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Boobashamaka

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Everything posted by Boobashamaka

  1. Hello @Jack Armstrong, remember me? our paths crossed in Belgium, still remembering an awesome game against you... Thank you for bringing that topic on the table, brave initiative of yours. As a Belgium team member who was supposed to go to the ETC this summer, I would like to hear you about how playtesters can impact team game, especially when it comes to creating team rosters. While in my opinion there is irrelevant to no advantage in individual tournaments, it could be sensibly different for team games. What is your opinion on that? Thank you anyway for everything you and all playtesters bring to the community! awesome job and no jealousy
  2. Hello, Question: I have 2 units of Idoneths in my army as allies. I set them on the table iny deployment. Does it mean that I can put 2 units in the sky for these 2 ally units? The wording of the rule says "for each unit on the table" so I would say yes but as they are allies I have a doubt. Thank you for helping clarifying!!
  3. My list for a tournament this week end: - Stormhost: Anvils of the Heldenhammer LEADERS Lord-Veritant (120) - General - Command Trait : Deathly Aura - Mystic Light (Artefact) : Lantern of the Tempest - Prayer : Translocation Knight-Vexillor (120) - Pennant of the Stormbringer Knight-Incantor (140) - Artefact : Soulthief - Spell : Chain Lightning UNITS 5 x Liberators (100) - Warhammers - 1 x Grandhammers 5 x Liberators (100) - Warhammers - 1 x Grandhammers 5 x Liberators (100) - Warhammers - 1 x Grandhammers 3 x Aetherwings (50) 3 x Aetherwings (50) 3 x Aetherwings (50) 12 x Vanguard-Raptors with Longstrike Crossbows (680) 3 x Vanguard-Raptors with Longstrike Crossbows (170) 3 x Vanguard-Raptors with Longstrike Crossbows (170) BATTALIONS Vanguard Justicar Conclave (120) ENDLESS SPELLS / TERRAIN Dais Arcanum (30) Any thoughts? You will generally not start. Everything that shoot stays in the air. Except if there is no obvious threat and you can deploy your unit of 12 on the table to shoot at something interesting from the deployment or try the 3+ Translocation staying wholly within 18' of your general to shoot in the Hero phase. The 2x3 Raptors stay always in the sky, looking for another shooting angle. Generally it is better to place them in a way different place than the 12 men unit to create another source of distraction. 1 unit of Birds, 1 or 2 of Libs can stay in the sky as well. The idea of this list is to shoot at all big threats meaning monsters or heros in the first 2 turns. Then eliminate the rest thanks to battleshock tests on top of the killing. It is a good list worth trying but you may lack board control in some scenarios and so have problems to control/challenge objectives. Killing is never a problem. Finding the sweet spot between being aggressive on objectives, protecting your raptors and maximizing their damage is the challenge.
  4. The logic behind the Vexilor is simple: when you invest 680pts in a unit and its placement is so important, you like to have a plan B if things get ugly and you fail you 3+ teleport. But I understand this can be challenged. 2 Incantors are also a very good option I considered. I guess here it depends on your local meta. My Incantor on disc is a good solution to glue some big packs with no rend with his 2+ save. How did your list go? was it successful?
  5. Turn 1 & 2 get rid of Heroes and big threats. Count on birds also to slow down. Then count on Battleshock tests without Heroes to get rid of hordes. It is a late game army. That has his advantages, but also some invonvenients of course. And need very good placement and play to maximize shooting.
  6. My list for a tournament this week end: - Stormhost: Anvils of the Heldenhammer LEADERS Lord-Veritant (120) - General - Command Trait : Deathly Aura - Mystic Light (Artefact) : Lantern of the Tempest - Prayer : Translocation Knight-Vexillor (120) - Pennant of the Stormbringer Knight-Incantor (140) - Artefact : Soulthief - Spell : Chain Lightning UNITS 5 x Liberators (100) - Warhammers - 1 x Grandhammers 5 x Liberators (100) - Warhammers - 1 x Grandhammers 5 x Liberators (100) - Warhammers - 1 x Grandhammers 3 x Aetherwings (50) 3 x Aetherwings (50) 3 x Aetherwings (50) 12 x Vanguard-Raptors with Longstrike Crossbows (680) 3 x Vanguard-Raptors with Longstrike Crossbows (170) 3 x Vanguard-Raptors with Longstrike Crossbows (170) BATTALIONS Vanguard Justicar Conclave (120) ENDLESS SPELLS / TERRAIN Dais Arcanum (30) Any thoughts?
  7. Hey everyone, I am thinking at pushing the limits with Longstrike and go for the following: -Lord Aquilor -Lord Relictor -Knight Azyros -Spellweaver -Spellweaver -Liberators x5 -Liberators x5 -Liberators x5 -Longtrike x9 -Longtrike x9 -Aetherwings x3 -Aetherwings x3 With an Azyros that can be replaced by 1 CP and 1 endless spell. What do you think?
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