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CommissarRotke

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Posts posted by CommissarRotke

  1. 1 hour ago, The Lost Sigmarite said:

    All of these feel very flavourful for the SCE. They always have been able to teleport, and them hitting hard feels logic. And they're the beginner faction, so an extra reinforcement to help mitigate a mistake is great for them.

    And even if your army can't be Hammers of Sigmar/Hallowed Knights/etc ruleswise anymore, at least the formations make sense. You can still play full dragons, or mix and match minis. I'm sure they'll be a pure warrior chamber formation too.

    it's better than that i think! you want to be Hallowed Knights with a paladin heavy army? Now you can, WITHOUT taking the Knights Excelsior traits to make them battleline.

    Not sure why people think this means subfactions have gone away? it is only detaching subfactions/color schemes from rules you do not want to use.

    1 hour ago, Nezzhil said:

    But that's the index problem. With the new book you will recieve a lot more options.

    and i can't wait to see those options!

    • Thanks 2
  2. 2 hours ago, cyrus said:

    But apparently paladins (decimators/retributors/protectors) will not come back in thunderstrike. 

    2 hours ago, Dragon-knight77 said:

    Made a list of we think might come and apart from @Whitefang saying nah to the paladins specifically there not much else

    Whitefang was saying the elite axe Stormcast / the potato cam pic were not paladins. I don't think we have any confirmation or rumors that all the old paladins are gone-gone.

  3. 7 hours ago, Snarff said:

    I hope they don't do this. As much as I'd like to see an expansion on the interesting side of CoS, focusing an entire Warcry season on it would be not be the way to go. It would lead to exactly the same problem of the chaos cultist focused Warcry season 1, only appealing to a small subset of players and too small in scope to incorporate everyone.

    I am thinking of all-Cities aesthetics, including some occasional undead/vampires and ogors and other mentioned sentient races, but I see what you mean. If GW sticks to using all factions each season, I'm a little nervous Warcry is going to pivot to simply producing skirmisher/specialist units of AOS armies, rather than get as weird as Underworlds has stayed.

  4. 13 hours ago, MitGas said:

    Oh, I’m pretty sure AoS will become even closer to WHFB/40k in mood and outlook as recent stories already feel more similar to the writing of old; it‘s already closer than it used to be and I think GW knows that people in general expect their particular flavor in all of their settings. Plus it‘s hard to argue that other Order factions would not be wary of Idoneth or anything Morathi has to do with. 

    not saying everyone needs to get along all the time for sure, but... GW shouldn't paint themselves into a one-note corner even if people expect a "particular flavor"; I think that constrains all of their games, and even if it's too late for 40k? AOS doesn't need to do that same, rote grimderp. A lot of us enjoy AOS exactly because it has a different tone than 40k.

    I dunno, if they're alluding to human followers of the GHR, i think they can keep multiple races in COS. It would be amazing to see all kinds of weird cults from all of the gods of the Realms. Maybe that'll happen in Warcry, Underworlds, or a new Mordheim/Necromunda equivalent. I'll keep some hope since Whitefang has said things are going to get positively weird.

     

    • Like 1
  5. 37 minutes ago, MitGas said:

    I'd actually see a good use for WarCry in there, where they could create mixed units themselves that people could then mix with their AoS units. 

    I am once again begging GW to do a season of Warcry for all of the weird stuff in Cities...

    • LOVE IT! 2
  6. 32 minutes ago, MitGas said:

    CoS staying „diverse“ is simply unlikely for two reasons - it‘s still Warhammer, xenophobia and all that is part of its core premise and is rampant usually and what‘s more of a proper reason is that mixed kits are difficult to do well I figure.

    in AOS it is not the default and I felt like that was the point when I started reading the lore--that ALL of Order HAS TO work together (and sometimes with Death/Destruction) to survive Chaos. If Phil Kelly is to be taken at his word, there is quite literally no room for the constant squabbling of WHF or the xenophobia of 40k. The fact that Reclaimed exist as a concept also tells us AOS isn't exactly like 40k or WHFB.

