evocators on foot will drop in the back line and use the translocation first. Evocats will move up the board with the Lord Arcanum on Gryph teleporting where needed. Afterwards, translocation can be used to reposition ballista. I feel like I use too many batallions and it are a lot of drops.. Army Type: Stormkeep Subfaction: Hallowed Knights Battlepack: Pitched Battles Points Limit: 2000 pts General: Lord-Relictor Grand Strategy: Hold the Line Triumph: Bloodthirsty Holy Commands: Call for Aid Core Battalions Command Entourage Knight-Incantor Spells: Azyrite Halo Lord-Relictor (General) Command Traits: High Priest Artefacts of Power: Mirrorshield Prayers: Translocation Lord-Arcanum on Gryph-Charger Spells: Thundershock Hunters of the Heartlands Vindictors Battlefield Role: Battleline Reinforced: Once Evocators on Celestial Dracolines Battlefield Role: Other Evocators Battlefield Role: Other Battle Regiment Sequitors Battlefield Role: Battleline Sequitors Battlefield Role: Battleline Grand Battery Celestar Ballista Battlefield Role: Artillery Celestar Ballista Battlefield Role: Artillery Knight-Vexillor with Banner of Apotheosis Battlefield Role: Leader Total Points: 1965 pts Invalid: Created with Warhammer Age of Sigmar: The App Any thoughts?
  17. Palladors? Do you think they can have a place in a list? If u look at them I can see them harassing a unit, be an annoyance on a flank, but not more than that...
  18. I like this list. Since I'm really into sacrosanct and the look and feel of the models, it's good to read that they still can pack a punch. What would you do differently the next time around? Do you feel you had enough protection or ways to deal with ranged MW threats (lumineth comes to mind)?
  19. What is everybody's thought on evocators? I really loved them in our previous tome, even in groups of 5. But now that they lost the - 1 to hit for shooting and flexibility of casting other spells than Empower, I find it hard to justify them. Especially compared to the older Paladin units we have. I feel that if they would have the paladin keyword they would instantly become better, but now...
  20. Hi followers of slaanesh! I am looking towards investing in a new army and was seriously interested in the HoS, really LOVE the new mortals and their Persian vibe. So after reading the mixed reception of the new codex in this forum, I was wondering if you could help me out. I always did like the mortal side of chaos, and I was wondering if it is possible to play a mortal HoS army without much summoning involved. The summoning I would play around is putting something big on the field, a keeper, instead of more small deamons, like 30 deamonettes. The idea is that the mortals did cause enough satisfaction (In doing/taking damage), that a big chaos spawn appears. So, in this theme. Do you think it can work? Focusing on the mortals to build an army and the solely summoning to be done will be bigger monsters? Or do you reckon it wouldn't be playable? If not, I will probably look into DoK, since I love their anesthetic as well.
  21. I like the idea of the warlocks! Altough I'm really not aware of their stats or capabilities, never played DoK. I like the idea that they can be an alternative to the spell portal for the Spray. Not too keen on the assassin, but it just never pulls it weight in my lists. What is you idea with the slaughter queen? (again, no experience with DoK)
  22. Good call on the lord Arcanum! I have him lying around as well. Never incorporated stormcast before since I have the feeling they don't synergize all too well. And are a heavy investment, point wise. How do you feel about them? So, I did buff the battalion to have 25 pistoliers. I like to have 1 unit of 5 for the flexibility and movability they offer. On the battlefield I play, having 2 units of 10 in close proximity to the general and have them actually do something will be a challenge. Thanks for the valuable input already! The cavalry list has changed to: Cavalry Tempest Eye ++ **Pitched Battle** 2,000 (Order - Cities of Sigmar) [1,870pts] ++ + Leader + Dreadlord on Black Dragon [300pts]: 3. Zephyrite Banner, Lance of Spite and Tyrant Shield Lord-Arcanum on Gryph-charger [200pts] + Behemoth + War Hydra [170pts] + Other + Drakespawn Knights [260pts]: 2x 5 Drakespawn Knights, Hornblower, Standard Bearer + Battalion + Battalion: Aetherguard Windrunners [940pts] . Freeguild General on Griffon: 2. Hawk-eyed, General, Sigmarite Greathammer . Freeguild Pistoliers: 2x 5 Freeguild Pistoliers, Brace of Pistols, Trumpeters . Freeguild Pistoliers: 2x 5 Freeguild Pistoliers, Brace of Pistols, Trumpeters . Freeguild Pistoliers: 5 Freeguild Pistoliers, Brace of Pistols, Trumpeters ++ Total: [1,870pts] ++ Now, this gives me 130 points to spare, I could buff the drakespawn unit to 15. Or add a unit of pistoliers, although I don't have the models anymore to actually do this. Another option can be a lonesome chariot (drakespawn maybe to synergize with the dragon).
  23. Allright, I don't have the models at this time but maybe I'll convert my good old bretonian knight to something pistoliers like. What about magic, which endless spell would you take? I find the Tempest Eye's Aura of Glory spell to be strong but rather hard to make it work, especially with the pistoliers because they are faster then the hurricanum.
  24. So, I want to try an 'all cavalry' list, 2000 points, based around the battalion and drakespawn. The idea is to combine freeguild and order serpentis in 1 list. I think tempest eye is giving the most benefits via it's turn 1 extra move and +1 save. Plus, the battalion is really nice. The list would be as follows: ++Gryps and drakes++ ++ **Pitched Battle** 2,000 (Order - Cities of Sigmar) [2,000pts] ++ + Leader + Celestial Hurricanum with Celestial Battlemage [280pts] . Celestial Battlemage: 1. Aura of Glory Dreadlord on Black Dragon [300pts]: 3. Zephyrite Banner, Lance of Spite and Tyrant Shield + Behemoth + War Hydra [170pts] + Battleline + Demigryph Knights [180pts]: 3 Demigryph Knights, Demigryph Knight's Halberd, Hornblower, Standard Bearer + Other + Drakespawn Knights [260pts]: 2x 5 Drakespawn Knights, Hornblower, Standard Bearer Gyrocopters [70pts]: Gyrocopters, Steam Gun + Battalion + Battalion: Aetherguard Windrunners [740pts] . Freeguild General on Griffon: 2. Hawk-eyed, General, Sigmarite Greathammer . Freeguild Pistoliers: 5 Freeguild Pistoliers, Brace of Pistols, Trumpeters . Freeguild Pistoliers: 5 Freeguild Pistoliers, Brace of Pistols, Trumpeters . Freeguild Pistoliers: 5 Freeguild Pistoliers, Brace of Pistols, Trumpeters + Allegiance + . Allegiance: Cities of Sigmar: Tempest's Eye ++ Total: [2,000pts] ++ Now, it is a work in progress and I would like some advice. The battalion sticks together, the drake/hydra/drakespawn move as a block, and the gryphs are going solo to annoy a flank. The Gyrocopter feels odd, but I had 70 points to spare. A celestial hurricznum is included since I would like some "fast and mounted" magic. But maybe this is not enough. A sorceress (on foot) would also be nice, for her spell, but not for the synergie. Any advice?
  25. That's looking cool! Seems like the general gyro kit + wings of the admech?
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