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Drcrabs

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Posts posted by Drcrabs

  1. A little delayed on posting this but life is crazy. I was able to test out my skryre list against my friend's slaves but only at 1400 points because that is all that he had available at the time. I brought the two engineers, 5 units of 5 acolytes, 6 stormfiends and the 2 warp lightning cannons. I don't remember exactly what he had but I know he had a blob of warriors, a unit of knights, warshrine, lord on manticore, lord on karkadrak and at least one sorcerer on foot and a unit of harpies.

    We played the Focal Points battleplan. I had spread my acolytes  all across my deployment zone to try and take advantage of my number of drops compared to his. while also having good spacing, or I thought, between the acolytes and the rest of the army. He focused his units mostly center but kept the big blob of warriors to one side, which will be an issue later as they never get a chance to do anything being too far away from the action. My friend takes first turn and was able to get a first turn charge off on his knights that was able to slip through some of my acolytes and into my stormfiends. He was able to kill roughly two units of 10 acolytes but only managed a few wounds on the stormfiends. In my turn I moved the acolytes around the sides to threaten objectives, the stormfiends shoot off the knights and the warplighting cannons shoot the karkadrak lord off the table while taking some damage.

    The next turn my friend wins priority and moves his manticore lord on an objective and his warshine on the center one claiming big points right now but otherwise I don't recall him doing much this turn, his magic phases have been non existent and is so throughout the game. My turn has the acolytes attempt some harassment on my one flank and the others take over objectives on the unoccupied other side. Warplightning cannons need to reposition and the stormfiends take some pot shots at the warshrine bringing it down to one wound and the ratling cannons of unit split their attacks doing some good damage to the harpies and some damage to the manticore lord. Then I charged the manticore with the stormfiends, probable mistake but I was feeling feisty. I did a few wounds but luckily the manticore wiffed his attacks and I was also able to wipe out the harpies.

    I do believe I remember getting the priority here with the double turn and my friend concedes as my warp lightning cannon(s) will be in range of his warshine and the stormfiends going to finish off the manticore and start their devastation on the warriors who have been slogging it across the field. Victory Clan Skryre!!

    Fun game with plenty to learn from. Sorry I don't have specifics or pictures to help out but I always wanted to contribute more to the community here and technically this game happened 2-3 weeks ago so my memory is a bit fuzzy. I can't wait to try out my doomwheels that are still currently in the workshop!

    • Like 2
  2. 19 hours ago, Darkhan said:

    Soooo, anyone tried running a for fun skryre only list with Whyrblade Treshik to give stormfiends +3 to move, charge and pile in?😅
    Not sure if people know it, but wording says "move", not any specific, so you can cheek this to movement phase / charge / pile in. Toss in vigordust, and you'll have those fiends charging with +4 lol.
     

    Warpcogs:
    Whyrlblade Threshik
    Arkhspark Voltik

    1x Arch Warlock (vigordust)
    1x engineer
    1x engineer (Vial of the fulminator)

    6x stormfiends
    3x stormfiends
    5x Acolytes

    1x Warp lightning cannon
    2x doomwheels
    1x Doom-Flayer

    1x random 40pts endless spell

    Let those 2 doomwheels hang back with the fulminator engineer, and roll those 8xd6 movement speed rolls😂
    1 drop list.


     

    I definitely want to see this in action! I thought about going down the route of Warpcogs battalion myself but with Arkhspark Voltik and Gascloud Chokelung and have the stormfiends and the majority of the army go through the soulscream bridge for a high risk high reward one drop list.

    • Like 2
  3. 46 minutes ago, Lord Krungharr said:

    Welcome back to Blight City!  That's a very interesting army idea.  You have that many Acolytes?  I've got 10 so far and with the bits sprues I found on Shapeways I plan to have perhaps 40 sometime soon.  The MSU style is intriguing and I think very wise.  Then battleshock is almost moot.  Seems like an Arch Warlock might be advisable though for a more durable general /greater duration of WarpSparks.