    GW's new kits are superb at hiding mould lines and the "sprue spurs" from clipping. If the AOS sculptors were allowed to do mixed kits for COS, they absolutely could and would knock it out of the park. i do think specialized duardin and aelf units are most likely, and mixed units will still come down to kitbashers, but it seems like such wasted opportunities to turn around and say COS models are somehow only humans.

    33 minutes ago, Ejecutor said:

    1 - They won't wear armour/suits like the Kharadrons. Something closer to TOW than Kharadrons.
    2 - Keep using the Romboid shape from the Freeguild. It is a shape that is not used in the Kharadron armies.
    3 - Leave the flying theme to Kharadrons. Currently we have Gyrocopters. Forget about them. Let's focus on Tanks, Cannons, Cogforts and so on. Even something like the Sentinel from Astra Militarum.

    on top of this list, we've been told that the first wave of COS is designed for Hammerhal's Dawnbringer Crusades and not even necessarily what the city garrison, let alone non-Aqshy militaries, look like. Even the likely Religious Units wave for Cities doesn't need to be human only.

    Ironweld seems like the coal mine canary for whether duardin and aelves stay in Cities, so hopefully we see them in the 2nd wave.

    • Like 3
  7. 32 minutes ago, Ejecutor said:

    Also, Idoneth in the next book:

    oh no ANOTHER book I want... maybe I'll just do one book from 1e then if Soulbound is going to keep putting out bangers like this.

    33 minutes ago, Baron Klatz said:

    Well technically it would still be Metal-based. The Ironbark as the name implies are glades that adapted to Chamon so are treemen with silver veins in their bark, use steel weapons and can grow homes & fortresses out of all the abundant copper & iron trees that the realm of metal manifests(which is partly what they did for the lost Duardin that needed homes when the Age of Chaos ruined them)

    omg I was thinking it's Ghyran not Chamon. either way, seems like a great Warcry idea if not a COS unit!

    15 minutes ago, Hoseman said:

    With the destruction of so many cities maybe is the path to set almost only humans and the duardins and elves go away. Of course there will be some new cities with mixed faction that can include more races (like a city with Kharadron or Sylvaneth) so I'm starting to think more on the duardin soup... I think is real and will be together as Ironjawz and krule. The thing is that like Lumineth have different spirits and go individual maybe the dwarfs end something like this? I need to know!!! 

    I really hope not especially when a lot of Cities are explicitly founded by Order coalitions and not singular factions.

  8. 7 minutes ago, novakai said:

    Cities of Order are like Imperium planets, they are enough of them to get Exterminatus as the plots demands them to.

    it's true but still annoying/frustrating from a consistent narrative-to-consequence standpoint

  9. 20 minutes ago, Ejecutor said:

    Uhhhhh. Hear me out. Is it a new dispossessed RPG book because Cubicle 7 has private info about a new dispossessed wave? 

    Ironbark duardin who are nature-based instead of metal-based would certainly "defy logic" in terms of fantasy tropes

  10. 3 minutes ago, Dragon-knight77 said:

    suck we hav another destroy city GW would rather everyone squat in ruins then actually flesh out any city that not Hammerhald Aqshy but hey New Dispossed art

    They can only destroy so many Order strongholds if Chaos is everywhere else... at least it sounds like this fell during the Age of Chaos? This will also be our first in-depth look at Ironbark duardin 😍

    Quote

     

    Karaznethil once stood as a bastion of friendship and ingenuity, a rare societal amalgam of Dispossessed Duardin and Alarielle’s children, the Sylvaneth. Living together, they worked marvels, wondrous designs rooted in nature and improved by time-tested karak inventiveness, a home forged and grown from the metallic flora of Chamon’s woodlands. 

    But in the Mortal Realms, peace never lasts. The Ruinous powers returned to Chamon and, with their return, overthrew Karaznethil. Now, the township lies in ruin, an ever-growing blight of Nurgle’s doing. The remnants of Karaznethil’s people lie in wait, watching their home from afar, hoping that one day the right heroes will come along to shift the balance of power…

     

    I'm definitely worried about how many Cities are going to be destroyed during this 4e precursor event :( if AOS is supposed to be a post-apoc Chaos win, there's only so many Order/Death/Destruction failures that can happen before Chaos would narratively win a 3rd time...

