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Sinfullyvannila

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Posts posted by Sinfullyvannila

  1. 1 hour ago, Graftonianman said:

    “Each” references “a unit” and not “models”. Not the best choice of wording, but this is GW. Units get one weapon option. 

    Compare with Tzaangors 

     

    Contrast with Liberators, Ogor Gluttons etc.

     

    When a unit’s weapon options are mutually exclusive, the warscroll explicitly refers to “the unit” as being armed. When it’s not, they use a pronoun to represent the individual models.

     

     

  2. 39 minutes ago, Seraphina of the Seraphim said:

    It seems Nurgle and/or Khorne are the standouts for the book, but as a mainly narrative player(who has no idea how math hammer or tactics work) Is there anyway to make a viable Undivided list? Doesn't need to be all Undivided, just a bulk of it. Thanks in advance! 

    Can you tell me what the advantages of Khorne are over Slaanesh? Slaanesh basic Mark should be out damaging khorne General Mark once any buff comes into play.

  3. 4 minutes ago, Zappgrot said:

    You could?  How? The old rules for marks made you mark them when you deploy them.  When do you build army list in aos ccording to the rules  when you deploy? 

    I don’t recall the old wording of the Mark ability, but I do remember Varanguard had a similar ability that was distinctly designed to give the keyword during the battle. I’m guessing there was some official clarification along the way since people have been using marked slaves units without it being cried foul.

    • Like 1
  4. 35 minutes ago, whispersofblood said:
    9 hours ago, Asamu said:

     

    What exactly is filth about this? I think S2D community is probably too used to having no rules at all. Personally I was expecting a whole lot more than what was given, given the content of the last 6-7 battletomes. But I'm content to let results speak for themselves in the new year. 

    You all are excited, perhaps I should wait until you've played games and the frustration has set in.

    If the S2D community is used to not having rules then they probably aren’t going to get frustrated by their performance with the new; vastly improved rules.

     

    I’m sorry you’re disappointed; but I don’t think anyone else was expecting Slaves to jump from literal worst Army to Top Tier or 1st tier from one Battletome.

    • Like 3
  5. 2 hours ago, misthv said:

    Anyone got their books yet? Still waiting for mine 🙂 I’m currently trying out a few ideas for 1000p lists, but come up short! Without having read any of the Battalions, Comman abilities, Artifacts etc. I was looking into something:

    - Chaos Lord on Karkadrak, 250p

    - Daemon Prince, 210p

    - 10 Chaos Warriors, 200p

    - 5 Chaos Knights, 180p

    - 20 Marauders, 150p 

    Might be too heavy on characters. I like idea of running more elite list, and I actually only have Bloodreavers (32mm) to proxy for Marauders—so any ideas are welcome 🙂 Might change Daemon Prince for Chaos Sorcerer to make room for more Warriors.

    Thoughts?

    The Karkadrak is way too expensive to run in 1k points; especially if you’re only using 5 Knights.

  6. 2 hours ago, mmimzie said:

    The way i see combat is specific unit removal and general i feel banking on 30 25mms in my experience is rather unrealistic, and from there once you hit 40 marauders i think other units start to compete with them. 

    20 models can be buffed to the point of getting a job done, and thats how i see army design. I build units to do jobs. I want units that can do 30+ wounds in one round against a 4+ save, once a unit reachs that it's in a good spot and more i find wasteful.  A chaos lord + sorc Lord/undivided war shrine prayer is enough to get you there.  Mind you this needs a mind stealer, and maybe you want a khorne daemon prince to let you get the stealer in range to do it's deal.  BUt from there you can take multiple instances of marauders that you can send out every turn to kill stuff. 

     

    models are cheap and a marauder army can definitly bring the numbers to off set any lost of what 3 models max?? or whatever?? that's nothing, all game that won't even cost you a full 20 maruader squad.  While just +1 to cast is enough  to tip you into a safer 6 to cast range. 

    I think gaunt summoners supported by a Lord of Change is not a bad idea in cabalist, even more if you want endless spells as you can then take pink horrors. 

    You could also use Splintered Fang as sacrifices and bring back their snake.

  7. 42 minutes ago, Charleston said:

    That´s the point: The wording sounds like mix and match is allowed right now, as it allows "each [Warrior] armed with one of the following options"

    Indeed, when a unit has mutually exclusive weapon options it’s phrased as “the unit is armed with one of the following weapon options... in addition x units may replace their weapons”

    See Sequitors, Liberators, Ogor Gluttons etc

    When the unit is allowed to mix weapon options the entry is phrased “a unit has x number of models each armed with... in addition...”

    See Tzaangors, Varanguard etc

    • Like 1
  8. On 11/27/2019 at 12:01 PM, DarrinTheOccult said:

    Do you think it's worth taking 30 tzaangors nowadays? And 2 units of 20? I'd like to have a complement to enlightened appart from skyfires, and extra bodies give me somehow more security.

    Tzaangors work in the Tzaangor Coven battalion.

