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CommissarRotke

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Posts posted by CommissarRotke

  1. 15 minutes ago, woolf said:

    OBR looks good imo, those faction abilities are strong and flexible, the 12" bubble restriction is a bit painful and I suppose will gear playstyle a bit more towards the importance of heroes which has always been a death thing in warhammer so I quite like it. Pretty disappointed they didn't show Katakros tho

    Within the context of the Regiment system, I'm thinking the 12" within won't hurt too bad. Mortek guard are on 25mm bases + regiments means you'll probably be clustering those units around heroes anyway.

  2. 3 hours ago, woolf said:

    Yeah I think their concept makes more sense as a mercenary ally than a stand alone army actually

    especially since the writers cemented that there ARE still gargants who live "civilized" still like their old empire and aren't overtly hostile to Order factions.

  3. Someone posted the Dominion celebration preview, which mentions you can still order the Dominion box https://www.warhammer-community.com/2021/07/03/warhammer-preview-online-dominion-celebration/

    Quote

    Don’t forget there’s still time to get your hands on one of the few remaining copies of the Dominion boxed set. It’s packed with two armies, awesome Heroes, and a beautiful special version of the Core Book with a full-art cover. It’s the ideal way to jump into the new edition of Warhammer Age of Sigmar.

    I really hope this remains the same for Vermindoom, as I think I'm at the point where I need to see the rest of the Stormcast/Skaven before finalizing a Vermindoom preorder.

  4. 2 hours ago, Acrozatarim said:

    I kinda wish Ossiarchs had more Geiger-esque faces, really taking the biomechanical look to the max with the shaped bone.

    while that would also be extremely cool, I like how their heads are facsimiles of real smiles and faces that are twisted into an Uncanny horror

    15 hours ago, Dragon-knight77 said:

    It's a gripping tale of resistance against the odds as the desperate populace and ragged defenders of the Free City of Whitemist attempt to resist a terrifying Seraphon force that is determined to wipe their city from the map. Setrima leads the Reclaimed contingent in the fledgling city of Whitemist in Ulgu, and her people face ridicule and persecution from the Azyrites for their ancient beliefs.

    Of course the short story that has Reclaimed in it also has my favorite faction as the antagonists 😭

    • Like 2
  5. 5 hours ago, Ejecutor said:

    After seeing the video, and also considering the previous one, I was wondering if Toll would really have all the details of the info he is mentioning. Ok, he is part of the Azyr Order, but wouldn't be that kind of details something that just a few would know?

    Maybe it is just a marketing license?

    pretty sure he kept saying he got the info from the Lord Castellant from their Saviors group LOL. Though, i would hope Stormcast know whats going on

    • Like 1
  6. 47 minutes ago, woolf said:

    Fully agree, so why not hang out in the Talking Bout General Hobby Stuff Thread in the meantime and let the splendid Rumour thread re-surface when the leakers do? atm so many msgs in this so its pretty tough to find when (if) an actual rumour pops up...

    I didn't even know this was created and I'm a regular here, it'll def need a week or 3

  7. 2 hours ago, Vasshpit said:

    I don't even play chaos but I think this is a fantastically suitable proxy from chaos space marines. 

     

    Looks like you have to make sure the gun+holster can be removed safely though, which is a big ask on top of having to buy the full unit for a newbie.

  8. 21 minutes ago, Tonhel said:

    but if everything has such equipment and does stuff like that, nothing feels special anymore

    I get this is really subjective, but it doesn't have to feel that way? If each faction is designed to be full cultures, with fleshed out characters and motives, why wouldn't they all have their own cool stuff? It's a Warhammer setting which necessitates developing better equipment to fight. It doesn't mean a grunt can fight monsters properly, or that heroes don't get fantastical wargear. It's more to make the setting feel "lived-in" as people say they want from AOS.

    (FANTASTIC sculpts btw, great shoes :P)

    23 minutes ago, Ejecutor said:

    Shoes give +2 armour.

    Unironically the protection against getting a toe splinter should translate to +2 armor. those are just plain evil...

    • Like 1
  9. 2 hours ago, Tonhel said:

    In example in AoS a basic steelhelm has attacks while the Empire State troops have only 1 attack. The CoS Steelhelm hits and wounds the Ogor on a 4+, while an Empire soldier with hand weapon hits the Ogre on a 4+ and wounds on a 5+. This combined with only 1 attack means that in comparison with AoS, Ogres are basically more terryfing against a human soldier in TOW than in AoS. It just doesn't look like that because of the lower number of attacks and other stats.

    Not sure that's a fair example as the new COS units are supposed to be hardier than the og State Troops (who may not even have shoes??).

    • Like 3
  10. 18 hours ago, Jagged Red Lines said:

    It's not about 'negativity', it's people who care a lot being upset and wanting to express themselves. 

    Expressing yourself negatively is something you're allowed to do, and being upset is reacting negatively. Which is fine- it's neutral! I think my and others issues with this negativity is that it is a reaction to small glimpses of overhauled rules. It's not a reaction to having all of the information you need.

