Jump to content

Pennydude

Members
  • Posts

    224
  • Joined

  • Last visited

Recent Profile Visitors

191 profile views

Pennydude's Achievements

Protector

Protector (6/10)

146

Reputation

  1. It didn't come up a ton. One opponent didn't have any GVs (Double Krusha + 9 Pigs). If I were to run the list again, it'd be a 2-drop. I know that Spiteswarm Hive is hawt, but don't underestimate the Gladewyrm to multi-heal Treelords and/or block charges.
  2. I don't have a ton of notes from my Saturday event, but I did go 3-0 with the Alarielle Oakenbrow list I posted earlier and finished 2nd! Scenarios were Idols, Mighty/Cunning, and Lurkers Below. I tabled a Double Mawkrusha IronJawz list on turn 3 in Mighty and the Cunning. I summoned a Treelord in all three games to stay on theme. I only used Strike and Fade once the entire tournament (didn't really need it). Treelords absolutely SLAP now. There are some things in the book I want to see get hit (Spellsinger, looking at you), but I'm also not a huge fan of this GHB.
  3. I'm running Her Thighness and the Ents at a 1-day tournament this weekend because I don't want to do Purple Sun shenanigans. At least all the TLs can teleport away from the Purple Sun even if they have to weather a turn or 2 of being near it. That thing does need changes though. Shorthand list is: Oakenbrow/Dwindling Alarielle Durthu (G, Gnarled Warrior, Crown) 2 Treelord in Bounty Hunters 2x5 Tree-Rev in Expert Conquerors Gladewyrm
  4. The Kurnoths would heal one as long as they are wholly within 6" of the objective.
  5. I think the wording is crystal clear that you can't teleport to The Lady of Vines. Here's a list of our teleporting situations, hopefully I'm not missing anything: Treelord, Treelord Ancient, Spirit of Durthu - Pick up: start of movement phase, wholly within 6” of AWW/OTF, replaces any move (so can teleport out of combat) - Set down: wholly within 6” of different AWW/OTF, more than 9” from enemies Tree-Revenants - Pick up: start of movement phase, replaces normal move, must have Musician in unit, (cannot teleport out of combat) - Set down: anywhere more than 9” from enemies Walk the Hidden Paths (end of your movement phase) and Strike and Fade (after friendly Sylv unit attacks in your combat phase) - Pick up: Wholly within 9” of AWW/OTF (12” if Reaping Season) - Pick up: Wholly within 6” of Lady of Vines - Pick up: Wholly within 6” of objective being contested by Kurnoth Hunter units - Set down: Must be a different AWW/OTF on the battlefield that is more than 3" from enemy units, models set up must be more than 9" from all enemies. The Lady of Vines and Kurnoth Envoys of the Everqueen abilities are special in that only the units affected by those abilities "count as" being wholly within 6" of an AWW (for Lady) or wholly within 6" of an OTF (for Kurnoth). The area around them is not an AWW or OTF so you cannot teleport to those areas. You have to pick an AWW or OTF to teleport to, so the destination needs to be a physical terrain piece.
  6. To me, I wouldn't even attend that event since the TO is not allowing something perfectly legal.
  7. Heyo!! If you go 3 megas and a Mob, the best we can get is 2 drop (Bosses - Unified) and then Mob. I was even thinking a Mob in Taker to help break stalemates in a mirror match since a Mob is 45 models on objectives and you only lose that fight once you've lost 2 Mancrushers. Yes, they can go down easy but you use a Mega to "screen" for them and then let the Mob counterpunch, get the 3D3 damage on the charge in, Roar AND Titanic Duel them, and then go to town. I really think that the Net of the Beast-reaver could come in handy now. Unfortunately, I think I almost have to go 4 Megas to get that since I want Amulet and Sandals first to go with the -1 to hit aura command trait.
  8. @Obeisance You can get Roared back and then no more AOA/AOD. Net gives you a good opportunity to change monster battles to be in your favor. @Lord Krungharr That was me! I only got Bridge off once but I was able to fling my Warstomper 34” across the table including the 3D6 rerolling charge (Footsloggas). I’m not gonna try it this weekend at a tournament, but I do wanna try Taker or Stomper again with a Mob. Use a Mega to screen your Mob and then countercharge.
  9. @Obeisance I'm taking that exact layout except I think I'm leaving one of my Megas naked. Kraken-Eater General with Extremely Intimidating and Krakenskin Sandals Gatebreaker with Amulet of Destiny Warstomper Kraken-Eater with... Net of the Beast-reaver I know the Net isn't a very popular thing but here's my thoughts. Having the Net holder go up against another monster means you have an 83% chance of debuffing the enemy with either Roar or Net which means they either can't benefit from commands OR they are -1 to hit and you are +1 to hit them. It's a 33% chance both go off and only a 16% chance that neither go off. With SoB, OMT, and other monsters becoming more prevalent, I think this could be some interesting tech. I do like Mystic Tome and Manticore Vial though. Mystic Tome can be hit or miss depending on the opponent and +1 to wound is never a bad thing at all, especially in this army.
  10. Thanks for jumping down my throat and I disagree with what you say other than also wanting to see an FAQ. GHB rules aren't core rules. Gotrek's exception is explicitly written in his points in the pitched battle profile. Alarielle's is on her warscroll which takes precedence over CORE rules (1.6 sidebar). I'm done here. I'm done posting. Thanks for ruining this for me.
  11. Treelords, Drycha, Warsong, and Skullroot are all on the same 105mm x 70mm oval base.
  12. I’m interested to try his list at a tournament this weekend but I don’t know if I have the cajones to run something that’s little melee presence.
  13. The GHB battlepack mentions rules that apply for your that battlepack and there's no mention of "before game" placement. All rules in that apply to the game. Does it suck? Yes, but dem's the rules. @Aezeal It's because the GHB applies restrictions to faction terrain placement in addition to whatever the warscroll says. Everyone, I don't mean to be a downer. I want this clarified like everyone else but it's crystal clear to me that we still have more restrictions to deal with. I'd love for our woods to be 1" from things.
  14. Disagree. Woods placed during the game are still faction terrain features and thus are still subject to GHB restrictions in addition to warscroll restrictions. Needs FAQ and I hope I’m wrong.
  15. 1/2/3 single trees more than 3" from each other, more than 3" from other terrain, more than 3" from all objectives, and more than 1" from other models. OR One ring of 3 trees that follow the same restrictions (other than 3" from each other).
×
×
  • Create New...