Jump to content

Dankboss

Members
  • Posts

    462
  • Joined

  • Last visited

Posts posted by Dankboss

  1. 4 hours ago, Lord Hightower said:

    Hy, out of curiosity I tried the Lancers myself last game, had some glorious charges and liked the playstile. But I found out the hard way, that once your griffon general is slain the rest of the lancers is pretty much doomed. I see that all of you play offensive generals - did you encounter the same problem? Have you ever thought about other items for better protection (especially against MW)?

    That would be dependent on the matchup, but Armor of Mallus is always an option. I take Saint's Blade purely for the fun of more rules interactions, but having your general himself hit like a unit of Rockgut Troggoths is something else. Normally it's the mount that does the damage when it comes to big mounted heroes. The Luminark can alleviate the odd wound, but lancers is about hitting the enemy so hard they can't fight back.

  2. 17 hours ago, Rune said:

    I've played just one game with the following list. Inspired by Dankboss above.

     

    The Demigryphs does insane damage on the charge. They are at 3 attacks hit on 2, wound on 3, 2 rend and 2 damage. Re-rolling both 1 to hit and 1 to wound. Once they are in combat they are pretty bad though. 

     

    Played scorched earth, so the Handgunners held an objective each with the Sorceress, Black Guard and Freeguild General on one flank. The Batallion, Luminark and Azyros on the other. Worked out wonderfully and won the game. I think the Hand gunners are definitively best split up as the extra command points are absolutely worth it. Command points are critical to fight twice, and more importantly reroll charges.


    image.png.25f58881d4c6e670389952bcce9b6f43.png
     

    I'm glad it worked out well. Another reason I don't run gunners in 3 lots of 10 is drops. I want a chance at outdropping my opponent, and I was happy with the number of CP I had. I had 4 turn one in my game.

  3. 1 minute ago, zilberfrid said:

    Have you considered putting the gunners in 3 groups of 10 to generate more CP and have more long guns?

    I have done that every game except 2 so far. They don't pull their weight the same way a 30 does, and 30 is a massive charge deterrent.

  4. 16 minutes ago, Rune said:

    I've got a similar list I wanted to run. Excited yours is working out. How'd you deploy?

    Lancers on the right, defended the objective with 30 gunners, general and 20 guard then snuck 20 guard up to threaten the flank while the lancers + luminark just bulldozed their way through everything. It was interrupted and was much messier than it should have been, but it still worked.

  5. I played a Hammerhalian Lancers army today vs Slaves to Darkness in Knife to the Heart. Despite being well screened by warriors and endless spells, and lots of d3 mortal wounds landing on 3s, the lancers punched through everything they touched. My Griffon with Saint's Blade (not within 6 of an objective) killed 17 chaos warriors total with a 2nd activation. Best part was a knight Preceptor taking on 5 chaos knights, killing 2 then surviving everything they threw back at him. I didn't think it would make that much of a difference, but +1 +1 was a big deal in observed output. It also saves up a command point as I don't have to use Rousing Battlecry every time, which is good because this list does not have an Adjutant. It still on average generates 1 extra a turn which is enough.

    The Luminark and 1 preceptor dealt with a Manticore by themselves which impressed me. In Lancers, Preceptors are stronger than most foot Heroes.

    So far so good.

    Lancers2.pdf

    • Like 1
  6. If you're running a main lancers army, then you want different units with both lances and halberds. You're going to need to use Demis as mobile anvils at some point, which is where halberds come in. Their roles change considerably when you concentrate a list like this.

  7. 42 minutes ago, Gecktron said:

    I was just thinking about what weapon to give my Freeguild General on Griffon. So thank you very much!

    While I like the twin-stones conceptually, there arent enough multi wound models in my army to be worth it. I think im going for that blade in my next game (or both when I run the Lancers battalion). 

    Any updates on your success with Aventis? I was planning on getting him soon... 

