Now having had a few games with Nighthaunt I can see that it does fall behind in some areas but at least is fairly flexible in unit choices, sizes (which I wasn't really expecting to be a legitimate topic for discussion), and strategies. Coming from LoN, the healing in Nighthaunt leaves a lot to be desired, and torments seem to be the only thing to bring some decent and consistent healing. I really miss those gravesites.
I'm tinkering around with what units I should be bringing in from reserve to fight important enemies in the backline. What units are good candidates for bringing in this way? Current strategy is sending in olynder and my spirit hosts, however I do miss out on her plethora of hero phase abilities that turn, and possibly the turn after before I can finally move her. For people who run spirit hosts (which I know aren't the best unit right now), how do you utilize them, and what unit size do you use? I'd run MSU but the Ruler of the Spirit Hosts trait can be tricky to use with it, so I'm planning to run a squad of 9. They seem to work best on sticking to large bulky models, so they can all wrap around it and getting those MWs through really helps when they've got a 3+ save.
Also something I was never really sure about was, do the GoS and torment's auras apply to themselves?