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SaucyRatBear

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  1. For competitions like tournaments and painting competitions it is largely up to the TO but most TO's follow "mostly GW mini's" followed by the rule of cool. I was told once that as long as a random person familiar with the army could reasonably understand what model represents which unit without much explanation you are good. But again... Up to the TO
  2. If I did ever pull out an Eshin Army I would focus on many min size units. With how slippery they are and the sheer number of units you have the enemy would need effects that target multiple units to deal effective damage. It is surprisingly resilient in theory crafting but it just doesn't deal enough damage. A Plague Priest would change that but that would require paying the clan rat tax and once you start going down that road there is just to much that is better.
  3. Anyone know when the expected date for the FAQ is supposed to be? My Google fu is failing me (which may be in part to good ol' 'rona affecting brain functions)
  4. What's this I hear of making the Doomwheel truly competitive?! I do believe that the Doomwheel is the pet unit of most Skaven players so I am all ears to hear how to make it truly viable.
  5. The more I have been looking at things the more I am thinking that Skaven (without any changes) need to really lean into the horde side of things. While the other armies are getting amazing heroes, monsters, and monster heroes all of ours are sub par. Yet our hordes are still pretty good especially when paired with support heroes such as the Plague Priest and the Clawlord. We also have potential for recurring chaff with Moulder and kiting the enemy with Eshin. Swarming the board and then indicating targets with our heroes is what I see as the current name of the game. Our Verminlords will never stand up to a Gotrek, our Hellpits will never stand up to a Gargant, but we can have such a huge amount of wounds and source of mortals that we can still be a real threat. I feel that to often we are looking towards the fancy and fun units and forget about how solid many of our basic units are. Do I want to see some changes? Absolutely. But this is not the edition of heroes and monsters for Skaven. At least in my opinion.
  6. I seriously want a Skaven Cavalry army and unless new models are released then Doomwheels are the way to go. That dumb behemoth word keeps getting in my way though!!!
  7. That idea with the Clawlord sounds fun, especially since most of those buffs you would probably want anyway to use on other units so you aren't missing out on anything by doing it (other than opportunity cost of casting those buffs on something else that might use it better)
  8. I absolutely love rat ogors but that is just because I have always been partial to Clan Moulder. Before stating what to add though think "what role do I want this unit to play" then after that "do I have the appropriate support to make this unit shine?" For Rat Ogors you absolutely want a Master Moulder for the new mutations and for Unleash More-More Beasts. The Ogors can also fill both tank and DPS roles but it's best to choose one and focus on that aspect. As a side but related note I have to say I love the customization options that mutations bring!
  9. So reading carefully there are two things that I am noticing. 1. It says "other" in there so if you dealt damage on rolling over on the charge you can't deal damage for ending next to it for the same unit. As I see it this means that it's max 2d3 mortals just for movement. 2. The ending a charge within 1" damage has no wound requirements so the levitate would really only deal 1d3 extra per unit larger than 3 wounds that you pass over. With that said I am seeing enough MSU's being played that I see myself using the Doomwheel again and while the levitate trick might not be that helpful against the Gargants it is very helpful for the main purpose of a Doomwheel which is to pick off those support heroes hiding within/behind screens because with levitate you can deal the mortals to both the chaff as well as the heroes. Now I wish it wasn't considered a behemoth so I could try a mobile army of just/mostly Doomwheels
  10. Hmm I am thinking that with the MSU's that many armies are bringing the Doom Wheel might finally be doing at least some work, especially if there are ways to roll over the bigger units.
  11. Love it!!! I can't wait to summon one of those with the bell! Still haven't gotten that to actually happen but then again I haven't played many games with the bell.
  12. Plague Priests are amazing especially with hordes. The curse prayer alone makes me think of them almost as an auto-include unless we can find a way to make others into priests like how the arcane tome makes heroes into wizards. I would absolutely love to give the Liber Bubonicus to a Clawlord but unfortunately it is limited to Pestilens only. The Pestilens Great Plagues are fantastic to include for a cheap hero and the other prayers are just gravy.
  13. I like the weapons team idea because it plays to the strengths of the build. With that said I think the Clawlord probably would be the best choice. It is surprisingly dangerous for a cheap hero, buffs the Clanrats around him, gives another hero to command with, and there have been some interesting builds that make him crazier like give him arcane tome so he can cast spells as well and take a spell enhancement so he can take flaming weapon and still have the option of mystic shield and arcane bolt. Lots of options in those last few points.
  14. I completely agree that different units have different purposes but what I am saying is that some of them aren't very points efficient for doing the same/similar roles. My main purpose I realize is mostly me just complaining though because I have such a great love for doom wheels and doom flayers lore/looks but yet other units do the same job but better and less chance of killing themselves and typically for fewer points as well. With that said when I first started collecting I was dreaming of making a pure Skryre Army that focused on using Doom Wheels like a hit and run cavalry that runs over the minions, snipes the generals, then charges something on the fringe of the enemy army so they can't get surrounded. I still REALLY want to run an army like that and I still might for kicks and giggles but I don't see it being very viable and Eshin would probably be much more effective for the hit and run but it's not the same as cackling gleefully as you run-crush straight over all those man-things!!!
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