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CeleFAZE

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Posts posted by CeleFAZE

  1. 14 minutes ago, Enoby said:

    I agree here; even before our current book when S2D did get EK, most Slaves heroes and monsters (besides Archaon) didn't do enough unless they were also buffing another unit. Unfortunately the S2D army is usually focused on better defences and meh offensive power, which makes them good battleline fodder and objective cappers, but they usually lack a punch. 

    Some people have suggested big units of chaos warriors with Glutos, and while that might work, I just don't think their pitiful damage will disrupt the opponent enough to win the game. In AoS, a good offence usually beats a good defence as being able to take a unit out leaves your opponent with fewer choices. That doesn't mean defense doesn't matter, but it doesn't matter as much as offense imo. 

    @ibel did you have any reason to take Hellstriders? :) They just seem a bit rubbish unfortunately 

    I actually like hellstriders, in theory. They're one of the fastest battleline units in the game, which can make a real difference in the scenarios where battleline units score more. While their wounds per points are not as efficient as slickblades, when taking into account their 50% higher save and bravery of 8 with an icon, they aren't in totally dire straits. I would love to see them come down in price, but they're certainly not the worst choice in the book as they currently stand.

    • Like 1
  2. 13 minutes ago, ibel said:

    I Played 3 Soulgrinder as the Formation with Keeper (he/she died in 1 Round) with the Arcanits

    I played Glutos,Keeper,Sigvald with Luzeraid Haist and 5 CW, 11Archer and a Lord of Afflicton against the DoK Snakes - The Combi Snakes+Morathi was my exitus

    Against Serras I Played Something like this:

    Allegiance: Slaanesh (6 bis 10er Drop)
    - Host: Lurid Haze Invaders Host (Host of Chaos)
    -Realm: Chamon
    Leaders
    Glutos Orscollion, Lord of Gluttony (400)
    - Host Option: General - Lore of Pain and Pleasure: Battel Rapture

    The Masque (130)
    -
    General

     

    - Command Trait: Feverish Anticipation
    Infernal Enrapturess, Herald of Slaanesh (150)
    -
    Artefact: Oil of Exultation
    - Host Option: General
    Shardspeaker of Slaanesh (150)
    -
    Artefact: The Rod of Misrule
    - Lore of Pain and Pleasure: Judgement of Excess
    Battleline
    5 x Chaos Warriors (90)
    -
    Hand Weapon & Shield
    5 x Hellstriders with Hellscourges (150) (Bat)
    5 x Hellstriders with Claw-spears (140) (Bat)
    Units
    5 x Blissbarb Seekers (180) (Bat)

    5 x Blissbarb Seekers (180) (Bat)

    5 x Sickblade Seekers (200) (Bat)

    Battalions
    Seeker Cavalcade (140)
    Endless Spells / Terrain / CPs
    The Burning Head (30)
    Geminids of Uhl-Gysh (60)

    And lost, okay he get the doppelturn from 2 to 3 AND make big Mistakes with the SkinkShooting and his Salamanders. :(

    Same List against the Legion List: Again doppeltrun against me in Turn 1 to 2 and I get no Doppelturn back so I lost BIG after his Turn 3.

    My Problem is not to make DP but to spend them. Next time i go with this:

    Allegiance: Slaanesh
    - Host: Godseekers Host
    Mortal Realm: Ghur

    Leaders
    Glutos Orscollion, Lord of Gluttony (400)
    -
    Lore of Pain and Pleasure: Battle Rapture
    Infernal Enrapturess, Herald of Slaanesh (150)
    -
    Artefact: Cameo of the Dark Prince
    Chaos Lord on Karkadrak (230)
    -
    General
    - Command Trait: Speed-chaser
    - Artefact: Predator's Torc

    Battleline
    5 x Chaos Warriors (90)
    -
    Hand Weapon & Shield
    5 x Hellstriders with Claw-spears (140)
    5 x Chaos Warriors (90)
    -
    Hand Weapon & Shield

    Units
    5 x Blissbarb Seekers (180)
    5 x Blissbarb Seekers (180)
    5 x Slickblade Seekers (200)
    5 x Slickblade Seekers (200)

    Battalions
    Seeker Cavalcade (140)

    Total: 2000 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 142

    Could this Work ?

