Hello everyone, created an account just to join in this discussion.
I recently bought a bunch of old Bretonnia models. They're an army that I've always wanted to collect, but have been unsupported and out of production for the entire time I've been playing Age of Sigmar. But finally got round to just buying pre-owned ones.
I've managed to try them out three times so far. First game was against a clan Skyre Skaven army, where I did well, but ultimately lost. But at the end, the Skaven player only had 3 stormfiends, an engineer, and a warp lightning cannon left alive.
The second game was against a Legion of Azgorh army (me and my friends collect weird armies). I lost this game as well, but it was ultimately due to bad rolls. I managed to get off nearly all my charges on turn 2, which is what you want....but just failed to do any damage at all...Also my king somehow managed to fail a 4 inch charge...
The third game I played was against Slaves to Darkness. Which was a really fun game to play. Two unsupported, lower-tier armies facing off against each other. But I won that pretty handily. My king one shot a sorcerer lord on manticore, then moved over and one shot a giant, then moved over and one shot a daemon prince.
Overall thoughts: The king is insanely good with the sword of judgement. When I first looked at his cost I was like "Wtf, there is no way he's worth this much" but then game three happened and he turned into a wrecking ball, and more than made his points back. However, he is very squishy, and can be focused, which is what happened in game one. The Skyre player just pointed a warp lightning cannon at him, and he didn't last very long.
Peasant bowmen are useless. I have no idea how they got put at 200 points for 16 models...They're worse than almost all other archer units in the game, and cost way more.
The Trebuchet is amazing. It can so consistently put out huge amounts of damage. As long as you aim it at squads, it automatically hits you don't even have to roll. Then it's a 3+ to wound on 2 attacks. Then each of those attacks does d6 damage. That's very very reliable 2d6 damage a turn. In every game this thing just wiped out huge numbers of squads. Whether it was chaos warriors, or clanrats, or even K'daai Fireborn. Definitely worth it's point cost. It outshined every single piece of Legion of Azgorh artillery.
Letting your opponent go first is almost essential. This army is so charge reliant, that you almost always want to let your opponent go first, so you can charge them on your first turn. And you need those charges to go well. If they don't, you're screwed. But often times they will.