Jump to content

Troll.exe

Members
  • Posts

    133
  • Joined

  • Last visited

Posts posted by Troll.exe

  1. 48 minutes ago, Salyx said:

    I have a question regarding the blood tithe reward Nr. 8. It says that if you score a Hit roll of 6, you score 2 Hits. 

    What about the mortal wounds on Hit rolls of 6 from Units like Bloodletters or Skullreapers? Do they apply twice as well? Or is this negated by the last sentence that you have to make a wound roll for each Hit? 

     

    Moreover, I have read that Karanak does Not cost a hero choice. Is that true? Where can I find it? 

     

    And why does nobody play Bloodletter? Ok, they are very squishy and you do not get that many models in, but in the current meta with Reapers of Vengeance and Unfettered Fury with Crimson Crown, they could Come in handy behind a Bloodreavers screen... 

     

    28 minutes ago, Agent of Chaos said:

    @Salyx

    Not 100% on the first question but pretty sure you would do 2 x mortal wounds for each 6.

    Karanak has the HERO keyword so he can use command abilities, etc. However he does not take up a "Leader" slot when writing your list. This is indicated in the points table at the end of the tome where a unit's role is noted (leader, battleline, behemoth, etc). It means in a 2K list you can have 6 heroes plus Karanak.

    I took 30 bloodletters to a 2.5K tournament recently. They did OK but there are a few problems with them;

    1) 32mm bases make large units unwieldy to move, yet their +1 to hit for 20 models and horde discount encourages large units.

    2) 1" reach makes it hard to get models in melee range. The 6" pile in certainly helps mitigate some of this issue but doesnt resolve it completely. 

    3) 5" move, can't be whipped by bloodstoker, no bonuses to run or charge, no run & charge...

    4) 5+ save with 1 wound, they die to a stiff breeze

    5) Only 1 attack base, need bloodsecrator and/or wrathmonger support to do real damage but its tough to maintain "wholly within aura due to unit size".  Same issue applies for Reapers of Vengeance as you must be wholly within 8" to use it. I know the theory that you dont need a hero to use the slaughterhost abilities has been floated however Im not certain that was the intention of the rule. If you can use it without a hero then the unit just has to be wholly within 8" of itself (???) which is easier to manage.

    6) You can get superior output from a unit of 5 x Skullreapers while being easier to keep in range of buffs.

     

    You simply add an extra dice to the pool of hits for each 6. It scores 2 hits but the second hit isn’t specially a 6 so there’s no extra mortal wound unfortunately. I’m 99% sure.

     

    In regard to bloodletters, I typically run 1-2 units of 20  as I have a daemon heavy list and almost always run Reapers of Vengeance. Combine them with wrathmongers, bloodsecrator and killing frenzy and they’re amazing. Double attack with “Leave none alive” and they’re next level. I actually really rate them however you’re correct there is a lot of issues. A lot lol. 

    I run them in a unit of 20 for the +1 to hit and this unit size also seems to be the max to comfortably keep them wholly with wrathmongers. The key for me with the wrathmongers was when I started running them up in a line perpendicular to the enemy. Effectively only using the foremost wrathmonger to achieve the wholly within 8”.

    I normally set them up in two rows of 10 and bargain on get 3-4 of the second rank into combat by taking advantage of the round bases. 2” reach would be amazing but it’s something I guess.

    They do have reroll charges vanilla which is nice and really the only other option for movement is a murderhost. 

    100% agree with the 5+ save being an issue lol. I screen them every game. Absolutely have to hit first.

    The  reason I always take them is the synergy with Reapers of vengeance and the bloodthirsters. It’s just another threat on the field really. If you lose your BoIR and Skarbrand then you can still setup for a double attack with the bloodletters. Takes all the same buffs and uses the same command ability. Definitely not an easy unit to get to work for you but it can be done.

     

     

    • Like 1
  2. Choas lord on manticore is pretty good I believe. I’ve never run the model but I believe you put a dimensional blade on him for -3 rend.