    I like the idea of a 1 drop Skryre army and a few different builds at that but I think those extra points certainly do cost model count.  Eager to read some reports of how it fares.  When I get to play with mine in the next month or so I'll post mine too.

    I had actually planned on using two blocks of 20 acolytes about a year ago so I've mostly prepared but they're just plaguemonk bodies with ghoul arms for holding the orbs and kharadon arkanaut backpacks. I definitely thought about using the Arch-Warlock as a more durable character and will definitely consider it after some tests with my group. I also thought about adding some battalions to make it a one or two drop army but ours cost way too much right now and like you said the bodies might be more important but the temptation is definitely there.

     

    Thanks for the kind praise! Hopefully it works out but either way the list seems like fun to play regardless. I'll definitely try and remember to post some results with it and I'll love to read yours!

  4. I've finally decided to get back into the game, pre pandemic. Played some games recently and determined, that for myself at least, that clanrats are not worth it unless you heavily invest in battleshock immunity or else they just evaporate with so many fast melee or heavy shooting units out there. I also noticed that there is almost no way to win the drop game to determine who chooses to go first as a Skaven player unless you start taking lots of battalions. Then I went back to the drawing board and decided to go big or go with a pure Clan Skryre list. I plan to test it out in the coming weeks but I also wanted to share it here to see what people thought of it especially since I'm not seeing much chatter her on Skryre or in general. So ultimately I want a list that can pump out damage with at least 4 threats, have some decent speed and enough annoyance in a sort of msu style list for objective purposes. The list is:

    Allegiance: Skaventide

    Leaders
    Warlock Engineer (110)
    - General
    - Command Trait: Overseer of Destruction
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Engineer (110)
    - Artefact: Vial of the Fulminator
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    Battleline
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Shock Gauntlets
    5 x Skryre Acolytes (60)
    5 x Skryre Acolytes (60)
    5 x Skryre Acolytes (60)
    5 x Skryre Acolytes (60)
    5 x Skryre Acolytes (60)
    5 x Skryre Acolytes (60)
    5 x Skryre Acolytes (60)

    Units
    1 x Doomwheel (150)
    1 x Doomwheel (150)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)

    Artillery
    Warp Lightning Cannon (180)
    Warp Lightning Cannon (180)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 122

     

    I may drop the Ratling Guns for some combination of more acolytes and/or another Engineer and give the general the Deranged Inventor trait to add some more consistency to the stormfiends after some testing.



     

    • Like 2
  5. Despite not getting the decrease in points in stormvermin that many were hoping for and the odd slight increase to the engineer we still got some point decreases in a lot of units that have been put into a lot of lists around here lately. Thanquol, Doomwheels, Acolytes and Hell Pit Abominations went down in prices and nothing of serious note was increased to negatively affect our lists (other then the engineer). These might be a enough savings to gain something else we might need in terms of units, unit size upgrades or even a starting command point.

     

    I'm a bit excited honestly and I can't wait to play this game again since I've been quarantined for quite some time now. I really want to try out some of the ideas that have been floating around here with a unit of 40 monks going underground with a warpgrinder and then have a warpgnaw verminlord pop up at one gnawhole with 20 clan rats while two hell pit abominations, Thanquol and a horde of clan rats screaming at our enemies! Our enemies will panic at the sight of being surrounded by the might of the skaven!

  6. 4 hours ago, Skreech Verminking said:

    Well I guess that’s what happens when the skaven only get point hikes instead of drops😂.

    jokes aside, there are a few new armies out there like the new dead-things of nagash etc. Who are dominating the meta right now.

    But considering how many tools we have to our disposal, I think we just need some time to readjust ourselves and find another way or list to climb back up to the top.

    After-all a pest never really stops to cease to exist, especially if they are rats.

    Yes-yes

    That and I also believe there are plenty of competitive skaven players out there trying different lists ever since the 9 stormfiend list became not a thing anymore. I think once an internal meta for skaven is figured out again they will bounce back. I'm sure once the dust settles I believe Clan Skryre will once again be the reason for doing so with some combination of Jezzails, Acolytes and Doom Wheels along with, like some others are testing here, a hell pit abomination with or without a unit of 40 monks.

