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Bayul

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Posts posted by Bayul

  1. Can you put Hexwraiths bodies on Black Knight horses or is the additional armor connected to the knights somehow? I would like my Hexwraiths to be armored is the reason.

     

  2. 2 hours ago, Beliman said:

    I mean, most magic in AoS turns to be fireballs, tendrils, claws, etc... I can understand that some of this things like ghost-hands traspassing shields or debuffs or mind-tricks should do mw, but not sure that all magic needs to do mw.

    I think you have to make a difference here: Tendrils, claws or hailstorms are summoned by magic, but those things are material and tangible. Magic is only the cause and a Wizard would need to roll casting roll. But I don't see a necessity to have them deal mortal wounds instead of causing save rolls. A model with 3+ save due to a shield might be better protected by them. 

    Warpfire, curses, arcane bolts, spectral effects, gazes etc. on the other hand should deal mortal wounds. Mere armor doesn't prevent its damage.

    • Like 3
  3. 5 hours ago, Gailon said:

    Mortal wounds really make sense for magic and far less sense in other contexts. 

    I think this is the answer. I'd wish that mortal wounds would exclusively represent damage that is non-mechanical or non-physical. So impact damage of weapons, missiles or charges just wouldn't deal mortal wounds, but spells and immaterial incidents certainly would.

    The concept of poisons could be represented by effects like debuffs for -1 to hit or halved movement. Then place a "Poisoned" marker next to the unit and some armies might get a bonus for attacking them, like NURGLE units. This idea already works with "Terrified" in Nighthaunt.

    Charges on the other hand could cause x amount of save rolls based on the wound characteristic of a model, so basically WH40K's toughness:

    1 wound = 6+
    2 wounds = 5+
    3 - 4 wounds = 4+
    5 - 9 wounds = 3+
    >= 10 wounds = 2+ 

    While Kairic Acolytes would considerably feel the impact of a charge, a Daemon Prince might stagger and Archeon wouldn't be impressed by it. This would be far more interesting then mortal wounds on impact.

    Ward saves could in consequence work exclusively for mortal wounds as well. I wouldn't mind if they are 4+ or even 3+ in this case, because they are very specific. That could actually be a represented by a "Mystic Shield" spell.

    • Like 7
  4. 3 minutes ago, Gothmaug said:

    Where are my chaos wyrms? Where are my Forest dragons, willing to work for anyone with enough gold to satisfy them? Or a fiery desert dragon that haunts the wastes of Ashqy, searching and consuming Ur-gold? OR a shadowy dragon from Uglu that enjoys using mortals as puppets?

    In Warhammer: The Old World. Coming soon.*











    *2026

    • Haha 6
  5. I love souping factions thematically, but I got burned with Legion of Grief when I started Age of Sigmar so I am sceptical. This rules won't last for long. Those boxes will probably be sold out fast anyway, but by people who need sold out models or by Warcry players.

    Anyway, do you think we can run them separately or will they have a warscoll like the Underworlds units?

    • Like 2
  6. 5 minutes ago, Skarband said:

    Hi how about khorne themed army list? 

    I had to make the lesson that S2D doesn't work like that. You have to utilize every Mark of Chaos in your army according to your strategy. If you want to play Mono-God KHORNE then wait for the Blades of Khorne Battletome.

    • Like 1
    • Confused 1
  7. Inspired by the Soulscream Bridge: What do you think of this budget list making most use of the army box and two Vanguard boxes:
     

    Quote

    Allegiance: Slaves to Darkness
    - Damned Legion: Cabalists
    - Grand Strategy: Take What's Theirs
    - Triumphs: Inspired

    Leaders
    Chaos Lord (115)*
    - General
    - Mark of Chaos: Undivided

    - Reaperblade & Daemonbound Steel
    - Command Trait: Master of Magic
    - The Lore of the Damned: Chaos Conduit


    Chaos Sorcerer Lord (120)*
    - Artefact: Arcane Tome (Universal Artefact)
    - Mark of Chaos: Tzeentch
    - The Lore of the Damned: Daemonic Speed


