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Troll.exe

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Posts posted by Troll.exe

  1. 2 hours ago, Zamik said:

    I have a question about "Leave None Alive": the Core Rules say you can use a Command Ability multiple times a phase as long as you have Command Points to pay for it, so I should be able to spend a point and put it on several eligible units. And if that's true, when I have priority, can I put it on my Daemon Prince and my Bloodthirster, have the DP fight his first time at the start of the combat phase, immediately fight again, and then select the Bloodthirster to fight in the combat phase and then fight again--all before the opponent can do anything? I'm assuming that the DP's ability to fight at the start of combat means that on my priority I get to select another unit (my first selected unit of the phase) after he fights. I'm not sure if I've missed some obvious flaw here.

    Basically the order of operations I'm looking at here is:

    Start of Combat Phase: Spend 1 CP on DP, spend 1 CP on Bloodthirster; DP fights twice

    Combat phase: Bloodthirster fights twice

    This would be amazing. However I believe in this scenario the Daemon Prince counts as your first choice. Then he’d attack again and then it would be your opponents turn to retaliate.

    The start of the combat phase is part of the combat phase.

    ”In the combat phase, the players take it in turns to pick units to fight with, starting with the player whose turn is taking place.”

    Correct me if I’m wrong.

  2. On 2/16/2020 at 2:25 AM, Blisterfeet said:

    I could cut the varaguard and easily slot in 

    BoIR Skar DP + BS +SP +SP, as you can see below I own all this ready to go. Is this what you thought @Troll.exe

      Reveal hidden contents

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance
    Mortal Realm: Aqshy
    Bloodsecrator (120)
    - General
    - Command Trait: Mage Eater
    - Artefact: Thermalrider Cloak
    Slaughterpriest (100)
    - Artefact: Skullshard Mantle
    - Blood Blessing: Bronzed Flesh
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Skarbrand (380)
    Slaves to Darkness Daemon Prince (210)
    - Sword
    Bloodthirster of Insensate Rage (270)
    30 x Bloodreavers (210)
    - Meatripper Axes
    10 x Blood Warriors (200)
    - Goreaxe & Gorefist
    - 1x Goreglaives
    10 x Blood Warriors (200)
    - Goreaxe & Gorefist
    Gore Pilgrims (140)
    Hexgorger Skulls (40)

    Total: 1970 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 123
     

     

    Looks solid. Would you get more out of a crimson crown on the DP instead of the thermal rider cloak on the bloodsecrator though? Just spam that for free all game.

  3. 9 hours ago, Blisterfeet said:

    Hey guys got a tournament at the end of the month and I've drawn up 3 lists. Question is which kind do you prefer. Looking more multiple threats, good board control and enough all round list to improve on my results with a mortal list last year. 

    List A

      Reveal hidden contents

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance
    Mortal Realm: Ghur

    Leaders
    Bloodthirster of Insensate Rage (270)
    - General
    - Command Trait: Mage Eater
    - Artefact: Amberglaive
    Skarbrand (380)
    Bloodsecrator (120)
    - Artefact: Skullshard Mantle
    Slaves to Darkness Daemon Prince (210)
    - Axe
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy

    Battleline
    30 x Bloodreavers (210)
    - Meatripper Axes
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    - 1x Goreglaives
    20 x Chaos Marauders (150)
    - Axes & Shields

    Units
    5 x Wrathmongers (140)

    Battalions
    Gore Pilgrims (140)

    Endless Spells / Terrain / CPs
    Wrath-Axe (60)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 128

    5 drops is a little high but it does fit in some versatile threats

    List B

      Reveal hidden contents

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance
    Mortal Realm: Ghur

    Leaders
    Bloodthirster of Insensate Rage (270)
    - General
    - Command Trait: Mage Eater
    - Artefact: Amberglaive
    Skarbrand (380)
    Bloodsecrator (120)
    - Artefact: Skullshard Mantle
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy

    Battleline
    30 x Bloodreavers (210)
    - Meatripper Axes
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist

    Units
    5 x Wrathmongers (140)
    3 x Varanguard (300)
    - 3x Ensorcelled Weapons

    Battalions
    Gore Pilgrims (140)

    Endless Spells / Terrain / CPs
    Hexgorger Skulls (40)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 125

    4 drops, more anti magic for Tzeentch heavy meta but could suffer against pretrifex?!?