    I'm not certain how well the karkadrak lord will do on his own. He won't have anything he can support, and without our more offensive buffs he may have trouble dealing damage. If you have them available you may be better served by swapping him and the enrapturess out for the masque and a bladebringer on exalted chariot.

    • Like 1
  3. 1 hour ago, Yziel said:

    Hello! I'm trying to figure out the list building rules for this game and it's honestly fairly confusing how allies work.

    I have 40k Slaanesh Daemons and old WHFB Beasts of Chaos that I would like to use together if possible.

    From what I've figured out I have to run Slaanesh and ally in Beast of Chaos.

    You are allowed to bring 400pts of Allies at 2000pts. And I think you can only bring 1/4 in number of units?

    There is also a Battalion for Beast of Chaos that make the units Slaanesh and Beast of Chaos, does that not make them take up ally slots/points because they have the keyword now?

    Can I use allied units for my mandatory Battleline?

    I assume I don't get any of the army bonuses for my allied units?

    I'm not sure if the actual book explains things better than online sources like Wahapedia does but it's super confusingly written, please help xD

    Allegiance works based on keywords, and our allegiance is based on the Slaanesh keyword, so beasts of chaos in a depraved drove battalion can be added in as normal, you don't need to make them allies. Anything that does not have the slaanesh keyword but is in our ally list would be allies, which has a 400 point limit in 2000 point games, and only 1 in 4 units in your army can be an ally unit. You are correct that allies do not gain our allegiance abilities, and they cannot count for battleline requirements (though they still count for limits on behemoths, artillery, and leaders). Also note that the depraved drove only gives the slaanesh keyword, not the hedonite keyword, which excludes them from benefiting from some abilities, like our exploding 6's to hit from euphoric killers.

    It's a little intimidating at first, but once you get the hang of how keywords work in the game it's fairly straightforward.

    • Like 2
  4. 12 hours ago, Enoby said:

    Yeah, I agree with your analysis. I think I've tried to stay away from lots of heroes so don't use the battalion much, but that's not to say that low heroes is the best way to play, just my preference :)

    I think my local meta is usually about 2 drops, so I've decided to go for higher amounts and more units rather than cramming my list into two drops. 

    I do have an idea for a casual-competitive list. That is, performs well at a local level but wouldn't at some grand tournament. The intention is to be kinda strong, but not overwhelmingly so - so the opponent can fight back, but I won't be overwhelmed.

    Host: Godseekers (for summoning charges)

    Heroes:

    Glutos (big beefy boy who provides a big defensive boost to the battleline units. He'll take the battleshock immunity spell) 

    Lord of Pain, general (mostly just for the battleline options, but will take the artefact that gives 1CP and then can be sacrificed to the fane)

    Battleline:

    10 Twinsouls (they do pretty nice damage and can be pretty tanky; they look worse on paper than they perform. They will stick close to Glutos)

    5 Twinsouls (another attacking unit, likely on a midfield objective)

    5 chaos warriors (their purpose is to sit on some random objective in a less dangerous part of the board and stare whistfully into the distance until they're replaced by a summoned unit)

    Other

    5 Slickblade Seekers (I'm unsure whether to combine two units into a 10, but it seems a bit too much to move around my usual boards. One of these units will be sent off to cap more dangerous objectives with the help of their battalion) 

    5 Slickblade Seekers

    5 Slickblade Seekers 

    Battalions:

    140 Seeker Cavalcade (just a great battalion)

     

    In a more competitive setting, I'd probably use more chaos warriors over twinsouls and use the saved points elsewhere until the latter came down in points, but in casual-competitive I think they do a good enough job. 

    The biggest issue this list would face is battleshock, but against large dangerous combat units the trick would be to pilw the BS immune unit first, get attacked, and then pile the other unit in when it's safe. They do very respectable damage and should be put against strong stuff. 

    If things are going well, I'd try to summon in a contorted epitome or a KoS initially for the healing spell on Glutos. If not, fiends have performed nicely for their DP cost.