  9. Just now, ChaosUndivided said:

    These forums are hard to bear during these pre-release weeks. People act like they are playing against the most competitive players in the world and gripe whine moan and groan over how the newest update isnt edgy enuff its not OP... How am i gonna win with this sh*#!?

    I remember specificaly Skaven then it turns out they got OP cheezy tactics and everyone celebrates. This very same thing also happen durring Khorne update and guess what they not bad... Not top tier cuz that requires some broken janky thing to use but their not push overs by any means. WTF is so wrong about that?

    Why can't you be happy that your army got new models and an update and are actually playable now? You want some insta win tactic that is obvious prior to even trying a single game to go along with it?

    SMH

    People seem to expect GW to take power creep to the max with each book apparently.

    • Like 1
    • Confused 1
  10. 7 hours ago, themortalgod said:

    Is anyone else pretty bummed about the Slaves stuff? I've been looking really hard to see a silver lining. I put my cities list on hold when I heard the StD book was coming, but no matter how I look at it, it feels like this isn't a ton of improvement over what we have now.

    Yeah we get some allegiance abilities, but they aren't nearly as powerful as allegiance abilities of other armies.

    Sure some of our units got a small buff to their warscroll, but also came with pts hikes and loss of max unit discounts so it feels like  side-grade on units that were already at the bottom of the power curve.  Not to mention being the only army that now doesn't get max unit discounts..

    I just don't see anything this army is actually good at? It doesn't hit hard. Its magic is pretty weak. It has virtually no shooting. It is pretty slow. It is a bit tanky, but relative to the cost per wound, it isn't impressively tanky either.

    Be'Lakor certainly is good. Sorcerers are awesome for their cost. (looking like really good candidates as allies in other Chaos armies) But other than that, I just don't see much opportunity here to climb to a better position. 



     

    Our magic is pretty strong. Sorcerer Lord has an excellent buff, the one on Manticore has one of the best horde clearers in the game. Our lore ranges from situationally excellent to very good in general. The Chaos Icon endless spell is excellent.

    We have solid Activation Wars in Daemon Prince, Sphiranx and our Spell Lore.

    Our our speed is sufficient to alpha strike heroes with marauders. Our knights, Varanguard and chariots are a combination of fast and durable enough to tag an objective until our Warriors or Golems can sit on them.

     

    If we can mix weapons, which there is almost no reason to assume we can’t,  our Warriors are absurdly durable.

    Our only real weaknesses are unit prices in a vacuum and our deep strike being tied to a spell or a very high priced unit(Gaunt Summoner). One of those is probably going to be fixed in a GHB.

    If we horde clear with Magic and maneuver our units well I don’t see any reason we can’t win games on objectives. I just think the Army is more difficult to pilot well than other armies, but I don’t think they are as punishing to ****** up with or as overpriced as Stormcast.

     

    • Like 1
  11. 56 minutes ago, Agent of Chaos said:

    And playing against those units can be tedious as you have to work out which model has which weapon and roll accordingly. It was simplified for Iron Jaws so seems strange to do it for chaos warriors when they didnt have it previously. 

    The ones in the back will have the halberds.

     

    My guess is that it’s because of the atypical number of units and weapons you get in the kits, which they’re keeping (16 warriors in the kits, 10 special weapons in the upgrade packs. Meaning you’ll have 2 spare for each unit of 10). Also I’m guessing that’s why they nerfed the 30 blob; because now it’s like 15-20/15-10 Great Weapons or Duallies - Halberds.

  12. 55 minutes ago, readercolin said:

    I spent some time reviewing the math on chaos warriors earlier, and I think that if you back them up they can be decent.  A squad of 5 with sword and shield are... ok.  They end up dealing 4.8 wounds on average, which for 100 points isn't really worth writing home about, and each 5 after that adds another 4.4 wounds.  However, backing them up with either a sorcerer lord or a chaos warshrine, you can bump that up to 8.7 for the first 5, and 7.9 for every 5 after that.  More interestingly, if you give them 2 hand weapons, and the mark of nurgle, you can get those exact same numbers with a 3+ save, making them extremely sturdy to clog up an area of the board.

    If you are wanting to run a huge block though, you are going to want to run halberds for the ability to fight in two ranks.  Here an unbuffed halberd deals 3.6 wounds for the first 5, and 3.3 for every 5 after that.  Which is rather poor for 100 points per model.  However, buffing them with either the sorcerer or warshrine giving re-roll hits and wounds brings that up to 7.3 wounds for the first 5, and 6.6 for every 5 after that.

    Overall, I think that they are fine for running in small squads as objective grabbers (take 5 of them here or there) or as battleline tax.  But if you are running them in big blocks, you are going to want to run with support.  I would consider running 15-20 with dual hand weapons with the mark of nurgle and the support of a nurgle warshrine, or with hand weapon + shield with a sorcerer or unmarked warshrine.  I would consider running a block of 30 with halberds + sorcerer and warshrine support as a hard anvil to base your list around.  But I would only look to run them either as units of 5, units of 15-20, or units of 30 with halberds.

