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Jabbuk

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Posts posted by Jabbuk

  1. I'm very hopeful for what's to come, don't get me wrong, I have a buttload of NH painted and ready to play with...

    Rant on: But I find it crazy how different some books/rules feel from each other. It's clear that, because the bolts of the crossbow dudes go through walls and ignore LoS, they were extra careful with rules putting it at 4+, 4+ -1rend, 1 dam.. a pretty weak profile in 3.0. meanwhile, you have the Idoneth book where every single warscroll are just incredibly strong, and where extra carefulness was clearly not used here. I'm having a hard time understand how they write books and rules. It is so inconsistent.

    Yes their scroll is only partly shown and could reveal some amazing potential, but when I saw the preview with 12' range, 4+4+, -1rend, 1 damage, I literally lolled. Rant off.

    • Like 1
  2. 18 hours ago, broche said:

    ohhh i didn't know, is this in the FAQ?

    if you're right then it's total ****** :D

    So at 27.3 of the Core Rules Book, it says that enhancements cannot be given to Unique characters (27.3.1). Mount Trait is listed in the enhancement and is thus considered, an enhancement. As of today Gordrakk has the Unique keyword on his warscroll in the app. 

    I would tend to think he cannot have any sort of enhancement on him.

    • Thanks 1
  3. On 3/16/2022 at 10:09 AM, broche said:

     

    I've found that the extra general was actually worth something (allow you to split your force and keep 2 18'' bubble for CP). Using Fast'un and Ironsunz allow you to limit Gordrack exposure to threat while picking his battle. And army that can down him can bring down a maw krusha as well, leaving you with no general for the rest of the game. 

    I thought named characters weren't allowed to take mount traits. Has that changed in the rules?

  4. On 3/12/2022 at 4:01 PM, Jabbuk said:

    I could fit the BS wizard but I feel that he's kinda lonely on his own and it makes the list too top heavy. I felt like he had no synergy with anyone else. I also felt that the Killbow filled out the same purpose of mortal wounding big Monsters. Speaking of which, I wonder why Kruleboyz Wizards are not deemed worthy of generating Waaagh points. That's kind of... strange, isn't it?

    What is you guys thoughts about drops in BW? Is it like, go 1drop or 2 drops and if you can't you should go for 2 warlords, or something? Does it matter if we go 4 drops anymore? I figure also that our deployment is fairly castle like and in the back, so I wonder if going first or 2nd matters that much in BW?

  5. 2 hours ago, Malakree said:

    You could potentially drop the killbow/cogs for 10 gutripperz/savage orruks. Only thing you are missing is the BS wizard.

    I could fit the BS wizard but I feel that he's kinda lonely on his own and it makes the list too top heavy. I felt like he had no synergy with anyone else. I also felt that the Killbow filled out the same purpose of killing big Monsters. Speaking of which, I wonder why Kruleboyz Wizards are not deemed worthy of generating Waaagh points. That's kind of... strange, isn't it?

  6. Playing around with my list a little bit, I kept thinking that I wanted speed and that it was missing from my list. I couldn't fit GGs with Brutes. I feel like I found my list, although unfortunately I'm not playing Brutes anymore.

    Allegiance: Big Waaagh!
    - Grand Strategy:
    - Triumphs:
    Gobsprakk, The Mouth of Mork (280)
    Megaboss on Maw-Krusha (480)
    - Boss Gore-hacka and Choppa
    Swampcalla Shaman with Pot-grot (105)
    Orruk Warchanter (115)
    - Artefact: Arcane Tome (Universal Artefact)
    5 x Orruk Ardboys (85)
    5 x Orruk Ardboys (85)
    5 x Orruk Ardboys (85)
    6 x Man-skewer Boltboyz (240)
    - Reinforced x 1
    6 x Orruk Gore-gruntas (340)
    - Pig-iron Choppas
    - Reinforced x 1
    Beast-skewer Killbow (130)
    Chronomantic Cogs (45)

    Total: 1990 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 121
    Drops: 10
     

    I feel like the list has several fast threats (GGs, MK), potentially cool spells, some nice shooting and some long range threat with the Killbow for potential swingy Monster hunting. Some screening with ardboys, I got the Warchanter with Teleport spell and arcane tome, and it all fits into 1945 points.i finished it up with Cogs because it made the more sense to me.

    It feel better than my Brutes version. What do you guys think? Also, is it better to play GGs in 6s or in 3s now? I haven't played GGs in 3s yet but in 6s they always deleted what they touched.

