Marcvs
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Posts posted by Marcvs
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16 minutes ago, Lucentia said:
I think there's probably space for specialist anti-armour units with mortal wound abilities, if rend is down as a general rule, armies will still want some tools to deal with 2+/3+ armour with All Out Defence and the like.
agreed. With the first unit we were shown starting from a 3+ with two ways to get +1 (AoD and SCE Finest Hour) my bet would be for the level of MWs to remain more or less unchanged -although, it could still be less prevalent in shooting and moved to spell for instance.
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8 minutes ago, Beliman said:
It is weird that we talked about Magic, Commands, Movement, Fighting, Battle Traits & Formations and Battlepacks/Battleplans... but we still don't have any article about the Shooting Phase?
Maybe it's because there's very few changes? Are we expecting anything major? (apart from what we know already, no shooting if you're in melee, which is big but already "spoiled")
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3 minutes ago, Neil Arthur Hotep said:
I don't think games going longer than 3 hours is that weird.
+1
I see games not managing to finish the full 5 turns in 3 hours in tournaments around here all the time. At the club it goes for much longer than that (one of the reasons why I don't like AoS in "casual" settings)
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1 hour ago, MitGas said:
There‘s also a rumor that Henry Cavill hates it so much he might drop out of the show as it reminds him of the whole Witcher fiasco but not sure if there is any truth to it. Apparently Amazon asked for female Custodes for the show.
Yes there's a rumour... coming out of a random 4chan post... Which ends with "my father works at Nintendo". It says a lot about the level of the debate really.
The past few days made me feel so happy that AoS, for all it's flaws, is not saddled with with the "boys club" lore.
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8 minutes ago, Jagged Red Lines said:
Yes, you can see the direction of travel in that BoC didn't receive any points tweak in the latest battlescroll, after the squatting announcement.
yeah, same for the removed Stormcast units
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44 minutes ago, Ogregut said:
Also worth noting that the digital Battletomes for beasts, BS and wizardcasts will get rule and point balences thoughtout all of 4th edition.
It's a nice thought, but I cannot fail to notice that, even before the official announcement of the removal, Bonesplitterz were completely ignored by battlescolls for quite a while. My expectation is a very minimal effort for both the indexes and the updating thereof (unless there's something completely out of whack there)
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52 minutes ago, Neil Arthur Hotep said:
I think if you were to put them in the present game they would be pointed as they are already -they get potential ASF and better rend if charged but lose mortals on 6s- and would rarely see play because they are not the cheapest battleline.
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1 hour ago, Chikout said:
I've gone back and forth on this but now I'm pretty sure you can't ignore the -1. You can't stop reading a sentence half way. If I say I ignore the rain when it's light, that doesn't mean I ignore the rain all the time. I think this will become clear when we see the declare and effect stages of shooting. We had the same thing for charges and the full rules quickly resolved the issue.
I imagine the declare step will just be pick a viable target. At this point the warlock engineer can ignore the guarded hero restrictions. The effect step will be resolve shooting attacks that target the unit, which is how combat does it. The - 1 is applied here and warlock engineers can't ignore it.
Exactly, we even have the Fight ability to reference, which clearly shows that "picking a target" is part of the declaration, whereas resolving attacks is part of the effect.
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Not really feeling that reduction in range and rend for now
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11 minutes ago, Tonhel said:
would love to see some examples. 😉
Light of Eltharion
Sigvald
to some extent: Bastian carthalos, the Celestant Prime, the Akhelian King (with the right setup)
on the cheap end: Grimwrath Berzerker
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5 hours ago, Gitzdee said:
I am looking into Infinity at the moment. I like the xcom style gameplay and that an army has like a maximum of 15 model, perfect for a side project imho. I know some of u play or have played multiple games and i value your opinions above some random sponsored youtuber. I have painted a total of 3 metal minis in my life and i know the basics. Clean, varnish and more varnish. But thats about it, so i have some questions.
1. Do i need to use a file or can i get away with the back of a knife?
2. Is there some type of super glue thats good/best for metal minis? I know there are many types of super glue and dont want to mess up new minis.
3. Do i need a thick coat of primer or does it need a similar coat compared to plastic?
4. Varnish after primer before painting or not?
5. I am reading a bunch of different opinions about N4 and CodeOne and where a beginner should start. As someone who is familiar with Warhammer, what do u recommend?
6. How hard of a game is N4 really? Imho it seems like a lot of rules but not really much bookkeeping while playing. I feel like most rules and actions do what u expect them to do.
6. Nvm
7. Any good european webstores that sell infinity related stuff like terrain and tokens etc? I love all the warsenal stuff but it has €50 shipping costs.
