Jump to content

sandlemad

Members
  • Posts

    1,628
  • Joined

  • Last visited

  • Days Won

    19

Posts posted by sandlemad

  1. I realise it's basically an annual thing but could this be the other side of the coin to all these efforts GW has been making to allow for varying costs of entry? Start Collecting, Conquest, First Strike & Storm Strike, Kill Team, Shadespire, now Warcry are all there, so why not twist the knife on these other kits once you've reeled the customer in?

  2. Interesting, looks like it could be the lower blade of a fairly symmetrical double-edged sword or perhaps big spearhead. The attached gubblins do match those on the ironjaws blades and some of the ogre ones but can't really think of any weapons that fits that exact profile.

  3. 1 hour ago, svnvaldez said:

    Alot of these mercenaries are reworks of old dogs of war.

    Exactly, this is the most attention mercenaries have got in fifteen years. Even aside from that context, there's tons of precedent in the background for forces from one grand alliance including detachments from another.

  4. 3 hours ago, EccentricCircle said:

    If they were to go the Daughters of Khaine route, and use old kits as the core of the army then I reckon these three are it. The Sphynx has three builds, and two of them give you a tomb king on foot. The snakes have two builds, each a distinct unit, and the Tomb Guard have two weapon choices and would be a natural fit as the new battleline unit.

    They could then add between three and five more kits, to fill out the rest of the range. If I were to bet then I would say at minimum a second troop kit, in the style of the Tomb Guard, but with a ranged option, then something like the Ushabti, perhaps with multiple builds, and then either a chariot kit, a catapult. Ideally they'd do all of that, plus a huge centerpiece model. Add a hero or two either separately or as part of one of those and I think it would be a solid range.

    Hell, even putting the warsphinx/king's warsphinx aside, they could probably get more individual warscrolls out of the necrosphinx. Change the role and rules based on, say, if it has a skull face or not, or if it has its wings. Wouldn't be much more than they've done with the araknarok.

    Throw in another scroll for an warsphinx without it's howdah and you're up to five "separate units". Then two for tomb guard, two for snakes, a hero or two. That's already comparable scroll diversity to fyreslayers or flesh-eaters, and rather better model diversity, even before you add new units.

  5. 1 hour ago, JPjr said:

    I suggest that this message board unilaterally adopts E-Prime

    Never came across before thanks for bringing it up. Fascinating stuff, very interesting to think with in general, would be an absolute disaster implemented here.

    To return to Warcry, what I really like is not just how the warbands have an identity and aesthetic distinct from the four powers, but also how each could be interestingly adapted to a particular god.

    Corvus Cabal

    • Tzeentch: most obvious, the Raven God, seeking to emulate birds as observers of all, in the air (a changeable element), gatherers of knowledge; also they're literally called a cabal!
    • Slaanesh: the joy of demonstrating skill through elegant stealth takedowns, striving towards avian perfection
    • Khorne: the blood gods care not from whence the blood flows, and if that's from slitting the throats of those left for the crows... the God of Battle's End
    • Nurgle: the crow as bringer of disease, the knife bringing a slow decay from a festering wound; the Crow God

    Iron Golems

    • Tzeentch: the arcane wisdom of the fire (He Whose Voice Is The Flame), the changeability of ore into flowing metal, the craft of magic weapons
    • Slaanesh: avarice, greedily taking metal from the earth and forging it into exquisite weapons, perfectly crafted to be sold at a high price; maybe go full on Greasus Goldtooth and have elements of gold in the armour?
    • Khorne: fire, forges, strength: all classically Khornate, linking with the blacksmith stuff in the daemons/Bloodbound
    • Nurgle: making good use of the things left behind... the rust in the soul but taking what others scorn reforging it into something of use; the unfeeling strength of armour as a metaphor for the uncaring endurance in the Grandfather's name. Also singing while you work! Nurgle as the Jolly Foreman