  7. 6 hours ago, RuneBrush said:

    OK, just to try and bring things back on track here as we're currently going round in circles a bit.  The errata doesn't state that "the result of that Destiny Dice is modified".  Here is the full paragraph:

    image.png.b3e9475c46768bbb3ae2e0e303b9996f.png

     

    I'm sorry but I can't ignore the first paragraph above the one you quoted that you forgot to include. I feel the paragraph you quoted only further goes into more clarification of what it means to use Destiny Dice for a battleshock phase while the below, the first paragraph, starts the framework of the rules for Destiny Dice.

    Page 69 – Battle Traits, Masters of Destiny Change the final paragraph to: ‘Each Destiny Dice spent only allows you to replace a single dice roll. If you want to replace a 2D6 roll (such as a casting roll or charge roll), you must spend 2 Destiny Dice. In addition, any rolls that have been replaced (with the exception of save rolls and battleshock tests) count as unmodified rolls and cannot be re-rolled or modified further.

    • Thanks 2
  8. The proof seems pretty obvious. The FAQ clearly states that battleshock tests and save rolls regarding Destiny Dice are considered modified rolls. The Pink Horror Icon Bearer rule is frame worked at the very beginning clearly stating that if the unmodified roll of a 1... If they intended otherwise they would of wrote another exemption/exclusionary rule for this instance but they didn't. Sure they could change that down the line but as it is right now it seems very clear based on rules of the FAQ and the Icon Bearer rules.

  9. 25 minutes ago, Congratz said:

    So what are folks opinion on 30 Acolytes vs 6 Stormfiends as I have a bit of trouble choosing which unit to use.

    So 6 stormfiends have the range and can do a lot of damage when buffed (Spark, More More and Vigor) but they lack abit when they are not buffed. Also they are a pretty beefy unit and can do some melee damage

     

    30 Acolytes on the other hand can do crazy amount of damage (buffed and unbuffed) however they are on 32mm so it can be a problem getting everyone in range and the 8” is pretty low (20” threat range however).

    So yeah I can’t really decide whats best…

    What do ya’ll think?

    Me personally I don't doubt the power of the Stormfiends but I can never not look at how expensive they are points wise. 6 Stormfiends costs 520 points while the 30 Acolytes cost 320 which leaves you 200 juicy points for something else that can help improve your army. There are definitely pros and cons to both units and I think they're both great but for me every time I write a list I can never seem to want to fit in Stormfiends because of that price tag.

     

    I could be crazy and been hitting the warpstone sparks too much recently but thats just how I feel on that topic 😅

  10. 18 hours ago, chyortskazal said:

    Greeting man-things!

    I am currently a dirty order (and destruction) player but have heard the call of the horned rat to help bring glory back to the Clans Eshin!

    I want to play a pure Eshin list — even if it isn’t the most competitive — cause i love the flavor and the play style seems really fun and different.

    Here is what I am thinking for an initial list.. should I hit the warp stone!?!

    Skaven Clans Eshin

    ** Leaders**

    • Verminlord Deceive

    • Deathmaster

      • Weapon: Fighting Claws

      • Artefact: Sword of Judgment

    • Deathmaster

      • Weapon: Weeping Blades

      • Artefact: Betrayer's Crown

    • Verminlord Warpseer (general)

      • Command Trait: Master Manipulator

    ** Troops **

    • 40 night runners

    • 20 night runners

    • 20 gutter runners

    • 20 gutter runners

    ** Endless Spells **

    • Warp Lightning Vortex

    • Vermintide

    ** Battalions **

    • Slinktalon

    1980 pts

    What do you think?

    Is it semi vaiable atleast -- suggestions for tweaks?

    I am planning to convert the blood bowl team in Gutter Runners -- do they fit on 25mm bases?  Any foreseeable issues doing this?

     

    Thanks all!

    It seems like a pretty cool list! I'm not sure how well it will do because for some reason the Great Horned Rat ( I mean GW in this instance 😆 ) hasn't blessed our Clans Eshin and Moulder.. but maybe one day!! yes-yes!

