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Shirtripper

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Posts posted by Shirtripper

  1. 5 hours ago, Keilerei said:

    I kind of get the Big Stabba thing and find it pretty smart, But I wonder wether this strategy might also be viable with pigs? I just finished 30 Boarboys and 10 Maniaks and actually I am not really eager in building 20 and more Stabbas especially it’s only 2 different models (show me your conversions if you guys made any)

    Pigs surely are more expensive and hurt more if main use is to screen and dictate opponents move, but they hold on longer and even cover more distance and after all have more board presence.

     

    Army Faction: Orruk Warclans
        - Army Type: Bonesplitterz
        - Army Subfaction: Icebone
        - Grand Strategy: Tame the Land

    LEADER

    1 x Wurrgog Prophet (150)**
        - Artefacts: Glowin’ Tattooz
        - Spells: Glowy Green Tusks

    1 x Wurrgog Prophet (150)**
        - Artefacts: Mork’s Boney Bitz
        - Spells: Glowy Green Tusks
        - Bonding: Krondspine Incarnate of Ghur

    1 x Savage Big Boss (65)**
        - General
        - Command Traits: Great Hunter

    BATTLELINE

    5 x Savage Boarboys (140)*
        - Bone Totem Bearer
        - Skull Thumper
        - Chompa

    5 x Savage Boarboys (140)**
        - Bone Totem Bearer
        - Skull Thumper
        - Chompa

    10 x Savage Orruks (165)***
        - Bone Totem Bearer
        - Skull Thumper
        - Chompa

    10 x Savage Orruks (165)***
        - Skull Thumper
        - Bone Totem Bearer
        - Chompa

    5 x Savage Boarboys (140)****
        - Bone Totem Bearer
        - Skull Thumper
        - Chompa

    5 x Savage Boarboys (140)****
        - Bone Totem Bearer
        - Skull Thumper
        - Chompa

    BEHEMOTH

    1 x Krondspine Incarnate of Ghur (400)

    ENDLESS SPELL

    1 x Soulsnare Shackles (50)

    OTHER

    5 x Savage Boarboy Maniaks (145)*

    5 x Savage Boarboy Maniaks (145)*

    CORE BATTALIONS:

    *Bounty Hunters

    **Warlord

    ***Expert Conquerors

    ****Bounty Hunters

    TOTAL POINTS: (1995/2000)

    Created with Warhammer Age of Sigmar: The App

    I think it could work for sure! I'm a big fan of boarboys--got 30 painted along with 20 maniaks myself.

    • Like 1
  2. 14 hours ago, Lord Krungharr said:

    How the heck do you remember all of what happened so well?!  Excellent to read such exciting reports.  Gives me some thinking to do with some of my other armies too.  The min-max board control is an angle I suppose some armies do way way better than others, but I think even with my Cities and Fyreslayers, possibly Sylvaneth, similar methods could be employed.  Also gets me thinking about what I have that can do damage to multiple units at once to kill a bunch of Stabbas :D

    I wrote it the Tuesday afterwards when I could still remember it all! Its a very, very fun army to play and that playstyle is a blast to use. Glad you enjoyed the read. :)

    • Like 1
  3. 3 hours ago, Holy_Diver said:

    Thanks first of all for the quick guide. If I may, I wanted to ask you a couple more curiosities:

    - Why choose "No place for the weak" instead of "Waaagh!" for grand strategy? It seems much more difficult to complete, especially against Sons and Nighthaunt.

    - Will the 16 pages of tactics on the blog be about Bonesplitterz? If so, super interesting! 😃

    I only failed No Place against Khalebron DoK--4+ rallying and teleporting battleline is a bit much. Waaagh feels like a better choice in Icebone when you have much better mobility. Get Dem Bonez is also interesting to me.

    And only 8 pages is tactics, the rest is the tournament report :)

  4. On 9/16/2022 at 5:10 PM, bonzai said:

    Main question I have is, did Mork's Boney Bits ever do anything? Last edition I never left home without them, as I could get a 3+ to cast from them, a wardokk, and a Rogue Idol. Now with it being completely dependant on my opponents roster, I haven't looked at it since.

    When it matters, it matters a lot. If you intend to have a chance at the high tables, you have to be able to fight in the hero phase to cast and unbind spells.

    It only really mattered against Khorne and Seraphon, where I got a +5 and +4 respectively, but those were two matches where I really needed to get my spells off.

    Against DoK it only barely mattered, and against Slaanesh and Nighthaunt it did stone nothing.

    I'm definitely taking it again.

  5. On 9/16/2022 at 5:43 AM, Holy_Diver said:

    Hey!
    Can I ask you any questions about the list? I am very curious to see how it behaves in my local meta, and also following the @PlasticCraic blog, I am trying to understand how the Bonesplitterz deal with certain situations.

