Jump to content

CeleFAZE

Members
  • Posts

    439
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by CeleFAZE

  1. Hopefully if the warscrolls are incompatible the new scrolls will still be free in the app. It does seem like kind of a bad move to release warscroll cards so recently if that was the plan, however.
  2. Agreed. Slaanesh is my first true love as far as armies go, but I was considering getting into Wood Elves shortly before AoS 1 became a thing, and if Kurnothi become a thing and we get something that approximates that old combined arms elf/fae kind of feel (and amps it up to the power metal AoS 11 level that I love so much about this setting now) I'd be tempted to finally branch out of chaos.
  3. I think most likely those two are meant to be stylized representations of the heralds riding the contorted epitome model. Slaanesh has always been about duality, male/female (and those that are neither or both), daemon/mortal (Syll'Esske and twinsouls), corruption of self vs corruption of others, refinement vs extravagance. Even the location of Slaanesh's prison is a place of duality, located in the twilight space between two realms. With the increased prevalence of mirrors being a part a of the creative design space for us I think it makes perfect sense that we have equal yet opposite reflections of excess being taken to two different extremes. One being would dilute their dedication to a particular facet of excess by being dedicated to them all, so separate beings that each fully commit to one specific part of Slaanesh is a very on-brand way to represent that level of obsession.
  4. I would love to see something where she turns enemy spellcasting in our favor. Something like giving us a depravity point for every spell cast by the opponent would suddenly force very difficult choices for the more magically dominant armies in the game. Sure, Kroak or teclis can cast 4 spells, but each of those damaging AoE spells would suddenly start generating potentially quite a lot of depravity if they don't finish off their targets. It's a shame we'll have to wait an indeterminate length of time to find out their rules. It feels a lot like the holding pattern we were in in the months leading to the last book.
  5. I wonder if they'll use this book to rewrite the Syll'Esskan Host, or make a comparable though more generic host focused on mortals and daemons. My personal wishlist would be something that could give all non-hedonite Slaanesh units in the host the hedonite keyword.
  6. I am loving the androgyny of these two. Really psyched for the Kragnos book, hopefully Kroak becomes a more reasonable scroll, and I'm interested to see what factions Kragnos himself is involved in.
  7. I think twinsouls are probably a decent choice for battleline, but they are definitely overcosted for what they are, and the lord of pain tax doesn't help that at all.
  8. One potential tool is the Mesmerizing Mirror, which can potentially 2d3 mortal wounds in the LRL player's turn, and an additional 1d3 in our turn, as the shooting phase move is a "normal move", which the mirror specifically procs its effects off. The challenge with the mirror is twofold however, with the easy bonuses to unbind just casting it in the first place will be a problem, and to place it strategically enough to affect both movements will difficult at best.
  9. I had thought about pavane and the sheer comedy of smacking one of the fox spirits with it, however unless we tag one with a hero holding the Enrapturing Circlet, Pavane's 6" range and their 12" shooting phase movement in either turn means we'll never be realistically able to make that happen. The only exception is planting a wizard next to the fane and daring Sevireth to knock it down, since he needs to be within 1" in the charge phase. Granted this can be done in your charge phase too after his shooting phase movement, so the turns would have to line up just right to make it happen.
  10. I hate to raise the sodium levels of this thread further, but was anyone else as irritated as I was by this article? https://www.warhammer-community.com/2021/04/09/the-lumineth-realm-lords-harness-the-wind-to-become-the-fastest-army-in-the-game/ It really felt like they were highlighting everything the Lumineth got that we didn't, on top of specifically calling out that they have options (including support heroes) that meet our highest movement values, and basically match us for one of our only advantages at the moment (high speed), while having abilities to boost that further. Really a shame they didn't decide to give us a mounted lord of pain equivalent, like the old lord on steed.
  11. In light of that job posting I had wondered myself if the disparity in power levels between the recent books was due to a designer that ended up leaving shortly after development or was let go. Here's hoping if there were significant differences of opinion that we at least might see a point rebalancing out of the aftermath, if not a warscroll revision or two (like plague monks received after the Skaven book).
  12. Would anyone with Glutos be willing to measure his height for me? I have a conversion planned but I don't want to end up too far off the height so there's no hard feelings of modeling for advantage in either direction.
  13. An Archaon list is one of those situations where I'd think it might not be a bad idea to use our ranged options for depravity generation, as Archie will probably delete most things he attacks, and with so few other units we'll want to be summoning as early as possible.
  14. I feel like another choice may be a good idea here, something to the effect of "Yes, I do play them, however the point costs prevent me from purchasing a number of units I would otherwise like to use." I feel that A as the only option for those who are playing in spite of the point costs may give the wrong impression.