    If you already have the models for this then I say why not and have fun with it. My only comment that could possible help this list is I feel like it needs a few tarpit units of clanrats so that the night runners and gutter runners can pepper the enemy with ranged attacks for a longer time while simultaneously getting onto objectives.

    • Like 1
  11. 7 minutes ago, Gwendar said:

     

    We'll see.. at the very least I like the idea of it so I can drop a Bell for the Warpseer who has sniping potential with Warpgale or shutting down a hammer units charges since they get halved.

    And that is one of the best things about Skaven, many different combinations of options for us to use to accomplish similar tactical goals we want accomplished when drafting different lists. 

    • Like 1
  12. 2 hours ago, Gwendar said:

    After this weekend, I wasn't too keen on Monks. The last 5 games or so I've used them in I just... really wasn't a fan. I hated the dice rolling of their previous iteration, and I'm not saying they're terrible in their current but they just haven't worked well for me. As I said in my batreps, I really think I could've used them more aggressively, especially with Death Frenzy.. but I never wanted them to get hit first and against my first 2 opponents, that was a high probability. So, they got stuck behind Clanrats and when they could've done something, they either under-performed or the game was already over thanks to the Acolytes\Jezzails.

    I have a few ideas bouncing around in my head, but the 3rd place win at LVO (Hellpit, 6 Fiends, 40 Monks) had me thinking about the Hellpit in place of Monks. It's unfortunate no-one seemed to cover LVO so we have no footage.. but getting 3rd seems a nice feet, although there were complaints about the matchups being weird such as a #5 going against a #70-something in game 4, etc.

    Anyway, here's what I'm currently thinking:

      Reveal hidden contents

    Allegiance: Skaventide

    Leaders
    Verminlord Warpseer (320)
    - General
    - Trait: Master of Magic
    Warlock Engineer (100)
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Engineer (100)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    Battleline
    40 x Clanrats (200)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade

    Units
    30 x Skryre Acolytes (320)
    9 x Warplock Jezzails (420)

    Behemoths
    Hell Pit Abomination (240)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 162
     

     

    Its a shame the Monks didn't get a chance do anything for you but I guess like you said the games were over before they had a chance to do anything to show their worth. At the very least they can be used for distraction or objective holding until it is their turn to attack. The Hellpit Abomination is a very intriguing model with a ton of damage potential but for some reason I can't get over the idea of everytime I NEED it to make that charge or get into position to and then the random movement completely ruins good tactics / strategy. Though on one hand you could just always chalk it up as just part of the skaven randomness that is the Great Horned Rat's plan! haha

  13. 18 minutes ago, Gwendar said:

    Well.. was thinking a bit today and I'll have 3 games this weekend, and I'm planning to do the following for all or at least 2 of them:

      Reveal hidden contents

    Allegiance: Skaventide

    Leaders
    Grey Seer on Screaming Bell (240)
    - General
    - Trait: Master of Magic
    - Lore of Ruin: Death Frenzy
    Warlock Engineer (100)
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Engineer (100)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    Battleline
    40 x Clanrats (200)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade

    Units
    30 x Skryre Acolytes (320)
    40 x Plague Monks (280)
    - Woe-stave
    9 x Warplock Jezzails (420)

    Endless Spells / Terrain / CPs
    Vermintide (40)
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 191
     

    No WLV, no Bridge.. just bodies, magic, CC and shooting. And starting with a CP. Worth nothing you could sub out Vermintide or 20 Clanrats for Cogs/whatever else you want. Curious to see how it goes.

     

    I really dig this list but thats probably because it's pretty similar to what I proposed in my list earlier. I know from reading here that you were thinking about putting together a list like this for a bit ever since the Stormfiend change and it gave me inspiration towards my list building.  Please do let us know how it goes as I'm still in the building and painting stages and I want to see some success with this style.

