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LordPrometheus

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Posts posted by LordPrometheus

  1. 7 hours ago, JackStreicher said:

    An abusive auto win with no counter play whatsoever isn‘t nice, it‘s cheap, unfair and should not exist. 
    „I deployed, you can give up now!“

    What are you talking about? If you think Liberators charging turn 1 is an "auto win", you clearly haven't played very much with them.

    • Like 2
  2. 58 minutes ago, schwabbele said:

    Holy ******, people are so predictable. Those rules are here like for a week, no tourneys what so ever have been played.

    Every time SCE gets anything even remotely decent, people ****** and moan instantly and cry for nerfs. It's pretty pathetic. 

    Stormcast players aren't allowed to have nice things apparently.

    • Like 2
  3. 1 minute ago, Neil Arthur Hotep said:

    The Spirit Torment is an interesting option I had not considered.

    What role do you see for the Spirit Torment? Is he just there to give the Reapers or Spirit Hosts reroll ones to hit? Am I interpreting this list right, that your main means of dealing damage will be to buff the Reapers and attack with them?

     

    Yes, he's there for the small buff and as another hero for those Deathless saves, and his warscroll ability can bring back even more Reapers. He would have been a third Necromancer, but not enough points. :)

    • Like 1
  4. What about something like this for Nagash? Does this just get wrecked by shooting meta?

    Allegiance: Grand Host of Nagash

    Leaders
    Nagash Supreme Lord of the Undead (880)
    - General
    - Lores of the Dead Spell 1: Overwhelming Dread
    - Lores of the Dead Spell 2: Vile Transference
    - Lores of the Dead Spell 3: Amethystine Pinions
    Necromancer (130)
    - Artefact: Grave-sand Timeglass
    - Lore of the Deathmages: Fading Vigour

    Battleline
    30 x Chainrasp Horde (240)
    10 x Chainrasp Horde (80)
    10 x Chainrasp Horde (80)

    Units
    30 x Grimghast Reapers (420)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)
    Prismatic Palisade (30)
    Umbral Spellportal (70)
    Suffocating Gravetide (20)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 101
     

  5. Here's a LoS list I was toying with. Any thoughts?

    Allegiance: Legion of Sacrament

    Leaders
    Arkhan the Black Mortarch of Sacrament (360)
    - General
    - Lore of the Dead: Vile Transference
    Necromancer (130)
    - Artefact: Shroud of Darkness
    - Lore of the Deathmages: Fading Vigour
    Necromancer (130)
    - Lore of the Deathmages: Decrepify
    Spirit Torment (120)

    Battleline
    30 x Chainrasp Horde (240)
    10 x Chainrasp Horde (80)
    10 x Chainrasp Horde (80)

    Units
    9 x Spirit Hosts (360)
    30 x Grimghast Reapers (420)

    Endless Spells / Terrain / CPs
    Prismatic Palisade (30)
    Extra Command Point (50)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 133
     

    • Like 1
  6. Working on a list that's good against both shooting and magic. Feedback welcome.

     

    Allegiance: Slaves to Darkness
    - Damned Legion: Despoilers

    Leaders
    Be'Lakor (240)
    Chaos Sorcerer Lord (110)
    - Mark of Chaos: Nurgle
    - Spell: Mask of Darkness
    Chaos Sorcerer Lord (110)
    - Mark of Chaos: Nurgle
    - Spell: Mask of Darkness

    -Artefact: Diabolic Mantle
    Slaves to Darkness Daemon Prince (210)
    - General
    - Sword
    - Command Trait: Lightning Reflexes
    - Artefact: 
    - Mark of Chaos: Nurgle

    Battleline
    10 x Chaos Warriors (180)
    - Hand Weapon & Shield
    - Mark of Chaos: Nurgle
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    - Mark of Chaos: Nurgle
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    - Mark of Chaos: Nurgle
    5 x Chaos Warriors (90)
    - Hand Weapon & Shield
    - Mark of Chaos: Nurgle
    40 x Chaos Marauders (160)
    - Axes & Shields
    - Mark of Chaos: Nurgle

    Behemoths
    Chaos Warshrine (170)
    - Mark of Chaos: Nurgle

    Battalions
    Plaguetouched Warband (180)

    Endless Spells / Terrain / CPs
    Emerald Lifeswarm (50)
    Darkfire Daemonrift (80)
    Eightfold Doom-sigil (40)

    Total: 1960 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 128

    Basic idea is have a 3 drop list, park on objectives, and let them come to me. -1 to hit in shooting, -2 against my general, mortal wound shrugs, bouncing mortals back, healing units with Lifeswarm, Belakor to make Kroak or Teclis shut up for a turn, Pitch Black to block LoS, Demonrift to nuke wizards, Nurgle prayers to give +1 to save to a unit, etc.

