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SevenXes

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Posts posted by SevenXes

  1. Hello my spooky friends!

    Ever since they have been released, I have exclusively played the Kruleboyz - including tournaments - but due to them being rather weak and also quite one-dimensional I am looking for a second army to collect and play until my Boyz get a proper tome... which brings me to the Nighthaunt.

    I have been reading quite a bit and got a fundamental understand of the army and how it works but one thing I still have trouble understanding is what heroes to pick.

    From my perspective - and a bit of theory crafting - Spirit Torment, Guardian of Souls and Krulghast Cruciator are usually an auto include (one way or another). Also I could see an Lord Executioner working well (e.g. with tunnel master). Some people recommend Lady O but just looking at her profile I find her kinda, mediocre? Or what is your experience, does she perform well?

    Also I love the Black Coach, the profile is also a bit so-so but the model is absolutely gorgeous!

    And another question regarding the bodies, since I have not yet played NH, what is a good body count for the troops? Coming from 40k (Necrons) I know that you usally want a bigger block of like 20 models (e.g. Chainrasps) to have enough staying power because 10 die to quickly. Is this the case?

  2. 11 hours ago, DocKeule said:


    If you want to play tournaments I don't know if Skaven are the way to go. They are extremely swingy and (according to the current statistics from the honest wargamer) their winrate is exactly as bad as the Kruelboyz.

    Non the less..

    Oh no, its not about playing tournaments for - although the option is nice - its mostly about having a more diverse army that has more to offer than just fishing for 6s.

    11 hours ago, DocKeule said:


    If you want to concentrate on Clan Pestilenz the battlebox is not the best way to start. It would be much better to look for at least two of the old start collecting kits. You should still be able to find some online or at local shops (maybe even with a nice dicount now that got phased out). 

    If you also want Stormfiends and Clanrats this box is alright. But appart from the Furnace there is nothing for Pestilenz in here.

    Also the three monks are not really good to be played as single models. As war as I remember theiy are one or two pieces on the sprew.
     

    I should have been more specific; I was not talking about playing the monks as single models, my question was aiming towards building the furnace with an ogor instead of the rats. Because - as mentioned - the Ogor is part of the model with the bell. So my idea was to use him at the back of the furnace instead of the rats.

     

    11 hours ago, DocKeule said:


    Fluff-wise it is a nice addition and in a pure Pestilenz list he gives you some magic. (He cannot chose any spells from the Skaven lores so meh).

    I have one Verminlord and did not build it to fit any specific type. I just use him as whichever kind I want.

    Okay, that is good to know. I was just thinking by looking at his profile that he would be a good fit.

     

    11 hours ago, DocKeule said:

    In the current meta with more smaller elite units crazy good saves and high rend it has a harder time to find it's role than it used to.

    It is strong against hordes but you don't see too many of those in the current edition.

    Again I should have been more specific: my question was not regarding the viability but the general possibility to use the model. Are there any restriction in using this fine creature?

    11 hours ago, DocKeule said:


    The Plangue Monks sprew has one arm with a flail that looks similar to the cencer bearers. You get for of those arms in each package of 20 monks.

    Not sure if I would go that heavy on Pestilenz to be honest. Monks are a good hammer if the are buffed and if they hit first. But they also crumble quickly once they take damage. 

    May I ask what would you recommend instead?

    11 hours ago, DocKeule said:


    Well you want shooting and Stormfiends are one of the best options you have for Skaven. But you need a Skryre Hero to go with them. The only shooting Pestilenz has is the catapult which is very unreliable (just one shot) and works best against hordes also.
     

    Okay that explains it a bit better, Im still figuring out what heroes are necessary for which unit.

    Thank you very much for your input! That is really helpful.

    11 hours ago, Skreech Verminking said:

    1.yes, the rat ogre shouldn’t really matter too much. Just call it a conversion, if somebody complains. So go for it😉.

    So its possible to build the Furnace with the Ogor, thats great news :)

    11 hours ago, Skreech Verminking said:

    ps: now I should mention, I’ve answered your question more out of a fluff/fun context and I haven’t really gone extremely into the competitive worth of the skaven.