    Daemon prince opens up a few options with the mark of khorne with the +1 to hit plus reroll 1s vanilla. If you get killing frenzy on him too and equip him with a jadewound thorn then you’ll be hitting on a 2 reroll 1s. -2 rend. D3 damage. Mortal wounds on 4+ On the axe alone

  3. 1 hour ago, LeSwordfish said:

    Hmm - I think another Bloodthirster is beyond me (didn't really enjoy painting skarbrand), but some Skullreapers, a Mighty Lord, or Karanak is possible. (I also have a lord on Juggernaut or some Skullcrushers available?) What would you suggest I lose for an extra punchy unit?

    Yea I know the feeling. I’ve just finished my BoIR and I was planning on going straight in a WoKB but i definitely need a break first lol.

    Could you manage a daemon prince? A lot smaller. Just dry brush the hell out of him?

    Failing that the jugglord  with gorecleaver works reasonably well. I’d avoid the mighty lord and probably not the right list for karanak. Highly recommend the skullreapers.

     

    You could drop some battleline. Maybe a minimum gore pilgrims. 

  4. 4 hours ago, LeSwordfish said:

    I'm attending a tournament in January and want to plan my list far enough in advance that I can get it all painted.

    
    Skarbrand - 380
    Bloodsecrator - 120
    Slaughterpriest - 100
    Slaughterpriest - 100
    Bloodstoker - 80
    
    15x Blood Warriors - 300
    10x Bloodreavers - 70
    10x Bloodreavers - 70
    6x Bloodcrushers - 280
    5x Wrathmongers - 140
    5x Flesh Hounds - 100
    5x Flesh Hounds - 100
    
    Gore Pilgrims batallion - 140
    Skull Altar - 0

     

    Is this anything? What can I take to improve it? Ideally I'd prefer not to have too many extra things to paint.

    Seems like your list just lacks a lttile bit of punch. I would drop a bit of battleline in favour of a 6th hero. If you want to stick with a Goretide, @AresX8 has a good battle report on the previous page. Possible a Daemon prince with Hew the foe and thronebreakers torc? Something I’ll be trying out asap. Other then that mortal lists always go well with Skullreapers.

    If you swap over to Reapers of Vengeance then I’d recommend a BoIR. I’d make one of the slaughterpriests your general and give them the first artefact. I wouldn’t give it to the bloodsecrator, he’ll draw too much attention. That way you can bang an amberglaive on the BoIR. With two bloodthirsters on the board posing that much of a threat, it’ll take some heat off your bloodsecrator too. 

     

    With gore pilrims remember theres there’s always the option of sitting the bloodsecrator in cover on the alter. If you stick with the gore tide then you can always give him an ethereal amulet or thronebreakers torc and sit him on the alter for a 2+save unaffected by rend.

     

  5. On 11/16/2019 at 8:51 AM, AresX8 said:

    Today on Storm of Blood I cover the Blood Tithe rewards table! 

    Check it out here: 

     

    Just touching back on relentless fury. I had assumed that a model would have all the wounds that have been applied to it still in place when it makes its final attack. Brilliant for skarbrand, terrible for the other bloodthirsters. Is that not the case? I haven’t actually had this situation arise yet so I’ve never looked into it in detail. 

    The other scenario that I’m curious about is this.

    Start of the combat phase you use Leave none alive on a bloodthirster.  Relentless fury is effect currently but for whatever reason the bloodthirster is killed before you can attack with it. You pile in and attack due to relentless fury. At this point even though the model is already slain, can you then attack again due to Leave none alive?

    The wording seems to work.

  6. On 10/31/2019 at 2:30 AM, AresX8 said:

    @Troll.exe Did you space out the Wrathmongers at max coherency? I hadn't thought about stringing them out in a straight line perpendicular, it feels strange too since it's a weird congo line lol.

    No I didn’t, that’ll be a nice little Improvement for next time 👌 

    Yea that’s exactly what it looked like lol. They danced their way all around the board. You’re effectively treating the first model as a hero and if you take any damage you just drop the back models off. I was surprised I managed to get 20 bloodletters wholly within twice in the game on two different objectives. 