     

    • Like 1
  7. 10 hours ago, PlasticCraic said:

    @Malakree @Jabbuk can I ask why you like Gobby so much in Big Waaagh?

    Is it purely for the +1 to cast, unbind and dispell?  Or is there more to it than that?

    To me it's just an excuse to play him. Like Malakree said earlier, it fits him well because of the bonus to cast. In Kruleboyz he becomes the center of attention and isn't durable enough. In BW, I can put some Ironjawz with him and it evens out the threats. The opponent needs to make some choices. I dunno, really, that's my justification but I could be wrong. I just love the model and I'm trying to find a way to play it. Do you have another opinion?

    • Like 1
  8. Allegiance: Big Waaagh!
    - Grand Strategy:
    - Triumphs:
    Gobsprakk, The Mouth of Mork (280)
    Megaboss on Maw-Krusha (480)
    - Boss Gore-hacka and Choppa
    Orruk Warchanter (115)
    Wurrgog Prophet (150)
    Swampcalla Shaman with Pot-grot (105)
    10 x Orruk Brutes (320)
    - Pair of Brute Choppas
    - Reinforced x 1
    5 x Orruk Ardboys (85)
    5 x Orruk Ardboys (85)
    6 x Man-skewer Boltboyz (240)
    - Reinforced x 1
    Beast-skewer Killbow (130)

    Total: 1990 / 2000
    Reinforced Units: 2 / 4
    Allies: 0 / 400
    Wounds: 118
    Drops: 10
     

    So I got this BW list here that kind of encompasses a lot of the stuff I wanna play and I feel like it's pretty strong. There's speed and power with MK, there's power with Brutes, mortal wounds with Boltboyz, Wurgogg and Killbow, and "some" screens with 2x5 ardboys, and a real useful spell lore. I also got 2 monsters. 

    I like it but I feel a little light on the bodies. What do you guys think?

  9. 2 hours ago, Gratouin said:

    Hello dear ironjawz Friends,

    I need your help to build a list including Kragnos. I would like to create a one drop list, but I m not sure if it s possible/legal to do something like that (as the app says that there is too many generals)

     - Army Faction: Orruk Warclans

      - Army Type: Ironjawz

      - Subfaction: Bloodtoofs

      - Grand Strategy: Hold the Line

      - Triumph: Bloodthirsty

    LEADERS

    Megaboss on Maw-krusha (480)*

    Orruk Warchanter (115)*

    Kragnos (720)*

    BATTLELINE

    3 x Orruk Gore-gruntas (170)*

    3 x Orruk Gore-gruntas (170)*

    5 x Orruk Brutes (160)*

    5 x Orruk Ardboys (85)*

    5 x Orruk Ardboys (85)*

    CORE BATTALIONS

     - *Battle Regiment

    TOTAL POINTS: 1985/2000

    Created with Warhammer Age of Sigmar: The App

     

    Thanks a lot for your help

     

    I believe you cannot fit both Kragnos and an MK in Battle Reg because it only allows a single 10+ wounds general, and the rest must be sub commanders, 10 wounds and less. 

  10. Been thinking about going Big Waaagh! For a while and I love you guys' lists in here. Thanks for sharing. Is it me or Arrowboys are absolutely excellent screens that can plink off wounds on a Monster? I mean they are 145pts for 10, that's about 70pts per wounds, which makes them cheaper than Hobgrot Slittaz. 

    I'll be honest though and say that I just want to find a purpose for them because I love their model and I painted them pretty good. I used to use them in BW in 2.0 along with an IJ force but BS has been nerfed so much, that it's hard to justify them. I have a block of 20 and I feel like they could be an excellent screen. What do you guys think?

  11. 1 hour ago, Sception said:

    Fair enough.  There's tons of factions that have been waiting longer or with model ranges in greater need of expansion.  If it were up to me, FEC at the least would also be getting new rules & models before us.

    A longer wait gives them more time to brainstorm a version of our core gimmicks that works better with 3e's core rules, and gives Nagash & Arckan sufficient narrative cooldown time that the OBR book can be used to bring back one or both without cheapening their defeat in Broken Realms.

    Yeah, to be fair, I mean I understand that everyone likes to have their armies up-to-date and competitive, but OBR has had some real nice treatments compared to at least half a dozen other factions that just feel dated as all hell, some of which were also kinda dated in 2.0 last year. Khorne, Skaven, NH (now getting updated), FEC, Sylvaneth, etc. Just an opinion, however. I could be wrong.  