    I do admit that I am very competitive, but I dislike telling people to play stormfiends and only stormfiends to win games, when I personally dislike playing them on my own.

    thankfully @DocKeule gave a good competitive guide to you, I hope you can see both of those side and choose by that.

    Also, if I were you have a look at the meta presentation of the honest wargamer.

    It is much more reliable than what gw is currently giving to us.

    Now I’m not saying that gw is lying to their own customers, but they will very likely only look at the gw represented tournaments, gw organized  tournaments and so on.

    While the honest wargamer truly has a look at literally almost all grand tournaments 

     

    They are also one of the most boring options in a skaven list.

    I do play tournaments from time to time, so as mentioned above Id at least like to have the option to build something a bit stronger and also an army that has more variety than just fishing for the 6s.

    Thank you too for your input, its really helpful!

     

     

  3. Good evening @ll!

    This year I have exclusively played the Kruleboyz - including tournaments - but due to them being rather weak and also quite one-dimensional I am looking for a second army to collect and play until my Boyz get a proper tome. Which brings me to the Skaven.

    I plan on diving into the faction with the Battlebox, which appears to be a rather good deal especially when starting Clan Pestilens (which is what I am aiming for, for now). There are however a couple of questions and hopefully you can help me out:

    1. The Battlebox contains a Plague Priest on Plague Furnace. The Bell (alternative model) is built with a Rag Ogor holding the chain. Can this Rat Ogor also be used for the Plague Furnace, instead of the three monks?

    2. I like the Verminlord Corruptor, judging by his Warscroll he appears to be a finde addition to Clan Pestilens. What is your opinion on his performance? Is this model worth it?

    3. I also love the Hell Pit Abomination, though I have rarely seen it in any Battlereports. Is this unit usable in a Pestilens list? I could not find any restrictions online, wanted to make sure though.

    4. Plague Censer Bearers: These dudes are way too expensive to buy them via GW/Vendors.I have read multiple times that it is recommended to convert Plague Monks. Is this doable without much effort? Im not keen on converting things unless its really easy.

    5. Last but not least: Do Stromfiends make sense in a pestilens list?

     

    Thank you very much in advance :) 

  4. Thank you guys very much! You are amazing :)

    On 10/15/2021 at 10:52 AM, Enoby said:

    Welcome :)

    One of the most common complaints with Slaanesh is that the book lacks synergy. This isn't to say that it doesn't have its benefits - playing Slaves to Darkness recently it has reminded me that strong buffless warscrolls have advantages, but it does make the army weird to build for.

    You've got to look at everything in the concept of roles, deciding what each unit will do in advance and have them perform that role. One advantage of little to no synergy is that list building is very free - there's no case of "I need to reserve 300 points for my buff pieces". On the other hand it can be a bit dry.

    That said, the Lord of Pain does have a decent command ability when it's put on Glutos or even Painbringers.

     

    Okay, it's good to hear that I did not overlook anything special. And I completely agree with you on the advantage of not having to reserve points for key-units. That's what I meant when I was talking about the "leader-dependency" of my FEC. The synergies are obvious but once your Kings are gone your army usually goes down the drain.

    On 10/15/2021 at 10:52 AM, Enoby said:

    Out of the hosts, on their own, no particular one is amazing. Godseekers is probably the best at base, just due to the easy summoning charge range. I personally prefer Invaders, who have the Skin Taker command trait which can be a lot of fun on a Keeper of Secrets with the amulet of Destiny. The Rod of Misrule is also a lot of fun.

    Personally I don't reckon much to Pretenders. They're not terrible but the command traits aren't good enough compared to Invaders and Godseekers for it to be the main bonus, and it's quite rare that you'll have a unit of 10 or more to benefit from the other ability.

    Lurid Haze is probably the most easy and generally best variant host. The rules are as follows:

    - Billowing Mists: Remove D3 of your set up units after deployment. Teleport them out of 9" of the enemy and 6" of the table edge at the end of your moment phase. 

    - Feverish Anticipation (forced command trait): Reroll run rolls within 12" of this general.

    - Forced artifact: Add one to the bearer's wound characteristic. 

    - Command ability: all heroes gain access to a command ability that gives a unit within 12" +1 to save rolls. This is like All Out Defence but better as it can be used any phase and I believe at any time during save rolls. In addition it can be used in the same phase as All Out Defence.