    Splintered Fang

    • Tzeentch: the aesthetic of scalemail and such is vaguely Tzeentchian; scholar-warriors with a deep interest in alchemy and thus poisons
    • Slaanesh: sibilant sensuous serpents; the exquisite agony of good drugs and drawing out a foe's death with just the right poison; the Lord of Serpents
    • Khorne: there's room for a mode of worship of the god of war who appreciates the cunning murder, maybe even blurring Khaine and Khorne considering the presence of a chaos elf; or gladiators, always a solidly Khornate approach
    • Nurgle: the Grandfather can have subtle poisons that rot a man from the inside out but also they're from Ghyran and could shine as examples of the twisted new life that has grown from His influence

    Untamed Beasts

    • Tzeentch: there's probably something there about consuming/transmigrating the souls of the great beasts, of embracing a changeable nomadic lifestyle that's even less constrained by rules than most of their fellows, of interpreting the Changer's wisdom through the wind in the long grass or the patterns in the clouds or in the organs of the beasts you slay
    • Slaanesh: the thrill of the hunt (see House Devine in 30k) but also that fur, those rippling pecs, the opulence of an oiled warlord slumped on a throne in an incense-filled yurt, feasting on the most exquisite meats and wearing the rarest and most dazzling furs
    • Khorne: he likes skulls, he probably  likes bigger skulls from predatory monsters even more. Slay the beasts, eat their flesh, grow strong, kill more for the God of the Bloody Feast
    • Nurgle: it's the ciiiiircle of liiiiiife

    I'm excited to see the other warbands.

    • Like 8
    • LOVE IT! 2
  6. Those crows rule. Maybe it's just the Dark Crystal trailer from the other day lingering but these guys - or at least the dude on the stilts - have a wonderfully Brian Froud/Jim Henson feel to them.

    As someone who's still pretty buzzed for Warcry (and was already on the Necromunda train), far more than AoS or 40k, inevitably this is far more interesting for me than a battletome or codex could ever be.

    2 minutes ago, HorticulusTGA said:

    @michu Are we sure there is a reveal tomorrow ?... 

    I can't find anything on the program, and the WC article doesn't say something like "come back tomorrow for more"....

    I don't think there will be, tomorrow is Black Library Live. There'll be previews of upcoming books but no AoS game stuff. Schedule is here: https://www.warhammer-community.com/2019/05/29/black-library-live-new-booksgw-homepage-post-4/

    • Like 2
    • Thanks 1
  7. Hell yes.

    BLLivePreReleases-May29-LiberChaotica21a

    Still one of, if not the, best background books GW ever put out. Incredible production that's still leaps and bounds beyond their other stuff and even what you see in a lot of RPG publishers, and some of the deepest and most fascinating background for chaos besides outside of the old Rogue Trader books or the Talon of Horus and the afterword to Slaves to Darkness.

    Also I would note how valuable and important this book is, even if it was set within the WHFB old world (read: portrayed as the disturbed ramblings of an Imperial scholar going increasingly mad at what he found). Given the sheer care that went into its layour and production I strongly suspect the framing narrative won't be updated to be set in Azyrheim or wherever but the core themes and ideas are those which carried right through to AoS.

    To show the bow-wave of some of these ideas and how they resonate, here are the author's thoughts on chaos and gods and so forth on the old Warseer forums from back in 2005: http://www.warseer.com/forums/archive/index.php/t-7807.html

    Quote

    I don't see Sigmar and the Ancestor Gods as 'real' gods until they enter the Warp. They were exceptionally powerful mortals, saturated with magic that they bound to their own will and identity, probably without even realising it.

    Nagash was similar.

    However, until they are freed of the bounds of their mortal shell and are able to traverse the Warp, bathe in its power and become able to absorb the faith and souls of their mortal devotees, they can never grow enough in power to rival the existing Chaos Gods. Hence, a living Sigmar, though spectacular to see, is nowhere near as omniscient, omnipotent or omnipresent (at least amongst his follwers) as the 'ascended' Warp entity that is Sigmar.

