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Sinfullyvannila

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Posts posted by Sinfullyvannila

  1. 2 minutes ago, OkayestDM said:

    Random query: According to the core rules, an unmodified 1 to hit, wound, or save auto-fails.

    If that's true, why does the LoC initially have a 1+ to wound characteristic on his Staff of Tzeentch? Just to protect against a debuff?

    Yeah, and incidentally it seems that this is the direction they’re taking behemoths in general.

  2. 10 hours ago, newsun said:

    If guild stated Lord of Change instead of LORD OF CHANGE, then you'd be correct. It does not so it's any with that keyword.

    It refers to the model having “instead of a fate point cost of 30...” so it’s very obviously referencing specifically what can be summoned on the table.

    Therefore, either the keyword use in guild of summoners or the lack of keyword use in the summoning table is an oversight. Needs clarification. However, I am inclined to agree that RAW, you cannot summon Kairos, as it is still the summoning table that is being referenced.

  3. 7 hours ago, NJohansson said:

    The Thaumaturge seems to be strictly better at everything for just 20 points more and is a wizard with a good spell. So I do not see any reason to use the mundane Ogroid as anything else but a count as Thaumaturge (if one really likes and want to use the particular model).

    Eh, I’ve used the Thaumaturge a lot and he dies really quickly with his 5+ save and no shrug.

  4. 4 hours ago, Sumanye said:

    What are people doing to build their Kairic Acolytes with respect to cursed glaives and shields?   This has always been a problem and it's always bugged me that you cannot really build Kairic Acolytes wysiwyg without conversion and I was really hoping this would be fixed in the new book.  I'll probably wait for the FAQ before I build anymore acolytes, but honestly I think I'm just going to say hell with it and build my cursed glaives with shields.  Not really interesting in converting a bunch of models, but also really hate things not being wysiwyg.  I understand most opponents won't care, but I guess I just like my army to be accurate.

     

    I believe that all weapon options are exclusive.


    So I’m doing Glaive on the Vulcarch, Scroll and Two Weapons models and then pending the faq I’ll just cut off the top and bottom of the daggers. Then just not mounting the shield on their back.

  5. 6 hours ago, simakover said:

    but we have 2 other source of reroll - Scribes and duplicious aura. tome cost points, cost 1 cast and give weak spell but reroll. double 1 and double 6 is not that great im think

    Unbind immunity on 1’s is the biggest thing you’re going for with the tome.

  6. 42 minutes ago, iogaa said:

    Kinda concerned how only one list had arcanites, and that was only 10 acolytes.

    That and the fact that this thread only talks about daemons worried me... 

    Do you think mostly arcanite lists will be viable? (As in, mostly Tzaangor and acolytes)

    The guy in 13th did 3 MSU of Acolytes so yes, they would be viable.

  7. On 1/17/2020 at 6:01 PM, drcrater said:

    Maybe I'm mistaken, but I think you allocate the wounds after all the saves and rerolls etc. So yes you reroll all the saves before starting to take away models.

    This is correct, just going to add, also after the opponent has made ALL their attacks for the unit.

  8. 29 minutes ago, SoulBlightDryad said:

    Why would pinks NOT give a fate point? They are casting a spell, that should count if it is successful. 

    They don’t give fate points when they die is what I meant.

    Extra casts were more important then because it was far more likely for each spell to contribute topping off the fate points for blue Horrors.

  9. 4 hours ago, Grimrock said:

    You've got it right, and honestly I don't think the ability will be used very often. I can see it as a potential threat on backline objectives, but that's risky on turn one. If the scenario is scorched earth you could do it and still deploy near the middle in relative safety while threatening a deployment in the back.

    He is a hero so it's possible he could drop at the bottom of one and summon in a unit of Blues as a screen if enough spells have been cast. That's 25 wounds at a -1 to hit and essentially immune to battleshock with destiny dice, so tanky enough to force a decent enemy unit to come over and deal with him. Still pretty worth for 120 points.

    If you’re running Hosts Arcanum him and your screamers can really threaten backfield mages. 

    • Like 1
  10. 47 minutes ago, Paniere said:

    don't overrate the Changeling,  since turn 1 he will do nothing else giving locus in enemy territory. if he survives turn 1 then yea, he s great

    You have the option of redeploying. You can just deploy normally and then opt out of it.

  11. 3 minutes ago, Landohammer said:

    I think maybe his value diminishes a bit without endless spells in the list, but I imagine most Tzeentch players will be including at least 1-2. So he will always have something to do. I don't imagine I would ever use his teleport unless someone leaves a critical objective wide open turn 1. 

    In a Guild of Summoners list he is just too cheap to pass up. With a vortex he can get me a third of the way to a LoC on turn 1!  

    I’m just saying, if Endless spells are put in his list to give him something to do, his effective cost increases in the same manner as a Gaunt Summoners effective cost decreases proportionate to the value of what he summons.