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  12. 9 hours ago, That Guy said:

    The value of Mir Kainan lies in multiple reasons. For one, by spending your points on him, you also get Kainan’s Reapers as a seperate unit for free. So the points you pay for him also include his retinue. His retinue is very solid as well. Although only 5 man big, most of them have nadirite weapons(some of them hopefully released in future kits or as weapon upgrade sprues for mortek). The key thing about his retinue however is as long as you have a shield dude in there, they get to benefit from re-rolls to save. It’s a free shield wall. Use them on an objective somewhere. 
     

    Now when it comes to Mir Kainan himself. He is a very solid damage dealer with a solid statline, but when you roll those 6’s you deal a metric ton of mortal wounds. Normally only your wizards can deal mortals for you. And that segways me into the next point. He is in fact a wizard himself! That’s right. Take protection of Nagash on him and teleport shenanigan towards key objectives during the game and together with katakros you’ll be nearly undying in a Mortis Praetorian list and the 2+ to hit will be nice too. You can always mystic shield as well if you have the chance and in cover you’ll be at a 3+ Save vs rend 2 attacks. Devastating! 

    In terms of the Liege, he is great with catapults mostly and whenever you want +1 attack on a blob of mortek, just know that in case of Petrifex Elite, you rather use bludgeon when you attack for the rend -2 or when you get attacked shield wall(especially in Mortis Praetorians where your save tends to always be +1 because of Katakros). When it comes to Mortis praetorians your liege command ability +1A is a nice one to combine with counter attack as well, if you get charged. Currently both heroes have merit with the new command ability Unflinching coordination in which you can pick another unit to fight with right after a hero fought. Just know... this happens in a combat phase, meaning you can't shield wall, bludgeon or endless duty with that unit. Unflinching coordination can be devastating when you use it smart though. 

    That is REALLY insightful. Thank you so much. You've made an excellent point for both, lol. I still can't choose, haha.

    • Like 1
  13. 14 hours ago, That Guy said:

    Honestly you can go many ways. Since you want to go Mortis Praetorians, i suggest going for Kainan's Reapers. If you play underworlds you can double dip with the warband, but he also hits like a truck ingame. Since you already have the Kavalos and want Katakros, 1 extra catapult is an option. With the save stacking nowadays, it's harder to get through their saves, but in some cases they are great for hammering down critical targets. Pick up a Soulmason though. Soul Guide doesn't seem like much, but if you can cast it on catapults + liege/katakros command ability + 1A that is nice. It's also technically a 3 cast minor hero, which is very solid. You want a lot of mortek with praetorians, minimum 40, maybe sometimes 50-60 even. IMO, Harbingers Morghasts with Halberds are one of our most solid hammer units. The 3D6 charge counters redeploy, which we are weak against(no re-roll charges for us, besides bloodthirsty Triumph), they are also rather choppy with their hard hitting attacks and high rend. Great unit! Everything is better in Petrifex at the moment, but Praetorians are solid too. You could also consider more stalkers, similar role as the Morghast. 

     

     

    Thank you, that's very valuable. I see Mir Kainan coming back very often on these boards. When I build a list with Katakros and Soulmason, I seem to run out of points to put both Liege and Mir Kainan. I don't have an extended knowledge of the faction so I'm not sure if I lose to much by not including a Liege Kavalos, if I go the Mir Kainan way? Would anyone care to share their view on the value of either?

     

    • Like 1
  14. Hello fellow Bone Constructs,

    I recently purchased the Battlebox Bone-Tithe Echelon to get started in OBR. I also bought a Liege Kavalos and 1box of Deathriders. I'm a big fan of Katakros and would really like to build a list towards Mortis Praetorian. Do you guys have any advice on where to go from there with the units I bought? Probably another box of Mortek and Katakros? Any advice is appreciated, thank you :)

  15. On 1/17/2022 at 9:26 AM, Koala said:

    Well the Tzeentch Battletome has the range to support your playstyle. And you can definitively make it work in a friendly Game! Have fun!

    ( Just do not rely on summoning. It is more of a nice to have and mostly the game will already be decided before you can bring in more than some emergency screamers)

    Historically the Most succesful DoT lists ( that have not been nerfed to death) rely on what i call destructive control: slow them down, stop them from doing their thing. Like Changeling and Kairos abilities, Hosts Arcanum Auto dispell, have horrors die as slowly as possible... 

    So pretty much a weird kind of anvil playstyle. 

    With too much " spell ranged tricky" playstyles there are some armies that just break you ( although the worst Alpha strike times are over... Ironically because Tzeentch Eternal Confraglation Flamer Spam was nerfed).