    I would imagine. :)

     

    • Like 1
  8. 8 hours ago, RexHavoc said:

    Aren't the necromunda kits all standard builds though, even if multipart kits. I thought the instructions show how exactly to build each named model in a set way (I admit to owning a few sets but have chucked them in a box without opening them for when I get back to working on my huge inquisimunda table)  Granted, they are plastic- anything plastic is technically easily convertible or kit bash-able. multi-part kits I always took to meaning they could be built any way you wanted, the parts were mostly all interchangeable.

    In that they’re pretty similar to a lot of modern GW kits that we’d call multi part. The namarti thralls for example have set torsos and legs but each one has a few variations of arms and many more of heads. This looks to be the approach for the warcry models.

    Set against stuff like the tactical marines set, they’re all going to come off as less customisable. I guess this is the semantic shift in multipart as a term, from ‘highly modular at the level of many discrete bits’ to ‘semi-modular, limited posing options and not ETB/Soul Wars/Dark Imperium’. Which i’m fairly alright with, the old tactical marines’ sculpts often suffered somewhat from this modularity, even if it allowed a higher out-of-the-box ceiling for good modellers.

    Also I strongly suspect this thread is setting itself up for disappointment when Warcry is put forward predominantly as its own thing and not used to hang a Battletome release on.

    • Like 9
  9. With a shift in focus to magical constructs, the Tomb Kings could find their niche, even slimmed down to a more AoS-sized model range (tomb king, tomb guard, necropolis knights/sepulchral stalkers, tomb sphinx/necrosphinx, throw in a plastic liche priest/necrotect). I'd miss the archers and the chariots but it wouldn't be the worst.

    They could be the grudging subjects/furious Shyishian holdouts against Nagash, the one true undead thorn in his side. Double down on the monumental arrogance that has made Settra so popular and you'd have a winner. That colossal (and very human) hubris against death itself is as much of their character as the Egyptian aesthetic, and already gives them more personality than a number of made-for-AoS factions. Hell, Tyler Mengel's Endless Deserts background is already rock solid: http://theendlessdeserts.blogspot.com/

    Bretonnians, eh, I like them more as ravening ghouls with delusions of gore-stained chivalry than I ever did in the Old World.☺️

    • LOVE IT! 2
  10. 46 minutes ago, HollowHills said:

    The war cry sculpts were designed prior to war cry as a game coming into existence. Originally intended to be for a darkoath release, but now repurposed to allow for an AoS killteam. 

    Yeah I'm going to ask for some hint of a source on that one as well. We know that was the case with Shadespire and ETB kits so it sounds like speculation dressed up or rumour reverb.

    Looking at the Iron Golems, I'm struggling to see how they could have been sculpted as a line infantry box for a new army, like kairic acolytes or namarti thralls or whoever; you have a mix of weapons, a non-standard unit size and the inclusion of dwarfs and ogres. There's also a fair bit of aesthetic space between them and the beast hunters (who have the same issues when it comes to looking like an infantry box).

  11. Really like the art and background for the new daemon characters. Syll'Esske is interesting, from slave and patron herald to prince and daemonic consort to symbiotic entity. It's a bit like the old WHFB Storm of Chaos background about Styrkaar. Good creepy art with Esske staring right out at you.

    The illustration of Shalaxi Hellbane straddling that bloodthirster and stymying its blows with their claws/shield/tail/dress is brilliant. Character-killer/duellist is a pretty well-worn trope but tying it specifically to killing bloodthirsters is cool as heck.

    • Like 2
  12. They fall down somewhat on the models but Fyreslayers might well have the greatest concentration of excellent art that doesn't date to WHFB, probably because of Kevin Chin's interest.  The increased focus on the strange ritualistic aspects of their culture - the priesthood, the initiations, the religious accoutrements - is a good call, gets them away from the battlefield despite being a cult of religious mercenaries.

    Frankly the world could always do with more illustrations of battleworn dwarves having a pensive post-battle smoke amidst the carnage. It's good subject matter.