    So the best/most simple way to use this is teleport Sigvald and either run or teleport a Keeper of Secrets. Have him charge, strike first, and then pile in again immediately. This is probably the closest thing we have to synergy :P  

    Thank you very much for writing down the Lurid Haze traits. I guess Ill just try the hosts out and see what fits my playstyle best. 
    Regarding the KoS: You're talking about Excess of Violence right? But wheres the "synergy" with Sigvald? Or do you mean that I should use the Excess of Violence on Sigvald, to get the most out of "Glorious Reborn"? 

     

    On 10/15/2021 at 10:52 AM, Enoby said:

    The Masque is really good, and the Shardspeaker can be, but it's really dependant on what other units you have in 1000 points. Neither pack a punch so you'll need something to pick up the slack.

    Sigvald isn't actually a bad choice in 1k points, but I would recommend him with Lurid Haze at this level just to ensure he sees combat ASAP - otherwise you can have a pricey model doing nothing. 

    Since another user here suggested it: I'd probably switch out the Shardspeaker for the "Contorted Epitome", it's a litte more expensive but packs a punch, has some sort of CC and Debuff. 

    Why do you think the Masque doesn't pack a punch? Coming from an army that basically has 0 Rend (except for the Chad-Gheist) it's profile seems fine. :D

    I'd really love to have Sigvald at 1K points but I kinda fear he'll charge once and then die. :D Which is why I'd like to bubble-wrap him a little.

    On 10/15/2021 at 10:52 AM, Enoby said:

    Is there any reason you think this? :) They're not bad by any stretch, but don't do tonnes of damage for their price and die to a stiff breeze. They are very nice at screen clearing and a big unit of them can hurt a lot, but they don't benefit from our allegiance ability or any command abilities except the generic ones. They are very good at depravity generation too.

    Their biggest issue will always been how quickly they die and the fact we often don't have the spare points for screens.

    Yeah I like them for the simple reason that my current army doesn't have any ranged options at all (except for the Screams) and I don'T find their weaponsprofile too shabby. And as you said yourself, first thing that came to my mind when I was looking at their profile was: Depravity Points. I can see them as a reliable source.

     

    On 10/15/2021 at 10:52 AM, Enoby said:

    I like Painbringers and Twinsouls, the latter doing tonnes of damage against the right target and the former being a decent anvil that tanks very well, so I tend to use the Lord of Pain to make them battleline inside an Invaders army where I can have a better model be the real general. I'll rarely use his command ability on anything but himself or Glutos, or a unit of Painbringers in a clutch situation. It is actually very good on Slickblade Seekers, but good luck catching them with him.

    As a side note, think of Painbringers as Liberators/Bloodwarriors/Chaos Warriors+; they are a bit too pricey, but they do around double the damage of the other units unbuffed. 

    Think of Twinsouls as horde clearers. You never want a unit of more than 10 imo as they are super expensive and can just fail VS a goof save. 

    That's a good point! I love the Slickblade Seekers, are they any good in game? Their profile seems decent. 

    From your experience, did the Painbringers get better or worse with the FAQ? Seeing their old ability (reroll against melee) gone and changed into a +1 against melee seemed to be quite a substantial nerf.

    Twinsouls are beautiful models, I already painted mine but I thought they'd be better if they had -1 rend.

    On 10/15/2021 at 10:52 AM, Enoby said:

    I do like summoning them if depravity is tight. Their issue is that their best attack is super swingy, and using them in a unit of 6 makes them suffer from coherency rules. That said, summoned in a unit of 3, they can't be ignored by a monster. If you do have 12+ depravity though, you're better summoning 30 daemonettes or a KoS.

    This seems about right :) I think you'll usually generate about enough for two Keepers in a game depending on your list, so having 3p daemonettes, a KoS, and three fiends on standby sounds about right.  

    Perfect!

