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Darkhan

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Posts posted by Darkhan

  1. 5 minutes ago, Neil Arthur Hotep said:

    So, I just realized how janky Kritza is. When I skimmed his warscroll at first, I read it as "When Kritza dies, he comes back on a 4+." But it's actually "When Kritza dies, from this point foreward, you get a new Kritza every round on 4+." And if those new Kritzas die, you get more chances in the following turns.

    What is going on with this book? The jank is really off the charts this time.

    Cheese it while you can!;D

  2. 8 minutes ago, Belmail said:

    I do believe mortal wounds caused as part of a weapon's attack counts as wounds inflicted by the model. 

    In the core rules under mortal wounds.

    "After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes."

     

     

    Thanks mate!

  3. 2 minutes ago, Sception said:

    their rule adding zombies to their unit when they kill things doesn't return slain models, it adds new ones.  So they can go over their starting deployment size.  Whether they can go over their maximum unit size depends on how the rule for maximum unit size is worded in the 3rd edition matched play rules.

    But 3rd edition is not out yet;p if we go by todays rules.

  4. 10 minutes ago, FeralMulan said:

    It has 25 attacks altogether with mortal wound potential. Not the worst imo. Not saying it will blend 60 orks in one go, but it's decent.

    True enough, but you can get 20 wolves for 270pts with 42 attacks and 40 wounds😜 and able to resurrect them.

    Coven is tempting yes, but I just see those points spent better elsewhere:) 
     

  5. 7 minutes ago, FeralMulan said:

    A. That buff is REALLY good B. Only need to be wholly within 12 when the ability is triggered, then they can go their separate ways. C. If that spell goes off, and you charge a big scary enemy unit, you basically took that thing out of commission until your next turn D it has enough attacks to still be a relatively good horde clearing unit.

    Coven is not a good horde clearing unit😂 imo.

  6. 5 minutes ago, Verminlord said:

    Am I missing something with coven throne? I get that +1 to hit wound and save is an amazing buff, but its limited to wholly within 12, and costs a CP. There are no other redeeming qualities to the unit. It's a single caster and it's unique spell only effects itself. So 310 points for single caster that can buff one, maybe two units per turn?

    Yeah, kinda waste. Coven is only good for that buff. All else is shait.
    If you include 1x unit of 15 blood knights, it's up for discussion...but would rather use those 310 points for something else tbh.

  7. On 4/3/2021 at 1:07 PM, Congratz said:

    Stormfiends and Jezzails in the same list? Overkill or a must?
    (Are people still using Warpgrinders?)

    And what about Stormvermin and Plague monks? What do ya'll prefer? 

    Overkill? Nonsense! 

  8. On 3/5/2021 at 2:09 PM, Gwendar said:

    Well, I think I've had enough of a break away from AoS and with Nashcon currently a go for this year and with NOVA making an announcement in a couple weeks... I figure it's time to get back into practice with a group of locals (maybe some TTS but I've mostly been burnt out on it) that are ready to play comp again. Now of course we may be looking at AoS 3.0 before Fall when these tournaments take place, but for now these are 2 lists I'm looking at running and polishing:

    Balance

      Reveal hidden contents

    Allegiance: Skaventide

    Leaders
    Arch-Warlock (160)
    - General
    - Command Trait: Deranged Inventor
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Grey Seer on Screaming Bell (240)
    - Lore of Ruin: Death Frenzy
    Plague Priest on Plague Furnace (200)
    - Artefact: Liber Bubonicus

    Battleline 
    40 x Clanrats (200)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade

    Units
    40 x Plague Monks (280)
    - Woe-stave
    20 x Skryre Acolytes (200)

    Artillery
    Warplock Jezzails (420)

    Endless Spells / Terrain / CPs
    Extra Command Point (50)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 190


    12 Fiends

      Reveal hidden contents

    Allegiance: Skaventide

    Leaders
    Warlock Bombardier (120)
    - General
    - Command Trait: Deranged Inventor
    - Artefact: Vigordust Injector
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Bombardier (120)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Grey Seer on Screaming Bell (240)
    - Lore of Ruin: Death Frenzy

    Battleline
    40 x Clanrats (200)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade
    20 x Clanrats (120)
    - Rusty Blade

    Units
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Shock Gauntlets
    6 x Stormfiends (520)
    - 2x Windlaunchers
    - 2x Ratling Cannons
    - 2x Shock Gauntlets

    Endless Spells / Terrain / CPs
    Bell of Doom (40)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 175

     

    12 fiends man! 12 fiends anyday! It's chill, relaxing, fun and hilarious, specially at an event. Doing 12 fiends at the next tourney myself.