    FyreslayerArt-Apr12-FyreslayerVignette4j

    • Like 13
  13. 1 hour ago, Carnelian said:

    I disagree. If it's like Necromunda they can keep expanding the world and easily add in say, Sigmar's Holy Orders of Knights and Priests on crusade/jihads...or bands of gobbos or orruks bent on destruction of the allpoints etc. 

    I would expect them to be unique though and not part of existing factions 

    There's certainly room for something like this, though I would hope they exercise the same restraint in introducing these things as Necromunda. Like, I get how people want to use their freeguild or stormcast but I'd really rather GW didn't lob in other factions as-is from AoS just because. For Necromunda, they probably could have 'justified' having, say, tau operatives or a awakening necrons. Instead they've been fairly restrained: the odd beastman or squat bounty hunter and thematically appropriate shanghaied chaos cult or low-level genestealer cult. Most of the effort has gone into the main gangs and, in the near future, the guilds and outlanders such as scavvies and ash waste nomads, none of whom have a simple connection to a broader 40k faction.

    Or, to a lesser extent, Mordheim. It was never 'here's the rules, just use the faction', it was specific and tailored to the setting. Not just dwarves but specifically dwarf treasure hunters (heavy on the crossbows and rangers, a mix of mercenaries and excited beardlings with the odd slayer along for the ride) or a bretonnian quest (a questing knight and his peasant retinue, maybe with a knight errant apprentice) or the carnival of chaos (fairground-themed nurgle).

    I'd prefer for them to do the same for warcry, to make it particular to the setting. Not everything has to be done entirely with one eye on the main games. I am far more interested in Warcry qua Warcry than as a backdoor to main AoS.

    • Like 4
    • Thanks 1
  14. 1 hour ago, exliontamer said:

    Necromunda is a good skirmish wargame, though not my cup of tea. Underworlds is a board game. Kill Team is boring, watered-down 40k with unappealing add-on rules. Won't even mention AOS Skirmish, because it is literally AOS with less models.

    I would maintain that Underworlds remains the best put-together ruleset ever to come out of GW (apart from LOTR), easily leapfrogging any edition of 40k or WHFB/AoS. Both tidy and characterful. There's a lot that can easily be transferred over into a non-hex-based format. Throw in bottle's Hinterlands stuff and even a sniff of the campaign rules from Necromunda and  it'll be far from watered down.

    • Like 3
  15. This looks great, GW's on a chaos undivided roll at the moment. I like how they're diversifying the aesthetics away from "Khorne = this" or "Nurgle = this". Having a beast hunter (tamer?) theme and a more armoured gladiator theme is interesting. These being respectively Ghur-ish and Chamonite/Aqshy-ite seems plausible, which would make them the first models so closely tied to particular realms, apart from (kinda) the original endless spells. It does make me wonder how much of this we can reasonably use to infer about a main line Darkoath AoS force, if these six warbands are going to be as divergent from each other as they seem.

    Here's hoping it has more of a (roughly) narrative or campaign emphasis like Necromunda rather than the competitive focus of Underworlds or, more recently, Kill Team. If they can draw campaign inspiration from the old Path to Glory - the incredible WHFB 6th edition pseudo-RPG warband rules, not the anodyne current set - even better. D100 mutation tables are too much to hope for but still... Underworlds has the most competantly put together ruleset I've ever encountered from GW (bar LOTR) and Hitnerlands was clever, characterful stuff so I have high hopes. Fighting for a location with untainted water or beast herds, battles over who has ownership of sacred sites, actually deciding on the patronage of the Varanguard through champions' duels, there's a lot you can do.

    I always loved the Moorcockian/dying earth feel of warbands in the chaos wastes, the kind of thing you got in MacNiven's Scourge of Fate, Rob Sanders' Archaon novels or, ultimately, the old Realms of Chaos books (and their lower fantasy incarnation in Abnett's Riders of the Dead). The internal dynamics of power struggles, the path of the champion, the fighting for resources and divine favour between half-mutated weirdos under blood-red skies. And clearly Mad Max: Fury Road gave some of those aesthetics a new lease of life.