    • Like 1
  14. 1 hour ago, grucha said:

    I have a 2k local tournament coming soon and I was hoping you could help me decide which list to take:


     

    Me personally, I like list #2 because it has more bodies and that is my usual preference. Though if you choose that list I would think to suggest to find a way to get in another hero, Engineer more then likely, to cast MMMWP and possibly find some protection via trait and or item. Could give the AW the Verminous Valour trait and since I noticed you don't seem to have a magic item in that list you could also give him either Ignax's Scales for more protection or you could get the Vigordust Injector to beef up the Stormfiends even more. If you consider this and need to find points for it I would consider possibly dropping the jezzails.

  15. 4 hours ago, Skreech Verminking said:

     

    now they aren’t specifically great at killing elite few model counting units, but can in this situation, be your objective holders, which worked incredibly in some of those match ups.

    knowing how well of a defensive these  bonereapers can be and how the competitive bonereaper players love their catapults, having a few  of these flamers isn’t a bad idea.

     

    Two very good points actually. I especially dread that catapult as it can easily flatten whole units at a time and the 36'' range makes it able to target many units.

     

    I think I may pick up a few warpfire throwers now just incase. I'm planning on running 3 ratling guns anyways and could swap two out for two warpfire throwers and I wouldn't have to change up my list at all luckily. I do love the options we can bring to the table as Skaven, it makes us pretty flexible.

    Edit: And like you said more objective holders the better.

  16. 9 hours ago, Skreech Verminking said:

    Lots and lots of Warp-flamers.

    now matter how strong these guys are, or how tough they are, against warp-flamers no horde could stay alive.

    That is true we can definitely burn them alive... back to dead-dead?!... yes-yes!

    But I think the only reason I didn't mention them in my post was probably because I was thinking of how to take a list that adapts to a meta change like the way the Bonereapers are effecting the meta but also to still take into consideration about other armies and I feel as though the warp flamers only really work on other horde like armies, and of course specifically bonereapers, but they don't seem as effective against smaller multi wound elite armies.

    But yea that is something we should consider about bringing to the table if the bonereaper population gets out of control and we accept that warp flamers less effective usage when dealing with other armies but consider it worth it.

  17. After reading some recently disclosed lists that have been submitted to tournaments taking place relatively soon and noticed that there is a large percent of players bringing them, I kind of want to discuss tactics we can use against the dreaded Ossiarch Bonereapers.

    So it seems by far, if not completely, the majority of Ossiarch Bonereapers players are taking Petrifax Legion with a blob of 40 mortek guard and a couple units of 20 mortek guard and this is usually paired with some combination of one or more of the harvesters and crawlers. A very resilient army indeed but what would it take for our rats to crack this turtle of an army?

    I was reading a discussion on this topic in the beast of chaos thread and someone mentioned they are one of the better armies equipped to taking on the Bonereapers because of their easy access to Rend. This got me thinking that we have tons of rend from shooting, which seems better then engaging that army in combat that the beasts of chaos would have to do, that could shred the bonereapers. Another thing I noticed with these typical Bonereaper lists is that they are generally small in terms of drops and would seem prone to dealing with multiple threats from multiple positions on the table. I would think the usage of the gnawholes and clan rat 'speed humps' could force the bonereaper player to be potentially bogged down and delayed with clan rats while our shooting shreds them while also potentially taking objectives. The crawler is a real problem though because the ranged damage from that thing can be insane and the 36'' range gives it some serious reach.

    I feel like the Skaven are well equipped with dealing this this fearsome foe but I could be wrong. But what do you guys think? Are we well equipped to deal with them? What are our priority targets to shoot, the mortek guard or the harvesters or crawlers or something else that I haven't mentioned? Any other threats or strategies we should prepare for this foe?

  18. 2 hours ago, Mizzazz said:

    I was hoping to get some advice on this list - is only having 1 engineer too much of a point of failure for the stormfiends? And does the warpseer create a redundancy for battleshock immunity i.e. is it worth taking him and the bell?

    Open to suggestions

    Screenshot 2020-01-21 at 12.27.39.png

    You could always drop the Screaming Bell and get yourself a Grey Seer on foot with Skitterleap to get more range for the WLV and then spend the final 100 points on another engineer for another source of MMMWP.