    Exalted Hero of Chaos (100)*
    - Mark of Chaos: Undivided
    - The Lore of the Damned: Chaos Conduit


    Battleline
    10 x Chaos Knights (460)*
    - Mark of Chaos: Nurgle

    20 x Chaos Warriors (440)*
    - Halberd & Shield
    - Mark of Chaos: Tzeentch

    2 x Chaos Chariot (200)*
    - Mark of Chaos: Tzeentch

    Units
    10 x Chaos Chosen (480)*
    - Mark of Chaos: Undivided

    Endless Spells & Invocations
    Soulscream Bridge (80)

    Core Battalions
    *Battle Regiment

    Total: 1995 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 131
    Drops: 1

     

  8. Can we talk about Nagash in GH 2023? Could he be a meta pick in Emerald Host to kill Galletian Champions? 

    Allegiance: Nighthaunt
    - Procession: Emerald Host
    - Grand Strategy: Defend What's Ours
    Triumphs: Bloodthirsty

    Leaders
    Nagash, Supreme Lord of the Undead (900)*
    Spirit Torment (120)**
    - General
    - Command Trait: Lingering Spirit
    - Artefact: Lightshard of the Harvest Moon

    Battleline
    20 x Grimghast Reapers (320)*
    - Reinforced x 1
    10 x Chainrasps (110)*
    10 x Chainrasps (110)*

    Units
    20 x Bladegheist Revenants (360)**
    - Reinforced x 1

    Endless Spells & Invocations
    Chronomantic Cogs (70)

    Core Battalions
    *Battle Regiment
    ** Gallatian Command 

    Total: 1990 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 81
    Drops: 2

  9. First impression is that a Chaos Lord with a Retinue of Chaos Warriors might make the best option for a GALLETIAN CHAMPION. Might still be vulnerable to spells, but we have access to Arcane Tome and Cabalists. Could be the only season in which one or even two Exalted Heroes could see action.

    If GALLETIAN CHAMPION will be a dominating or pivotal tactic next season then S2D will have a massive problem due to its lack of excellent missile units for the GALLETIAN SHARPSHOOTERS battalion. If Tzaangor Skyfires are eligible then I think they could be worth the investment as allies.

  10. 59 minutes ago, Rors said:

    I'm just going off the rule of thumb being no additional saves for body guards, like with spirit host. Where as with fyreslayers it specifically says they can roll a Ward

    I see your point, but now I am even more convinced. Auric Runefather chooses a Retinue aswell and Royal Retinue's wording is identical to Chaos Lord's Warlord's Retinue, just missing the last sentence about the Ward Save. I suppose in this context RAI a ward roll can be made. It set a precedent:

    Quote

    RETINUE: At the start of the first battle round, before determining who has the first turn, you can pick 1 friendly AURIC HEARTHGUARD or HEARTHGUARD BERZERKERS unit on the battlefield that is not another unit’s retinue to be this unit’s retinue. Royal

    Retinue: Before you allocate a wound or mortal wound to this unit, or instead of making a ward roll for a wound or mortal wound that would be allocated to this unit, if this unit is within 3" of its retinue, you can roll a dice. On a 1-2, that wound or mortal wound is allocated to this unit as normal. On a 3+, that wound or mortal wound is allocated to this unit’s retinue instead. If the retinue has a ward, you can make a ward roll before allocating that wound or mortal wound to it.

     

    • Thanks 1
  11. 15 minutes ago, Rors said:

    It's still a good synergy but I'm fairly sure warriors don't get the MW save when they're allocated wounds via the body guard rule.


    We have a Body Guard rule in Age of Sigmar? Do you mean this passage from the FAQ?
     

    Quote

    Q: If a player makes a successful dice roll to negate a wound or mortal wound, and this triggers an effect that forces a wound or mortal wound to be allocated to a different unit (as per, for example, ‘Sworn Protectors’ in Battletome: Fyreslayers or ‘The Armour of Morkar’ in Battletome: Slaves to Darkness), can an attempt be made to negate that additional wound or mortal wound if an effect would allow a player to do so?

