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Pennydude

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Everything posted by Pennydude

  1. As many as you can legally put on the table.
  2. I'd love to see an Arch-Rev in there with 12 Kurnoths. If it were me, I'd do Drycha, Durthu, B-Wraith, Arch-Rev, 3x5 Spite Revs, 5 Tree-Rev, 6 Scythes, 6 Swords (or 2x3), Outcast battalion, and then either: 5 Tree-Revs (1980 pts) 10 Dryads (2000 pts) make the Spites 10/5/5 (1960 pts) Spiteswarm Hive + CP (2000 pts) Forest Folk is fine but 140pts is a lot for a battalion in this army.
  3. I'll preach Drycha any day of the week. I especially love her in Gnarlroot since she always gets re-roll 1s to hit for being a wizard. She's my favorite model and warscroll in the army right now.
  4. Yes, good ol' Derpthu. His damage falls off immensely after only taking 3 damage (from flat 6 to D6). He's really inconsistent... That being said, I have one painted, another built and primed, and I want a third for the lulzlist.
  5. Durthu can get up to 8 attacks (3 base, +2 near AWW, +1 from Harvestboon artefact, +1 for Harvestboon CA, +1 for Arch-Rev CA) or you can use the Greenwood Gladius instead of the Harvestboon artefact (+2 attack on charge) for 9 attacks but needing 2 CP to pull it off. Alarielle allows reroll wound rolls of 1 while wholly within 14" of her with her CA. Unfortunately, we don't get a lot of CP. Harvestboon has army wide re-roll 1s to hit but only for units that charge.
  6. No problem! You'll want to consult this Designer's Commentary for the General's Handbook 2020 for what is legal in matched play. https://www.warhammer-community.com/wp-content/uploads/2020/08/nzMn8tlOdmZ7E7lY.pdf
  7. I've used Lifewreath in a Lords of the Clan focused list (no Derpthu) and it was a neat trick. It's really hard to not take the Staff since that extra cast when paired with Throne of Vines is great. Remember that Ghyrstrike is no longer available for matched play games. That was a huge blow to Derpthu. About the only way to kinda shore that up is using Crown of Fell Bowers to get the re-rolls to wound. I can see Durthu having that in a Harvestboon list so on a charge he can be 3+ rr 1s / 3+ rerolling / -2 / 6 and then move out of combat after attacking.
  8. It's used because it's cheap and maximizes points you can use on more impactful units like more Kurnoths. Bows are in 3s because of the +1 to hit for the Huntmaster (so it hits on 3s instead of 4s). I try to keep them within Arch-Rev range (or wizard in Gnarlroot) for the re-roll 1s to hit buff. While they may not have the damage output, they can keep your opponent honest with their movement since you have an effective 35" threat range. The reason you run Scythes in 6s (or even 9s on occasions and sometimes Swords in 6s) is for that big, persistent combat threat and to maximize the Arch-Rev's CA ability. That gives you "sacrificial" wounds so your units can keep blending and hold their ground longer in combat.
  9. Generally, Free Spirits is not worth the points but that shouldn't discourage you from trying it out. One of the more common things to take is three units of 5 Spite-Revenants and the Outcast battalion. That's only 280pts, fulfills the battleline requirements, turns 3 drops into 1, and gives you the artefact and CP. I love my Bow Kurnoths but shy away from only running one. I usually lean to 2-3 units at a minimum when using them. Your Scythes and GSwords are just fine as is.
  10. Welcome to the grove!! Unfortunately, it's still a "run" so you are unable to charge if you use the Free Spirit's ability. You declare that you will run with the unit and either roll a D6 or use the FA's automatic 6" and add that to your move.
  11. I didn't realize that about Neferata and wow that's pretty strong. Yeah, HGBs are stupid and need to be hit with a nerfbat until they go back underground. It does seem like GW is going away from the activation wars which I'm not sure how to feel about that. I think the activation shenanigans are fine but just needed a facelift. I also thought about jumping into Living City but decided to get Deepkin as the next army to paint with my wife and Sons of Behemat as a personal project.
  12. The one time I faced a Legion of Blood army with Bloodknights and VLoD, I had a block of 30 Dryads to screen for my 6 Scythes, TLA, and Drycha. Right on queue, he charged and obliterated my Dryads. I then absolutely murdered all his Bloodknights on the return volley. Drycha eventually took out the VLoD after he stopped my Durthu from attacking and then killed him. I also think GeeDub reducing the Hearthguard Berzerkers from 30 blocks to 20 just made them better and it sucks. I've only beaten one Fyreslayers player and I didn't have to fight a crapton of HGBs.