    List C

      Reveal hidden contents

    Allegiance: Khorne
    - Slaughterhost: Reapers of Vengeance
    Mortal Realm: Ghur

    Leaders
    Archaon the Everchosen (800)
    Bloodthirster of Insensate Rage (270)
    - General
    - Command Trait: Mage Eater
    - Artefact: Amberglaive
    Bloodsecrator (120)
    - Artefact: Skullshard Mantle
    Slaughterpriest (100)
    - Blood Blessing: Killing Frenzy
    Slaughterpriest (100)
    - Blood Blessing: Bronzed Flesh

    Battleline
    20 x Bloodreavers (140)
    - Meatripper Axes
    5 x Blood Warriors (100)
    - Goreaxe & Gorefist
    10 x Bloodreavers (70)
    - Meatripper Axes

    Units
    5 x Wrathmongers (140)

    Battalions
    Gore Pilgrims (140)

    Total: 1980 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 106

    I power through the Big man himself next week and get him in this lineup and sacrifice the judgements. Might be fun but I don't know if it is stronger than the other two.

    Any other lists can be suggested (I read this thread avidly though) but I do not own a BToUF, WoBT or Skullreapers. 

    Thanks all

    List B looks pretty good. Huge fan of Skarbrand and a BoIR.

    I’m just wondering if there’s room for a daemon prince somewhere in one of those lists. Obviously he needs an artefact so its almost a “swap for BoIR” type scenario unless you take a second battalion. Maybe the big fella, Skarbrand and a DP? Im Just spit balling but there’s definitely something to be said about that command ability.

  4. I think the 5th thirster is actually a bit of a trap. You’ll definitely want Skarbrand in there. Turns a move 8 absolute weapon of a beat stick into something very mobile and terrifying. A WoKB with a Crimson crown to support a couple of BoIR without +1 to hit artefacts maybe. I’m thinking a bloodsecrator and 1 priest for killing frenzy. You could fill out battleline with a couple of units of hounds,  1xreavers and toss a unit of wrathmongers in there for good measure. Then spend all your CPs on run rolls lol.

     

    • Like 1
  5. 8 minutes ago, drkrash said:

    I kind of assumed they were.  What else would they be? They don't seem to be battalions.

    Yea I’m hopeful. Tyrants+5 run and charge Bloodthirsters would be hilarious.

    They could be stand alone, Legion of grief sort of style. Or subfactions of the Legion of Chaos Ascendant I guess.

    There was 4 battalions in the book, 1 for us presumably but we haven’t seen anything on that yet.

  6. 17 hours ago, Beer & Pretzels Gamer said:

    New to thread and new to Khorne  so apologies if I missed a similar discussion earlier.

    With a Tzeentch list soon to join our local gaming group was exploring Khorne’s myriad ways to make Wizards miserable and came up with following:

    Slaughterhost: Bloodlords (know Reapers more anti-Wizard but felt I may need the first activation and extra 4” movement for WoK)

    Wrath of Khorne Bloodthirster (General)
    - Halo of Blood

    - Slaughter’s Thirst

    Bloodsecrator

    - Blood-forged Armor

    Slaughterpriest

    - Killing Frenzy

    Slaughterpriest

    - Bronzed Flesh

    Slaughterpriest

    -Resaguination

    Mighty Lord of Khorne

    -Mark of the Destroyer

     

    5x Flesh Hounds

    5x Flesh Hounds

    5x Flesh Hounds

    40x Bloodreavers

    5x Blood Warriors

    Karanak

    Gore Pilgrims Battalion

    Blood Hunt Battalion

    Hexgorger Skulls

    Wrath-Axe

    Gives me a ridiculous number of unbinds, at least a couple of which have bonuses.  Khorne already limits the amount of Summoning Points Tzeentch will get.  Just not sure how well this list will hold up.

