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Maturin

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Posts posted by Maturin

  1. 1 minute ago, Beliman said:

    Hero Builder 2.0 (allowed for everyone, amtched play included!): Give us some options to customize our character using faction specific faction tables. That could be awesome even if it's a bit UP for tournament play.

    The anvil is allowed in matched play, you just have to check with the TO or opponent first.

  2. I threw some dices yesterday and today. To my great surprise a blob of judicators with "Bless weapons" prayer on, is quite powerful.

    This is all before rerolls or modificators, so hit on 3+. 11 series thrown.

    16 regular shots + 4 shockbolt bow (3 hit on 3s, one hits on 2s) :

    26 hits 6 of them being D2
    34 hits 14 of them being D2
    22 hits  8 of them being D2
    23          8
    33          10
    26          4
    31          10
    19          7
    21          2
    15          6
    26          8
    24          8



     

  3. 15 hours ago, Grdaat said:

    I posted about this within the Bretonnia thread, but I've been looking for any units within the Grand Alliance that have good cross-faction synergy, and I'm having a hard time finding any. It seems like everybody has been locked within their faction with very few exceptions, so I'm looking for any advice in case I missed them.

    Does anyone know of any units or heroes that have abilities that buff units outside of their own faction? I'd like to make certain armies stronger (Bretonnia right now, but also other armies like the Dispossessed) and I think I've hit a dead end.

    EDIT: before anyone points it out, yes there's a pinned thread with abilities that affect the Order keyword, however it's extremely out of date and almost nothing there is accurate in regards to the current game.

    Sorry to be the one to tell you, but since COS came out, there is almost no interesting synergies inside GA: Order.
    The Hurricanum only buffs COS units now, and he was a stapple of cross listing.
    I used to play Skyborne Slayers with an hidden assassin deployed inside a SCE unit. Now, I can't even do that anymore has he's got to be hidden inside a COS unit.

  4. 4 hours ago, Memnoch said:

    It looks like I will soon be the proud owner of two stardrakes due to my imminent ever advancing age checkpoint, so I'm looking into lists that allow me to field both on the table. I've come up with this, but I'd appreciate feedback from you more experienced generals to tell me if this could work or if I'm way off course here.

    Lord-Celestant on Stardrake (500) general
    Drakesworn Templar (420)
    3x5 Liberators (270)
    Lord-Castellant (120)
    Knight-Incantor (120)
    6x Desolators (570)

    This would be 2000 points on the nose. I'm including the Incantor in there for some minimal protection against spells, but perhaps that's too little to matter and a Knight-Heraldor for the run-and-charge on the Desolators would be more useful.

    Go to Starcast thread. You'll have all the replies over there.

    • Thanks 1
  5. 3 hours ago, Nizrah said:

     without ignax we lack MW protection. So i consider this staff thats deal d6 mortals to random unit or idk.

    My new look at Starcast. What do you think?

    I like it. D6 heal is nice, but no auto dispel. You've got to weigh the consequences.

  6. 5 minutes ago, Turragor said:

    I think what I'm mainly getting when I play against some of the tougher list matchups, is a feeling of stretching every bit of fibre of a faction - squeezing juice till there's no juice left - just to play on equal terms. That is, for me, kind of fun. I earn nearly all victories I have (even with a B.S. support hero elimination list like Starcast :P) because if I mistakes victory turns quickly to defeat.

    Talking about that Stormwinged thingy, I did it once against my local GW and he wasn't happy about it AT ALL. :D.
    So I said to myself "meeeh I can win without it".

    • Haha 1
  7. 10 minutes ago, Mikosan said:

    As Kramer mentioned a lot of those 5-6 wound support pieces are going to be dead turn 2.

    What list were you playing before ?
    I used to play Skyborne Slayers with either Celestant or AZyros taking the Sword of Judgement or a Starcast revisitation of mine. Both were potent, I also played once Anvil Strike against an Ironjaw at 1500 points, my aetherwings blocked the charge of his gore gruntas, that was not fun for him.
    It's not really an indication of my level, but I won last year's AOS contest in my GW (over 6 or 7 games). The only time I faced a heavy MW generating army, it was against the IJ player so I'm biased. First time was with anvilstrike, It was really easy for me but I gave him the win because I once activated the longstrikes with my general out of range, and the second time, I totally ran over him with a COS list.
    He rand directly into my bunker, didn't focus the 20 PG, so his MAx Krusha and 6 gore guntas were dead T1. HE couldn't get to my heroes because of the PG bunker.