    A: No. Wounds and mortal wounds allocated in this way cannot be negated. 


    I think this refers to reflected mortal wounds by successful Ward saves. The mortal wounds from Warlord's Retinue are freshly allocated to the Chaos Warriors, so it would trigger their Ward save, I would argue. Archeon's The Armour of Morkar in contrast explicitly claims those wounds can not be negated in the new battletome.

  12. 23 hours ago, Rors said:

    The basic idea is two units of guard and the knight can pop up 9 away from the underworld, lady o uses spell teleport, kurdos catches a boat ride. 60 shots into their screens/support heros, then using the knight and harrows, both the guard and lady o can stand and shoot. Guard act as screens, so kurdos, lady O and harrows can really get stuck in.

    Which Procession? The Emerald Host?

    I get why Kurdoss is in here but see no necessity for any other hero, despite a good Wizard. I would reduce the amount of heroes to 3 and bring the Black Coach. It can teleport into position and wait for the Craventhrone Guard to arrive from reserve. Then kill at least 6 models with your crossbows and let the Black Coach finish the unit off in the very same shooting phase.

    I would ensure having a tough backline, your opponent might deepstrike too. You read my position about the Gaunt Summoner on Disc in the S2D thread yourself.

    Kurdoss could take that role with one or two unit of Spirit Hosts to protect him.

    If you can reorganise your list to end up with 3 heroes max and 5 units max and the Black Coach as Behemoth you could take the Battle Regiment detachment to have a 1 drop army and secure the first turn. It might look like this:
     

    Quote

    Allegiance: Nighthaunt
    - Procession: Emerald Host
    - Grand Strategy: Feed on Terror
    Triumphs: Bloodthirsty

    Leaders
    Spirit Torment (115)*
    - General
    - Command Trait: Lingering Spirit
    - Artefact: Pendant of the Fell Wind
    Kurdoss Valentian, the Craven King (210)*
    Lady Olynder, Mortarch of Grief (340)*
    - Lore of the Underworlds: Shademist

    Battleline
    15 x Craventhrone Guard (345)*
    - Reinforced x 2
    15 x Craventhrone Guard (345)*
    - Reinforced x 2
    3 x Spirit Hosts (125)*
    3 x Spirit Hosts (125)*

    Behemoths
    Black Coach (335)*

    Endless Spells & Invocations
    Horrorghast (40)

    Core Battalions
    *Battle Regiment

    Total: 1980 / 2000
    Reinforced Units: 4 / 4
    Allies: 0 / 400
    Wounds: 79
    Drops: 1

     

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  13. 2 hours ago, SpiritofHokuto said:

    Also with the sheer amount of casts you can bait out your opponents unbinds, so you can land Spite Tongue Curse more reliably.


    A Chaos Lord can allocate MW of a failed Spite Tongue Curse to his retinue. If it's Chaos Warriors then they can use their Ward 5+.

  14. Spell Portal is very tempting, especially (or exclusively?) in Cabalists with Draw on Power. I can imagine that we will see a audacious Cabalists list in the future with Caster Pillow Fort in the backline harrasing the opponent via a Spell Portal.

    ...although I can't see a Gaunt Summoner on Disc in this concept. 

     

     

     

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  15. 1 hour ago, Grimrock said:

    Where exactly are you planning to put the warriors/chosen? Are you thinking of dropping them on an objective, or maybe trying to pin your opponent in their deployment zone? Or maybe something else?

    It depends on the situation and mission I imagine.

    I am probably biased as Nighthaunt player, but such slow units don't appeal to me if they don't have an early impact. From my perspective Chosen are questionable with the lack of mobility, not the Gaunt Summoner on Disc. I want to dictate the game with threats and obstacles and putting Chosen or Warriors plus a TZEENTCH missile unit plus a powerful caster on an unexpected spot gives me the illiusion of control through disruption.

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