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CommissarRotke

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Posts posted by CommissarRotke

  1. 1 hour ago, HammerOfSigmar said:

    I suggest use the lighting blast instead, in Meeting engagement, the deployment distance is 30" at the beginning, so chain lightning might not be able to hit the enemy.

    I still haven't memorized our spells lol, thank you! I just remembered chain had great MW application for a small cast

    edit: can Evos cast celestial blades on themselves?

  2. Hey folks, so I have the Getting Started Incantor model. I want/need to convert him to a LAoF because I don't want to buy the 95USD Tauralon model just for a foot lord...

    I have the model glued together besides his head, which I think would be the easiest way to say "This is a Lord". I can't find any other lord heads (especially extra Lord Arcanum) online, so I'm looking at Paladin Prime heads as a last resort.

    There is an Evocator scroll arm that would help, but I am not yet comfortable cutting off limbs for conversions.

    Two part questions:

    What head have you used / would you recommend for this conversion?

    What bits sites would you recommend / do people trade just the bits here?

  3. So the Meeting Engagement rules came out. My 1k list from matched I think translates perfectly into the new mode:

    Spoiler

    Spearhead
    Lord-Arcanum (160)
    - General
    - Spell: Chain Lightning
    5 x Sequitors (130)
    - Stormsmite Mauls and Soulshields
    - 2x Stormsmite Greatmaces
    3 x Vanguard-Raptors with Longstrike Crossbows (170)
    3 x Aetherwings (50)
    Main Body
    Knight-Incantor (140)
    - Spell: Azyrite Halo
    5 x Sequitors (130)
    - Stormsmite Mauls and Soulshields
    - 3x Stormsmite Greatmaces
    Rearguard
    5 x Evocators (220)
    - Lore of Invigoration: Celestial Blades
    Total: 1000 / 1000

    The idea is to get LAoF w chain lightning and longstrikes out first, both with MW capability and ready for their first and second turn heroes. Longstrikes could even run to claim their range buff next turn, depending on battle plan drop. Shield Prime starts on table against any ranged.

    Incantor drops second with Halo since I doubt there will be melee in the first turn. Possibly a better spell choice here,  especially to help rearguard drop move. Greatmace Prime comes in with.

    Evos drop last as rearguard. There will probably be an issue getting them into combat, but I feel like longstrikes could clear up any shooting units by this time so them running won't be dangerous. I am wondering if there's a better spell choice for the Evos as well.

    • Like 1
  4. 3 hours ago, The Nameless One said:

    Cut either at the shoulder or wrist and stick a magnet on each end - simples! Just keep the polarities organised and you’re good to go.

    It sounds simple in practice, but I don't have the drill to stick the magnets in :( though something like Horrors sounds much easier than orks

    5 hours ago, RuneBrush said:

    I've always found magnetising weapon options for "normal" sized models more work than it's worth

    This was my feeling, especially for battleline units. I will stick to magnetizing bases for transport I think (once I paint them lol)

    Thank you both for the reply!

    • Thanks 1
  5. Hey all, feel free to direct me/move this if there's an existing thread already:

    Does anyone have a how-to guide on magnetizing models for different weapon configs? Is there a minimum size for this, or are static body poses the only thing necessary? I'm interested in doing this for Stormcast Judicators, but if there's drilling involved I don't think it'd be worth possibly ruining a model for.

  6. 12 minutes ago, grimm said:

    Regardless, i'm wondering what should i buy next, as it seems i don't have any of the shooty units, and the consensus seems to be that's what's good.

    After filling out Soul Wars and getting a Castellant to boot, my first boxed kit will be Raptor Longstrikes. After that, I am not sure whether to buy Liberators or Judicators... I guess it depends on this next question:

    44 minutes ago, PJetski said:

    Yes, Hurricanes are without a doubt our most cost effective shooting unit. 

    Crossbow Judicators can fill battleline slots, though.

    Is it possible/worth it to magnetize Judi weapons to try both weapon configurations? Or should I do 5 bows 5 xbows? I imagine putting the shockbolt on two Primes is the better option for special weapon.

     

    And again, extremely disappointed at how bad Castis are with how cool the models look :(

  7. 2 minutes ago, crkhobbit said:

    Castigators do an average of about 1.1-1.2 damage per turn against sv4+.