     

    @michu I actually really like this list for that point amount. Your focus is on lots of wounds for your opponent to chew threw while having a good amount of bodies and heroes for objectives and still able to hold your own in combat with Death Frenzy. I would over charge that WLC every time just for the giggles.

  19. 59 minutes ago, Darkhan said:

    @Drcrabs you can only have 1 artefact:/ sadly screaming bell can't have the vigordust injector.

    You right, I done goofed. Minus the vigordust injector. I was working on a few lists so I think that is what happened. Thank you!

    • Haha 1
  20. The more and more I look at the updated 'nerfed' plague monks warscroll I feel that at least with the woe-staff option there isn't much of a 'nerf' as some were claiming. I know the loss of split weapon profiles hurts the compounding attack gains the unit can acquire  and the loss of 6's to hit gaining rend can hurt but I really wasn't relying on that unit for rend anyways. The gain of one more attack and easier to wound on the Woe-Staff option is really good especially depending on how many 2'' ranged monks you can get it on an enemy unit. Another bonus gained is from standard ability to allocated mortal wounds back to the attacking enemy but now its any enemy unit within 3'' of the model instead of just the attacking enemy. I also really like the upgrade to the Book-of-Woe option not replacing the weapon option now so a monk can use the book and the Woe-Staff technically.  I could be wrong though as I'm not experienced with the army just yet, still just looking at things in pure numbers.

    Any who, I took some advice from @Ineffectual Clawlord and updated my list to have more balanced / long ranged shooting and more survivability on the Arch-Warlock

    Allegiance: Skaventide

    Leaders
    Arch-Warlock (160)
    - General
    - Trait: Overseer of Destruction
    - Artefact: Ignax's Scales
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Grey Seer on Screaming Bell (240)
    - Lore of Ruin: Death Frenzy
    Warlock Engineer (100)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!

    Battleline
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade


    Artillery
    9x Warplock Jezzails (420)


    Units
    40 x Plague Monks (280)
    - Woe-Staff
    20 x Skryre Acolytes (240)
    3 x Ratling Guns(180)


    Total: 1980 / 2000
     

    *Fixed* Illegally had two artefacts 

  21. @Ineffectual Clawlord I didn't think of it as too much close range when I first made the list as I just put a bunch of stuff together that I liked but I think you're on to something here about the redundancy. I haven't bought the 4th ratling gun and no work on acolyte conversions have been attempted by me yet so that gives me 300 points to play with but unfortunately I'm not sure what do with it other then maybe 6 Jezzails for 280?

    I was going to play some smaller scale variants of that list anyways in the 1,000-1,500 point range to get more familiar with the army as a whole and see what works best for me.  I'm definitely going to go over that Ignax Scale as a replacement for the Skavenbrew for sure. After testing I may even scrap the ratling guns all together but they were always lore favorite of mine so who knows. Thanks for the helpful advice, much appreciated!

     

    Edit: I just looked up the Ignax Scales and that item is pretty good! That save will indeed help him keep alive!

  22. Hello fellow rats! First time posting, getting back into the hobby with Skaven but wanted to wait until after this winter faq to post here. After all changes this was the list I was going to run except I was going to use vigordust injector but decided to switch to skavenbrew to regain some monk attacks. Let me know what you guys think, yes-yes!

     

    Allegiance: Skaventide

    Leaders
    Arch-Warlock (160)
    - General
    - Trait: Overseer of Destruction
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!


    Grey Seer on Screaming Bell (240)
    - Lore of Ruin: Death Frenzy
    - Artifact: Skavenbrew
     

    Plague Priest on Furnace (200)

    Battleline
    20 x Clanrats (120)
    - Blades
    20 x Clanrats (120)
    - Blades
    20 x Clanrats (120)
    - Blades

    Units
    40 x Plague Monks (280)
    - Blade & Woe Staves
    40 x Plague Monks (280)
    - Blade & Woe Staves
    20 x Skryre Acolytes (240)
    4 x 1 Ratling Gun (240)

    2,000 points on the dot

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