    I like it, it seems fairly tanky between the twinsouls and slickblades. The only thing that could be a challenge would be the LoP's fragility as your depravity generator for charges. Which general trait were you considering for him?

  5. 11 hours ago, kahadin said:

    I wanted to post this last night but I was tired. This was my first game with hedonites since they received a book of any kind (I did not play the old book)

    So I saw people talking bravery and it does feel like a big problem, I got Bravery bombed! ;_;

    My opponent got off voice of the mountain (-2 bravery 1 turn and -1 until their next hero phase) and turn 1 made my blissbarbs all run away. On my turn I had to burn all my CP to inspiring presence my slickblades so they didn't run... However they ran next round. I thought their wounds would make up for the low saves, but they didn't feel like it. I did not end up taking sylesske or glutos, but they would have helped heaps.

    My slaves to darkness units were solid as could be and performed well, but all my hedonites either did too much damage or died to fast (denying a lot of DP in the game) I was only able to summon 1 unit of fiends.

    I had the contorted epitome who saved the game for me by pure luck. Her mirror worked 2 of the three times I used it letting me bully the special character spirit of the mountain. The fiends killed the mountain plus some cavalry that had been scoring a lot during the game.

    I learned quite a lot in the game, but I feel like I really needed to be invaders and have a battalion just for the CP to stop BS. Or have glutos -1 hit bubble and sylesske's battleshock bubble.

    The army feels kind of awkward to me. I almost feel like I want to make a summoning focused build of all ranged to spread out as much chip dammage on as many units possible. A big demon summon each round feels like the way to go. Maybe if points are open chaos warriors or blightkings to make sure I'm not tabled till summons arrive.

    It's weird. It's annoying to have to worry about, but to have battleshock actually matter for us now makes the battleshock abilities we have (battle rapture,  Syll'Esske, Glutos, Scarlet Cavalcade, etc) actually do something. For those times I'm not running Syll'Esske or Glutos I might actually give the cavalcade a try. The charging rule is hard to make work, but an exalted bladebringer with the artifact and the trait could make for a decent leader to support our exalted seekers.

    • Like 1
  6. 30 minutes ago, TheArborealWalrus said:

    2 questions for the hosts. 

    Question1: I'm working on a snake themed army, trygon keeper base model, snake heads on the seekers, medusa running the epitome, that whole jazz. There are two units that I am having trouble theming. Fiends and daemonettes. My biggest problem is that they're 4 and 1 wound respectively. Too chonky and too small. Ideas?

    Question 2: I wanted to use marauders in my list thematically, but I've got a fairly competitive scene by me. Are marauders worth taking outside of the lurid haze for hedonites? I fully acknowledge that I won't win any tournaments with my list, I just want to make a fight of it ... and have fun playing. General recommendations are welcome too.

    Here's the current theorized list (it's a WiP as I try stuff): 

      Reveal hidden contents

    Invaders - 2,000pts

    150pts - Lord of Pain - general, glory hog/lurid haze trait(he looks like a glory hog otherwise I'd go skin taker), rod of misrule/lurid  artifact

    210pts - Contorted epitome - Born of damnation

    90pts - Darkoath Warqueen

    300pts - 10 myrmadesh painbringers

    270pts - 15 chaos warriors - shields + swords

    340pts - 2x5 twinsouls

    160pts - 20 marauders - shields

    280pts - 2x5 clawstriders

    200pts - 5 slickblade seekers

     

    You could use skink heads without the crests as head swaps for the daemonettes, and paint them scaly. If you mod your marauders out of splintered fangs you could try swapping some of the daemonette claws for snake arms (something like Baigan's boss form in Final Fantasy 4). Admittedly I'm not sure how easy the snake swarms would be to use for bits like this.

    Fiends are already rather serpentine, so they might work with head swaps (maybe from cold one mounts?).

    Otherwise for fiends you could try modding them from raveners (size may be an issue), or the old tomb kings snake units if you run across any.

    • Thanks 1
  7. 14 hours ago, LeonBox said:

    Dreadful Visage actually isn't a bad idea for a minor buff to our terrible mortal bravery either, now that you mention it. Here's hoping they make more out of bravery in 3.0 -- we have all these tools to manipulate it, but a simple CP circumvents almost all of it! 