     

    On 10/15/2021 at 10:57 AM, ibel said:

    so to 1: There are some Synergies more: First the Synergie KoS and Sigvald: Jes Sigvald is a "Murder" and with the Luzirad he come from 1 Side, than he must stand the 9" Charge with +3 and a ReRoll with CP he is very Save in and fight first and with a KoS Command ability he can fight twice before our Oppoinent but jes ist very hard in a Army of 1.000 Points. Annother good Option is the CE (Contorted Epitome) with ReRoll 1se Spell against W3 Units in 24". Good Option for Melee AND Missel.

    Yeah thank you very much! As mentioned above the CE seems like a viable option/alternative to my idea of a list. So just so I get this right, the idea is to let Sigvald fight twice, so he can murder everything? And then hope, he won't get knocked out?

     

    On 10/15/2021 at 10:57 AM, ibel said:

    hello, and welcome to a World of Pain ;)

    so to 1: There are some Synergies more: First the Synergie KoS and Sigvald: Jes Sigvald is a "Murder" and with the Luzirad he come from 1 Side, than he must stand the 9" Charge with +3 and a ReRoll with CP he is very Save in and fight first and with a KoS Command ability he can fight twice before our Oppoinent but jes ist very hard in a Army of 1.000 Points. Annother good Option is the CE (Contorted Epitome) with ReRoll 1se Spell against W3 Units in 24". Good Option for Melee AND Missel.

    2: If u take Sigvald or a big Shooting Unit of Archer go for Luzerad. If not Goodseeker be at the Moment the Best Option i think.

    3.1: I think so for 1.000 Points Sigvald + a Little One, A other Opion would be CE + Mask.

    3.2: Thats your Choose. I think the Blissbarb Archer are not as good as they look. I think Hellstrider are the Must have in a Hedonit List because of Points, the mass of Dmg they can take and the Speed + the Area they can block. Good Unit.

    3.3: Lord of Pain is just for Painbringer and Twinsoul List. Painbringer are Ooookay but not super. Twinssouls are in a Unit of 10 very good dmg Dealer. very Good, speciall against low-Save Units (like Horrors 4 exampel)

    3.4: Fiends are okay but too (like everything) expencive. I think in a Unit of 6 they are Okay, expelly if u are in Kombi with Glutos (jes there is just one -1 to Hit Malus but u cant negate it with the +1 to Hit CP-Command) for Summon there are better Option i think.

    4. 

    For Summoning i think u really Need  Exallted Charriot, 30-40 Damonettes, 1 KoS, 1 Infernall Enrapture, 1 Viceleader. Normaly this need for a 1.000 Point and a 2.000 Point. 

    this are just my 2 Cent.

    Just 1 more tipp: 1 Believe in 1.000 Point Games in Summoning, this could be your big Winning trick.

    1: Okay, so that's what I assumed (see above). So the idea is to let Sigvald murder everything and hope there's nothing left. KoS is however barely an option at 1000 points. 

    2. Okay.

    3.1: Yeah I think I'm going with CE + Mask and see how it goes from there.

    3.2: This is another great point. How do you use the Hellstriders? Their profile doesn't seem all too great. They don't deal too much damage and once they charged, they're stuck in melee? (The Cavalry experience :P)

    3.3.: Yeah as mentioned above, would've liked them with a -1 rend.

    3.4: That's my plan Ill summon them :)

    4. So I got the right idea, but quite a lot of models to paint. I love the Infernal Enrapturess!

  5. Good evening my hedonistic friends,

    Fles-Eater coming in peace and seeking advice:)

    I recently got into Slaanesh + the Hedonites and made some obersvations and assumptions that I'd like to have your opinions on. 

    As a start I decided to aim for 1000 points, I know there are a couple of lists in this thread with 2000 points featuring Glutos, Bel'akor etc. but I kinda want to start a little smaller. So heres what I think about the army after reading the codex + FAQ:

     

    1. I find it hard to recognize synergies within the codex. Beeing a Flesh-Eater means having a couple of noble Lords who support your Knights and Peasents with powerful buffs & auras. The Hedonites however seem to lack these synergies. Granted we have Glutos and his Buffs + Syll'Eske but apart from these two there isn't much going on. Or am I missing something?

    Theres oviously the advantage that the Hedonites aren't as dependant on their leaders as my noble Knights but still...