    Let me rephrase it though, even I calculate his cost as high as 180 with Geminids; he’s still an absolute steal.

  12. 9 minutes ago, Landohammer said:

    So is it just me or is the Changeling essentially an auto-include?

    Even if you completely disregard his teleport, you still get 2 guaranteed casts for 120pts on top of a fantastic debuff.

    As a Demon character he also gets the Locus. So if you camp him near some horrors he can essentially guarantee your horrors are -2 to hit right? 

     

    Yeah he’s pretty insane. Give him Treason of Tzeentch and he’s also debuffing additional -1. I consider him 160 though because I include Tome of Eyes in his cost since he doesn’t have a warscroll spell. Also, with pinks not giving Fate Points, having an extra cast is not as valuable as it would have been before.

    Still an absolute steal though.

    • Like 1
  13. 27 minutes ago, DarrinTheOccult said:

    If you screen with them, you are feeding tzaangors and probably wasting them as you are not going to hit with more than 12-13 tzaangors at once.

    This is really not a downside. It’s still a negative 3 wound swing you’re dealing to your opponent. Instead of your opponent removing one wound, he is giving you 2.

    It also adds more wounds to the threshold that your opponent has to meet to take off the Tzaangors bonus attack.

  14. 1 hour ago, simakover said:

    just dont understand there buffs, sad that mostly units im play got nerfed. and why army with most use of endlesses not get any mechanics with it

    Because the units that got buffed couldn’t keep up and most of the units that got nerfed benefit from other synergies we didn’t use to have.

  15. 11 minutes ago, Sunraeteam said:

    Page 8 in the basic rules. "Sometimes an ability will allow a model that is not a wizard to attempt to cast or unbind spells. They do so using the rules below and are affected by abilities that modify casting or unbinding rolls, but they are not a wizard for any other rules purposes."

    I could... Again have gotten it backwards, just saying, when I read the rules it seems like they could have tied the casting of the spell and having 9 pink together but they did not... Something like, while this unit is a wizzard it can cast 1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. Just seems odd.

    The warscrolls is not an example of this exception. The rest of the casting rules are prefaced by the conditions of it being a wizard. Ideally they would have chosen to use a semicolon to connect the first two sentences.

    An example would be the Fatesworn Warband allegiance ability from the Slaves to Darkness. Which does not involve making the unit a wizard, but does grant them the ability to cast a spell when the unit has more than 9 models.

    • Thanks 2
  16. 13 minutes ago, Oreaper84 said:

    Yeah but why?...Does it really break the game that much? Sure you give a unit -1 to hit in combat, tons of things do that now anyway. Sure you have a  D6 rez, other things do that too. and please dont say that its bc they are multi wound... you can do it to flamers, exalted, screamers, flame chariots, too. They simply decided arbitrarily that Tzaangors needed the nerf. Leets also remember the heavy price tag in all the units it effects 180/200 respectively. 

    Yes. “Tons of things do that now” is exactly why giving them an additional passive -1 would be broken.

    Arcane Suggestion, Treason of Tzeentch, Locus of Change and Doomblast Dirgehorn, Geminids(forgot about that one, bringing it to a -5 to be hit) would make Enlightened impossible to hit for anything without buffs.

    If you make them impossible to hit, then they are now rerolling all hits and wounds without taking any losses.

    Combine that with Reckless Abandon and  you’re giving the unit 27 extra attacks.

    Tzaangors got nerfed in a vacuum because the got major buffs in the Agendas.

  17. 4 minutes ago, Oreaper84 said:

    That's a very definitive statement....care to elaborate or provide credibility to your view?

    They wanted to get rid of Fold Reality cheese and didn’t want Locus of Change to apply to them.

    Because old enlightened + agendas and a potential -4 to be hit would be absolutely insanely powerful.

  18. 1 minute ago, Oreaper84 said:

    Does anyone else feel like GW editing went through last minute and red pen editied some things out of the book? Specifically the deamon keyword from disk units. I got a similar feel from the new KO book....like things were added /removed last minute and it went to print with some of the core concepts turned on their head. Could be a bit unfounded, but i feel like both the DoT and KO battletomes were right and ready and they both received a last minute knee-****** edit to nerf them a bit.

    No. That was a very deliberate change.

  19. 1 hour ago, GeneralZero said:

    Nice trick @decker_cky  and add to this its édevolve" spell it could be interesting (making several enemy units -especially those BEHIND a screen - exposed to MW and charge), problem being the cost of the shaman in an army already rich and crowded  in shamans... Choice choice choice...But for the tzaangors, nice one. 

    My goal is to find a way to play heavy tzangors army.

    I floored Ironjawz with a Tzaangor heavy list the other day.

    Max unit of Enlightened with Reckless abandon backed by a Shaman with Shield of Fate and the Dirgehorn.

    20 blob of Tzaangors with Ninefold Dismantlement backed by a Fatemaster.

    2x10 Kairic Acolytes 

    Gaunt Summoner 

     

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