  7. Battle report, 3way 2k Khorne, Nighthaunt and SCE

    Nighthaunt took 2x20 chainrasps with reroll hits battalion, 30grimgasts, kurdoss, 6spirit hosts and supporting heroes.

    SCE was 4xballista with lord ordinator and knight Azyros, sequitors and evocators with staunch defender.

     I ran min gore pilgrims and blood host battalions, mainly for the 3rd artefact and the command points. Reapers of vengeance. 

    2x20 bloodletters, BoIR with a ragged cloak, ethereal amulet blood secrator, wrathmongers and skullreapers. 5 hounds to round out the blood host and the blood warriors used as screens. Reavers wrapped around the alter for look out sir, with the bloodsecrator on top in cover. Slaughterpriest on the far side of the alter from the ballistas out of sight. 

    We used a custom map with 3 objects on the edge of the territories setting up 9” back. I positioned the hounds, skullreapers and BoIR on the SCE front and 20 bloodletters, wrathmongers and blood warriors on the Nighthaunt side. 20 bloodletters in reserve to go wherever I needed them.

    SCE set up right on the 9” and I was able to charge the BoIR in for a double attack immediately. No 6s, did almost nothing and took 8 damage in retaliation. Nighthaunt advanced but failed some charges and I managed to fish for a couple of 6s in their combat phase with the BoIR, dropping 36 mortals plus some change on SCE before he went down. SCE shot the hounds and skullreapers off the board in his turn.

    Round 2 SCE went first and shoot poorly at Nighthaunt. My army was fairly damaged at this point and, expecting to be tabled shortly,  I sent in everything on the Nighthaunt wing. Ran the screen to the side and ran the wrathmongers up in a line beside the bloodletters. Made the charge with the bloodletters with bronzed flesh and killing frenzy and double attacked with them wholly within the wrathmongers bubble. First attack took out 20 chainrasps and the second attack took out the support heroes. This took me up to 6 bloodtithe and effectively  won the game for Khorne. At the start of Nighthaunts hero phase I used Relentless Fury which forced Nighthaunt to engage SCE with fully buffed grimghasts rather then charge into my bloodletters.

    Round 3 was primarily Nighthaunt vs SCE while Relentless Fury was still in effect. I ran the 20 bloodletters in reserve up on the SCE side and ran the wrathmongers in the same direction ready for round 4. SCE was crippled. 

    Round 4 I setup a defensive position on the Nighthaunt side over the objective with the blood warrior screen back in place. Then managed to get the bloodletters on the SCE side wholly within the wrathmongers and took out a unit of sequitors and evocators with another huge attack. The victory points here took me too far ahead and the game was called at the end of the round.

    MVP for me was easily the bloodletters. With a unit of 20 it’s very achievable to get them wholly within the wrathmongers if you run them up in a line perpendicular to the enemy. Gore pilgrims makes life a bit easier only really having to worry about the wrathmongers.

    The other standout was definitely Relentless fury and I’ll be looking to use this every game if I can get the tithe quick enough. Ridiculously powerful for only 6 bloodtithe.

     

    • Like 1
  8. 9 hours ago, AresX8 said:

    For those of you that use Bloodcrushers/Skullcrushers consistently, how are you deploying/using them? Are you using them as a second wave to ensure that you have the unit not lose any models to maximize the mortal wounds on the charge? Or are you using them as a first wave to shove straight in immediately and to let the rest of the army catch up to the unit? I'm having issues using either unit and I feel it might be because I'm too hesitant on getting them into combat too early, so I'm curious on how others are using these units.

    They’ve only worked for me once. I wiped them and charged into 2+ reroll fails sequitors first wave. Did 10 mortals on the charge then maybe 3 damage into some evocators behind. Almost lost the lot on the retaliation but they opened a hole for skarbrand and tied up the middle so I could charge in on the following turn. Every other time I’ve sent them in later on Ive never gotten anything decent off the charge. Everything’s all broken up and disjointed. 

  9. 1 hour ago, Tiberius501 said:

    Wow, that seems bonkers good, Archaon attacking twice in the Reapers of Vengeance! 