  15. I like the look of it Though do you think it might be worth having the greater daemon healing spell on your keeper? Just in case it outruns the epitome. Do you have a particular idea of a gameplan for this army generally? My thoughts were to have the striders and slickblades form something of a murderball with the keeper, rushing up to dismantle a vulnerable flank, while the blissbarb seekers work to eliminate problem heroes to kick the support out from under my opponent. With their movement and the ability to run and shoot, I think it's actually better to focus-fire with a couple units to go for fully eliminating a prime target when possible, (on average against a hero with look-out-sir we're getting around 2 mortals and 3 -1 rend wounds from 2 units, that only goes up with acquiescence) and only throwing out a spread of shots for depravity when there isn't a strategically juicy hero, easily bracketed monster or small unit in range. The blissbarb archers are there solely for early depravity generation and to maybe sit on an objective and provide fire support for summoned daemonette blobs. If there's a situation where I'm facing an obvious centerpiece threat like Teclis, Archaon, or Nagash I'd probably try to rush for doing as much damage to it on turn 1 between the archers and the ranged seekers as possible, or more likely in the case of Archaon trying to eliminate his support pieces before they get the chance to buff him. I'm of two minds with the KoS healing spell. On the one hand, all my heroes are daemons, so the inherent limitation doesn't affect it much, but on the other hand flight on a keeper is a really hard thing to pass up, and I already have the hand for some amount of innate healing. I want it in the thick of things to provide morale support to my slickblades (and blissbarb seekers where possible), but a canny opponent with certain options (like LRL) can block me from doing so on foot with the right units. I like to make room for the mirror in most lists where I can viably summon it, as it can really be an excellently disruptive piece that forces a choice of two bad outcomes on my opponent: move where I want you to, or take mortals and feed me depravity. Its ability to damage heroes is just a bonus, as I've never had much luck with that aspect of it, but with the new depravity rules it doesn't really need it to do work.
  16. So I think I'm closer to my final tournament list: 2000 points, Scarlet Cavalcade Keeper of Secrets - Embodiment of Speed, Helm of the Last Rider, Paths of the Dark Prince Contorted Epitome - Enrapturing circlet, born of damnation 11x Blissbarb Archers 5x Scourgestriders 5x Scourgestriders 5x Slickblade Seekers 5x Slickblade Seekers 5x Blissbarb Seekers 5x Blissbarb Seekers Seeker Cavalcade Mesmerizing Mirror How does this look? I'm a little concerned about the survivability of the KoS as my bravery lynchpin, but having them sticking close to the slickblades lets me get good use out of the double attack CA.
  17. I've been considering a Slaanesh Daemon Prince for the same purpose. Do you find the self-healing significant on the karkadrak lord, or is it generally kind of an afterthought?
  18. Wrath of the Everchosen has those rules. The Syll'Esskan Host is in an issue of white dwarf.
  19. Preparing for a tournament in the next few months, and I've currently mulling over lists. I like the idea of a fully mounted list, and while I know hellstriders aren't optimal per se, I have some ideas on how to utilize them with this: Godseekers - Scarlet Cavalcade Leaders: Bladebringer on Exalted Chariot -Trait: Embodiment of Haste -Artifact: Helm of the Last Rider -Spell: Born of Damnation Contorted Epitome -Artifact: Enrapturing Circlet -Spell: Hysterical Frenzy (not enamored with this, may swap out) Battleline: 10x Spearstriders 5x Scourgestriders 5x Scourgestriders Units: 5x Slickblade Seekers 5x Slickblade Seekers 5x Blissbarb Seekers 5x Blissbarb Seekers Battalion: Seeker Cavalcade Endless Spells: Mesmerizing Mirror --- This list gets me to three drops, which isn't terrible, but isn't really the point of the exercise. I plan on using the bladebringer to give her aura of +1 bravery and reroll battleshock from the scarlet cavalcade trait and artifact to my slickblades, using the scourgestriders to charge in first and provide the only target for combat, while my slickblades use the 6" pile-in to jump in and deal the deathblow after the hellstriders have absorbed the hits for them. I'm hoping that this helps to mitigate our battleshock vulnerability in a way that isn't reliant on command points, which I can still use when needed, but hopefully don't have to dump on singular exalted seeker casualty rolls. The spear striders are combination mobile chaff and decent damage-dealers on the charge, capable of taking a bit of punishment and sticking around to generate depravity, while also having a decent number of attacks to deal with chaff walls. The epitome has the enrapturing circlet to be a nuisance, using a combination of locus and its defensive ability to keep relatively safe while denying key units the ability to do anything for awhile. The mirror is there to generate depravity and force choices on my opponent to cajole them into moving where I want them to go, and the blissbarb seekers are there to harass and be a general pain in the ass alongside the mirror, baiting my opponent to move away from it to deal with them and generate depravity for me no matter which way it goes. The idea is to use this big mobile annoyance to rack up depravity early on to dump into big blobs of daemonettes as the game goes on, or to spawn fiends when I need to replace the scourgestriders as meatshields for my slickblades. Any thoughts?