    I wouldn't write off the CP expenditure too quickly. Most armies will have somewhere between 6-7 CP over the course of an entire game, and they'd probably much rather prefer to spend it on more important parts of their strategy.  Since most of these abilities affect an area you can spread around your damage with either variety of blissbarbs, or cacophonic choir from a keeper and force some difficult choices for your opponent. The more command points you force them to spend early, the less they'll have for where it really matters later.

    Of course OBR are going to be fully immune, which I personally regard as terrible design, but at least you have choir and soulslice to fall back on in that case.

    • Like 3
  8. Just now, LeonBox said:

    Absolutely, soulslice will be great in this list if it goes off. And I forgot about the CA-denying spells, great idea! One of my regular opponents is Idoneth and their one real "weakness" is their bravery scores. Soulslice going off on a -4 bravery turtle would be devastating. 

    Don't forget dreadful visage, horrorghast and ravening direflock (from an allied brayshaman). With those added you can get up to -9 bravery.

    • Like 3
  9. 2 hours ago, LeonBox said:

    Just got a Mindstealer Sphiranx and am looking forward to some utterly implausible Oldhammer-style fearbomb attempts with -2 bravery from the Sphiranx, -2 from Mask of Spiteful Beauty, Craving Stare and the full suite of Slaanesh bravery spells. Will it work? Not as long as command points exist, but it'll be a laugh to try anyway. 

    You can always get soulslice shards into the list to give you a nuke that can basically deal close to 2d6 mortals per cast if stacked with your other bravery bombs. Also, for non-ossiarch opponents you can utilize Syll'Esske's and the Keeper Lore's spells that shut off the use of CA's. It requires a lot of moving parts, but the payoff would be pretty devastating if successful.

    • LOVE IT! 1
  10. 3 hours ago, Loyal Son of Khemri said:

    Hello, long time lurker and recent convert looking for some advice. I’m working on a fluff based army, the basic lore is that Slaanesh is making a move against Nagash in order to break one of their chains that’s based around ending undying perfection(something Slaanesh would naturally be against). Realizing that it can refer to vampires and/or the bonereapers, Slaanesh searched the void for a soul who would not rest until all of Nagash’s minions where slain and found Khalida. Slaanesh then warped Khalida’s mind and through subtle influences  bound a contorted epitome to keep her in check and let her loose in Ghur. Khalida believes she is serving Asaph, and that the army of depraved mortals are brave warriors from her long dead city of Lybaras. Currently Khalida is looking for signs of Hrunspuul, a god beast said to be linked to the soulblight curse and raiding the bone tithe nexuses of The Ivory Host legion. Picture of the list below. Any suggestions?image.jpg.1dfb0bc3174c819edf247b35bdd5fb3e.jpg

    I approve of this combination of my two favorite armies. Slaanesh with a sort of neo-Egyptian vibe is exactly what I'd love to see on the table.

  11. Playing around with the idea of a fully mounted Godseekers army, here's the current list:

    Glutos

    Syll'Esske (they count :P)

    Seeker chariot

    Scourgestriders x5

    Scourgestriders x5

    Blissbarb Seekers x5

    Blissbarb Seekers x5

    Slickblade Seekers x5

    Slickblade Seekers x5

    Seeker Cavalcade

    Mesmerizing Mirror

     

    I figure the hellstriders can work as active chaff and objective sitters, while the various exalted seekers do their thing, with Glutos and Syll'Esske running to keep up. I might swap Syll'Esske with a seeker chariot bladebringer, as I'm not 100% sold on them, but I love the model and how hilariously it plays to the theme, while providing mass battleshock protection for the early turns before Glutos can take over in that regard. I also love their CA shutoff spell, when I actually manage to cast it.