    Played a similar list against Khorne bloodthirster list, his 2x thirsters 1x greater deamon thirster never saw combat😂

    I would consider dropping the screaming bell for maybe just a wizard on foot. Toss in more clanrats, and ever consider taking up geminids.

  9. Soooo, anyone tried running a for fun skryre only list with Whyrblade Treshik to give stormfiends +3 to move, charge and pile in?😅
    Not sure if people know it, but wording says "move", not any specific, so you can cheek this to movement phase / charge / pile in. Toss in vigordust, and you'll have those fiends charging with +4 lol.
     

    Warpcogs:
    Whyrlblade Threshik
    Arkhspark Voltik

    1x Arch Warlock (vigordust)
    1x engineer
    1x engineer (Vial of the fulminator)

    6x stormfiends
    3x stormfiends
    5x Acolytes

    1x Warp lightning cannon
    2x doomwheels
    1x Doom-Flayer

    1x random 40pts endless spell

    Let those 2 doomwheels hang back with the fulminator engineer, and roll those 8xd6 movement speed rolls😂
    1 drop list.


     

    • Like 2
  10. On 12/11/2020 at 3:38 AM, Enkyridion said:

    Hey guys,

    So, I've been playing on a local league for almost 3 months, basically is about playing all the battleplans on the GHB 2020 book, we are currently on the 6th round... It almost ends... And I registered with my dear Skaventide... We can change the list every round if we want, so I've been trying some variations of a Vermin-Skryre kind of list, trying to find the most competitive build.

    Here's the final version of it:

     

    - Thanquol                   390 pts
           Death frenzy
           (4x Warp projectors usually)
    - Warlock Engineer.   100 pts
        General.
           Deranged Inventor
           Vigordust Injector
           M.m.m. warp power
    - Warlock Engineer.    100 pts
           M.m.m. warp power

    - 40 x Clanrats.            200 pts
           Swords
    - 20 x Clanrats.            120 pts
           Swords
    - 40 x Stormvermin.    400 pts

    - 6 x Stormfiends          520 pts
             2x windlauchers
             2x darling una
             2x shock gauntlets

    Endless spells.

    - Warplighting Vortex.    80 pts
    - Umbral Spellportal.      70 pts

    Total. 2000 pts

     

    I have to say that I'm very happy with this list, I've won twice, vs lumineth and vs nighthaunt. My strategy is: if I start, I cast the portal and Warplighting Vortex on the enemy's face, take objectives and position my screen of clanrats for s possible double turn. If I go second, I do the same, always deploying the screens properly to avoid an alpha strike that hurts, then I counter fire on my turn with spells and buffed stormfiends.

    Notes: I tried to squeeze points to increase the 20 clanrats but that would mean take out the portal or reduce the stormvermin, and I think stormvermin need to be 40 to be a powerhouse.
    Another variation is to switch one engineer with a clawlord, to buff the vermin. And turn the general into a Bombardier.

    After several games I would say I prefer stormfiends over jezzails, I know they have a different role, but I just love how durable stormfiends are and the psicological pain they are for my oponent...

    What you guys think?

    You can't cast WLV through the spellportal I'm afraid:/

  11. 6 minutes ago, Gwendar said:

    really like it.. about as much as a more "standard" list with SV + Fiends + Jezzails (which I run with a Grinder Team) but they both have their merits and good vs. bad matchups.

    Still testing it for tournament use but it's won\placed very high at larger tournaments. So I'll be buying and painting 6 more Stormfiends most likely 😅

    2x6 fiends 

    1x bell 

    2x engineers

    3x20 clan rats

    bridge

    sounds about right does it not? Or I could drop the bell and squeeze in more clan rats.

  12. 3 minutes ago, Gwendar said:

    Yeah, I've done it a bit recently and it works fine. Even if Bridge fails to go off they still do reasonably well just walking forward for a turn and shooting the Windlaunchers at something; I usually try to cast Bridge before MMMWP just in case.