     

    2. I'm having trouble finding a host (?). Neither Godseekers nor Invaders we're convincing, right now I believe that the Pretenders have the best traits. Is that so or am I overlooking something? I know theres also the "Lurid Haze Host" but since I don't own the book I can't really judge it.

     

    3. A couple of questions regarding our Units:

    - At lower point games I would probably take "The Masque" + "Shardspeaker" as leaders. I love Sigvald but he's just too expensive, albeit beeing a murder-machine. Could see this as an option?

    - Blissbarb Archers seem to be a must in every list and judging by their warscroll I think they're probably the best unit in our Codex. 

    - Whats the advantage of having a Lord of Pain? His Command-Ability is okay and if he's a general Twinsouls/Painbringers become Battleline, but to be honest neither the Twinsouls nor the Painbringers seem to be too great for their cost. And which units would profit the most from his ability?

    - What's your opinion on Fiends? They seem to be pretty decent in every aspect. Can withstand damage and deal some. I wouldn't include them in my list but summon them later on. 

     

    4. Summoning pool:

    Right now I'm planning on getting 20 more Demonettes (then I'll have 30), a KoS and three Fiends. Is that too much? Unforunately I do not know how many DP are generally generated in a match at 1000 (2000) points. 

     

    Thank you very much in advance for your input :)

    • Like 1
  6. 12 hours ago, KibaWildFang said:

    Hello again, fellow kings and courtiers! I think I’ve come up with a cool list. Would like input but it feels strong.

    First things first, I've never played a similar list and if this list works for you or is lots of fun, go for it! 

    But just by the looks of it, this list doesn't seem to be too strong. You're neither hitting hard nor moving fast. From my experience a group of 40 ghouls either rapes something in one combat phase or gets stuck somwhere for the rest of the game. Not to mention some nasty endless spells... And if that happens, all you've left is the TG. 

    Also Kings Ghouls isn't really worth it since everything you have has leadership 10 and once you suffer critical losses, you're probably going to have other issues than leadership. ;-)

    But as mentioned before, if it works it works. And if it's fun, even better. 

    19 hours ago, whiskeytango said:

    So, using either of those lists, what would you use your CAs to summon?

    I'd say it's situational and depends on the game.

  7. Something Ill probably never understand, so many people in this hobby who introduce themselves as someone who has never played before but go for 2k lists right off the bat. 

     

    Start small, try out different units and grow from there. 😄

    • Haha 1
  8. 4 minutes ago, calcysimon said:

    hi , i am new to flesh eaters, i play mainly nurgle and chaos warriors now but i finally finished to paint my first zombie dragon and i love it so much i have in mind to build a Gristlegore list to play with

     

    there is a difference in list building for a mix of dragons and terrorgheist or it's fine to have 2+2 without having all gheist or all  dragons?? (since i want to build/paint terrorgheists too)

     

    archregent is a must or i can avoid it?!

     

    I'd strongly advise against building ZDs without AGK. And evenif  you take an AGKoZD one is more than enough. TGs are just way better when it comes to raw damage.

    If you have the chance take the Archregent. This guy adds too much to your army to be left out.

     

    For further information check the last pages as I feel like we've already answered the same questions multiple times. 

    • Like 1
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  9. 9 hours ago, KibaWildFang said:

    Okay I’ve been doing some thinking at work. So, the idea is take the previous list I mentioned, same battalion and all, but run it as Hollowmourne Court. That would make my horror units Battleline, which lets me run a max ghoul unit and a minimum ghoul unit, instead of 20-10-10. I’d lose access to Dark Wizardy, Feast Day and I’d be forced to use Corpsefane Gauntlet (probably on the gheist-king) and Graverobber on the Archregent (not a useful ability, but, hey, sacrifices). Also I’d be taking off the Stampede/Barricade.At this point I’m left with 3 options if I take this route:

    This is certainly an option but beware that Hollowmourne is probably the least competitive court out of 4 you can choose. You could make your Courtier your general, that would make horrors battleline and you could still profit from feast day and take an artifact of your choice.

     

    9 hours ago, KibaWildFang said:

    1.) Turn the AgKoRTG into an AGKoRZD (losing out on the TG’s bite, but allowing an extra varghulf summon/open up flexibility for the AAR’s summon), and add an extra ghoul squad bringing the list just below 2000.

