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CeleFAZE

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Everything posted by CeleFAZE

  1. Myrmidesh have the same segmentation on their boots, though I'll have to check when I have a moment if any of them have uncloven toes. The ruins also match the broken statue on Sigvald's base. I think this is either a Slaaneshi warcry band, or a twinsoul underworlds model.
  2. Looks like a fairly solid little list. We suffer a bit at lower points due to the smaller number of units on the table, so I would definitely focus on summoning what you can rather than chasing after the ward save. I would recommend flaming weapon on the chariot, it's such a boost to their damage that it'll serve you better than pavane. Pavane is an okay spell on its own, but it's at its strongest on Synessa, where she can hit evasive high-movement heroes with it from across the board. I'm not sure I rate the threnody voicebox that highly, but it depends on your meta. If you're dealing with beatstick heroes with lots of weapon profiles it can be decent, but absent that I'd much rather have the circlet for control. With more and more armies having rally bonuses it can be nice to be able to keep them locked in combat, and with a speed-chaser general you still have the option to retreat and charge on top of that. That way you deny a retreat on their turn and a rally in yours, and you can move on to wherever else you need your general while you finish off the survivors with something less important. I also think the lash may have some play for depravity generation, but really the cameo is such a solid winner that I rarely deviate from it.
  3. While there certainly is precedent for this, they've made such a point to make the multi-racial makeup of the cities a rather foundational plot element. I'd be hard pressed to think of exactly where they'd put most of the remaining lines, unless they're going to go with Malerion flexing his qualifications as true phoenix king and uniting all the "unclaimed" elves under his banner, and the kharadron book including dispossessed. Now that I put it to words that actually doesn't seem too far-fetched, though I'm concerned about the prospect of more lines getting discontinued in the process.
  4. - Army Faction: Hedonites of Slaanesh - Army Type: Invaders - Grand Strategy: Hold the Line - Triumph: Inspired LEADERS Lord of Pain (155)* - General Festus the Leechlord (150)* The Contorted Epitome (255)** - General BATTLELINE Symbaresh Twinsouls (330)** Blissbarb Archers (170)** Blissbarb Archers (170)** Myrmidesh Painbringers (145)** OTHER Blissbarb Seekers (220)* Fomoroid Crusher (100)* Blissbarb Seekers (220)** ENDLESS SPELLS & INVOCATIONS 1 x Umbral Spellportal (70) CORE BATTALIONS - *Battle Regiment - **Battle Regiment TOTAL POINTS: 1985/2000 Created with Warhammer Age of Sigmar: The App Here's a quick list for the twinsoul smackdown. Festus' spell also works at range, so it synergizes well with the ranged elements of the list, and the big friendly cyclops, who is basically a permanent resident of my lists, is there to hug a bunch of depravity into our units from the fane.
  5. Huh, I hadn't considered that. Between hurler of obscenities and Festus we could have a 10 man mob of twinsouls slapping a hero at the equivalent of -2 rend. That's actually kind of a hilarious way to smack down gargants and god heroes, since twinsouls can put out a truly ridiculous amount of wounds. On top of that, with an epitome and horrible fascination you can keep that god hero from attacking while you proceed to pound it into the ground, and if you don't finish it off and you've cast flaming weapon on the epitome it's more than capable of obliterating it when it finally attacks. This actually has some teeth to it.
  6. Twinsouls are so frustratingly dependent on either matchup or luck. Amazing to hear they did so well for you! I've largely relegated mine to the bench for now, on account of how many 3+ on profile saves are running around at the moment, but I may need to give them another look. Is an allied Festus the Leechlord our only source of armor debuffs? I've been considering running him alongside some twinsouls to give them some amount of armor penetration, but I'm curious if there's anything I can stack him with.
  7. Here's my new list I'll be trying out in a few weeks. It's a little reliant on good rolls, but it's entirely possible to get 18 depravity turn 1 if everything goes according to plan: Allegiance: Slaanesh - Host: Godseekers Host - Grand Strategy: Predator's Domain - Triumphs: Inspired Leaders Bladebringer, Herald on Exalted Chariot (265)* - General - Command Trait: Speed-chaser - Artefact: Enrapturing Circlet - Universal Spell Lore: Flaming Weapon The Contorted Epitome (255)** - Lore of Slaanesh: Born of Damnation Battleline 11 x Blissbarb Archers (170)* 11 x Blissbarb Archers (170)* 11 x Blissbarb Archers (170)* Units 10 x Myrmidesh Painbringers (290)* - Reinforced x 1 10 x Myrmidesh Painbringers (290)* - Reinforced x 1 1 x Fomoroid Crusher (100)** - Allies 1 x Slaves to Darkness Chaos Spawn (55)** - Mark of Chaos: Slaanesh 1 x Slaves to Darkness Chaos Spawn (55)** - Mark of Chaos: Slaanesh 1 x Slaves to Darkness Chaos Spawn (55)** - Mark of Chaos: Slaanesh 1 x Slaves to Darkness Chaos Spawn (55)** - Mark of Chaos: Slaanesh 1 x Slaves to Darkness Chaos Spawn (55) - Mark of Chaos: Slaanesh Core Battalions *Battle Regiment **Battle Regiment Total: 1985 / 2000 Reinforced Units: 2 / 4 Allies: 100 / 400 Wounds: 125 Drops: 3
  8. There was also a page of open play rules, this seems to be everything that's relevant to matched. Unfortunately the battalions seem to be a dud, since the way they're written they do not include heroes.