    Only two games with Aventis so far vs StoD. He performed fine but I really need to use him more get a good idea. Also, Twinstone isn't normally needed on a griffon since his command ability does the same thing for Freeguild and healing on a 4+ isn't great.

  8. Small update:
    I've had great success using Saint's Blade on my griffon general with Runesword. He's doing 6-9 damage with his sword alone in one activation. 5 attacks, 2+ 4+ -2 3 damage (when on an objective which is always) is really really solid for a rider's attacks. If you take Saint's Blade, I would suggest putting it on the sword, as it's flat damage is more consistent than the hammer. He cut through 10 chaos warriors, a sorceror and 2 manticore lords.

    • Like 1
  9. 2 hours ago, Acid_Nine said:

    I really like that list! Have you had any successes so far with it? I want to try and find a use for aventis but I cannot really find a use for him besides having him just for a command point.

    I wouldn't take him as the general, but when you start comparing him to a griffon general he actually starts to look good on paper. He has less damage and doesn't give +1 to hit, but that's really the main downside; he can give Demigryphs reroll 1s which is enough. I think his double casting and the spells/ command ability he gains from Hammerhal is what's needed to make him viable. A regular tauralon with Twinstone is also possible.

    If he's in enemy territory he'll be making 16 attacks at damage 2/d3 by the end of the turn and unlike the griffon he doesn't degrade in power as he's wounded. Considering how many CPs Hammerhal farms he'll be striking twice, and even use his own command ability for +1 wound for himself, all the time.

    Now I don't think he'll work in every list, but I have a lot of infantry to move around so a stable caster for Wings of Fire is pretty important. I can't rely on a battlewizard. He'll also be running with my Demigryphs, as the griffon would.

    • Like 2
  10. I'm going to be experimenting with Aventis Firestrike in my Freeguild list. He won't be the general, obviously, but because he's a similar points cost and brings more utility than a griffon general (and is also fluffy) I'm going to trial him. Wings of Fire is a really important spell as I run a unit of 6 demigryphs, and my standard list only has a battlemage on a balewind to cast it, but that's vulnerable. He won't be as killy as a griffon, but my army has tons of damage already, so I think his utility will make him a better choice. It's ironic that he can be more useful in a non-stormcast army since he gains the Hammerhal command ability and spells.

    Alternatively, the principle is the same with the generic tauralon. Granted it'll still be the same model. That way he can have Twinstone and make the griffon entirely irrelevant.

    On another note, I don't like Stormcast collectively, but when it is a single demigod leading an army of mortals they get a lot more interesting and thematic for me.

    My list building methods are always to make the army cohesive and competent, but not necessarily competitive. I'm also a Freeguild player, so no other factions are involved.

     

    The list:

    Spoiler

     

    Freeguild of Hammerhal

    w/ Aventis

     

    -Freeguild General (General) (Blood of the Twelve) (Twinstone) 100

    -Aventis Firestrike 340 (Wings of Fire)

    -Battlemage (Hysh) (Pha’s Protection) (Wings of Fire) (Advisor) 90

     

    -40 Freeguild Guard (swords) 280

    -30 Freeguild Greatswords 420

    -10 Handgunners 100

    -10 Handgunners 100

    -10 Handgunners 100

    -10 Freeguild Guard (halberds) (Retinue) 80

    -6 Demigryph Knights (Lances) 360

     

     

    1970

     

    • Like 1
  11. I've made a new account as I can't change my name, and now that Fimir are going I've decided to update my theme. I'm Knight Scáthach of Fimm, but I'll be deleting that account.  Trolls are my passion now.

    I've had a fair few games with them now, even against Slaanesh (and winning) so I hope I can be of help when it comes to all things trogg. I've taken a break from painting my Hammerhal army up and moved back to trolls, so I ought to have some pics to share, and be more active in general.

    I am so sorry for the avatar but I couldn't not do it.

    BjX1Dco.png

     

    • Like 3
    • Haha 3
×
×
  • Create New...