    It can be a bit frustating to know you can not win after Setup. Which is probably why many players shy away from this even though in a non-tournament setup you rarely meet this scenario.

    That's super useful, thank you. It does feel like I cannot fully grasp what you're talking about though, I guess it's the experience. I haven't had the chance to play them yet because of pandemic and painting my army takes forever, so experience will come as I play them. Although, I did play them once in a 1000pts game and I hated them, lol. All my units died to a stiff breeze, I felt like I couldn't achieve much. Coming from a Destruction playstyle, I was like.. what is the point of this army? Isn't it supposed to be strong? (I was playing a Pyrofane Cult build with lots of Acolytes, my tzaangors died surprisingly fast, I got charged and everything died. I guess I learned the hard way that Tzeentch cannot be charged. So I started buying horrors to screen stuff.)

    Can't wait to test my 2k list. This time I'm doing Host Arcanum and we'll see how it goes. 

     

  16. 2 hours ago, Koala said:

    They have to few, to unreliable shots to be a reliable thread at range. They are a decent fast melee unit when striking first. But in general they do to many things to be actually good at any of them ( per points payed). So while you will mostly be underwhelmed by their actual performance they bring a lot of flexibility...

    What kills them is they just do not fit into the current Tzeentch playstyle. 

    Thank you for the reply. I'm kinda new to the faction so what is Tzeentch current playstyle? I thought it was staying away and doing MW from afar, mostly, screening the board with summons, which, in my mind, Skyfires contribute to. I dunno, in my mind they do at least. Would you care to elaborate a bit?

  17. 5 hours ago, TerminusRex said:

    This is my current Conflagration list that I want to drop once I've had my fill of goats. I am really trying to prove that mortal units aren't so bad, and have been doing quite well with both Pyrofane Cult and now Transient Form. Although I have yet to face dragons, which I understand just deletes Tzeentch anyway.

     

    Battalions: Battle Regiment, Command Entourage (extra artifact), 4 drops, 15 point bid for Triumph: Inspired

    Changecaster - Artifact: Aura of Mutability, Spell: Bolt of Change

    Fatemaster - General: Coruscating Flames

    Kairos Fateweaver - Spell: Tzeentch's Firestorm

    Magister - Artifact: Shroud of Warpflame, Spell: Glimpse the Future

    The Blue Scribes - Spell: Fold Reality

    10x Pink Horrors

    6x Flamers of Tzeentch

    6x Flamers of Tzeentch

    Endless Spell: Umbral Spellportal

     

    Main issue I see with the list is that it really wants to move in one block with Horrors upfront, flamers on the flank, and all the heroes (except blues and Kairos) in the middle. That means all the daemons are -1 to hit in range and melee, and are re-rolling to hit and to wound.  With all out attack on the horrors for first turn, that's an average of 19 D1 and 25 D3 wounds, all at -1 rend. This is assuming the flamers are only hitting on 4s.

    It really strikes me as similar to my Pyrofane shooting list, with more damage output but with a smaller footprint and fewer scoring tools.  It also generates fewer fate points, but should have 12 by turn 2 to summon an exalted flamer.

     

    Would you care sharing what your Pyrofane Cult list looks like?

  18. 5 hours ago, Calypso2ts said:

    I usually try to bring in Blues initially. 10 Fate Points is feasible Turn 1, and that provides alot of board presence. If I have excess, then I let the points built up to 20, so I end up summoning pinks Turn 3 in most cases.

    Playing a tournament this weekend and one of the lists is Hallowed Knights with 2x Stormdrake Guard, 6x Vanguard Raptors, a priest for Translocation, and Gardus for a 5+ ward.

    With all the shots from the Raptors, I am a little cautious that they will nuke a Bird before I get a chance to go.  Running the classic Fate, LOC, Ogroid, Changecaster,  Scribes with some horror/kairic fillout for the balance.

    I totally agree about the 2 birds being classic. It's just I spent a crapload amount of time painting my first LoC. Painting another one turns me off right now.

    Thanks for the input on horrors.

    Here are pics of my LoC.

    PXL_20220112_143706544.jpg

    PXL_20220112_143721107.jpg

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  19. Thank you so much for the feedback guys, I really appreciate it.