    • Like 2
  11. 1 hour ago, Luperci said:

    I wouldn't think it's a guarantee at all, sequitors are the most iconic sacrosant unit and the celestar is the only stormcast artillery piece. The way warcom phrased it I don't think we're seeing any sacrosanct for a while unfortunately. I'd love for them to just throw us a thunderstrike exorcist or ordinator at the minimum but I don't think it's happening.

    Sequitors could be fitted into the liberator skin of RoR too; Yndrasta replaces the Lord Celestant role for example. but yes, this is more of guesswork based on how companies do video game tie-ins than anything.

    we have to admit it's VERY coincidental the most recent AOS game included the announcement of the first unit for SCE's refresh, with a 2nd unit confirmed by the 4e trailer.

    if the Ballista isn't staying and its our only artillery piece, it feels like GW wouldn't let their poster faction simply lose artillery until 5e or 6e. somethin's brewin.

  12. 9 minutes ago, Mortal Wound said:

    And to me it just doesn't make any sense with previously established background. We already had Stormcast that had too many reforgings, we even had a specific name for them: the transfigured. We even already had entire armies of them, going on Relictor-led crusades Death Company style, like the Ebon Circle. Finally, we even already had a 'transfigured disposal system' in the form of Star Bridges, where Stormcast that were reforged too many times would heroically sacrifice themselves to have their soul-stuff power conduits to Azyr that sped up the reforging of their brethren.

    There was no need for the Ruination Chamber to be a 'too many reforgings' retirement home, that story beat was already covered and that coverage is now being tread upon and soft-retconned, like many other aspects of Stormcast background recently.

    i don't think what you're describing and the Ruination Chamber are mutually exclusive is the thing. there's no reason to retcon the Star Bridges nor otherwise get rid of them. these could be the same Relictor-led crusades that we simply didn't see before they all got Thunderstruck to save on range bloat. those crusades could've found out new forms of the flaw since it's been a couple centuries since 1e. we may even see Transfigured as the weird, unsettling parts of Ruination.

    • Like 1
  13. 29 minutes ago, Ejecutor said:

    1. The Warhounb pic that shows the prosecutor's wing in the ruination style.
    2. The trailer. This shows them with the same ruination wings and the ruination iconography on the shield:

    interesting... so maybe Prosecutors take on a more literal Valkyrie-role for the Ruination Chamber? by helping ferry the broken souls back to the Anvil, or to their final rest

  14. been thinking a lot about the SCE squatting and the Realms of Ruin roster... the new Liberator was introduced via the game, which allows you to easily swap the classic skin for the thunderstrike version. We now know Prosecutors are 100% showing up in new armor.

    there are also 3 versions of the Lord Celestant in-game, which got cut and likely gets a refreshed model.

    Celestar Ballista and Evocators are the two Sacrosanct units in the game. They have no replacement skins. I'm now wondering if inclusion in RoR is signaling a *definitive* Thunderstrike version of all these models?

    The Vanguard Hunters and Raptors weren't squatted, but their design aesthetic is nowhere near as strong as Sacrosanct and Thunderstrike. Out of that Chamber, these are the 3 units I could definitely see get refreshed.

    image.png.5b3d93405e5a8a2f618e13b295c2650d.png

    • Like 3
  15. 2 hours ago, OkayestDM said:

    Also, I am desperately hoping that the updated Prosecutors will finally have an elite warscroll rather than the lackluster ones they've had to contend with over the last few editions. Love the models, and the Thunderstrike redesign looks very promising, but I hope they're treated as a proper heavyweight unit going forward.

    i am just excited that they seem to have leaned Prosecutors into the Valkyrie vibe and I can FINALLY not feel bad about building them with javelins!!!!!!!!!!!!!!!!!!!

    2 hours ago, Ejecutor said:

    In fact, it would be so easy to get a scenario like Mordheim now that we have Blight City across the realms...

    and if not a Blight City area... well... "one city will fall" right? that seems primed for a Mordheim reboot too.