    2.) keep the AGKoRTG (using the AAR to get the Varghulf, TG for flayers), bump up 1 squad of Horrors to 9 and be at exactly 2000.

    3.) keep the AGKoRTG (summon perks included), run another ghoul squad and be left just below 2000.

    That’s all, of course, if I took the Hollowmourne Grand Court over The Feast Day. Any advice on which route would get the most bang for my buck?

    If I had to choose between a TG and a RZD I would never trade my beloved AGKoRTG for an AGKoRZD. 

  10. 16 hours ago, Snips said:

    Ah okay. Compared to flayers they really dont have much to offer especially since flayers plus blisterskin seems a lot scarier (deadwatch is spooky too). I might actually go with morgaunt in the end cuz i like endless hordes too and the color scheme is my fav of the grand courts.  Any tips for them?

    Well Horrors aren't that bad.  They're more durable compared to the flayers and they can deal some good damage but as already pointed out, they're not the optimal choice in a competitive field. 

    Morgaunt is fun and can be pretty nasty from time to time, I once had 30 ghouls killing 2 Bloodthirsters  plus some footsoldiers, but I wouldn't call them competitive either. When you're playing Morgaunt you should definitely use the Chalice of Ushoran. Chalice + a Courtier will make 30-40 ghouls nigh impossible to kill.  And in case they die you can spend a CP and resurrect them on a 4+.  Just avoid units with rend like Bestigors, Grimghast, etc.

    7 hours ago, Gunvor said:

    So i am looking for some advice on both assembly and pitched battle compositions.

    I have ordered the following and will be getting it shortly,

    2x FEC start collecting boxes
    4x Crypt flayer boxes
    2x Crypt ghoul boxes

    1x FEC Endless spells box

    Iam a bit confused regarding assembly since people are saying you could kit bash and make units into something they originally arent.

    With that material at hand what would you create and is it worth it assembling the horrors or should/can i make something else of them?
     

    Any advice is much appreciated!

     

    Kind regards
    Luke

     

    There are just two models you can't get out of the Start Collecting Boxes, the Varghulf + the Archregent. Which are, unfortunately, quite essential for a lot of powerful lists.  Other than that, you can build everything you need from the boxes you ordered.

    Regarding your question on what to build, we've had similar questions a couple of pages (115) ago. Generally speaking theres not much you can do wrong. If you like Horrors go for them, they might not be as competitive as Flayers but they're still capable of pulling their weight.  In short:

    If you want to a competitive and strong list go either for something Flayer-heavy (Blisterskin) or something with the big bats (Gristlegore), if you just want to have a good time, build whatever you want.  

    • Like 1
    • Thanks 1
  11. On 1/31/2020 at 11:53 PM, Snips said:

    Hey yall. New to AoS and FEC. Dont see much Hollowmourne lists on here. Is it not that great? Anyone got a decent list for it? 

    How many points?

     

    Hollowmourne is fun and one of my favorite courts simply because I love Horrors, unfortunately I havent had much success vs stronger opponents/lists. So I'd say it comes down to the type of game you want to play. If you're going casual Hollowmourne is fine, if you're facing something more competitive I'd suggest  you try Blisterskin or Gristlegore instead. Or build a court on your own. 

  12. 5 hours ago, The_Yellow_Sign said:

    Wow! Incredible that he was able to place so highly with a double Gargant list! He must be a very good general.

    How many participants were there? Not trying to be disrespectful by any means but #35 isn't exactly top tier. The list looks the kind of list I'd bring to have some fun and see how far I get rather than trying to win it all. 

  13. 8 hours ago, Nizrah said:
    What do you think about this roster? Its 2 drop, with very fast and hard hitting mass of bestigors. Lots of spells and unbinds. I dont play BoC but theorycrafted this for my friend.
    Battleline
    30 x Bestigors (300)
    30 x Bestigors (300)
    30 x Bestigors (300)

    Units
    3 x Tuskgor Chariots (180)
    10 x Ungor Raiders (80)
    10 x Ungor Raiders (80)
    3 x Chaos Spawn (150)

    Battalions
    Desolating Beastherd (150)

    Although I haven't played the BoC myself (yet, still building & painting) I can see two problems with the list.