  9. If complaining on forums the developers likely don't even read actually did anything we'd be S-tier by now. You'd be better off giving them snark on Twitter at their official accounts if you want something they'll actually see. Or better yet, email their customer service. I'm just tired of all the screaming vitriol into the void hoping the right person takes notice. I've sent emails, participated in the community survey, gone to major tournaments, hell I've even been among the top Slaanesh players in the ITC at times when I was able to fit in more events. I've also done my fair share of bitching about the situation on this very forum. At this point we have what we have. I'll continue to email GW regarding the competitive challenges we face (and for ******'s sake fix Slaangors scroll!), but until we get a true fix we're going to have to find ways to succeed with the tools available to us or just give up. I don't know about you, but I already have my miniatures, and a tournament community of cool people I like to spend my weekends with, so I'm gonna throw some dice and see what works. I don't plan on buying more (third-party notwithstanding) until things improve however.
  10. You're viewing all the aggregate data since the edition started. Last I took a look we've done a bit better as the meta has shifted more recently. Not stellar certainly, but there's some improvement. But yeah, we're in a bad place, and I'm not going to argue that this update has brought us to a fully competitive spot. However I'd rather try to make what we have work rather than just stew in the negative. Honestly what will produce more actionable improvement is more data, and so I'll continue to go to what tournaments I can to add to that aggregate, and let you all know how it goes. If we start to do better, maybe it's not as bad in practice as it is in theory. If I get absolutely wrecked hopefully those results can help the decision-making moving forward, even if it's a tiny part of it. What else can we do?
  11. I wrote off the battle tactics as probably going to be terrible from the start, as most of the battle tactics in tome celestials are just worthless fluff that can't be relied on in any way. I think Death by a Thousand Cuts is probably the only innately playable one, and while it isn't the most synergistic with depravity generation it's easy to pull off, and that's really what you want in your tactics by the end of the day. If tactics gave more or less points depending on how difficult they were to complete, I'd see some use for things like the Grand Feast, but without an additional incentive I don't see it ever coming up. On a different note, the more I chew on this update, the more interesting I find it. We're generally going to have around 6+ depravity banked, even if we intend on summoning. If you haven't achieved that much depravity by the end of your first turn, you're already in a bad spot to begin with. Secondly, we benefit from the extra movement before summoning happens in a turn, and this is huge. An extra 2" of movement on the hero you're summoning from can oftentimes be the difference between summoning a full 30 daemonettes, or 20. Having the ability to move a hero just a bit more can be massive, and beyond that it allows us an even better degree of board control, especially with units like painbringers and foot blissbarbs, which have a harder time getting around by virtue of movement 6. What about the 18 point bonus? It can happen organically in some situations: say you've just crested 12 points, maybe more at the top of the round. Your opponent goes next, and you have some combats going on, maybe your opponent miscasts, terrain wounds them, or you have some disease tokens on you but still manage to get some wounds out in those combats. That can easily put you at 18+. Then you get double-turned. Normally a double-turn is a death sentence for us, as we're not normally resilient enough to weather it. Now however, our blissbarbs are saving like plaguebearers, and our painbringers are 3+/5++ in melee. We're way more prepared to survive the round at this point, and can swing back with a 30-model unit of daemonettes. If we took ranged fire we can try and rally back some models, and we have the movement to get where we need to be. My last few tournaments, I normally had one game that I lost hard, no question. In most of those cases, I know for a fact that they were way better players than me, playing strong armies. However, most of my other recent losses have been a hair's breadth from winning. Similarly, my wins were usually also pretty close nailbiters. I think this update could be that slight bump that elevates us from the very bottom of the barrel to a point where we have at least a fighting chance. We have that one more set of tools that give us a benefit while we're already doing what we normally would, as well as a more situational bonus that's pretty significant. It could have been better, I would've preferred far more offensive buffs for the army instead or in addition, but this isn't nothing. I'm working on a few lists at the moment to decide how I want to try and leverage the new changes. I think we'll need to carefully consider the possibility of reinforcing units, and what units are worth reinforcing. I also think these changes will be useful for the next GHB environment, considering that battleline units are going to be a big thing, and summoned units do not have a battlefield role. It's not going to be like it is currently, where if we desperately want monster stuff we can just morph a wizard into one, or summon a keeper. I think we're very close to a big meta shift, and having a method of increased battleline recursion, speed, and resilience is going to be very useful for us, especially when those first two can be utilized without adversely impacting our summoning. However things shake out in this new season, more tools is better than less. Sure, it's not what we wanted, but it's what we have, and now that it's a known quantity I'll be doing what I can to squeeze as much effectiveness as I can out of it.