    Seems solid on paper. Wanted to fit some Blightkings in here but they don't fit the battalion unfortunately.

  7. 48 minutes ago, annarborhawk said:

    I think that's the issue, then. The 1" range IS really tough with the large cav bases.  As Rrork, I've not had a problem getting the whole unit of 5 in with 2" lances. (So yeah, you better get the damn charge in or they're toast). Not saying I love knights, but moderate buffs and lances make them pretty hard-hitting on the charge.

    Also the Chaos Lord on Karkadrak has the CA to give them reroll charges and add 1 to hit rolls. Pretty sweet.

  8. On 10/4/2020 at 7:42 AM, Skarband said:

    hi i would like to start with this army i really like the models question can this army play with any army? play tournament? or is it a shelf army?

    NH can play with almost any army if you focus on objectives and play tactically. I've beaten Seraphon with them despite almost getting tabled because I played objectives and scared their Kroak with my deepstrike potential. 

    Don't try to play them as a beatstick army, you'll get crushed and disappointed. Ghosties are very fun to play if you like the tactical playstyle. You won't be crushing any tournaments with them, and they definitely need an update, but they will still win you a few games. 

  9. On 9/7/2020 at 9:54 AM, frostfire said:

    Seeing a lot of people put NH in the lower tier currently, what's the reason? What's the major drawback that the army has?

     NH suffer from the same fate as the Stormcast atm, ie, an outdated tome that was powercreeped into oblivion by the newer books. Naturally, these are the two factions I play at the moment. XD

    GW needs to update both of these quite badly.

    • Like 1
    • Haha 1
  10. 11 hours ago, jhamslam said:

    Gav bombs may be back with 20 evocators. With shooting on the rise. Petrifex nerfed, slaanesh also shot down by shooting armies. Only problem is hearthguard and i dont quite know why they let that army slide, its the dumbest subfaction (Hermdar) ever

    Because nobody plays Fyreslayers lol

  11. 1 minute ago, Turragor said:

    He is Seraphons too afaik. It's just a strong model (and SC can ally everything).

    Yeah, I just feel it shows the sorry state of SCE at the moment, where our units are so overcosted and do so little for the points that an ally is our best bet for winning games at tournaments.

  12. 33 minutes ago, EnixLHQ said:

     

    What do you guys think? What would you like to see? What would make NH competitive in the current meta, and even better, what would make it a bit more future-proof than it currently is?

    Personally, I would love to see the following changes:

    • Legion of Grief's ability for the general to spend a CP to bring back a destroyed unit. We won't be able to complain too much about being evaporated in a single shooting phase if we can bring that unit back.
    • Wave of Terror changed to either be on a CP spent during the charge phase but can only be activated once per unit, OR, the first unit to make a successful charge move gets to immediately pile in and attack. Either would make WoT a tactical choice, and a reliable one that requires resource management or planning a couple moves ahead, instead of it being totally random and likely to shaft us.
    • Ethereal, when applied to Nighthaunt, incurs a -1 to hit penalty from ranged attacks beyond 6". We're ghosts, fluttering in and out of phase with the plane. We should be harder to hit at a distance.
    • More ways to get casting/unbind bonuses. Or just casting since we have Banshees (who should have a longer range on that ability).
    • And perhaps most importantly remove "wholly" from our 12" Deathless save!

    Agree with all of these, but I think the first one is the most crucial. Give us gravesites, and most of our problems go away. I'd also love to see our heroes go up a few wounds and go to a 3 up save. It doesn't make sense that ghostly heroes are so easy to kill. 

    I also want Stormhosts. Give us buffs and reward us for picking certain combos of units. Give us a reason to use all the units in the book. 

    • Like 1
  13. 15 hours ago, Joseph Mackay said:

    Digital is normally not allowed in tournaments due to the What If scenario of everyone running out of batteries and not enough chargers

     I've never heard of such a thing, and that's incredibly insane if it's true. GW sells digital content that I have paid for, and you're telling me it's not allowed at tournaments??