    For example: against Seraphon and Nighthuant how did you manage?

    Hey sorry for the delay! I've got 16 pages of tactics and write-ups coming on PlasticCraic's blog, but the shorthand for Nighthaunt and Seraphon:

     

    Incarnate completely turns off a battle trait, our cheap units mean easy screening, and our two good subfactions push out consistent damage. That said, I dont think its a great matchup, but definitely a +50% win chance for us.

     

    As for Seraphon, the goal is to get AGGRESSIVE and start threatening objectives ASAP. When left to their own devices, Seraphon will absolutely grind you to dust. The goal is to max points each turn and whatever you can to minimize what they can score. Hard, hard, hard matchup.

    • Thanks 1
  6. After a long hiatus from Bonesplitterz, I took them to the NOVA Open this past weekend and placed 10th out ~160 players! I was in a three-way tie for 8th place and lost out on Strength of Schedule tiebreakers to make it in.  Still got Best Destruction. :)

    I beat:

    Nighthaunt - Scarlet Doom on Won't Back Down
    Khorne - Bloodthirsters on Realmstone Cache
    Seraphon - Thunderlizard on Silksteel Nests
    Slaanesh - Pretenders on In the Presence of Idols

    and lost to Daughters of Khaine - Khailebron on Close to the Chest (by 1 point)

    Big shout out to @PlasticCraicfor the shell list he made that I shamelessly stole and made slight changes to!

    The List:

    Allegiance: Bonesplitterz
    - Warclan: Drakkfoot
    - Grand Strategy: No Place for the Weak
    - Triumphs:

    Leaders
    Wurrgog Prophet (150)*
    - Artefact: Mork's Boney Bitz
    - Universal Spell Lore: Levitate
    - Bonded to Incarnate
    Wurrgog Prophet (150)*
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Glowy Green Tusks
    Savage Big Boss (65)*
    - General
    - Command Trait: Great Hunter

    Battleline
    10 x Savage Orruk Morboys (155)***
    10 x Savage Orruks (165)**
    - Chompas
    10 x Savage Orruks (165)**
    - Chompas

    Units
    2 x Savage Big Stabbas (80)*
    2 x Savage Big Stabbas (80)
    2 x Savage Big Stabbas (80)
    2 x Savage Big Stabbas (80)
    2 x Savage Big Stabbas (80)
    5 x Savage Boarboy Maniaks (145)***
    5 x Savage Boarboy Maniaks (145)***

    Behemoths
    Krondspine Incarnate of Ghur (400)
    - Allies

    Endless Spells & Invocations
    Ravenak's Gnashing Jaws (60)

    Core Battalions
    *Warlord
    **Expert Conquerors
    ***Bounty Hunters

    Total: 2000 / 2000
    Reinforced Units: 0 / 4
    Allies: 400 / 400
    Wounds: 150
    Drops: 14

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  7. 4 hours ago, C0deb1ue said:

    Could anyone explain how big stabbas work?

    1 base has two models. Each model on the base gets 3 attacks? 

    Also does a unit of two mean 2 bases ( 4 models and 12 attacks)?

    Each unit is 2 Big Stabba models. Each model has a base. The two orruks carrying a big stabba is a model.

    Each base gets 3 attacks, so a unit is 2 models for 6 attacks total.

    • Like 1
  8. 1 hour ago, bonzai said:

    What do you guys think about the priority target/prime hunter changes? It will definitely provide opportunities for extra points in a lot of games, but do you think it will will be a bid enough shift?

    I look forward to obliterating priority targets with Kragnos

    • Like 2
  9. 48 minutes ago, Lord Krungharr said:

    It's so tempting to charge things, ever since my 40k days of Khorne daemons.  Important to remember Bonesplitterz enjoy taunting before they get to collect the magic marrow.

    The urge to Unga sometimes has to be subdued so you can Bunga instead!

    • Haha 1
  10. 1 hour ago, Cdance93 said:

    Thank you that’s solid advice. I’d love to hear everyone’s take on how they utilize the pre game move. Is it to move onto objectives and prevent enemy capping any if you give them first? In that vein.. should one ever give first? I know this army is about body blocking objectives but in your advice articles I notice you say measuring enemy charge distances, should we ABC (Always be charging) or simply act as a meat shield for the enemy army to crash into us because as you’ve wisely pointed out charging everything in will lead to a dead army top of 2… 

    It depends on what we're dealing with, to be honest. You have to be careful on what you are charging because the goal is to bog the opponent down, not charging at random. I'll always charge plaguebearers first, but I'm almost guaranteed to not charge Mega Gargants unless I can reasonably expect to cripple them.

    Against slower armies (and on tables with good terrain) you can bodyblock just by getting right in front of them and not charging. That way the opponent has less activations to work with to chew through our units.