    I've yet to face DoK, KO, LRL (obviously) or anything strong shooting wise.
     

  8. 1 minute ago, Juicy said:

    i agree but with the new meta we about to face no 5 wound heroes are going to be there long. So that synergie we be looking for and we think is needed just wont survive till turn 2/3. Atleast im up against a competive envirement with oldschool stuff.:) Im still not sure we can build around heroes in a non combat meta.

    I agree. That's why one drop armies or armies with a lot of screening unit could be useful. It remains to be seen if they can still be effective with heroes either far back (not a problem with Starcast for instance) or in the skies.

     

    2 minutes ago, Mikosan said:

    Didn’t mean to misrepresent what you said, apologies there.

    Apologies accepted mate.

    • Like 1
  9. 1 hour ago, Mikosan said:

    Eh?  I think one of SCE biggest weaknesses is the lack of quality synergy between units and heroes.  Pretty much comes down to reroll 1's to hit(a lot of this) or +1 sv(which is limited to castellant lamp on one unit, or wholly within 9" staunch defender and you lose the option if you take any stormhosts) .  A lot of average units in AoS can layer synergies and become very good.  Our units have to function as is or with mild buffs on one unit here and there.  Anvils allowing for hero phase attack/shoot being the notable exception and why most lists lean that way despite the obvious tax in losing access to staunch and picking useful items.   This is of course just my opinion though.

    Lack of "quality synergy" is not equal to "no synergy". Please, do not misrepresent what I said.

    What I said is our warscroll do not function well alone, we need our heroes to have just that little bit more of efficiency. Lord Celestant giving +1 to melee in a small bubble for a CP, Drake Templar giving +1 to dracoths IF his bow attack connects, Staunch with a 9inch within bubble, etc.
    Indeed, the mediocre synergy we have is laughable  compared to what other factions have, but if you remove said mediocre synergy, what's left of SCE ? Not much.

  10. 55 minutes ago, Juicy said:

    im thinking about going minimum heroes. Going to test my 2 hero list on friday just to see if i miss it. Cause in the new meta it feels like im better of with more bodys then heroes that have a high chance of going BOOM in turn 2. 

     

    R.I.P My fav lord relictor character. Not sure i keep seeing u on the field my bro

    SCE strengths lies in their synergies between heroes and units. Our unit's warscrolls are ****** compared to what other factions have. Some units can function totally fne without support. That's not our case.

  11. 6 hours ago, schwabbele said:

    No Idea tbh but in the case that the special bow hits with a 6 and the prayer is active I would think it is 1 additional hit so 1 + D6 hits all in all , however in case discussions come I would also just let it go :D

    Fair point about that point you pointed it well

     

  12. Allegiance: Stormcast Eternals
    - Stormhost: Hammers of Sigmar

    Leaders
    Vandus Hammerhand (260)
    - General
    - Mount Trait: Keen-clawed
    Lord-Castellant (120)
    - Artefact: God-forged Blade
    Lord-Relictor (100)
    - Prayer: Bless Weapons
    Knight-Azyros (100)
    Knight-Vexillor (110)
    - Pennant of the Stormbringer
    - Treasured Standard (Artefact): Lichebone Standard
    Knight-Vexillor (110)
    - Pennant of the Stormbringer

    Battleline
    5 x Liberators (90)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (90)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (90)
    - Warhammer & Shield
    - 1x Grandhammers

    Units
    3 x Aetherwings (40)
    20 x Protectors (680)
    - 4x Starsoul Maces

    Battalions
    Lords of the Storm (130)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1970 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 129


    @Nizrah What about this list?
  13. Allegiance: Order
    Mortal Realm: Shyish

    Leaders
    Lord-Celestant on Stardrake (500) => D6 targets, 4+ = D3MW in the shooting phase.
    - General
    - Celestine Hammer
    - Command Trait: Legendary Fighter
    - Artefact: Phoenix Stone
    Lord-Exorcist (120) =>casts comets
    Lord-Exorcist (120) => casts something
    Archmage Teclis and Celennar, Spirit of Hysh (660) => Casts 5++ in 18" to everybody. Casts Umbral, casts His damage spell and mystic shield on someone.