    Yea it’s pretty good. Remember he’s got both mortal and daemon keywords too. So you can wipe him in fury with a bloodstoker for reroll wounds and he get reroll hits of 1 vanilla in khorne armies from locus of fury. Reapers+bloodstoker+locus makes for a deadly combination for very little effort, just have to keep that bloodstoker close.

    • Like 1
  10. 7 hours ago, FattBooM666 said:

    Hey so  I am facing my mate tomorrow..we have revealed our lists.

    2000pts (anti magic)

    I am going:

    Bloodsecrator, 3x priests, BT Fury, Skabrand.

    Minimum battle line, gore pilgrims, 10x skull reapers and all judgements.

    I am facing stormcast, shooting.

     

    Shootcast 😔 terrible times. 

    Can you change your list? If so drop Skarbrand, he won’t make it Into combat. 

    If you can’t, this is how I’d approach it.

    Take the first turn and drop bronzed flesh on Skarbrand, if you’re lucky he might survive. This is more about presenting threats and accepting your losses as you close the gap. Worst case scenario Skarbrand goes down first turn and the BoUF goes down second turn. I’d put an ethereal amulet on the BoUF. There should be around 3 pieces of scenery large enough to block line of sight on the board. Consider placing Skarbrand first so he drops the archers with line of sight to him, then position the BoUF somewhere where he can avoid line of sight on turn 2.

    However if you do this you’ll be presenting your bloodsecrator as the next target. Make sure he’s in cover with look out sir for +1 to save and -1 to hit. On the alter works.  If you use the gore tide slaughterhost make him your general and make him ethereal. Then as long as he doesn’t roll 3 or more 6s to hit (not great odds lol) he should survive.

    The best option is probably to leave the BoUF out in the open with the ethereal amulet and keep the bloodsecrator safe since you’re taking gore pilgrims, but it’ll be a hard pill to swallow.

    Youll want to close the gap asap. Focus on objectives and pick the biggest blob and aim the skullreapers at that. Realistically neither bloodthirster will do any work so the skullreapers are going to be your main killing unit. They’ll tear up that force once in combat. Liberators are meh. You’ll do well.

    Stay calm and expect that you’re losing your bloodthirsters in round 1 and 2. If they survive it’ll be a bonus.

  11. 27 minutes ago, AresX8 said:

    Let me make a clarification: 

    I am not suggesting that you don't need a Hero in your list period to use command abilities, that's very clear cut (besides, that'd be a rather weak list). What I'm saying is that you don't need to measure Leave None Alive from a Daemon Hero, only a Daemon model.

    Yes that was my interpretation of your original post. (60 bloodletters sitting on my shelf would love this). 

    I might look into it from a different angle. See if there’s any clarification around the command ability only being given to daemon heroes within the slaughterhost. Rather then looking for “Only heroes can use command abilities”.

     

  12. 1 hour ago, AresX8 said:

    I have a feeling I might have been playing Reapers of Vengeance wrong this entire time. Specifically, with Leave None Alive and it not requiring a Hero in order to use it.  Here's my reasoning:
     

    Please help me find a restriction because if it's legal, this is absolutely game changing for us.

    So I’ve been scrolling through core rules, GHB19, erratas and designers commentary thinking “oh yea that’d be nice, I’ll find that restriction soon though”. I’ve drawn a blank. I’ve had page 57 of GHB19 referenced to me but that doesn’t actually work and at this point it’s too much of a can of worms to take any further with that group so I’ve left it at that. 

    Feels like it could be something that might need to be addressed in a designers commentary. 

     

  13. 2 hours ago, chord said:

    What does everyone think of the Slaughterbrute? I love the look of the model, but I just noticed the Slaughterbrute of Khorne isn't in the AoS app anymore. 

    There’s a good discussion of the slaughterbrute on page 219. I believe since then they have removed the Khorne keyword and tagged the master as Slaves to darkness. Might have to give the master the Khorne keyword and take the slaughterbrute as an ally if you want to use it now.