    I refuse to accept that, and I would never patronize a tournament that refused to let me use content I paid for.

  14. Went to a small tourney yesterday, rolled this list. Hadn't played in months, so was a little rusty.

     

    Allegiance: Nighthaunt

    Leaders
    Guardian of Souls with Nightmare Lantern (130)
    Lady Olynder, Mortarch of Grief (200)
    Lord Executioner (80)
    Spirit Torment (120)
    - General
    - Command Trait: Ruler of the Spirit Hosts
    - Artefact: Pendant of the Fell Wind

    Battleline
    9 x Spirit Hosts (360)
    40 x Chainrasp Horde (280)
    10 x Chainrasp Horde (80)

    Units
    10 x Bladegheist Revenants (180)

    Behemoths
    Black Coach (220)
    Mourngul (270)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)
    Prismatic Palisade (30)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 131


    The tourney was only three rounds, I went up against FEC, Seraphon, and FEC again. First game was extremely close. We played Blade's Edge, where the person who goes second can burn objectives they don't control. I went first each round, no double turns. I setup Olynder, Mourngul, Bladegheists, Lord Ex, and 10 Chainrasps in Underworlds,  grabbed most of the objectives and just sat on them. Black Coach was charged immediately and died to a TGheist in first combat, then I killed it with my Spirit Hosts the next turn. Lost on the final turn of the final round as time was called, as my opponent barely got two more models on an objective to steal it from me. Lost 9 VP to 8 VP. Misplay here was not running Olynder and her Chainrasps to that objective on my turn. 

    Game 2 vs Seraphon, Forcing the Hand battleplan, setup same units in Underworlds vs Kroak, Salamanders, and Slann with 2 Bastilodons. This army is straight up busted and would have tabled me, but I got the turn in Round 3 and won because I played the objectives the whole game and just sat on them. Black Coach died on turn 2 to shooting without doing anything. Made a mistake that turned out to be a blessing in disguise, as I got a WoT charge with the Bladegheists on the Bastilodons who were sitting on the primary objective and managed to steal it even though they only did one wound in two rounds of combat. 1+ saves are broken. Failed all magic casts this game for obvious reasons. My opponent was so scared of my deepstrikes that he stayed in his zone the first two turns and just allowed me to take the objectives, which is the only reason I won. But hey, I'll take it. :P

    Game 3, Knife to the Heart, me vs FEC again. I do the same deployment to Underworlds, He's playing 2 TGheists and all Crypt Flayers. Rushes my objective, charges his entire army into my 40 Rasps, does 36 mortal wounds with 2 Maw attacks (triple sixes TWICE in one game!), gets the double turn, and claims the objective at the end of my turn 2, winning the game. Made a crucial mistake here and left my general vulnerable to his 3' TGheist attack (Maw I think), which combined with the double turn left me helpless and no way to bring back Spirit Hosts. Failed all charges except one and all save rolls this game, no joke. Only made Deathless saves. The dice gods hated me in this one. Not much to be done about it.  Black Coach actually brought some models back this game, and did a few wounds to a TGheist.

    Parting random thoughts:

     The Black Coach was little more than a distraction carnifex in these games. It was either immediately targeted down, or in the final game when I was more defensive with it and kept it behind my 40 Rasps, getting double turned really killed its effectiveness and it was just 220 points for 3 wounds to a TGheist and 3 Rasps restored. Kind of meh, but maybe the distraction element is worth?

    These new 6 objective battleplans really favor horde armies and deepstriking onto objectives. I'm going to look into getting more bodies into this list.

    All 3 games were close, despite the last one being a dicefest blowout for me, I was still in it at the end, and nearly captured my opponent's objective with Olynder and the Mourngul before I ran out of time. Lost to the double turn and dice gods here. Still a fun game.

    Deepstriking the Mourngul is a blast. He actually got to make 3 WoT charges this tourney and deleted 10 man units of Skinks and Ghouls with it. He's still overcosted at 270, but boy does he scare people and dish out some pain on the WoT charge.

    The Lord Executioner didn't do much other than give rerolls to the Bladegheists. They failed most of their charges this tourney, so I wasn't really able to utilize them effectively. Still like them.

    Spirit Hosts are my new favorite unit. Absolute beasts with a Spirit Torment. 