    Second question goes to whether the Blood Tithe unbind can be used after the Tzeentch player has spent Destiny Dice?

     

     

    Like you mentioned, Reapers of Vengeance is the way to go. I’d recommend taking Reapers, dropping the third priest with resaguination, the mighty lord and the wrath axe. Pick up a Bloodthirster of Insensate rage and drop the Khartoth the Bloodhunger on him. Then you would still get your aplha strike on a 4+ In the combat phase. 

    Then you’ve got a few more wounds, another greater daemon for locus on those hounds and Leave none alive plus some serious damage. Mighty lord doesn’t typically do much.

     

    Not 100% sure on the unbind. It depends if the spell is “cast” on a successful cast before the destiny dice is used. If the roll/reroll from loathsome sorcery, fails then they use a destiny dice then I’d argue the bloodtithe unbind would work. Since the bloodtithe unbind happens immediately once the spell is cast. Might be something that’s addressed in the faq.

     

    • Thanks 1
  7. 18 hours ago, ArmyOfGrodd said:

    Thanks very much for this! Changing battalion is no problem, i could drop Karanak for a Letter hero because i don't have him as yet. Valkia i liked the look of for her Command ability more than anything but it sounds like all the CP should be being spent elsewhere.

    Also thinking of doing something drastic and selling / returning the SC's i have and going mostly mortals instead. But i really like the idea of running a couple of Skull Cannons.

    Whats the consensus on the Bloodmad Warband incidentally?

    Just running some numbers, you’d have to take the Bloodmaster rather then Skulltaker, which should be fine with the bloodletters in there. Typically Skulltaker is a better choice though. Then you could swap to a Murderhost and pick up a bloodsecrator and an extra priest. 1990 points and a pretty solid list with a reasonable number of drops still.

    Mortals have a bit more staying power but daemons do better damage. Depends what you want out of the army. If you want to be competitive Daemons lists with Tyrants and Reapers of Vengeance is a good place to start. It’s not too difficult to play generally. If you want to be competitive with Mortals it’s definitely more difficult but can be just as good. Mortal lists run a goretide slaughterhost. Gore pilgrims, bloodmad warband, slaughterborn and dark feast are all good options for battalions. The run and charge command ability in a goretide works well with the bloodmad warband. Make sure you take a bloodstoker too. A Daemon Prince as your general works well in a goretide.

  8. 12 hours ago, ArmyOfGrodd said:

    I need a bit of help completing a list if any of you ladies and gents would help. The core is what i own, 2x SC Daemons boxes. Haven't settled on a Slaughterhost yet, or decided who i want to be General and what artefact load-out to go. I originally wanted to put Valkyia in there, but went with Karanak instead because i was worried about the lack of Locus being handed out.

      Hide contents

     

    Allegiance: Khorne - Slaughterhost: ?

    LEADERS

    Slaves to Darkness Daemon Prince (210) - Axe

    Wrath of Khorne Bloodthirster (300)

    Karanak (140)

    Slaughterpriest (100) - Blood Blessing : Bronzed Flesh

    UNITS

    6 x Bloodcrushers (240)

    20 x Bloodletters (220) - Gore Drenched Icon

    5 x Flesh Hounds (100)

    5 x Flesh Hounds (100)

    1 x Skull Cannons (130)

    1 x Skull Cannons (130)

    BATTALIONS

    Blood Hunt (120)

    TOTAL: 1790/2000

     

    Another Priest and a couple of Judgements (or Judgement and extra command point)? Another Priest and bump the Letters to 30? A different hero, Secreator or Valkyia still? Drop Karanak for another Thirster (my wallet would prefer not to though, but multiple thirsters looks the way to go). Some Wrathmongers? A second DP?

    How do people prefer to run the Daemon Prince?

    Any advice would be greatly appreciated.

    2priests and a bloodsecrator are typically a good core to your army. Then you can take killing frenzy and bronzed flesh. The bloodletters need the bloodsecrator to be viable. 

    If im running bloodletters I always include a unit of wrathmongers incase the bloodsecrator goes down but that’s just my preference.

