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Rentar

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Everything posted by Rentar

  1. Reference for how the Daemon Prince will stand
  2. Rentar

    Score Booklet

    To place on the stand after painting
  3. I think the reason people are calling Fiends bad is that they work best against multi-wound units... but don't generate depravity points. We want our heroes killing those multi-wound units, not our units; we want our units killing hordes and chaff. Fiends are anti-synergistic with one of our primary mechanics.
  4. Currently considering the following two 2k lists for a tournament next month: The first is a 7-drop with 6 heroes, generating CP solely off the Rod of Misrule: and the 2-drop variant, with 2 battalions and Supreme Sybarites as a source of CPs. I'm also considering the following Depraved Drone-based build, but I don't have that many Ungors painted and... well, I don't think I can get everything done to a standard I'm comfortable with by the Tournament. Effectively, the first has The Masque as a unit to harass enemy support heroes. Cavalry speed (10"+D6) and low profile (25 mm) lets The Masque squeeze around the edges of enemy lines to hit a priest/wizard/sniper unit, and those typically have 5" movement. Of course, the points are wasted if the opponent lacks any such units, but those are units that Slaanesh would have trouble reaching/dealing with. Admittedly overlaps a little with the role of the Infernal Enrapturess (24" sniper?) but The Masque is a little more tanky and less troubled by line of sight shenanigans. The second drops The Masque in favour of a Supreme Sybarites Battalion, giving me a 2-drop army (effectively guaranteeing I get choice against most armies), which is essential against stuff like DoK, which is almost guaranteed to appear (there's a regular at that particular FLGS that pulls out his DoK for tournaments). Also, it gives me a third artefact (Whip of Subversion, though this is of course subject to change). All my Slaanesh lists run Cogs, mostly for the +2 run/charge bonus, though the additional spell might be used at some points? The bonus is there to more than double the chance summoned units get into battle the turn they're summoned, of course (27.8% to roll a 9+, 58.3% to roll a 7+). Skintaker and Sinistrous Hand give the Keepers some pretty ridiculous staying power, especially coupled with both Born of Damnation and Progeny of Damnation. So: What do you guys think? Any opinions on which list to run, artefacts to change, etc?
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