  14. 5 hours ago, Blisterfeet said:

    So buying a bloodthirster today and wondering which of one would go best into mortal themed list as a stand alone model for a local tourny.

    If there is no real benefit I'll just go rule of cool!

    **When I finish my army mentioned previously in this thread it will most likely be used as summons. 

    List for the tourney

      Reveal hidden contents


    ++ Chaos - Khorne ++

    + Leader +

    Bloodsecrator [120pts]

    Bloodstoker [80pts]

    Chaos Lord on Manticore [250pts]

    <Insert any bloodthirster> which would most likely be general

    + Battleline +

    Chaos Warriors [180pts]: 2x 5 Chaos Warriors, Chaos Hand Weapons and Chaos Runeshields, Hornblower, Khorne, Standard Bearer

    + Other +

    Chaos Knights [160pts]: 5 Chaos Knights, Ensorcelled Weapon, Hornblower, Khorne, Standard Bearer

    Chaos Knights [160pts]: 5 Chaos Knights, Ensorcelled Weapon, Hornblower, Khorne, Standard Bearer

    Battalion: Gore Pilgrims 
    . Blood Warriors: 5 Blood Warriors, Goreaxe and Gorefist, Icon Bearer
    . Bloodreavers: 10 Bloodreavers, Hornblowers, Icon Bearers, Reaver Blades
    . Bloodsecrator
    . Slaughterpriest: Hackblade & Wrath-hammer
    . Slaughterpriest: Hackblade & Wrath-hammer

     

     

    I’d be leaning towards a BoIR or WoKB with that lineup.

    Slap an amberglave on a BoIR and he’ll do some damage, especially if you’re double attacking with Reapers.

    If you have a lot of issues with magic the WoKB will sort that out, once again especially if he’s your general and you use Reapers. Then you get two unbinds at +2 to unbind plus one unbind with the vanilla 8 Reapers fluff.

    BoUF performs best with a more daemon heavy army, combine him with a murder host for best results. Unless you’re facing armies with alpha strike regularly and you need to spam the 6” pile in I’d avoid him for now.

     

    • Thanks 1
  15. 8 hours ago, Ratzinkaiser said:

    Hey all,
    I'm looking to get back into Khorne after being away from the army for a while (since before the  new book came out) and I'm trying to get a list together. What are your opinions on taking more than one of  book's battalions (I'm thinking of using Bloodforged and Dark Feast with the Goretide allegiance) - and for my last 120 points in a 2000 point list would I be better taking a second Bloodsecrator to give a larger area of effect on their Portal of Skulls and affect more Bloodreapers with their totem keyword, a second Slaughterpriest for an additional Blessing and more mortal wounds from Blood Boil or Skarr Bloodwarth to try and deal with the couple of people in my local meta who like to spam Plague Monks?
    Current set up is;

      Reveal hidden contents

    Mighty Lord of Khorne (General - Hew the Foe, Mark of the Destroyer)
    Bloodsecrator (Thronebreaker's Torc)
    **Slaughterpriest / Bloodsecrator / Skarr**
    Chaos Warshrine (Mark of Khorne)
    Bloodforged Battalion
     - Skullgrinder
     - 10x Blood Warriors
     - 5x Wrathmongers
     - 5x Wrathmongers
    Dark Feast Battalion
     - Slaughterpriest
     - Bloodstoker
     - 30x Bloodreavers
     - 20x Bloodreavers
     - 20x Bloodreavers

    In addition I'm planning to use any Blood Tithe points collected for buffs rather than summoning as I currently have very few daemon models in my collection, the majority being mortals.
    Any help with the above questions or criticism / advice on how to improve the list would be greatly appreciated. Thank you.

    A few observations on the list. With that many reavers I’d take either the two bloodsecrator option or a single bloodsecrator with gore pilgrims battalion.

    I think you’ll find Dark feast to be too restrictive with the wholly within requirement since typically your priests stay near your alter.

    The mighty lord is quiet a marginal hero. Whereas Skarr and a second slaughterpriest are both really solid options.

    In terms of blood tithe, if you take blood sacrifice for a priest you can generate a blood tithe and immediately turn it into a command point at the start of your hero phase with Bloody Exemplar. 