    I refined my list a little bit:

    Allegiance: Tzeentch
    - Change Coven: Hosts Arcanum
    - Grand Strategy: None Chosen
    - Triumphs:
    Kairos Fateweaver (435)
    Gaunt Summoner of Tzeentch (255)
    Ogroid Thaumaturge (165)
    The Blue Scribes (135)
    Changecaster, Herald of Tzeentch (135)
    10 x Kairic Acolytes (115)
    10 x Kairic Acolytes (115)
    10 x Kairic Acolytes (115)
    10 x Tzaangors (175)
    3 x Tzaangor Skyfires (210)
    Umbral Spellportal (70)
    Soulsnare Shackles (65)

    Total: 1990 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 99
    Drops: 10
     

    I decided to go for Changecaster instead of Tzaangor Shaman. I think the Changecaster will contribute more to the Fate Points and I don't have enough Tzaangors in my list to justify the Shaman. I could be wrong tho, please correct me if I am.

    My strategy is basically going to be to do MW from afar, have the kairics as screens (and pinks from Gaunt) and keep the Tzaangors tight and use them as countercharge if ever. I'd like to use their MW ability for each wizard around within 9".

    Then I try to summon pinks ASAP and try to block movement with shackles. I'm new to this so that's be my overall strat. I feel like Tzeentch has no real hammer and you absolutely don't wanna go in melee because they all die so quickly. 

  20. I'm trying to build a fun list for an upcoming tournament. I know Tzaangors suck but I spent ages painting them so I kinda wanna play them :) how does this list look? Do you guys see any major setbacks and if so, what should I change?

    Allegiance: Tzeentch
    - Change Coven: Hosts Arcanum
    - Grand Strategy: Prized Sorcery
    - Triumphs:

    Leaders
    Kairos Fateweaver (435)
    Gaunt Summoner of Tzeentch (255)
    Ogroid Thaumaturge (165)
    The Blue Scribes (135)
    Tzaangor Shaman (135)

    Battleline
    10 x Kairic Acolytes (115)
    10 x Kairic Acolytes (115)
    10 x Kairic Acolytes (115)
    10 x Tzaangors (175)

    Units
    3 x Tzaangor Skyfires (210)

    Endless Spells & Invocations
    Umbral Spellportal (70)
    Soulsnare Shackles (65)

    Total: 1990 / 2000
    Reinforced Units: 0 / 4
    Allies: 0 / 400
    Wounds: 100
    Drops: 10
     

     Thank you for your input.

  21. I'm curious also about the artillery unit. At first it was kind of the buzz going around, lots of lists with it, etc. It turns out that no lists have em, even tho the meta is currently full of big monsters (I could be wrong though). I dunno I would've expected to see lists with 1 at least. Is it because Boltboyz spam is just better and more reliable?

  22. On 10/11/2021 at 9:45 AM, Landohammer said:

    Hey guys, if any of you are struggling to find Bolt Boyz at decent prices, i have found the Killaboss on foot to be a decent base for conversion. Bolt boyz are going for $44+ USD per 3 while killa bosses on foot are much cheaper and i know many of us have extras/unused. 

    Just a small ballista from my 3d printer and some spare gutrippa spears and boom: Discount bolt boy champion.

     

     

     

    PXL_20211003_194348621.jpg

    Wait.. how do you buy Boltboyz? Am I missing something or its the only unit we can't buy right now?

  23. On 10/2/2021 at 5:47 PM, ChaosUndivided said:

    I guess i dont understand what to do about battleshock. All the mortals are a 5+ save with 5 bravery like everything shatters. I got 10 pinks and 20 blue/brims but their dmg output sux plus they lost some abilities. The ghb command to avoid battleshock can only be used once a round and then there is a real lack of immunity elsewhere unless you rely on fate dice.

    Also tzeentch cast a lot of spells but their not really nukes, seems like you have to focus fire to hurt anything big.

    The lord of change and kiaros are so close in points is a lil confusing. On one hand LoC can take trait and artifact and his warscroll spells seems better? On other hand kairos cast an extra spell and his once per game ability is nice to have. Is one preferred over the other or is it a toss up depending on list? I find a lot of list i made that 15 points came in handy elsewhere.

    The Guild of Summoners coven has an artefact that grants battleshock immunity in a 12in radius of the bearer. That's really helpful if you're heavy on mortals (like I am). You can also summon a LoC at 9 summoning points, so it might offer you an opportunity to choose.

    It seems Kairos is really strong if you have him starting in your list. The "change any dice" ability is really strong (cancel a charge) and he can knows the spells of every casters around so it opens the door for some powerful tricks (warscroll spells only). 

    The latest Tzeentch focus on AoSCoach highlights some really interesting insights. But you're not wrong that they don't seem to have big nukes. It does look like you need to focus fire to kill. 

     

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