    Battleline
    10 x Vanari Auralan Wardens (120) => help in casting an endless spell
    10 x Vanari Auralan Wardens (120) => same
    10 x Vanari Auralan Wardens (120) => same

    Endless Spells / Terrain / CPs
    Everblaze Comet (100)
    Umbral Spellportal (70)
    Soulscream Bridge (80)
    Quicksilver Swords (30)
    Malevolent Maelstrom (10)

    Total: 2050 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 72

     
  14. A two drop list based on Skyborne slayers.

    Allegiance: Stormcast Eternals
    - Stormhost: Anvils of the Heldenhammer
    Mortal Realm: Shyish

    Leaders
    Lord-Celestant (100)
    - Artefact: Armor of Silvered Sigmarite
    Lord-Arcanum on Tauralon (320)
    - General
    - Command Trait: Deathly Aura
    - Artefact: Soulthief
    - Spell: Celestial Blades
    - Mount Trait: Steel Pinions

    Battleline
    10 x Judicators (320)
    - Boltstorm Crossbows
    - 2x Thunderbolt Crossbows
    20 x Judicators (640)
    - Skybolt Bows
    - 4x Shockbolt Bows
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers

    Units
    5 x Protectors (180)
    - 2x Starsoul Maces
    5 x Decimators (180)
    - 2x Starsoul Maces

    Battalions
    Skyborne Slayers (190)

    Total: 2130 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 125

    Clocks in at 1990 points. Tauralon to boost shooting hit chance by +1. Another possibility would be to remove 5 judicators, and take a relictor instead for "Bless weapons".

    • Like 1
  15. A three drop "HAVE YOU SEEN MY PET STARDRAKE" list (also called by myself only : A cheap Starcast knockout) :
     
    Allegiance: Stormcast Eternals

    Leaders
    Lord-Celestant on Stardrake (500)
    - General
    - Celestine Hammer
    - Command Trait: Staunch Defender
    - Artefact: Mirrorshield
    - Mount Trait: Storm-winged
    Lord-Castellant (120)
    - Mystic Light (Artefact): Fury Brand
    Lord-Relictor (100)
    - Prayer: Translocation
    Knight-Heraldor (120)
    - Meteoric Standard
    Knight-Vexillor (120)
    - Meteoric Standard
    - Treasured Standard (Artefact): Lichebone Standard
    Knight-Heraldor (120)

    Battleline
    5 x Liberators (100)
    - Warhammers
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (160)
    - Skybolt Bows
    - 1x Shockbolt Bows

    Units
    6 x Prosecutors with Stormcall Javelins (180)
    - 1x Stormsurge Tridents
    3 x Prosecutors with Stormcall Javelins (90)
    - 1x Stormsurge Tridents
    3 x Prosecutors with Stormcall Javelins (90)
    - 1x Stormsurge Tridents

    Battalions
    Lords of the Storm (140)
    Vanguard Wing (140)

    Total: 2060 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 96

    1990 points. The goal of that one is to hope the enemy is going to bunker up. Then rain down upon him all of Sigmar's wrath, either T1 or T2 ( 3 vexillors = possible 9 MW in a 2D6 range, albeit just once). Heraldors could aso be used instead of Vexillors since their worth doesn't degrade after seeing use. Furthermore, their shooting ability takes place in the movement phase, so you can deepstrike them then use your ability, which is depending on terrain ( sad face).
  16. A two drop list, melee oriented!