    2 hours ago, Snarff said:

    The rules are really solid and it doesn't need RPG elements in there in my opinion.

    do you think Warcry could be split into a more RPG-styled game (modular rules on top of the existing ones) or would it be better to have another gameset for it?

  16. 5 hours ago, The Lost Sigmarite said:

    In my opinion Paladins are gone because 1/Annihilators have already taken their niche of "SCE infantry in the heaviest armour ever" and 2/ Grey Knights also have Paladins that were there before the SCE ones, maybe GW wants to avoid the confusion of "Paladins ? You mean the 40k or AoS ones ?".

    Also it's not a very trademarkable name.

    keywords don't need to be trademarkable though ;)

    and I think the full titles are "Retributor Paladin", "Annihilator Paladin", etc.

    Annihilators could replace Retributors because hammers, but there's still axes and glaives left.

    4 hours ago, Son Of Morghur said:

    Let these stories be a reminder to be welcoming towards everyone at events, tournaments or in the stores. I am really happy to see a growing diversity of people at events and also that the design of the models are getting better and better too - be it to include more (and also normal and diverse modelled) women (and men) and the other really problematic aspects that were ingrained in some miniatures (also makes me hope that GW maybe doesn't have any shady stories, but again, miniatures do not equal the company as a whole...)!

    +2 if i could react, it also makes it much easier to share this hobby/setting with as many people as possible!! AOS is such a refreshing fantasy setting that I'm actually able to warm my bored-by-fantasy partner up to it.

    • Like 1
  17. 9 hours ago, Ejecutor said:

    Farewell 4 Warscroll dudes.

    it just means the new big unit isn't a Paladin, which I think we kind of knew already? the Ruination elites would be above paladins in skill/rank/number of reforgings.

  18. 13 hours ago, BarakUrbaz said:

    I wonder if the somewhat specific names for the Old World factions have something to do with this; Dwarfen Mountain Holds instead of Dwarfs, Empire of Man instead of Empire, Orc and Goblin Tribes instead of Orcs and Goblins etc. 

    good catch, I did think it was super weird they named it "Empire of Man" like it was pulled right from 40k. if TOW does end up getting more new kits then I wouldn't be surprised to see the same IP naming (or lots of named characters)

  19. 15 minutes ago, GloomkingWortwazi said:

    As an example, High Elves aren't unique or defendable in their old iteration. Now they are "Aelves" specifically and you're putting yourself at risk for using that name without approval elsewhere.

    not that you're wrong here but let's also be clear that WHFB had "Asrai", "Druchii", and "Asur" as copyrightable names. all Warhammer IPs do/are doing this

    • Like 3
  20. 3 minutes ago, RyantheFett said:

    As a fun test I tried to sell my Stormcast and Cities stuff that either was removed or most likely going to be to a game store. They flat out declined.........

    I am scared to check out the ebay prices lol.

    give it a couple weeks/months for us to get new info and it'll probably calm down

    i've been meaning to sell my Sacrosanct actually for like a year so kudos to my procrastination i guess

    • Haha 1
  21. 28 minutes ago, Asbestress said:

    Stormcast character/monster with human auxiliary aides/handlers?

    it would absolutely fit in with the idea that Vandus's final reforgings have his actual body being unstable... Ruination units being a progression of stable to lightning gheist. Sacrosanct wardens with mortal assistants seems very fitting

    22 minutes ago, Ejecutor said:

    Wouldn't be too much of an interconnection between Stormcast and CoS? In which faction should they be playable, one, the other, or both?

    we should be able to fairly easily make pan-Order forces for existing or custom COS i think. like one of the 2 stormcast subfactions is literally a COS garrison force--no way taking some mortals is off the table.

    • Like 1
  22. 16 minutes ago, Garrac said:

    Also, the articles from Warcom, on skavens, from Age of Sigmar, dated this year, today, some mere days ago, talk about diferent particular specific clans and the Council of Thirteen.

    Stop doomposting, skaven society isn't gonna change per GW itself (yeah, i know, it's ironic im the one saying this)

    that was my point yeah, didn't realize the old sculpts had this as well. so the fact they've kept the design nods bodes really well for you :) i know i'm very happy with the Seraphon refresh! (my first WHF love)

    • Like 2
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