    You should be able to run them with mixed weapons now.

     

    “Each armed with one of the following weapon options”

     

    contrast with Ogor Gluttons

     

    “The unit is armed with Gulping Bite and one of the following weapon options”

  13. 37 minutes ago, Hannibal said:

    Hi all,

     

    I´m pretty excited about that release, though I wonder about the missing high rend attacks. Can´t see how this army is able to reliably slay the foe (think about Bonereapers with reroll saves for example).

     

    Well one question:

     

    Chariots for example are battleline in a SLAVES TO DARKNESS army. On the other hand you can build an army that is all NURGLE and SLAVES TO DARKNESS. That army could be run with NURGLE Allegiance.

    Would Chariots be battleline in auch an army, because the army is a NURGLE, SLAVES TO DARKNESS army?

    Same aplies to Tzeentch, Khorne and Slaanesh.

     

    If that´s possible I think you could get a pretty good NURGLE army.

     You can’t use it as battleline in the other Chaos Armies (Maggotkin of Nurgle, Disciples of Tzeentch). You can use them and mark them as Nurgle and gain Nurgle’s benefits, but you can’t use it as battleline.

     

    Only Slaves to Darkness.

  14. 1 hour ago, Kramer said:

    With the cards I ordered the gaunt summoner on foot. Because it came back in stock yesterday. Am I correct in understanding I now have to find a disc somewhere 😂

    There are two distinct models but perhaps you can find some Tzaangor Enlightened/Skyfire bits or 1k Sons Sorcerer bits.

  15. 9 hours ago, shinros said:

    I'm still wondering why they are not allowing marks on the warcry warbands. ;/ What's the point reboxing them? 

    Warcry warbands are antagonistic towards the major Chaos gods. They either worship Archaon as a god or as an aspect of their minor Chaos God. They want to operate outside of the observation of the major chaos gods, because they would destroy said god. That’s why they are all CULTISTS.

  16. On 11/14/2019 at 3:30 PM, Skoll said:

    Has there been any consideration of allying troggoth units other than the hag? 

    The book has some issues with armor, so i was considering perhaps 1 or 2 units of rockguts (who are really just too cheap for what they do) to goon around and crack armor, they also have mortal wound potential and if memory serves me right. They can even swing from behind a line of gluttons.

    I’m gonna run a unit of 6 Rockgut Troggoths regardless of effectiveness, just because I love the models. Seriously, when I was flipping through the books I freaked out when I saw I could ally them. It was the open play day for our local AoS group and one of the people there said that their favorite part of the day was seeing just how happy I was with that.


    I’ll tell you about it when I get a chance to run them but it will be a while before I do. I’m getting to the “I don’t want to play with unpainted models” stage of the hobby and I’m still lagging behind on my other armies.

     

    To me it looks like as long as you have your battle line taxes covered, they should be able to be run in place of Leadbelchers.

    • Like 1
  17. 6 hours ago, joey_tsai said:

    Why can buff so many times?Can't understand,can you explain more?

    You add +1 to the Blizzard Speaker(not Everwinter prayer though) prayer roll for each THUNDERTUSK within 18” of your Huskard.

     

    Page 113 under the Blizzard Speaker ability.

  18. 9 minutes ago, Frowny said:

    I hadn't seen that bit.

    Still does not make me want to play thundertusks. 320 points is just far too much for 2 prayers and their terrible snowball. I guess I'm more frustrated with the low base output of the warscroll though. It does too little damage against almost every target for a 300 point model. For 300 points in any other army, you could be getting 4 prayers or even 6 prayers that go off on 3's or so, not 2 prayers, and occasionally they'd come with other with other useful buffing features.  Looking at a fyreslayers runesmiter (Who is really very similar) for only 240 points makes me sad. 

    It should work out to do better damage than my Lord of Change who is more expensive and doesn’t come with the benefit of being 10 models.

  19. Just now, Gareth 🍄 said:

    Don't know about official word yet but those of us in the Mawtribes Facebook groups who've bought Butchers lately received 50mm round bases (including me!), and here's a Butcher rebased to 50mm by GW - don't know if they plan to update their guide or not but I intend to use the base they supplied with the model:

     

    75407758_2489686481079513_8381010426191675392_n.jpg

    Yeah I looked at that picture too but it seemed like it could have been a perspective issue at the time. The feet would be hanging over on a 40mil base though. So I think you’re right. Hopefully they update it soon.

  20. 48 minutes ago, Wazzuli said:

    @Beastmaster I feel like the Tyrant is worth his points just for Bully of the first degree, 1 cp to have a unit not take battleshock for the whole game for a few wounds is huge! I ran a unit of 9 gluttons (bc points) and they did fine too. 

    I think the blowback is stemming from the Ogor models bravery being so high after the eating bonus now. Tyrant should definitely be useful with Gnoblars at the very least.

     

    I haven’t actually used my Tyrant yet so I really couldn’t say one way or the other. I was running a Slaughtermaster and Butcher opposite spiderfang in the one match I played so I was in melee the whole time.

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