    Additionally, once people know that we can essentially always T1 charge them, opponents typically counter deploy by pulling their models back from their territory edge. If they do, I'll usually play for the double and let them go first.

    I'm usually pregame moving onto objectives but sometimes I pregame move into cover as well.

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  11. 4 hours ago, Cdance93 said:

    Does anyone here run into the issue of their general getting popped off the board before you can call the Waaagh? 

    If you play a big boss general, you have to put him in hiding and work really hard to not get him killed. 

    A wurrgog general means don't get unlucky with the staring contest or else.

    My best general so far has been the Weirdnob, since he moves quickly and can position himself away from shooting, magic, etc. Fast'Un allows him to slingshot across the board.

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  12. 2 hours ago, NauticalSoup said:

    @Shirtripper been studying your posts on plasticcraic's blog, I was wondering how you would build a list around a rogue idol. Or even better kragnos and a rogue idol combined!

    For a Rogue Idol, I'd probably do something like this in some capacity, since you want to take advantage of the 3" reach to fight over your own Orruks on foot, or go charging in T1 if they leave something squishy out in the open:

    Allegiance: Bonesplitterz
    - Warclan: Icebone
    - Grand Strategy: Hold the Line
    - Triumphs:

    Leaders
    Savage Big Boss (65)
    - General
    - Command Trait: Great Hunter
    Wurrgog Prophet (150)
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Power of the Were-boar
    Wardokk (80)
    - Lore of the Savage Beast: Power of the Were-boar

    Battleline
    30 x Savage Orruks (495)
    - Stikkas
    - Reinforced x 2
    10 x Savage Orruks (165)
    - Stikkas
    10 x Savage Orruks (165)
    - Stikkas

    Units
    4 x Savage Big Stabbas (160)
    - Reinforced x 1
    10 x Savage Boarboy Maniaks (290)
    - Reinforced x 1

    Behemoths
    Rogue Idol (430)

    Total: 2000 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 180
    Drops: 9

     

    As for Kragnos + Rogue Idol, it's a bit tougher for space, but this might be worth trying out with Krag + Rogue Idol acting as a 1-2 punch:

    Allegiance: Bonesplitterz
    - Warclan: Icebone
    - Grand Strategy: Hold the Line
    - Triumphs:

    Leaders
    Wurrgog Prophet (150)
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Power of the Were-boar
    Maniak Weirdnob (100)
    Kragnos, The End of Empires (720)

    Battleline
    10 x Savage Boarboys (280)
    - Chompas
    - Reinforced x 1
    5 x Savage Boarboys (140)
    - Chompas
    10 x Savage Orruks (165)
    - Chompas

    Behemoths
    Rogue Idol (430)

    Total: 1985 / 2000
    Reinforced Units: 1 / 4
    Allies: 0 / 400
    Wounds: 112
    Drops: 7
     

     

    • Thanks 1
  13. 7 hours ago, Cdance93 said:

    Thanks Shirtripper, now I’m starstruck haha! What would be your take on a list without boars? That’s what I’ve inherited, 90 beautiful foot sloggers 50 melee 40 bows. Can da boyz be competitive without boars. I’m committed 

    I think they definitely can. I believe the meta is shifting to higher wound counts being able to outlast all these overtuned, high damage units. The 9th place at the Cherokee Open was bonesplitterz running essentially what you have, but with 5 Boars filling out battleline. He went 3-1-1 with over 200 wounds that just represents a LOT of bodies to chew through.

    A buddy of mine coined the term "Wound Density Meta" and I feel like that is where we are going.

  14. 3 hours ago, Cdance93 said:

    What are your thoughts on a Gargant instead of Kragnos? Just maybe worth it in so many ways to take Kragnos for the extra points 

    I played with Gargants for a long time. They work great in the army! Especially Kraken Eaters kickong objectives and just generally being a nuisance.

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  15. 11 minutes ago, Boggler said:

    I think everyone can agree that Kragnos current version is really good. I also think everyone can agree that taking Kragnos with whatever factions makes that faction a Kragnos army and not at all a __________ faction army.

    Bonesplitterz have their strengths. They have their bodies. They lack so much else that there is good reason for them to be bottom tier and rarely played.

    Personally, I'm not going to jump on the Kragnos bandwagon. I went all in on Stikkas/Arrers last year and I can't be bothered to round em out with another 20 Boarboys. I'm sure they's do ok with Kragbro but mathematically the Icebone Boarhammer does way better.

    @Shirtripper Well player Sir. Great well written report. Holy hell, you had luck. My recent report in the Nighthaunt forums tells of me failing 10 charges with half of those being 4" or less., and still being able to body-block my way to a decent result. I think the playstyle takes skill and you certainly knew what you were going for. As for the Defender terrain setup. No thanks!

