Hey all, I've played a dozen games so far with my NH at 1000 pts and so far I love the army, I've won the majority of my games but now I'm struggling because the weaknesses of my army are showing against the likes of Fyreslayers and their powerful battletome. I've found I've won most of the time by manoeuvering thanks to my 2x5 Hexwraiths, and the Fly rule, but otherwise the only hitting power comes from my 10 Bladegheists, the rest of my units hitting really weakly. And they usually die right after because 10W is not a lot, and the 6+++ is a myth to me.
My list most of the time is: KoSoS, Ruler of Spirit Hosts, Spirit Torment, GoS with lamp, 20 Chainrasps, 2x5 Hexwraiths and 10 Bladegheists. Relic is Beacon of Nagashizzar.
Linked to that I have a few questions for you veterans, even if I understand that the problems and their solutions might be different at 2000 pts but I'm not there yet:
- Healing: what's the most reliable for you ? I always have terrible timing problems for healing due to me never seizing initiative, and so lose the whole unit before my next hero phase. My GoS also dislike succeeding on his spell rolls, and when he does he heals 1 guy if I'm not playing the Beacon. The Spirit Torment looks more reliable as long as I kill three guys each turn, as well as Ruler of Spirit Hosts.
- Damage: my Bladegheists were MVP most of the time, I've learned to always DS them alongside my General and spend the CP to reroll the charge if necessary. If I have the CP and the charge succeeds I give them +1A for 40A and they usually blend anything. But if they do miss or the enemy saves well they'll die immediately and flee with Battleshock (why do spirits flee but not überskeletons ?). Hexwraiths really need their 6s and even then that's not a lot of attacks.
- Magic: how am I supposed to support my army with the cost of a single Wizard ? I feel like I have to invest half my points on Heroes for each list because of how important they are but casting one spell a turn for each of them is too few. Shademist is great for protection but I have to spend my Relic into making one of my Heroes a Wizard with the Book for that.
- GoS: lantern or glass ? On one side the lantern is underwhelming when not buffed by the relic, but +1 to Wound buffs my army considerably. As for the glass, the passive is nice but hard to use. The spell however looks great on theory but on practice my retreating unit will either be dead or have 2 models left so the 10+ charge after retreating is less intimidating.
I'll stop here for now that's a lot of words. Thanks for reading me, sorry for the long post but I can't help it ! I have a few questions about LoG too but I'll save them for the relevant thread.