  12. I was expecting a nerf, and frankly this is better than I'd thought would happen. We can farm depravity fairly quickly, so it's not unreasonable to get to 18 within a turn or two, and we can still summon and use these abilities, which gives us the flexibility to slam down a unit of 30 daemonettes if it's game-winning. Overall, I think this is another tool in our box, and I'm interested to use it.
  13. This is literally something I suggested for mortals. That's actually pretty cool. Imagine 10-strong units of exalted seekers and painbringers/twinsouls rallying on 5+. Hopefully there's more, but this more than nothing.
  14. Look at its close combat abilities as more of insurance than anything to build around. What you want it for is reliable casting and a great force multiplier spell with overwhelming acquiescence. It's also our best caster for endless spells, so it makes for a good cogs-caster to bring Synessa up to two casts, giving her more reasonable use of her abilities. It still suffers against anything with significant bonuses to unbind, but it's the best we've got.
  15. I mean, it almost feels too on the nose. Give me buff warrior-woman Tyrion any day.
  16. All these leaks and not a peep about the Slaanesh White Dwarf 😭
  17. Honestly I'm really looking forward to the ogroids, as long as they're priced well. They're effectively better bullgors in nearly every way (less move and no mortals, but more attacks and better hit/wound) and if we use one of our means of self damage on them they wound on 2+, which combined with an incarnate passing out AoA to everything in radius makes them 2+/2+, which we can further buff with acquiescence. As long as they aren't 300 points, a unit or two of these are basically auto-include coalition units in my opinion.
  18. No, please, continue. This is fascinating, and hopefully worth coalitioning into god armies.
  19. You mention tankier for mortals, and something thematic that comes to mind would be the ability to rally while in combat, maybe on a 5+. In fact, regenerating our mortal troops in a similar way to FEC by spending depravity would be an amazing way to make all-mortal armies viable, and would synergize nicely with depravity generation too. I don't expect it to happen mind, however it would be a game-changer for how the army plays. It would give us a great reason to reinforce our units, which currently beyond twinsouls and maybe a corner case for command ability efficiency on blissbarbs (which I've been admittedly back and forth on) we don't have much reason to.
  20. Personally to build off of this, I'd at least like to see a locus ability that improves rend by one to daemon units (not wholly) within 6" of a daemon character. It would make our daemons worth their points, fit the "faction fantasy" of important characters and give us the rend we desperately need to keep up in the current edition. If this were to happen I'd also like to see the fane changed to increase this ability by 1 for the character that sacrificed to it, keeping the +1 to hit for mortal characters. If seeker-mounted units got a 6" pile-in that can go in any direction like Lumineth got in addition to this locus that would basically put us on the right track, I think. It also opens up better strategic use of chariots, as you could smash in for impact hits and pile away to safety, but you'd have to do it strategically due to happening when you choose to activate in combat. I'm not getting my hopes up of course, but i want to try to be a little less pessimistic.
  21. So I ended up going 1-2. Got absolutely smashed by nurgle, extremely close game against Stormcast (I probably would've won had I not been nice and allowed a phase take-back on his first turn hero phase teleport+shooting that killed Belakor, but alas). Got the bye for round one, but earned it in a side game against Sylvaneth with someone tabled early by dragons, where I managed to win against an interesting triple Durthu list. Nurgle is a rough matchup for us. While the tick damage is great for depravity it starts to add up FAST, especially in a fly heavy list. The slickblades were actually amazing, hitting on 2's with all out attack is incredible, and those turns where you can use a triumph to get them going on 2's and 2's, with acquiescence is a beautiful thing to behold. I'm looking forward to using the incarnate in future lists. It provides some punch that we desperately need and is a good counter to dragons, which are probably one of our more difficult matchups at present. I think with the all-out attack spreading to everything in dom range we could get some decent mileage out of slickblades and potentially myrmadesh as well, particularly when paired with acquiescence from an epitome (which I think is probably a stellar choice for binding to the incarnate anyhow).
  22. I think you've got the right of it. The epitome can take advantage of the casting bonus really well, and between fascination and locus we can abuse the no retreat quite well.
  23. Damn, I think you're right. I suppose it depends on if it's an army enhancement or an individual enhancement, but I expect it's the latter. The more I think about it, the less affected I think we are by the incarnate going wild. Though if that's a concern I think maybe a karkadrak lord with arcane tome might be a decently resilient host for it.
  24. I'm mentally prepared for the worst, but I'd be ecstatic to see this happen.
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