  13. That is exactly how I play it and nobody has ever given me any trouble.
  14. This wood literally make the extra Wyldwoods unusable though. I haven’t seen or heard of the 3” restriction this from anyone else. My 2020GHB is packed up for moving so I can’t just reference it.
  15. I do know that other summoned woods are just 1" away from everything (terrain, objectives, all models) and that's per the Sylvaneth book. Refer to the specific spells and abilities. For the first wood, I've always done 1" from enemy territory, 3" from other terrain, and 6" from objectives which meets both requirements of the GHB and the Sylvaneth book. I may be wrong on this one though.
  16. I typically play Gnarlroot so she always gets rerolls of 1 to shoot. See, there's really not a whole lot we can do about that, especially with Teclis running around. If you know you are playing against LRL, I guess you could ally in a Knight Incantor or three to stop those spells when needed. I do agree that LoE just puts our trees to shame. Ignores rend, ignores penalties to hit, takes half damage, deals MW at range, and gets a 5+ FNP when buffed makes, IMHO, that one model better than our entire book combined.
  17. Yeah, the Spiritsong Stave is so good. LoE seems like it just has to die to mortal wounds which is something Sylvaneth struggle to consistently deal outside of Drycha shooting 20 bees at it while re-rolling 1s.
  18. You get no argument from me brother. I do think that Outcast is one of the better battalions in the game for it's efficiency. Is there another way to get all battleline requirements in one drop for 280pts or less? That right there is like the ONLY good thing in this book. Except for me, I also love me some Drycha. I'll use her any day of the week.
  19. IMO, doing so would waste an artefact since there's only 2 heroes. I also think that Free Spirits kinda sucks at 140pts.
  20. @Landohammer can you re-post your list? ❤️
  21. Off the top of my head:Allegiance: Sylvaneth - Glade: Harvestboon LEADERS Spirit of Durthu (300) - General - Command Trait: Seek New Fruit - Artefact: Greenwood Gladius (Guardian Sword) Treelord Ancient (260) - Artefact: The Silent Sickle (Sweeping Blows) - Deepwood Spell: Regrowth Branchwych (80)** - Deepwood Spell: Regrowth UNITS 5 x Tree-Revenants (80)** 5 x Tree-Revenants (80) 10 x Dryads (100) 6 x Kurnoth Hunters (380) - Scythes 3 x Kurnoth Hunters (190) - Greatswords 1 x Akhelian Allopexes (110) - Retarius Net Launcher - Allies 1 x Akhelian Allopexes (110) - Retarius Net Launcher - Allies BEHEMOTHS Treelord (180)** BATTALIONS Household (100)** TOTAL: 1970/2000 WOUNDS: 122 So, I have included a TLA for the guaranteed woods and giving him The Silent Sickle so he doesn't completely suck in combat and even be his own threat. I could see a replacement for him though so I'm open to the idea. I know that it's really light on bodies with no Branchwraith to create more but my idea of a Harvestboon list is to pick your fights to get the reroll 1s to hit on the charge. Being able to control fights through stopping pile-ins (Allopexes), stomps with Durthu, TLA, and TL, and the ability to stop your opponent from retreating from the generic TL can really make life difficult for the opponent.
  22. Since Lumineth archers exist, I don't really think this army can put a non-Spiritsong Staff artefact on anything other than a TLA or Durthu in a tournament setting. For non-glade artefacts, I like the Crown of Fell Bowers and either Oaken Armor or Briar Sheath on Derpthu. Unfortunately, we'd really have to run 2 battalions to get one of those but that's not out of the question. Running two minimum Outcast battalions is 30 models, 2 artefacts, and 2 command points for 560pts. I think the Gladius can be good but only in Harvestboon since Durthu can move freely out of combat each round after attacking. I kinda want to try that out alongside a Treelord in a Household battalion. Throw both into something, get the double stomps, and let Durthu retreat without any retaliation since enemies can't retreat within 3" of the Treelord. Combine that with an Allopex or two with net launchers for some combat phase shenanigans. It may be a dumb idea, but I'm all for trying dumb ideas out.
  23. Okay good points on the forest. Wood be nice to see Verdant Blessing become a prayer instead of a spell. My wife wood kill me if I just ripped the bows off my Kurnoths... I really do like Harvestboon. Played a game pre-GHB20 where I put a Thermalrider on Durthu. The ability to make the 6" move flying over terrain out of combat was a super-cheesy trick that I want to do again someday. At least we have the Etherblossom.
  24. Honestly, I'd just run it as is. With already running 18 Kurnoths, I think having the Treelord in there for utility is worth it. Allows you to control combats more with that stomp threat. Since it can teleport for free through the woods, it also gives more board presence. Now I need 6 more Kurnoths since I only have 6 Scythes and 6 Swords for this... but I have 9 Bows!
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