    1.) Afaik taking 30x Bestigors is rarely usefull  since they're on a 32mm base and chances are, you won't get every model to hit. So I'd recommend to use them in units of 10 to make them more flexible. I have the same issue with my main-army, the FEC. Taking horrors in bigger units seems tempting but works rarely.

     

    2.) When using the Desolating Beastherd I'd think about adding more raiders, make it 30 instead of 2x10 or so for maximum damage. 

  14. 13 hours ago, DaCapo said:

    @Firefrogbut in this case you lose a mount trait no ? 

    Is it worth ? 

    @SevenXesor i can pay a command point and an endless spell or the cogs ? 

     

    Actually it was my mistake, I did the math wrong. The batallion is a good choice imo. The chalice of Ushoran is a nice option but since you only have two casters in your army you should probably use  their personal spells instead of the endless ones.

    So in the end it's up to you, either you play the list you posted (which is something I can see doing pretty well, especially with the batallion) or you take Firefrogs advice which is also really good. 

  15. Yes Grislegore is good, in fact it's really good. 

    For tournaments I'd say you either play a Gristelgorelist or something Flayer-heavy. These two are from my experience the strongest lists you can build and two of the strongest lists in all of AoS. 

    Your list looks fine although I'm not sure about the CIC since you will be spending your CP mostly on other stuff than summoning. Buuuuut on the other hand theres not much to do with 240 points, unless you have the abhorrant arch-regent of course. 

  16. If I was playing Gristlegore I'd probably take another two TGs and ditch 20 Ghouls, the CGC and the AGK. You might have some trouble with objectives but on the other hand, theres not much to worry about when you wipe out your enemy after turn three... 

     

     

  17. As mentioned a couple of pages before, I'm new to the BoC but after a couple of weeks I got my first miniatures painted.  Now I have the following questions:

    1.) What's your experience with Razorgors? I would not take them into my lists, however I'd like to summon them. Their statline doesn't seem to shabby and 3 primordial points arent all that much either. 

     

    2.) What's your opinion on Bullgors with double axes? At first I thought about taking them with the great axe but now I believe that the double axes might do more damage overall. Plus since we have multiple ways of reducing saves the -2 rend isn't that big of a loss.

     

    3.) What's your experience with the big guys like Ghorgon and Chaos Gargant? Are they worth the money and points? They got some cool abilities and hit like trucks but I fear they might end up tanking ranged fire before ending up in melee-range with half of their health left.

     

    Thx in advance 😎 

  18. Are there any news on the Arch-Regent regarding his release as a single model? I've heard here and there that some models that were exclusive in starter-kits get their release roughly around one year later. Is that true? 

     

    I really need this guy and I'm neither into conversions nor into spending ~70€ for a model like this.

  19. Just wanted to say Hi from a new BoC-Player. :)

    So far I've been a FEC-Player and they're still my main army but since I fell in love with the BoC months ago I decided to get them as my second army. I've already painted the first Bestigors and I'm really looking forward to see how they do in field. 

     

     

    • Like 3
  20. On 12/29/2019 at 12:09 AM, Honk said:

    That’s a valid opinion, and true for offensive purposes, buuuut...

    if that list is meant to slingshot buffed up flayers into the enemy lines, a unit of 9 brave knights might make it into round two and still be relevant. 36 wounds with a 5+ is not much. Without regenerating hero support they will melt like butter and we don’t have cheat-back Units like the legions of Nagash. 
    Another personal problem is that I Never really use min flayer units right. They get stuck somewhere, not killing stuff and die pretty lame deaths. 10 tree-revenants I wanted to intercept took the charge on the chin and then hacked them to pieces.

    Sry, kinda late with my response.

    Funny since I had pretty much the opposite experience. :D 

    I've never had any success with units > 6. Might be my (our) local meta. I've tried bigger units from time to time because I was hoping the damageoutput would increase tremendously, killing whole units in one round. But this has never worked out for me. Neither with Horrors nor with Flayers. So I've decided to go with smaller units and put any Courtier somwhere between them. Gives me overall more flexibility which suits my playstyle. 

    • Haha 1
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