    Use Reapers of vengeance as the slaughterhost for double attacks with leave none alive. Use most of your command points on this. 

    With the core army you have a good addition would be a bloodletter hero, then you can take a Murderhost battalion. Make the WoKB your general and give him the artefact for two unbinds at -2 rend and the vanilla 8 fluff on the first unbind. This will free you up to use your second artefact on a crimson crown for the daemon prince. Just spam his command ability for free for the whole game.

    Edit. I just noticed the battalion. Just to keep it easy it’s probably best to stick with that although a Murderhost would be slightly more beneficial.

    I wouldn’t worry about Valkia, she’s only good on the charge. There’s probably an argument that she’s best in a list with a bloodstoker. 

    If you’re looking for another bloodthirster, Skarbrand is a great option. He can’t receive and doesn’t require an artefact.  With the daemon prince already included in the list you have one model that demands an artefact so you could easily add Skarbrand without the need of a second battalion. Plus the fact that he’s the biggest hitter in the game.

  9. Regarding Mighty Skullcrushers, I magnetised my weapons at the shoulder joint with 3x1mm magnets. It was my first attempt and was far easier then I expected. Took about 10mins. The shoulder plate perfectly covers the connection point. I’d highly recommend.

    Then as above, you can swap weapons depending on your opponent and how you plan to use killing frenzy etc.

  10. On 1/21/2020 at 11:10 PM, Sneeto said:

    So blood tithe generates when a unit is destroyed per the book. I’ve had people argue it has to be killed and battleshock doesn’t count. So if you kill 9 and the last one battleshock you don’t get the tithe.

    However, in every other account “destroyed” and battleshocked still count in many matched play as the same. 
     

    is there any faq that states they must be killed? Otherwise you should still get tithe even if they battleshock as the unit is now destroyed. 

     In the core rules regarding models that flee to battleshock “remove them from play and count them as being slain”.

  11. The other benefit with Chosen is the base size. The same footprint as a unit of 10 blood warriors. You can easily take a unit of 10 and get them all into combat. With just a bloodsecrator and a warshrine to buff them that is some crazy damage. 

    You cant say the same for a unit of 10 skullreapers. And you only need a 3 with a reroll from the shrine to get the reroll hits and wounds. Skullreapers have a reroll vanilla but only against units with 5+ models. If your opponent knows what they’re doing they’ll tie them up with a smaller unit.

  12. 30 minutes ago, phizzco said:
     

    Is this accurate? Is leave none alive an ability to allows a unit to attack before being removed? I play khorne myself and love this if its, in fact true, but this seems wrong.

    Relentless fury, no respite and murderous paragon allow you to attack before removing the model from play.

    I was discussing a very specific scenario where relentless fury is in effect and you use Leave none alive on a bloodthirster, for example. Then that  bloodthirster is killed before being able to attack. 

    In that example the bloodthirster would be able to attack twice before being removed from play. Once for relentless fury and then again immediately for Leave none alive. Since the relentless fury attack is an “Attack” in the “Combat phase”. That triggers leave none alive. And the ability has to be resolved immediately, so this happens before you remove the model.

  13. Everyone else having a good run with Mighty Skullcrushers since the point drop? 400 points for 6+ a bloodstoker is pretty deadly. Last game I wiped them, dropped both bronzed flesh and killing frenzy and charged them in unsupported at the start of round 2. They did some serious damage. Lost the roll off and ate a double turn. Didn’t even matter, they couldn’t be moved on a 2+ save. Had 2 left at the end of the battle. Easily the MVPs of the game for me.


  14. Q: The Relentless Fury, Murderous Paragon and No Respite abilities allow a model that has been slain to pile in and attack before it is removed from play. What happens if more than one of these abilities apply at the same time?
    A: The model would be allowed to pile in and attack once for each ability that applied to it before being removed from play.

     

    From here we we can see that once relentless fury has been resolved that the model is still on the field. Since it’s an attack in the combat phase and the first attack then as long there’s something within 3” then you have to immediately apply leave none alive. 