    Allegiance: Stormcast Eternals


    Leaders
    Lord-Celestant (100)
    - General
    - Command Trait: Staunch Defender
    - Artefact: Armor of Silvered Sigmarite

    Battleline
    5 x Liberators (100)
    - Warhammers
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammers
    - 1x Grandhammers
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Thunderbolt Crossbows

    Units
    2 x Concussors (240)
    2 x Concussors (240)
    2 x Desolators (200)
    2 x Desolators (200)
    5 x Decimators (180)
    5 x Protectors (180)

    Battalions
    Skyborne Slayers (190)
    Thunderwave Echelon (100)

    Total: 2150 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 115

     
  17. The "I'm gonna wreck you from afar before my big hammer dude comes and say hello" list

    Allegiance: Stormcast Eternals


    Leaders
    Lord-Celestant (100)
    - General
    - Command Trait: Deathly Aura
    - Artefact: Armor of Silvered Sigmarite
    Lord-Ordinator (140)
    - Artefact: Soulthief
    Celestant-Prime (340)

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (160)
    - Skybolt Bows
    - 2x Shockbolt Bows
    5 x Judicators (160)
    - Skybolt Bows
    - 2x Shockbolt Bows

    Units
    5 x Decimators (180)
    5 x Protectors (180)
    3 x Aetherwings (50)

    Artillery
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)
    Celestar Ballista (110)

    Battalions
    Skyborne Slayers (190)

    Total: 2140 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 122


    Clocks in at 2000 points after reductions. libs, juds aetherwings on the table so you can deepstrike balistas + LO.
    That list is maximum swing! No innate rerolls. Use at your own risks and perils.
  18. The "Oh, you got a one drop list ? That's cute".


    Allegiance: Stormcast Eternals

    - Stormhost: Anvils of the Heldenhammer
    Lord-Celestant (100)
    - General
    - Command Trait: Deathly Aura
    - Artefact: Soulthief
    Knight-Azyros (100)
    - Mystic Light (Artefact): Lantern of the Tempest
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    20 x Judicators (640)
    - Skybolt Bows
    - 4x Shockbolt Bows
    9 x Prosecutors with Stormcall Javelins (270)
    - 3x Stormsurge Tridents
    5 x Protectors (180)
    - 2x Starsoul Maces
    5 x Protectors (180)
    - 2x Starsoul Maces
    Warrior Brotherhood (180)

    Total: 2130 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 139



    Clocks in at 1970 points when all reductions applied.
    1 drop army, but you're not forced to drop them altogether, you can have some of them starting on the table.
    If you're not facing a 1 drop army, you could :
    - give your opponent first turn. Depending on what he's got on the table and if he can make a T1 charge or not, you can just leave the judicators and prosecutors on the table. He moves, you shoot him in your hero phase with the two units. then you drop accordingly your melee units.
    - you take first turn, you drop everything on his face at an advantageous position, trying to apply maximum pressure with shooting, then charge, between shooting and melee + bravery debuff, it's going to be funky for his battleshock tests.


    The "Oh you've got a one drop list, that's cute, melee version" :
     

    Allegiance: Stormcast Eternals
    - Stormhost: Celestial Vindicators

    Leaders
    Lord-Celestant (100)
    - General
    - Command Trait: Single-minded Fury
    - Artefact: Armor of Silvered Sigmarite
    Knight-Vexillor (120)
    - Pennant of the Stormbringer
    - Artefact: Stormrage Blade

    Battleline
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Liberators (100)
    - Warhammer & Shield
    - 1x Grandhammers
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Thunderbolt Crossbows
    5 x Judicators (160)
    - Boltstorm Crossbows
    - 1x Thunderbolt Crossbows

    Units
    10 x Decimators (360)
    3 x Prosecutors with Stormcall Javelins (90)
    - 1x Stormsurge Tridents
    15 x Protectors (540)

    Battalions
    Warrior Brotherhood (180)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 2060 / 2000
    Extra Command Points: 2
    Allies: 0 / 400
    Wounds: 141

     

     

  19. 3 minutes ago, schwabbele said:

    It can be a 2 if you put the bow on the prime.

     

    3 minutes ago, JackStreicher said:

    What?
    No, you hit and IF you hit you roll a D6 for the number of hits (hits don't need to hit again). ofc you can roll a 1, 2 or 3... xD

    OK thanks.
    But what if I roll a 6. Will it generate another dice because of the prayer ? IT shouldn't, since it's not a to hit roll.

  20. 27 minutes ago, Roark said:

    The additional generated hit already hits the target. You move straight onto To Wound rolls after that. There's no chance of generating additional hits again.

    What about the judicators skybolt bows ? If I roll a 3, then it'******, I don't need to reroll those dices to see if I hit, right ? meaning that the Skybol bow's D6 can never be a 1 or a 2 since the to hit range is 3+.

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