    • Like 2
  12. 14 hours ago, Enoby said:

    They're not that bad - though not so great in Lurid Haze's ambush -  in fact if they came down to about 150 I think they'd make a really strong core of an army considering they can be battleline :) From my game and what I usually play like, I think a good strategy for them would be to use the 5++ initially, keep a LoP nearby to provide a +1 save, weather the charge and then counter attack the next turn with rr hits (either from hero phase or LoP). Their 2 damage puts in work

    This is basically how I view them. Unless you can get a first turn charge in (with an effective threat range of 20-21" depending on host this generally not happening) it's almost always preferable to take the 5+ shrug first turn. It forces a really tough choice on your opponent: try to kill them with shooting and risk leaving some alive to generate depravity, or take a full-strength unit to the face that will be rerolling hits when they arrive. The +1 save CA isn't bad on them to go all in on tankiness for a turn, but I like it more in theory on myrmadesh, as a rerollable 3+ is such a tough nut to crack, and since the CA only works in combat it's guaranteed to work with their rerolls.

    I do like the idea of using the LoP to shore up symbaresh though, allowing them to always have rerolling hits when needed is really nice. 

    • Like 1
  13. 18 minutes ago, Bayul said:

    I am not sure about that. Do you really see any Destruction army being a part of starter boxes that appeal to Newcomers? Soulblight Gravelords are a saver bet even for veterans because they will buy up those boxes aswell. That scheme already worked with new Necron units in 40K.

    They could expand Ironjaws with new units, they're basically the destruction analogs to stormcast.

    That or do gloomspite. Night goblins were part of the skull pass boxset for fantasy back in the day, so it wouldn't be a first for them.

    • Like 3
  14. 20 minutes ago, Sorrow said:

    I had 17 games with new Hedonites. Lost 11, won 6. 

    I lost against armies that had actually strong melee and/or magic/shooting such as OBR, Seraphon, Lumineth and Tzeentch.  

    There are viable units and combinations, but overall the faction lacks direction and as @Gistradagis already said, there is little to no meaningful synergy.

     

    Out of curiosity, what is the list you used?

  15. 1 hour ago, LeonBox said:

    This is a nice, fluffy list that looks like it would be an absolute blast to play. It's a shame we don't have any mounted mortal heroes to complete the almost-wholly mortal list here. Of course, as you point out, it's a bigger shame you can't realistically field this list. 

    Oh, I would've been over the moon if we'd had a new boobsnake lord in this release. I'm tempted to convert something that evokes that in the right size to count as a bladebringer.

    Despite the costs, this list is technically 2000 points on the nose, so I may give it a go and see how it works out.

    • Like 1
  16. 4 hours ago, AngryPanda said:

    Now that Goonhammer has given the re-evaluation, in addition to the general negative feedback that the book has received from other prominent figures and the community as a whole, I have a feeling GW will have to address the point costs. If the OBR are able to get a point reduction to their necropolis stalkers, we should definitely be getting some sort of reduction. Otherwise, it would be insane if we didn’t. 

    I really look forward to a repricing of our points. Having the ability to field a decent mob of myrmadesh and symbaresh alongside slickblades is what I really want to get out of this book.

    Currently a list I'm considering is:

    Lord of Pain

    Bladebringer on Seeker Chariot

    Myrmadesh x10

    Symbaresh x10

    Symbaresh x10

    Slickblades x5

    Slickblades x5

    Nobles of Excess

    Seeker Cavalcade

    I'd really like to fit in a shardspeaker and upgrade the bladebringer to exalted, and maybe squeeze in some blissbarbs. With some point reductions a lot of that would be possible.

    I think the most jarring thing about the new book is that I want to build the kind of lists I used to, and that's just not what this tome is about. Having so few heroes makes the list feel naked, but I can actually field units that get to interact with the allegiance abilities in a more direct way, and that's pretty cool. It would be nice to be able to field more of the support pieces that let us really shine, and the new book forces disappointingly hard decisions.

    • Like 3
  17. 1 hour ago, LeonBox said:

    What do people think about running Bladebringers on Seeker chariots as mobile Slickblade support? They can more or less keep up with them, they have acquiescence for re-rolling ones on the Slickblades' targets, and they can use their locus to prevent pile-ins on the Slickblades. Also (correct me if I'm wrong) but wouldn't they get a look out sir from the Slickblades? 

    This isn't an observation for bladebringers specifically, but I've been thinking that among our choices for 2.9" locking shenanigans with the cavalcade, it's probably more efficient to use normal chariots for that, and let the slickblades do the killing that they're way better suited for.