    • Like 1
  15. So I’ve had an interesting scenario come up. Skarbrand was exposed to the second turn of a double turn at the start of battle round 3. MY screen had been taken out on the previous turn. 30 grimghasts fully buffed. At the start my opponents hero phase I used Relentless fury. Then at the start of the combat phase I used Leave none alive on Skarbrand. 

    I suspected the grimghasts would kill him before he was able to retaliate. Because I used Leave none alive, the relentless fury attack after his death would of been the first attack in the combat phase. At that point I’d have to immediately pile in and attack again for Leave none alive, before I could remove the model from play.

    My opponent suggested that removing the model from play was part of the relentless fury attack, which was worthwhile double checking, but the errata put that theory to bed and we played on. In the end the grimghast charge was too short to wrap around Skarbrand sufficiently to kill him so it didn’t come into play.

    Key points I’ve taken from this

    -Skarbrand loves relentless fury on that maximum damage bracket.

    -Saving Skarbrand for round 3 when you’re more likely to have the blood tithe for relentless fury is a pretty strong strategy. Unless you’re up against shooting of course. You don’t need to use it if you don’t have to but if your opponent gets the double turn or have Alpha strike you can at least take out whatever has killed him.

     

  16. 7 hours ago, Smooth criminal said:

     

    Point per point they are still THE best unit we have in terms of output both baseline and with any combination of support.

    The only big issue with them is battleshock vulnerability that StD can get around easily with mark and we can't without using CP.

     

    The other issue, which is more of a lineup requirement then a weakness I guess, is The warshrine, CSL etc only buff slaves to darkness/undivided mortals. So if you take the Marauders and 2-3 units in support then you limit your options for the rest of your lineup.

    We’re probably talking a Bloodsecrator, 1 slaughterpriest, wrathmongers, 6mighty skullcrushers and or skarbrand.

    Then a warshrine and a CSL. Warriors and Marauders for battleline. Choas knights and chaos chosen to fill out points and take the buffs after the Marauders go down. A daemon prince or Chaos lord on Krakadrak as general. 

     

    Its fairly restrictive, kills a lot of our battalions. I assume you’d roll a gore tide which kills the run and charge command ability. If you run Reapers then obviously there’s the same issue with Leave none alive.

     

    Has anyone got a heavy slaves mortal list? 

  17. 3 hours ago, Poryague said:

    There Still good for a unit of 10+ they get +1 to hit, 20+ they gain rend 1. 

    With sorcerer they get reroll save, and possible reroll hit and wound.

    Chaos lord they get double activation.

    Warshrine gives 6+ after save.  And prayer buffs.

    Then of course the khorne buffs that work on them. They can get pretty nasty.

    Good point about the 6+ warshrine save, I’d forgotten about that. With the CSL reroll save that actually starts to add up. Especially since it’s “reroll saves” not  “reroll failed saves”.  So if the attacking unit has no rend you can keep your 5s too rather then having to reroll 1-5s then applying the +1 save. That effect is exaggerated again if you’ve got bronzed flesh on them. 

  18. 1 hour ago, Smooth criminal said:

    And here I was painting the chaos knights.

    I expect dog spam to be replaced with bloodcrusher spam as the filler of choice.

    I considered chosen at some point. 

    Eventually I arrived to conclusion that the mongers already do the thing chosens want to do and the third best units after marauders and knights are the warriors because Khorne normally doesn't get to do what warriors do (tanky bricks that can reasonably hit back). Although now skullcrushers are probably better than warriors in this role.

    Looks like we’ve lost the Marauders option. They’re up to 300 points. Not horrible I guess but it’s a big jump.

  19. So I’m looking at the Choas Chosen with a bloodsecrator and warshrine in support.

    Take killing frenzy on the shrine and using Favour of Chaos. With that base size I’m guessing you’d probably take a couple of units of 10 and be able to run the first rank 6-7 wide and still get the last 3-4 into combat in the second rank.

    Hitting on a 2, rolling for 6s twice then wounding on a 3 with rerolls. Basically the same as Skullreapers except you don’t need 5+ models for the reroll, -1 rend and 40 less points.

    Has anyone else been looking into this option?

    • Like 1
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