    Would other forces be interesting? Sure, if they were tailored to the setting of the Eightpoints. A ragged crusade of devoted Sigmarite flagellants. Starving Idoneth, stranded far from the sea and hunting souls to stay alive. Hardbitten ironjaws, whittled down to a core of dudes after 'da greatest scrap'. That sort of thing. Otherwise I'm perfectly fine with all-chaos. Necromunda and Mordheim both showed how you can have a lot of interesting force diversity (compare Goliath with Delaque, or to a lesser extent Middenheimers with Marienbergers) without having to tick every box for a matching main AoS faction just because.

    Also: mini dragon-bird = cockatrice hatchlings?

    • Like 9
    • Thanks 1
  16. Dreadfane though: https://www.warhammer-community.com/2019/02/15/15th-feb-new-models-games-and-funko-pop-at-the-new-york-toy-fairgw-homepage-post-3/

    NYToyFair-Feb15-DreadfaneBox12yfe.jpg

     

    NYToyFair-Feb15-DreadfaneInProgress10tfd

    Shadespire stuck with my less gaming-focused friends better than other GW stuff so an even more streamlined version is likely to go down well. Presumably it'll be pretty affordable and not a bad way to get another board. Also I'd already considered getting those ETB stormcast just for being such good models soo...

    • Like 1
  17. Those heads look good but I agree about the white background and the photoshopped appearance of the female heads. The male ones look a lot better in the 4-panel close up image, which the female ones lack. The hair isn't amazing, mind.

    They're varied too and not just in expressions or accoutrements. Nice to see some which are clearly not the usual Caucasian facial features.

    • Like 4
  18. Now which is a better name, Knight Goblins or Shroom Knights...

    Also... I wonder if this answers the dual kit question? A combined regular/armoured squig hoppers kit and a separate squigs with herders box. They really don't seem to share much in the way of common bits or even squig faces and it wouldn't be the first time WHC got this kind of detail wrong.

  19. 10 minutes ago, Mayple said:

    Big spiders are seen scuttling in the scene with the army on the march. I think it is safe to hope that they'll be part of it all :D

    Edit; Gosh darn it @Drakensgreed you sneaky git! 

    It’s more the fact that the Loon King was talking about the Spiderfang as though they are separate from him and his... crusade or faith or whatever. As though they’re something he’s defining his own beliefs against.

    That said he talks about the shamans in a similar way and if he’s the overarching faction leader for Gloomspite then it makes perfect sense for the spiderfang to be associated with the Moonclans. Spider-Rohan to Moonclan-Gondor, so to speak. And there certainly was a fair bit of spider imagery.

    EDIT: It’s a bit like how it seemed a sure thing here that the Idoneth were going to incorporate Scourge Privateers as some sort of outrider, which obviously didn’t pan out. I certainly think that based on the spiders around, spiderfangs being part of Gloomspite alongside moonclan, trolls and fungoid is likely.

  20. Yeah, not 100% on if that’s confirmation that spiderfang are in. It’s plausible, with Gloomspite being the overarching ‘Blades of Khorne, etc’ unifier for Moonclan, spiderfang, trolls, new fungoids and so forth.

    I do like the idea of a goblin being driven by a crisis of faith though, that’s fun.

  21. 10 hours ago, Enoby said:

    While we are not allowed to share leaked images, I can say that the rules for the fiends in 40k have been changed slightly in Chapter Approved (one extra wound each and a leader model, plus a points decrease).  May mean nothing, but I reckon we can expect a change in AoS too.  

    The 40k rules have also changed for flesh hounds (they now have a leader with a ranged roar attack, as befits the option in the new plastic kit) and bloodcrushers (can't quite make it out but I think just better stats for balance). Same for horrors, though this is largely just to line up the Thousand Sons and Daemons versions.

    I'd be very surprised if we didn't see new AoS warscrolls for flesh hounds and fiends.

×
×
  • Create New...