    If you're in the applaudable position of not gaming weird technicalities in the rules, then the hero chariots are okay, certainly. The bladebringers bring utility (and blades, presumably), and if you are in a matchup where spellcasting is possible without ludicrous unbinding capabilities from your opponent, then acquiescence is great. If not they're still a platform that can use the command ability that provides the same benefit. 

    I'm personally interested in testing out scourgestriders as offensive blocking buddies for slickblades, as with the 4+ save and -1 to be hit if they charge, they may be a decent choice for the role, and also fill battleline requirements. They're absolutely overcosted for what they are, but that's just the reality of everything but slickblades for us at the moment.

  18. 3 hours ago, LeonBox said:

    Is it 100% confirmed that the Everchosen subfactions are still allowed? They've completely disappeared off the Azyr app and my old lists that contain them are now invalid. 

    We won't really have 100% confirmation until we receive the next FAQ of legal supplements. However I imagine WotEC will continue to be legal until at least the Belakor book, for the sake of his subfaction, as well as the Knights of the Empty Throne faction.

    • Like 1
  19. 19 minutes ago, Popisdead said:

    What's your views on 30-man girls?  I only own 60  (juan diaz sculpts) so I'm kinda capped there.  I was thinking of trying Epicurean with 6x10 to generate but then,.. I guess hoping they die so I can bring them back onto objectives.  I know 30 girls summoned are really good, I suppose because you have just so many that 90 in 3 blocks is the threat in itself?

     

    You are pushing me more into buying Glutos.  

    30 is basically there to ensure my investment in the battalion sticks around, as any summoned daemonettes won't have the mortal wound generating abilities. Also they get the 2 hits per 6 until they take 11 wounds, which is nice, but not reliable with so much shooting around. In all honesty I might be going about things wrong, the better list could easily be something like:

    340 Keeper of Secrets
    400 Glutos

    180 Epicurean Revellers
    110 10 Daemonettes
    110 10 Daemonettes
    190 Exalted Chariot
    190 Exalted Chariot
    190 Exalted Chariot
    190 Exalted Chariot

    90 Chaos Warriors x5

    But I wanted to field buckets of daemonettes, since I have such a ludicrous amount of them on hand.

    • Like 2
  20. 3 hours ago, Bicko said:

    I want to believe it's marurder horsemen. As @elfhead said it's very much like the chaos knight horses as anyone without them can see on this photo

    PXL_20210223_143145048.jpg

    What leads me to think blood knights is the subtle extending point at the tip, which is a common element with the sollerets on vampire armor.

  21. 3 hours ago, LeonBox said:

    Does anyone have some good recommendations for marauder proxies? The official models are ugly as all hell. I was thinking Bloodreavers but they lack shields and have Khorne imagery all over them. 

    It depends on the look you're going for. If barbarians are what you're aiming for the Frostgrave Barbarians kit works pretty well, and they're quite cost effective. You will need to find some extra shields however, as they don't include enough for the whole squad and they'll also need standard bearers and musicians.

  22. 23 minutes ago, ibel said:

    But, let me be honest at the Moment every other army kill your DMGDealer in OneRound. No Problem.

    All out Defense (VarangaurdPLWarband) or all Out Offens. I know no Competativ Army with big Parts (50/50 or something like this) with both Parts.

    Sad i know, but hey thats the game we Play :D

    Kroak with skinks, saurus guard and bastilodons is one example right off the top of my head that has proven results with a multi-pronged approach. Also most cities lists I've faced (at least one from a top regional player) utilize a mix of unit types between offense and defense, with a strategy that utilizes both to great effect. Heavy skew lists run the risk of a bad matchups that can tank you hard, for instance certain heavy offensive lists will bounce right off defensive skew. I've had decent experience against KO and honestly they really don't worry me all that much. 

    Our damage dealers have the movement speed to be kept out of radius of a number of threats out the gate, and one option that fully removes all or a portion of our heavy hitters from the board until the end of our first movement phase. We also have the ability to tailor our reinforcements to whatever we need for any given opponent, which allows for us to re-tailor on the fly for basically any matchup if we play smart.