    Thanks man!  I'm going to disagree with you here that Kragnos + XYZ = a Kragnos army. Make no mistake, he's a much needed boost in power, but I'm still a firm believer that Bonesplitterz can compete if the pilot playing it is willing to go deep on playing it. There's a feedback loop at play here with a lot of players, that the casual nature of the army turns off competitive players and thus only beerhammer players end up playing the army.

    I've had personal great success with Bonesplitterz even before Kragnos was updated, and that was with just Boars and the Rogue Idol.

    Kragnos is an auto-take, personally, if you want to compete, because its like taking Archaon in Tzeentch--if you can, why not?  If he gets nerfed, I'll go back to using Rogue Idols or Mega-Gargants to replace him.

    Ultimately, he doesn't change how the army plays, he supplements it, and he supplements Bonesplitterz than any other army because they work *perfectly* in tandem.

     

    • Like 1
  16. 9 hours ago, PlasticCraic said:

    Excellent write up @Shirtripper although I am of course wildly biased!

    Must admit, you've got me including the Maniak Weirdnob in my lists now.  He was always the thing that got cut before when I was trimming lists back below 2000.  Now I am making a concerted effort to keep him in there!

    He does 1 thing super well, which is be really hard to kill for Slay the Warlord. He also does random little things well, like hero phase moving onto empty objectives to grab control!  He's been very handy lately. :)

    • Like 1
  17. On 2/28/2022 at 3:27 PM, broche said:

    cool! link for lists/results? :)

    It's locked behind BCP unless you have it, but here's my list:

    Allegiance: Bonesplitterz
    - Warclan: Icebone
    - Grand Strategy: Hold the Line
    - Triumphs: Indomitable

    Leaders
    Wurrgog Prophet (150)*
    - Artefact: Glowin' Tattooz
    - Lore of the Savage Beast: Glowy Green Tusks
    Maniak Weirdnob (100)*
    - General
    - Command Trait: One Wiv Da Beast - Glowy Green Tusks
    - Mount Trait: Fast 'Un
    - Lore of the Savage Beast: Gorkamorka's War Cry
    Kragnos, The End of Empires (720)*

    Battleline
    10 x Savage Orruks (165)*
    - Chompas
    15 x Savage Boarboys (420)*
    - Stikkas
    - Reinforced x 2
    5 x Savage Boarboys (140)*
    - Stikkas

    Units
    10 x Savage Boarboy Maniaks (290)*
    - Reinforced x 1

    Core Battalions
    *Battle Regiment

    Total: 1985 / 2000
    Reinforced Units: 3 / 4
    Allies: 0 / 400
    Wounds: 141
    Drops: 1
     

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  18. 8 hours ago, bonzai said:

    Yeah, congrats! Saw another Post on FB about another Bonesplitterz w/ Kragnos going 4-1 as well. To my knowledge you two are the highest placing Bonesplitterz players since the book came out.

    Guess Kragnos is the secret sauce we have been looking for. Would love to hear any insight or pointers that you have. I have yet do very well against high end competitive lists 

    Wild that we had 2 4-1s same weekend lol.

    Honestly, the biggest thing is playing objectives, and keeping your opponents off of them. People get so focused on combat that a lot of the time they charge with their whole army because they can, and end up with half of their 2000 points dead by the top of round 2.

    Maneuvering onto objectives snd constricting your opponents choices is what works so well for us. By making as complex a board state as possible for your opponent, you create a puzzle that they have to figure their way out of or they lose.

    Additionally, threat projection is a really powerful tool, since we have so much mobility and being able to charge almost at will. The combination of the two makes your opponents usually rethink their typical deployment strategies, which can open up to bad positioning for them which we can exploit.

    Finally, you can win only when you can dictate combat. You have to be able to decide where the combats begin and end, because while we have a lot of wounds, armies like Stormcast can chew through them efficiently.

    Kragnos is the hammer to our entire army's anvil.

    • Like 2
  19. 3 hours ago, PlasticCraic said:

    Congrats to @Shirtripper for the 4-1 on the weekend

    Well done mate! 

    Thanks man!!! I am tired on a level I did not know was possible but what a weekend it was. Getting best in Destruction took the cake.

    Kragnos is a MONSTER, pun intended. And boars put the fear of Gorkamorka into everyone they played against. 

    When I have brain cells again I'll write up a report!

    • Like 7
  20. 3 hours ago, bonzai said:

    Please tell us how it does! 

    Just saw that there was exactly 1 Bonesplitterz list in the LVO. Looking forward to seeing how they perform.

    1-2 going into Saturday-- He lost to 60x Irondrakes Hallowheart and Varanguard + Archaon but won against SCE with 6x Longstrikes + Stormdrake guard

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