Jump to content

Boobashamaka

Members
  • Posts

    10
  • Joined

  • Last visited

Posts posted by Boobashamaka

  1. Hello @Jack Armstrong, remember me? our paths crossed in Belgium, still remembering an awesome game against you... 

    Thank you for bringing that topic on the table, brave initiative of yours.

    As a Belgium team member who was supposed to go to the ETC this summer, I would like to hear you about how playtesters can impact team game, especially when it comes to creating team rosters. While in my opinion there is irrelevant to no advantage in individual tournaments, it could be sensibly different for team  games. What is your opinion on that?

    Thank you anyway for everything you and all playtesters bring to the community! awesome job and no jealousy ;)

     

     

     

     

    • Like 1
  2. Hello,

    Question: I have 2 units of Idoneths in my army as allies. I set them on the table iny deployment. Does it mean that I can put 2 units in the sky for these 2 ally units?

    The wording of the rule says "for each unit on the table" so I would say yes but as they are allies I have a doubt.

    Thank you for helping clarifying!! :)

  3. On 10/7/2019 at 11:31 PM, FattBooM666 said:

    What is you play style with this? 

     

    What will be I'm the air and how will you use the CA for extra shooting? 

    My list for a tournament this week end:

    - Stormhost: Anvils of the Heldenhammer


    LEADERS
    Lord-Veritant (120)
    - General
    - Command Trait : Deathly Aura
    - Mystic Light (Artefact) : Lantern of the Tempest
    - Prayer : Translocation
    Knight-Vexillor (120)
    - Pennant of the Stormbringer
    Knight-Incantor (140)
    - Artefact : Soulthief
    - Spell : Chain Lightning

    UNITS
    5 x Liberators (100)
    - Warhammers
    - 1 x Grandhammers
    5 x Liberators (100)
    - Warhammers
    - 1 x Grandhammers
    5 x Liberators (100)
    - Warhammers
    - 1 x Grandhammers
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    12 x Vanguard-Raptors with Longstrike Crossbows (680)
    3 x Vanguard-Raptors with Longstrike Crossbows (170)

    3 x Vanguard-Raptors with Longstrike Crossbows (170)


    BATTALIONS
    Vanguard Justicar Conclave (120)


    ENDLESS SPELLS / TERRAIN
    Dais Arcanum (30)

     

    Any thoughts?

     

    You will generally not start. Everything that shoot stays in the air. Except if there is no obvious threat and you can deploy your unit of 12 on the table to shoot at something interesting from the deployment or try the 3+ Translocation staying wholly within 18' of your general to shoot in the Hero phase.

    The 2x3 Raptors stay always in the sky, looking for another shooting angle. Generally it is better to place them in a way different place than the 12 men unit to create another source of distraction.

    1 unit of Birds, 1 or 2 of Libs can stay in the sky as well.

     

    The idea of this list is to shoot at all big threats meaning monsters or heros in the first 2 turns. Then eliminate the rest thanks to battleshock tests on top of the killing.

    It is a good list worth trying but you may lack board control in some scenarios and so have problems to control/challenge objectives. Killing is never a problem.

    Finding the sweet spot between being aggressive on objectives, protecting your raptors and maximizing their damage is the challenge.

     

     

     

     

     

  4. 3 hours ago, Lucur said:

    I was toying around with a Justicar Conclave with 9 Longstrikes and 2×3 Hurricanes. Funilly enough, Hurricanes and an Incantor get -2 to run and charge, can in some cases prevent a charge without sacrificing aetherwings. I think doubling down on teleport isn't a good decission, sinks too many points in a list that already lacks table presence. Also i think 2 Incantors are a musthave to shut down that 1 spell you can't allow to go off, even on a double turn. They also make a nice suicide bomb into hordes or clustered units with their flasks afterwards.

     

    The logic behind the Vexilor is simple: when you invest 680pts in a unit and its placement is so important, you like to have a plan B if things get ugly and you fail you 3+ teleport. But I understand this can be challenged.

    2 Incantors are also a very good option I considered. I guess here it depends on your local meta.

    My Incantor on disc is a good solution to glue some big packs with no rend with his 2+ save.

     

    How did your list go? was it successful?

  5. 3 hours ago, Maturin said:

    I see.

     

    Aren't you afraid you might lose the game to objectives ?

    Even considering the late game you need to be opportunistic and grab some in the beginning of the game as much as possible. Losing to objectives is always possible ofc.

     

    "And need very good placement and play to maximize shooting." Could you develop please ?

    You need to make sure you place your Raptors, from deployment to teleport, always the best way to shoot the right target and not be in danger. Also taking the possibility of double turns.

    But placing your Raptors is not the only thing, movement of all the rest is at least as much important.

     

     

     

    • Thanks 1
  6. 4 minutes ago, Maturin said:

    Sniper Alley ?

    More seriously, what will you do if you encounter hordes ? Just asking, I'm not good enough to give any advice.

     

    Turn 1 & 2 get rid of Heroes and big threats. Count on birds also to slow down.

    Then count on Battleshock tests without Heroes to get rid of hordes.

    It is a late game army. That has his advantages, but also some invonvenients of course. And need very good placement and play to maximize shooting.

     

     

     

     

     

     

     

     

     

  7. My list for a tournament this week end:

    - Stormhost: Anvils of the Heldenhammer


    LEADERS
    Lord-Veritant (120)
    - General
    - Command Trait : Deathly Aura
    - Mystic Light (Artefact) : Lantern of the Tempest
    - Prayer : Translocation
    Knight-Vexillor (120)
    - Pennant of the Stormbringer
    Knight-Incantor (140)
    - Artefact : Soulthief
    - Spell : Chain Lightning

    UNITS
    5 x Liberators (100)
    - Warhammers
    - 1 x Grandhammers
    5 x Liberators (100)
    - Warhammers
    - 1 x Grandhammers
    5 x Liberators (100)
    - Warhammers
    - 1 x Grandhammers
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    3 x Aetherwings (50)
    12 x Vanguard-Raptors with Longstrike Crossbows (680)
    3 x Vanguard-Raptors with Longstrike Crossbows (170)

    3 x Vanguard-Raptors with Longstrike Crossbows (170)


    BATTALIONS
    Vanguard Justicar Conclave (120)


    ENDLESS SPELLS / TERRAIN
    Dais Arcanum (30)

     

    Any thoughts?

  8. Hey everyone,

    I am thinking at pushing the limits with Longstrike and go for the following:

     

    -Lord Aquilor

    -Lord Relictor

    -Knight Azyros

    -Spellweaver

    -Spellweaver

     

    -Liberators x5

    -Liberators x5

    -Liberators x5

    -Longtrike x9

    -Longtrike x9

    -Aetherwings x3

    -Aetherwings x3

     

    With an Azyros that can be replaced by 1 CP and 1 endless spell.

    What do you think?

     

×
×
  • Create New...