    Points are thankfully going up, and it looks like returning dead units is in (over summoning). So like even if new rules "suck" you're not necessarily staring at a dead unit the entire game. Your 'worse' battleline aren't THAT much worse than mine, etc. The regiment building seems like it is primed for synergizing small battlefield groups which is also exciting.

    edit: meant being overly negative, not negativity in general

  11. 2 hours ago, Clan's Cynic said:

    Sounds like it's a random draw rather than a specific miniature. 

    It's been a random draw a few times now--my brother got the full Steelhelm banner model while I got a sword grunt.

    • Sad 1
  12. 19 hours ago, novakai said:

    I mean the setting is so big that Order can be gaining ground on another continent on the other side of the realm without us really knowing about it outside of our own narrative.

    I would hope so yeah. My issue is that Phil Kelly keeps harping over the idea that the cores we're seeing on a map are the only places where Order has a foothold because Chaos is 9/10ths of the Realm. It's been at least two editions now he's done this (tho I didn't watch the 2e stream).

    That's fine as a general idea, but puts your (post?) apocalypse narrative extremely close to a stagnant corner. Is 4E going to replace/reclaim the 2 major Cities and 2 strongpoints that fell? How much else got razed with Vermindoom? How much territory does that equate to Chaos RE-gaining? How small can you make everyone else's territory before its a problem? I mean hell, the Great Parch literally got landmass added to it to facilitate the Vermindoom "taking over one third of the Parch." Clearly major Order/Death/Destruction losses are much much worse than major Chaos losses.

    So how does Order get off the back foot to stop another apocalypse? Is your audience fine with a string of major and/or permanent Order victories? Do they just want to see "good guys" lose? How much of the Vermindoom sticks around when it gets resolved? Does there need to be a Deus Ex Machina from one of those other continents to beat the Skaven back, because of how badly the Twin-Tailed Crusades ended?

    Not all of these questions need to get answered, but how he's designing the narrative does beg them as questions. Honestly I think if Kelly stopped trying to force this total apocalypse line it would be fine. But he is insisting on it...

    • Like 3
  13. 2 hours ago, Ejecutor said:

    Embergard, Phoenicium, and the third one? Fort Gardus? I don't consider it a city. The one underground that the GSG destroyed?

    I was thinking Fort Gardus, though that satellite city is a good catch

    16 minutes ago, novakai said:

    Cities are just 40K planets, there ample amount of them in the setting to destroy as plot demands them to.

    Yea but you can't exactly keep shoving new Order cities back on maps without an Event... and the setting relies on Order actually gaining ground in the cores to keep fighting Chaos.

    • Like 4
  14. 1 hour ago, DD-Lord said:

    I am a strong believer that AoS won't be breaking out into the public with video games until some extremely notable studio decides to have a go at it. And this includes Creative Assembly, although an AoS Total War would probably be rather hard to make correctly. 

    it cannot possibly be harder than wrangling 40k or WW1 to fit in Total War, which they're allegedly doing.

     

    • Like 3
  15. 14 minutes ago, Pizzaprez said:

    "there are no rats in the Realm of Azyr." is probably the thing you want to hear least from a member of the Order of Azyr when you're trying to whistleblow that your tavern fell in a gnawhole

    apparently there's been text that some got into Azyr already?

    either way... people are going to have to get much more comfortable with major, sweeping Order wins if they want to see Azyr cracked open. That would be another apocalypse, and the chronological Age of Sigmar is not out of the (technically second!) post-apocalypse yet

  16. 12 hours ago, Tonhel said:

    I have a gaming pc and the latest Xbox. Mostly I prefer RTS like games on the PC. But for this one I am doubting, as it seems more console game. What do you think?

    it feels good on a PC once you start memorizing the keybinds like any RTS. if you prefer PC gaming, get that as you can always play with a controller anyway!

    • Like 2
  17. Just now, pnkdth said:

    It hurts themed lists though. Not to mention longevity through meta changes (like during GHBs) if optimisation is the name of the game. Competitive lists might look very much alike but let's not forget all those who aren't posting their lists and enjoying some friendlies where netting a 5-0 doesn't even enter into the equation. 

    How does it hurt themed lists though? The army themeing, from the previews I've read so far, will come from which regiments (hero+units) you pick for your army. Then you can pick your traits and formations based around your regiments' theme. Those can be as tied to your color scheme as you want now, because subfactions are no longer rules-specific.

    I said it earlier before here, but there's no reason for Greywater Fastness to not have some elite cavalry right? So if you want to paint a Greywater army that focuses on cavalry and skirmishers instead of artillery and gunners, you can now pick and choose which traits and formations that are useful to cavalry. It is then a Greywater Fastness army. Period. No caveats. No asterisks.

    I just don't see how this is worse than having to say "okay I painted everything Greywater Fastness but I'm actually using Excelsis' rules" because a completely different subfaction has the actual rules you want to play with.

    • Like 5
    • Thanks 2
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