Woodhell
-
Posts
6 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Store
Downloads
Blogs
Events
Posts posted by Woodhell
-
-
2 hours ago, Gwendar said:
Alright, registered for a TTS tournament this weekend and stuck between the following. It'll be Battle for the Pass, Scorched Earth and Total Conquest and Lumineth will be allowed:
Grinders/Fiends
Allegiance: Skaventide
Mortal Realm: Ghyran
Leaders
Arch-Warlock (160)
- General
- Command Trait: Deranged Inventor
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Warpgnaw Verminlord (260)
- Artefact: Ghyrstrike
Battleline
20 x Clanrats (120)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
Units
1 x Warp-Grinder (80)
1 x Warp-Grinder (80)
6 x Stormfiends (520)
- 2x Windlaunchers
- 2x Ratling Cannons
- 2x Shock Gauntlets
1 x Doomwheel (160)
1 x Doomwheel (160)
Artillery
Warp Lightning Cannon (180)
Endless Spells / Terrain / CPs
Bell of Doom (40)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 142
Thanquol/Warpgnaw:
Allegiance: Skaventide
Mortal Realm: Ghyran
Leaders
Warpgnaw Verminlord (260)
- General
- Command Trait: Malevolent
- Artefact: Ghyrstrike
Thanquol on Boneripper (400)
- 4 Warpfire Projectors
- Lore of Ruin: Death Frenzy
Battleline
40 x Clanrats (200)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
Units
40 x Plague Monks (280)
- Woe-stave
1 x Doomwheel (160)
Artillery
Warp Lightning Cannon (180)
Warp Lightning Cannon (180)
Endless Spells / Terrain / CPs
Bell of Doom (40)
Extra Command Point (50)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 167
The 1st is experimental and dunno that I could change much of anything,
As I said played something really similar to 1st si would be curious about it. I actually think also SF are great as pop out in thé current meta to kill big threat at once without being killed first
-
7 hours ago, Coyote said:
The rule I hate? Double turns.
Actually I was kinda liking it until a Tzeench player starts the game by a double turn with flamers... He washed me of m'y threats with that ans puple Sun... Not my most optimised play either but i really felt it will be hard against that
-
1 hour ago, Laststand said:
Or they allow the Skryre battalions to be taken individually rather than as part of the super battalion that means everything is very expensive.
That would be a key change for us clearly ! They are good ones like the canon one or the one of the doomwheel. I would love to use those without the extra taxes.
-
58 minutes ago, Gwendar said:
Yeah.. the changes can be a mixed bag so I can't really predict whether or not things go up. I wouldn't be too sad about the Corruptor simply because he gets no use within my Skaven lists aside from the now retired Magic List. The Warpgnaw has been doing this role within any list far better (no MW output, but up to 20 damage at -2 rend is just as good\better).
Speaking of lists, been seeing many of you looking into null deploy\teleport lists and have thought of something similar (and apologies if I directly copied anyone.. I didn't mean to). More or less I'm trying to see what I can do vs Teclis\Kroak\Tzeentch and getting the Fiends in range right away:Allegiance: Skaventide
Mortal Realm: Ghyran
Leaders
Arch-Warlock (160)
- General
- Command Trait: Deranged Inventor
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Warpgnaw Verminlord (260)
- Artefact: Ghyrstrike
Battleline
20 x Clanrats (120)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
Units
6 x Stormfiends (520)
- 2x Windlaunchers
- 2x Ratling Cannons
- 2x Shock Gauntlets
1 x Doomwheel (160)
1 x Doomwheel (160)
1 x Warp-Grinder (80)
1 x Warp-Grinder (80)
Artillery
Warp Lightning Cannon (180)
Endless Spells / Terrain / CPs
Bell of Doom (40)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 142
So, even with Deranged Inventor + a Warpspark the Fiends should be pulling out ~20 damage on average vs a 4+ save. Kroak surrounded by Guard and an Astrolith Bearer will still live because it isn't broken at all but Teclis and other important things have the potential to get chunked\taken off. I would love for Vigordust to be a thing here but.. of course that goes off hero phase so I don't even bother taking it as letting the Warpgnaw have Ghyrstrike is better value. It's risky, as the AW coming up with the Grinder team has the potential to kill himself.. but the other option is to downgrade to an Engineer and lose the 2nd Warpgrinder so you can take a Grey Seer and hope that you manage to get off Skitterleap... without it being unbound 🙄
Ideally you could even get the 2 Doomwheels in range to benefit from a spark as well, but not totally necessary if they need to run around elsewhere on the baord. The WLC is a give or take thing.. I like having access to it but if the AW is up the board with the Fiends then it will likely never be getting overcharged. Could sub it out with another Doomwheel or take along 15 Gutter Runners (20 if you downgrade the AW to an Engineer\Bombardier).
I don't know that it really has legs but.. that's also because it's rather high risk\reward which isn't generally my playstyle but I want to try and adapt with new things here😉I actually trier a similar list recently and was quite happy of it. Only one doomwheel but some jezzails instead of the warpgnaw. M'y firepower at long range dans crazy against a Tzeench list.
- 1
-
Hello guys, quite new to skavens I plaques khorne for more than two year before but wanted to go go for the nasty rats rats.
I have to say i'm used to try to reduce poses and I really like Stormfiends models ahah. I would like your thoughts about that list :
++ **Pitched Battle** 2,000 (Chaos - Skaven) [2,000pts] ++
+ Battleline +
Clanrats [120pts]: 20 Clanrats, Bell Ringer, Clanshields, Rusty Blades, Standard Bearers
Clanrats [120pts]: 20 Clanrats, Bell Ringer, Clanshields, Rusty Blades, Standard Bearers
Clanrats [120pts]: 20 Clanrats, Bell Ringer, Clanshields, Rusty Blades, Standard Bearers
+ Battalion +
Battalion: Warpcog Convocation [1,640pts]: Warpcog Convocation
. Arch-warlock: 1. More-more-more Warp Power!, 5. Deranged Inventor, 6. Vigordust Injector, General - Clans Skyre
. Enginecoven: Arkhspark Voltik: Arkhspark Voltik
. . Warlock Engineer: 2. Chain Warp Lightning
. . Warp Lightning Cannon
. Enginecoven: Whyrlblade Threshik: Whyrlblade Threshik
. . Doom-flayer
. . Doomwheel
. . Doomwheel
. . Stormfiends: 2x 3 Stormfiends, 2x Doomflayer Gauntlets, 2x Ratling Cannons, 2x Windlaunchers
. . Warlock Engineer: 1. More-more-more Warp Power!, 3. Esoteric Warp Resonator
+ Allegiance +
Allegiance: Allegiance: Skaventide
+ Game Options +
Game Type: 2000 Points - Battlehost
++ Total: [2,000pts] ++
It contains multiples threats as said here but with 4 poses it has a chance to not go first. Mobility is high and the doom-flayer is there to go through gnawholes to play distraction and try to grab rear objectives. So what do you think guys and girls ?
AoS 2 - Skaventide Discussion
in Skaven
Posted
Yeah that coups be really interesting for 2x40 monks! @Darkhan I love the spirit ahahahaha and might try @Skreech Verminking launched a real style