  20. I'm also a bit salty about what's coming for lumineth, as it seems to step on our toes while still enjoying the benefits of being one of the most oppressively anti-magic armies in the game. Hopefully they'll at least be costed to account for this, but it really feels like order on the whole gets rather "optimistically" priced entries compared to chaos.
  21. I specifically wanted a "less evil" background for my army, which I'll summarize: My hosts are ruled by a vain and prideful daemon prince, tricked as a mortal into wearing an indestructible veil that would keep his beautiful face unmarred from combat, with the hidden cost being that it is permanently fused to his face now, and can never be removed. He hunted down the keeper that deceived him and scarred her face with a blade made from varanite and tempered with depravity, that will never heal no matter what form she manifests. That basically buried the hatchet though, and they now rule the mortal and daemonic sides of their host together in a model of the Syll'Esskan hosts. The host has kind of an Alexander the Great thing going on, where they conquer to sate their pride, but allow those places to flourish and be beautified to sate their vanity. To keep his wars from becoming an ugly and ignoble thing the prince forbids his forces from harming non-combatants. The host also actively recruits from the disenfranchised and outcast from the nations they conquer, as he finds iniquity detestable and ugly. The whole thing manifests as a kind of mockery of chivalry, with what are effectively paladins of Slaanesh (represented by myrmadesh and slickblades) being very prevalent.
  22. This is definitely one of those situations where 3 seeker chariots would be the answer. Certainly not twinsouls.
  23. Varanguard would be a difficult sell without EK. They'd definitely need some S2D support pieces to work, but with a CSL for rerolling hits, wounds, and saves I could see a unit having some potential use. The daemon prince is in kind of a weird place. It's not bad, and has a MW on hit rolls of 6 with the sword which wouldn't really have synergized well with EK anyhow, and it has a 3+ save, flight, look out sir, and attacks before everything else in combat, so it's certainly not a terrible choice. The only thing I find disappointing with it is the command ability, which to be fair isn't even that great in S2D. I've been considering the Scarlet Cavalcade to shore up our newfound weakness, and a daemon prince might not be the worst choice to provide frontline support to our exalted seekers with the artifact and trait. I would still want to support them with something that can provide the locus, possibly the masque or an epitome (or bladebringer) with the enrapturing circlet. The exalted hero is a great points-filler for 90 points, and with its situational self-healing can be a depravity generating nuisance that could do well for us. The beastmen monsters I really don't have any experience with. The 5+ save seems like a major liability for us, and they both bracket down rather quickly. They might not be bad as part of a Glutos murderball, but I feel like I'd much rather take exalted chariots instead. Dragon ogors have a decent wounds per points ratio, but they don't fit battleline requirements or combine their efficiency with the kind of offensive output we could get for similar points of blissbarb seekers. With a Shaggoth they may have some potential, but I'm not sure if it would be enough. On the other hand they are cheaper than hellstriders, which is nice. Blightkings however, I have been very interested in running. I've been considering branching out into Nurgle a bit, and I think his forces, mortal and daemon alike, would be a great choice for allies. The blightkings also have a basically upgraded version of EK built into their warscroll, which makes them feel far less like they're missing out on our allegiance abilities. Festus the Leechlord could also make for a great support piece for us, as his healing ability can help keep some of our forces on the table, and his unique spell can make our twinsouls even that much more deadly. On top of that nurglings are just great for "deep striking" objective holders, and with their healing can stick around for awhile to generate us a potentially good amount of depravity. Overall I think there's a lot of unexplored territory with our allies, and Nurgle might be the sleeper hit among them.
  24. Technically nothing in our current book has been restructured in a way that creates broken rule interactions with these subfactions. In addition, there are factions represented in the book that have not received updates since its release, which leads me to believe it will remain usable for the foreseeable future. If anything we may see WotEC no longer valid after the Belakor book, as his Legion of Chaos Ascendant received its initial rules in WotEC, and with the dead chaos warrior on his base we may see some antagonism between him and Archaon, which may include updates for things like Knights of the Empty Throne.
  25. Back in the last book I basically viewed them as upgraded chaos warriors. Same wounds, slightly worse wounding, more attacks, 9" more movement, same bravery with the icon. In this case we're paying 10-12 points per model for those upgrades (and now the hedonite keyword). Which I agree is more than they should cost, but in my estimate it isn't terrible. If I'm not going for low drops I can see myself running a certain amount of both hellstriders and chaos warriors for different reasons. I don't think they should be outright relegated to the strategic bin, especially with the ability to be battleline and part of the seeker cavalcade. I think with the cavalcade that the striders can work well in concert with slickblades and blissbarb seekers, allowing them to be strategic blockers that allow the more offensive exalted seekers more freedom to do what they want where they want. I guess that's a roundabout way of saying that I really want to see them come down in cost so they can fill these roles way better, though I can still feel justified including them as they are now.
×
×
  • Create New...