    What are you looking to accomplish by doing 1 point of damage every turn?

    What are the stats on the crossbow judis then? their range feels like they'd get one volley off then be in combat, and I don't think I've ever seen a list with them over the bows.

  8. 6 hours ago, PrimeElectrid said:

    Every time I think about Castigators I run the numbers and they always come up short :/ Even taking their melee attacks into account, Xbow Judicators with a Shockbow Prime come out ahead. 

    Isn't the range on the crossbow judis too short to be worth it? you could get two shots off with castigators with an extra +1 to wound and rend-2 to boot. Or, are you relying on the Rapid Fire trait and keeping them stationary?

  9. 14 hours ago, grimm said:

    I'm quite surprised i hadn't found this board before. I would like to ask for a bit of help, I have an Engagements event in a little while, and I want to bring the cheesiest list possible, knowing that at 1000 SC can be pretty lackluster. So i have a phalanx list, but really want to play stardrake. Is there any configuration at 1000 that makes sense? Thanks in advance

    Stardrake is 560 points so... hard no I'd think. Even in Meeting Engagement you have to sacrifice too many bodies to get a Knight Incantor to be able to unbind. Doesn't make sense below a 1500pt list

  10. 1 hour ago, Mark Williams said:

    Anvilstrike is just about the only thing working atm, which relies on a heavy shooting element. If you try to do anything in melee, you can make a strong-ish army to a point, but there's a handful of armies that will just blow you out of the water.

     

    so basically I should get another 3 longstrikes, a Knight Venator, and make castigators work?

  11. 5 hours ago, jhamslam said:

    Idk what to tell you, Stormcast arent that good in melee.

    Does this also apply to Paladins? I've been eyeing some since they dropped in points and I love the Protector models... are these good or are they finicky and need to be dropped in? are we better off taking Palladors for the 180pts?

  12. 12 minutes ago, jhamslam said:

    Youre already 90 points over wit the new GHB. Evocators are pretty slow and bad if you cant give em mobility thru Gavriel or Knight Heraldor. Sequitors imo simply arent worth it in meta of fight first and mortal wound spam. Unless youre running em in a distraction mode in blocks of 20 while shooting and/or casting endless spells.

    I know I don't *have* to play matched, but these new rules and points changes really make Soul Wars less of a useful first buy, especially finding out I need the older Chambers' units anyway......

  13. 8 minutes ago, crkhobbit said:

    Incator x2
    Arcanum on foot
    Castellant (would have been heraldor, but our realm feature was no running)
    Liberators
    Seq x10, x2
    Evocators x10
    Ballistae x3, Ordinator

    this is 2090pts, were you playing with the old values?

    you could drop 5 seq and an incantor for 6 castigators, especially vs daemons. since you gotta reformat the list anyway :(

  14. 13 minutes ago, JaffaBones said:

    Oh and please explain the castigator shooting 18 times :)

    Castigators shoot once on 3+/3+ and have 2 melee at 4+/4+, 6 18" shots plus 12 melee attacks for 160pts, with the ability to give them -2 Rend and extra inherent damage vs Daemons or Nighthaunt.

    which is why I personally like them more than Judicators, but they aren't battleline... I think I'm still going to try them in some lists, but for 2k I need one more battleline besides 2x seq. (though I do think the damage should extend to any undead and not just NH)

  15. 15 hours ago, crkhobbit said:

    Just played against Slaanesh. Pretty sure it was literally impossible to win that game if my opponent is anything other than a rock.

    In round 1, he killed 49 wounds worth of models. I killed two keepers, and 10 wounds to the named keeper.

    Then he summoned back two keepers.

    14" move, then charge with fight-first damage 5 and 6 weapons with rend, then get back anything that dies. Yeah ok.

    Too bad we can't beat anyone on drops.

    what were the lists played in this game? I don't know enough about other factions yet, but this seems... inane to summon 2 keepers of secrets back.

  16. Is it actually affectionate? The angry comparisons to Space Marines is what kept me away from AOS since the beginning... but once I found myself giving the lore a shot there's not as much similarity  as what's projected onto them.

    I've actually been posting in the SCE thread, only happened to see this board existed when it came up in Recent Topics !

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