Jump to content

CB42

Members
  • Posts

    122
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by CB42

  1. With 14 models, you're going to have a hell of a time on any map that has more than one objective, which is almost all of them. And against many enemies you'll find it difficult to find multiwound models to kill to get enough points to summon in some Daemonettes- for example, skink-spam Seraphon with 3 layers of screens that can retreat from combat. Or clanrat / plague monk spam Skaven. I'd lean towards adding more bodies so you can contest objectives without having to table the enemy first.
  2. Bestigors are 4s and 3s but against units with 10+ models are 3s and 3s. In my opinion, Bestigors in HoS are one of the best units in the game.
  3. Yeah, absolutely. I played a similar list last weekend with Index Slaanesh (swap out the Keeper, Epitome, 20 Seekers, and 40 Ungors for Exalted Keeper, 60 Daemonettes, a herald on steed, and 10 Ungor Raiders) and I managed to come in 2nd place at a local GT. It was a lot less reliant on the alpha strike than this list, but it was also a lot worse at the alpha strike than this list. And, truth be told, 3 of my 4 wins came from either the alpha strike or splitting my forces and alpha striking one side of the board and just holding the other side. Meanwhile, my 1 loss came when I tried to alpha strike against Daughters of Khaine but I screwed up my deployment pretty bad. But I believe I could do similar things if I can't alpha strike - I think I could use the Bestigors on the charge as a "mini" alpha strike on one part of the board, and have the 40 Ungors plus 2 x 10 ungors to hold one side of the board's worth of objectives while the Seekers and Keeper hold back and wait for the right moment to strike on the other side of the board, from outside effective shooting range but inside effective charge range. I will be bringing an Infernal Enrapturess and 30 daemonettes to summon in case I manage to get that much depravity, though. The 30 daemonettes are really what I'd consider my priority summon, since they're so versatile.
  4. I'm considering a hero-lite list for an upcoming tournament with a lot of maps where teams start 24" apart from each other. I know everyone wants to make depravity points and summoning into the centerpiece of their army, but I want to make the exploding 6s and an alpha strike into the centerpiece of mine. I really want the reroll 1s to hit because it's a pretty meaningful damage bump for an alpha strike list, and 24" apart is enough that you can't rely on the Contorted Epitome's Overwhelming Acquiescence. The goal is for this list is to either take first turn and try to cripple someone, or take second turn, screen, kill their screen with my screen, then cripple them turn 2. The list: Pretenders Allegiance Keeper of Secrets (General, Strength of Godhood, Inspirer, Thermal Cloak) (360) The Contorted Epitome (Sceptre of Domination) (200) 20 x Seekers (480) Depraved Drove Battalion (150) Great Bray Shaman (100) 30 x Bestigors (300) 40 x Ungors (200) 10 x Ungors (60) 10 x Ungors (60) Chronomantic Cogs (60) 1970 points. Against most lists, I'll stack Beasts of Chaos on one side and Daemons on the other. Take top of turn 1 (or bottom of turn 1 if the enemy is slow and won't be able to do anything, or if they deploy super far back), cast Cogs with the Epitome from outside unbinding range, move the GBS next to the Bestigors, take a mortal wound on the keeper for the rerolls to hit, and then launch the Keeper into one enemy unit (and the Seekers into the same enemy unit so that the Keeper is at the midpoint of where the Seekers will be), making the Seekers fight twice; and launching the Bestigors into as many units as possible on the other side of the map. To enemies with a 5+ save, the Seekers will deal ~35 damage after saves with the first swing, and assuming that they lose 4 seekers, will deal ~24 damage with the second swing - and 59 damage is no joke. Against enemies with a 4+, this will be closer to 28 and 18 for 46 damage to a 4+ save. To grimghast reapers, they'll average about 33 damage after all saves are made. Plus whatever damage the Keeper does... and the Keeper will be screened from being surrounded because the Seekers will be there. The bestigors will also average... about 59 damage after saves to a 5+ unit, assuming that the unit has at least 10 models, becoming 49 damage to units with fewer than 10 models, and becoming 39 damage to units with fewer than 10 models and a 4+ save. To grimghast reapers, they'll average 29 damage. The bestigors will die to the counterattack and battleshock, but they'll have wiped most anything they touched before they do. Against screening enemies: blocks of 40 Ungors are almost as good in combat as 20 Daemonettes, but are 20 points cheaper and have twice as many wounds. Instead of launching Bestigors and Seekers turn 1, give the enemy first turn and launch 40 Ungors up the field into the screens. They'll average forcing 20 saves, which against a screen should be good to kill about 13 of them. Then there's 40 Ungors with a 5+ save holding the enemy in their deployment zone, which gives me time to control the board, and if they move to deal with the ungors with anything other than their screen, then I can hit them with Bestigors and Seekers turn 2. If they don't, it'll take some time for them to chew through it with their screen. My biggest concern is that I don't have a ton of CP and on a 24" map I may need to make my Bestigors run 6" in order to guarantee that they get into the enemy lines, which means I'd be out of CP after my alpha strike. So it would definitely be prone to getting hit back.
×
×
  • Create New...