    We're not point-click-win like some armies, but we have the tools to thwart them in a number of annoying ways. There's no denying that we are certainly overcosted in areas, with at least one absolute dud in the book (looking at you, slaangors). But there are some tools for delightfully janky play that can throw a wrench in our opponent's gears, some that no other books really have. We're one of the few books that can switch off an opponents use of command abilities (by two separate means), and while he is certainly overcosted we also have one of the only models in the game that simply ignores damage negation with fairly strong attacks.

    • Like 1
  23. 23 minutes ago, ibel said:

    But than u have a big lack in Output (no EvKillers (exploding 6ses) no NoPileIn)

    I would be very Happy if the PowerLvl whould be that lvl of the Hedonit Book. But it isn`nt. The PowerCap is more in the Points of the DoK Book. but okay okay, Maybe there is a big Point Change with the next FAQ and Rulechanges with AoS 3.0 than….. but at the Moment for me it`s fun against old T3 to T5 Armys but against my Playgroup (KO, Tzeenth, DOK, Seras) Tournement Oriented it is a mist, so i think i go VarangaurdHeroPlaguetouchedWarband Army.

    You can mix in S2D and daemons/mortals pretty well, though you'll have to consider the roles a lot more carefully than you would before.

    For a combined arms approach you could go with chaos warriors as cheap, durable battleline to sit on objectives or charge-block (let's be honest, they weren't going to be killing much even with euphoric killers), and slickblades as mobile offensive hammers with a keeper as a force multiplier and source of locus. Adding in the Masque gives you a cheap source of locus that's largely self-reliant, and surprisingly durable while doing so. A shardspeaker can provide debuffs that don't really care about keywords, and ambushing marauders are still decent in lurid haze, even if they aren't quite as effective as they used to be.

    We're not the dominating powerhouse we were at our initial book's release, but I don't think we're nearly at the bottom of the pack as some people fear. We just have to make smart use of all the tools at our disposal in tactically efficient ways, rather than maximizing a way to flood the board with bodies like we used to. I think as more tournament results come out and people puzzle out effective builds we'll seem a fair bit better than at first glance.

    • Like 3
  24. 2 hours ago, CeleFAZE said:

    I've been doing some thinking, and the general effectiveness of slickblades in addition to the newly viable non-character chariots have given me pause to reassess the viability of the epicurean revelers battalion.

    The current list I'm kicking around is:

    340 Keeper of Secrets
    150 Shardspeaker

    [330 30 Daemonettes
    330 30 Daemonettes
    330 30 Daemonettes

    190 Exalted Chariot
    130 Hellflayer]

    180 Epicurean Revelers

    I normally run Godseekers on account of my army background, but due to the large units and lack of acquiescence casters I think this may be my first foray into pretenders.  It also comes out to 3 drops, which while not a reliable way to control first turn, could amount to a decent chance nonetheless. I may drop the shardspeaker in favor of upgrading the hellflayer to another exalted, but I want to test out how well the shardspeaker can operate as a force multiplier before I commit to that. Also only having one hero feels... weird in a Slaanesh list. It may just be force of habit at this point, since with the Fane being a new way to summon if my heroes get assassinated it may not be necessary.

    Upon considering this further, I think this may be the better list. It still feels weird to be running a single hero in a Slaanesh list, but I suppose this is the future.

    Pretenders Host: Faultless Blades (since there's literally no downside to taking it in this context)

    400 Glutos

    180 Epicurean Revellers
    330 30 Daemonettes
    330 30 Daemonettes
    330 30 Daemonettes
    190 Exalted Chariot
    190 Exalted Chariot

    50 Command Point

    This gives me a super resilient general to keep the rerolling ones going for most of the game, and a way to top off my mortal wound generating chariots to keep them going for as long as possible. After crunching the numbers the exalted chariots are far and away the more efficient option, and actually are just about on par with the slickblades offensively, or better depending on how many units the soulscent can hit for extra attacks. I won't get the double pile-in of the keeper, but with the shooting-heavy meta I don't expect that the keeper would stick around for very long anyhow.

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