    Murderlust and Apoplectic Frenzy are good options for 3 and 4 blood tithe.

    Relentless Fury is amazing if you can manage to get it early enough.

     

  16. 44 minutes ago, TheArborealWalrus said:

    Important bit: Xasz is right. Unfortunately that fight will greatly come around to priority rolls and the like. Speed and durability will be your greatest assets. Allying in some vanguard units (pre game movers) to prevent useful deepstrikes would help or just going first to apply high pressure on his zones. And if all else fails, focus on the objectives! This is based off of my limited experience fighting all shooting armies, but...

    Go get 'em!

    Lots to take in from that cheers. I’m starting to get a picture in my mind of how I need to approach this.

    Im expecting Lord Arcanum as general so he can run 3x5 sequitors as his battleline with lord castellant in behind with staunch defender and maybe some evocators. So that’s most likely what I’ll have to punch through first.

    Ill take 6mighty skullcrushers. Also considering a BoIR with an ethereal amulet to soak up some shooting. I could run a gore tide to close the gap faster but I doubt I’ll be able to make it through those sequitors.

    • Thanks 1
  17. Hey team, I absolutely embarrassed a close mate of mine last outing with a reapers lineup. He runs Stormcast and is talking a big shooting game for our next meeting. 4 ballistas at least. Probably some Vanguard Raptors with Longstrike Crossbows too.

    Has anyone had any success with a list against heavy shooting? I’ve got around 5k to pick and choose from.  No Exalted Deathbringer, Skulltaker, Skullgrinder, Bloodcrushers or Skar  Bloodwrath basically. I was planning on a tyrants lineup but now I’m not too sure.

  18. 7 hours ago, Zamik said:

    I plan on treating myself to a Bloodthirster--my first--when I submit my Black Library pitch. I have a nearly all-mortals collection, aside from 20 Bloodletters and a Daemon Prince. I lean toward Skarbrand, just because the model is so cool, and I like the fluff of him being eternally p*ssed off for coming at the king and missing. But then he can't be summoned, and I don't know if it's better to have another bloodthirster that I can use more flexibly. I run mortals, generally in Slaughterborn or Gore Pilgrims, and I'm wondering what complements that best. Thanks!

    Skarbrand was my first bloodthirster and he’s an absolute boss. Double attack with reapers is insane. If you can keep him wholly within wrathmongers and the bloodsecrator he kills everything lol. I took out 15 evocators and 5 liberators in a double attack once.  My biggest issue I’ve found is not that I can’t summon him back but that I can’t give him an artefact. If you play against heavy shooting often this will be a problem.

    • Like 2
  19. 9 hours ago, DarrinTheOccult said:

    What about 2 bloodthirsters and 30 bloodletters looking for a murderhost? Would that work efficiently?

    If you run a murderhost, take a bloodthirster of unfettered fury as one of the two. His command ability lets you pile in and attack from 6”. Then you can run, rather then charge with your +2 from you murderhost, your entire daemon hoard, hounds, bloodletters etc up to between 3 1/2 and 6”.

    The 16” bubble on the command ability easily gives you  room to fit everything. Almost like an army wide first strike. You decide what to pile in first and therefore what will be able to retaliate etc. 

    • Like 1
  20. Hi all.

    Im a complete novice when it come to Sylvaneth. Massive fan of the models though and I’m looking at building a 2k list. Just wondering if I could get any pointers in terms of battlelines/unit size and any auto include heroes? I’m wanting to buy the tome and the basics then fill up the remainder of the points from there while I study the tome and crack into the painting.

    Any help would be much appreciated. 

  21. 8 hours ago, Roark said:

    It's not faction-specific scenery mate so, if you're playing Matched Play, you don't really get to choose to specifically place it (let alone in or near your home turf) unless there's agreement from your opponent. It therefore can't be used or relied upon universally. 

    If things were otherwise, I'd obviously take it every game (and Secrator and Warshrine of course).

    I knew I must be missing something. Cheers for clearing that up.

×
×
  • Create New...