8. Anything else i need to be aware of?
So I also dabbled with Infinity (only got 1-2 people interested in my broader area, otherwise it would be one of my favourite games), here's my return from experience:
1) I used my usual hobby tools (notably, the much-maligned GW mould line removal tool)
2) I used normal super glue, but added a tiny bit of green stuff for the bigger things or the very very small ones
3) I used my usual primer (I use brush-on primer) but did a second coat on some of the minis
4) I varnished after painting, but I tend to do it anyway cause I am a bit of a brute with my mini storage
5) I started with CodeOne. It's a good way to learn, as everything you are learning is relevant for N4 anyway (N4 only adds stuff on top)
6) What I like about Infinity is that the hard part happens before the battle (yes, there's quite a few rules), but during the battle there's not so much stuff to remember. Even my first games had a very good flow -however, I was playing at smaller point.
7) I don't know about tokens (didn't need more), but for terrain, it really depends on what you are after. For MDF, TT Combat has a line which fits with Infinity. For pop up, check out Acid House cyberpunk (although they do limited runs, so it can be sold out). Finally, Infinity cardboard terrain is really decent.
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1 hour ago, Lucentia said:
Let's see what vampire lords actually look like before jumping to conclusions.
My bet is: same profile as now with +1 wound, weapon profile: 5/3+/3+/-1/2
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18 minutes ago, Beliman said:
I need to see more warscrolls, but it seems that Wizard (1) let you cast or unbind 1 spell.
In every turn yes. So you still get to cast a spell in your turn and unbind one spell in the opponent's turn.
That's how it works now with dispelling endless spells (you give away a cast/unbind to do it). Where things get different is that in 4th you can cast in the enemy turn.
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24 minutes ago, Tonhel said:
The damage output of the Slaughterpriest is not really impressive
Don't tell me. We're about to get unimpressive hero statlines.
Yep
4/3+/3+/-1/2 ?
Most likely
Bring it on.
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1 minute ago, ScionOfOssia said:
I’m still seeing Nullstone Cache, but I’m on Apple, so that’s probably what’s up. Can you see what changed?
At first blush I'd say nothing in terms of rules, but I noticed my lists have changed points, so there must have been some changes on that side.
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apparently we get a surprise battlescroll today?
[insert Pacific Rim meme about Battlescrolls coming faster and faster]
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9 minutes ago, Satyrical Sophist said:
You can’t leave combat by piling in towards another unit. It says you need to remain within combat range of any units you are already in combat range of, so you could pull away and make it harder for the enemy to get in range with the full unit, but you can’t escape combat.
and considering that the enemy is going to pile in 3" with a further 3" of attack range, even the possibility to reduce the number of enemy models in range will be quite limited
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another point on the broader picture: with units having a smaller footprint (due to reduced coherency range) and objectives getting smaller as well, this might result in more "space" on the table so maybe (even more) emphasis on high mobility?
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3 minutes ago, Tonhel said:
I don't have the feeling rend is nerved at all. It will be much more effective than before. I agree with the rest. The 1/2" coherency is a bit bizar, as it already was sometimes difficult with the 1" for the more dynamic models with bigger/longer weapons.
my feeling is that the new coherency, the wound pools (albeit not hugely impactful at first blush) and other little signs (the 3" range will mean most units will just have all their models in range) point to the focus switching from single models to "units" as the game piece -likely won't be achieved entirely in this edition of course. It is surely a direction to go if you want the game to be faster.
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4 minutes ago, Matrindur said:
If the "Scions of the Storm" or "Stormkeep" choice is still in you could also include them in that. If your Reclusians are SotS they get deepstrike but no attendants. If they are Stormkeep they get extra wounds and a buff
from the last article I got the feeling that the Scions/Stormkeep choice is not a thing anymore -they didn't qualify the access to the Scions of the Storm battle trait in any way.
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cloaks and dual wield also make them a decent proxy destination for Evocators on foot
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2 minutes ago, Beliman said:
Btw, Scions of the Storm doesn't have any keyword or condition, and it's not a command. So, can they still move after falling from the sky?
I'd say it will be at the end of your movement phase (as all abilities which happen in a phase without a specific trigger) so you won't be able to move anyway (too late).
Personally, I find the two NuSubfactions incredibly bland but that might just be the stormcast curse again (where "beginner's faction" means "stack of warscrolls" faction)
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18 minutes ago, Mortal Wound said:
Having daily or even every-other-day articles between now and 4th ed launch (that is supposedly late June/early July) is simply unsustainable even if they liberally sprinkle lore stuff into it.
well, that's 2.5 months more or less, so around 13 weeks? with two articles per week it's "just" 26 articles, and they have at least 23 articles just for faction focus on how 4th edition will impact each faction (really really hoping they are better than last time: "well, unit X can use all out defense/attack now so it's much better")
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It's a small thing but I like the new timing of Redeploy, avoids interruptions in the flaw of the movement phase (and having to leave the opponent the time to decide to use it / asking them if they want to use it)
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The Rumour Thread
in Age of Sigmar Discussions
Posted
Interestingly, the article on magic didn't even mention the word "module". So maybe the rule for using magic and prayers is part of the core rules, and only (say) spell lores are part of the advanced module. You could then solve the situation by giving the wizards and priests in Spearhead boxes a different warscroll with a spell/prayer on it (we have seen Nagash has one so the concept of warscroll spell still exists). This seems more likely than not having a single wizard/priest across all spearhead boxes.