    Our heroes are pathetically paper thin. It's absolutely awful how weak our heroes are for being so important to our army. 5 wounds is absolutely horrible. Strangely though, only one opponent knew to go for the Spirit Torment, and it really helped ruin my chances of a comeback in that game.

    Never cast the Pallisade once, but that was mostly due to going against FEC twice (no shooting) and Kroak who unbound every single spell. 

    All in all, I felt surprisingly good about Nighthaunt. The new battleplans seem to match up well for us and our strengths. Even though I went 1-2, I was in every single game and nothing was a blowout. A little bit better dice luck and a couple fewer mistakes, and I could have easily been 3-0. 

    • Like 3
  15. What about this list for the lulz and memes?

     

    Allegiance: Grand Host of Nagash

    Leaders
    Nagash Supreme Lord of the Undead (880)
    - General
    - Lores of the Dead Spell 1: Vile Transference
    - Lores of the Dead Spell 2: Overwhelming Dread
    - Lores of the Dead Spell 3: Amaranthine Orb
    Knight of Shrouds on Ethereal Steed (120)
    Necromancer (130)
    - Lore of the Deathmages: Fading Vigour
    Guardian of Souls with Nightmare Lantern (130)

    Battleline
    10 x Chainrasp Horde (80)
    10 x Chainrasp Horde (80)
    10 x Chainrasp Horde (80)

    Units
    30 x Grimghast Reapers (420)

    Endless Spells / Terrain / CPs
    Umbral Spellportal (70)

    Total: 1990 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 92



    Basically buff the Reapers into the sun with the heroes and just watch the bodies fly. With so much regen on them, they'll basically never die, and if they do, just CP them back to life. Use Nagash as a distraction carnifex and hero nuker.

  16. I'm pretty much leaving my SCE on the shelf until we get a new tome, which sucks, because I absolutely LOVE them. All this new stuff is completely pointless for us to fight against. We don't have the tools to beat any of the top meta armies anymore. Like @jhamslam said, we had one counter to a certain playstyle, and now that's gotten countered. 

    Time to pray to the GW gods for a good update soon. ****** the SCE "haters", if they really even exist anymore. I can't think of another army that's this irrelevant and underpowered.

  17. 4 hours ago, Scurvydog said:

    The Prime is a difficult model. I am still learning to use him and sometimes he wins me the game and others he just goes splat like a fly in a windshield. Sometimes I have been too aggressive with him I think, he has some good value in his shooting and at 24" range and 12" move he can point almost anywhere and guarantee some nasty output with his special ability, such as 6" radius doing d3 mortal wounds, or simeply d6 radius but for sure 3 MW, which could really be a major factor in securing kills potentially weakened by magic or the stardrake. 

    The Stardrake is unreliable, but for example it might manage to put 2 wounds on a bloodsecrator, then it has immense value if you can 100% guarantee with the Prime to simply shoot 3MW of the guy, no more +1 attack aura. You could simply deploy him turn 1 and just maximise the shooting output during the game, or wait for turn 2 where his melee output is decently potent, and have him as a support piece. Charging him in alone is rarely super great, but he CAN do it and before he does, your opponent needs to deal with knowing this guy can drop down and guarantee the charge if he wants to. This gives you that psychological edge that might change a game entirely in the first turns.

    At least for 300 it is more reasonable than before, I will say though he is one of the most interesting and fun models in the game, both as a miniature and to play in the game. If only he was a tad tougher he would be seen way more I think.

    Agreed. He needs 10 wounds, a 3+ unrendable save and a 5+ FNP to be worth his points, even with the discount. 300 points gets you WAY more value in most other armies.

  18. 9 hours ago, EnixLHQ said:

    I suppose that could be true, depending on regions. Here in the Pacific Northwest pre-orders opened on Saturday, and delivery at the earliest is this coming Saturday, a week delay.

    At any rate, the rest of this still stands. GW was clear about it.

    Yeah, I can't see GW giving us the new battalions only to take them away 7 months later. That seems insane, especially since covid happened and ruined most of the tournaments.

  19. 4 hours ago, Greasygeek said:

    The Mourngul dropped 10? How do we know that?

    Good question. I haven't seen that listed anywhere.

    Also, there's no reason for the Mourngul to be freaking 280 points. For what it does, it should be 180-200.

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