    Epic good sir! Can't wait to try😊

    • Like 1
  13. 15 minutes ago, Skreech Verminking said:

    Or how about this:

    Allegiance: Skaventide

    Leaders
    Warlock Bombardier (120)
    Warlock Bombardier (120)
    Warlock Bombardier (120)

    Battleline

    Units
    5 x Skryre Acolytes (60)
    5 x Skryre Acolytes (60)
    5 x Skryre Acolytes (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)
    1 x Ratling Gun (60)

    Endless Spells / Terrain / CPs
    Soulscream Bridge (100)

    Total: 1960 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 96
    😂

    Hahaha! I saw that list on honest wargamer, did you post it?😂

    No way i'm a gazillion ratling guns!

    • Like 1
  14. Need some rat friend help! 80% of minis is currently at my parents, which is in another city. Anyway!

    Have any of you tried to fit 12 stormfiends around the bridge? Can they fit? I don't have anything nearby to check, and my computer screen is broken, so I can't test in TTS haha.

    I have a 2 days, 5 games team tournament coming up in a couple months. And I'm going bonkers list just for the hell of it. Just to have fun, and drink those beers.

    So either, 12 stormfiends with bridge.

    Or

    3 doomwheels + 9 jezzails.

  15. 15 hours ago, RatKing said:

    That would be me!

    I had been messing with Eshin for a couple of matches as an addition to my 40/40/40 Clan Rats + Warpseer ignoring BS with night runners instead of warpgrinders, but as soon as I was sent this - and comprehended it - I heartily chortled!

    So far I am 6th in the league, but hopefully this could be a turning point or at least a massive laugh!

    When are you playing? And will it be streamed?

  16. 2 minutes ago, Congratz said:

    I’ve been out of the Skaven Game for quite awhile and more less also warhammer.

     

    returning now tho, i can understand that the meta has become quite shooty and magic heavy? How does this effect the “normal” skaven lists? I used to run this: (sorry on phone can’t find spoiler tag)

    Allegiance: Skaventide

    Leaders
    Grey Seer on Screaming Bell (240)
    - Artefact: Skavenbrew  
    - Lore of Ruin: Death Frenzy
    Warlock Bombardier (120)
    - General
    - Command Trait: Overseer of Destruction  
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Warlock Bombardier (120)
    - Lore of Warpvolt Galvanism: More-more-more Warp Power!
    Clawlord (100)

    Battleline
    40 x Clanrats (200)
    - Rusty Blade
    - 2x Standard Bearers
    - 2x Standard Bell Ringers
    40 x Clanrats (200)
    - Rusty Blade
    - 2x Standard Bearers
    - 2x Standard Bell Ringers
    40 x Stormvermin (400)
    - Halberd

    Units
    20 x Skryre Acolytes (200)

    Artillery
    Warplock Jezzails (420)

    Total: 2000 / 2000
    Extra Command Points: 0
    Allies: 0 / 400
    Wounds: 186

     

    does this even work well anymore? I can see alot of you talking about Grinders with stormfiends and with Monks or Stormvermin (Which are best SV or Monks?)

    what about Jezzails? Still worth it?

    do i need to change my list and adapt it? Really don’t wanna lose my Bell and Jezzails... (tho the list above with nightrunners look pretty cool)

    This is pretty much Dan's list, so should be fine I guess;p

     

  17. 9 hours ago, fishwaffle2232 said:

    Have you tried running 2 grinders? I'm definitely going to use one to try with my 6 stormfiends, but I'm worried about them getting caught out in the open. Obviously this can be mitigated by bringing them on close to gnawholes, but I suspect this will be too limiting and hard to pull off.

    Having a unit of clanrats setup with a grinder team in front of the stormfiends does sound very deadly in theory, but I'm not sure it is worth the points. I feel like those stormfiends will want a screen, I'm just not sure what the best way to achieve this is. 

    I used 1 grinder with 9 stormfiends, those loving times before the nuke of nerfdom came. 

    I FAILED to skitterleap the engineer (with deranged inventor) ahead to where the I wanted the stormfiends to pop up..so I had to wait to the next round before doing another attempt. Nailed it the second time..but that is the risk with bringing them underground. Even with 9x fiends I noticed the dps loss with them just having the deranged buff.

  18. Made a pretty cool list. Only minus I see is the lack of clanrats.

    1x doom warlock (general, deranged inventor, artefact vial of fulminator)

    1x bell

    1x warlock

    2x20 clanrats

    1x40 clanrats

    9x jezzails

    3x doomwheels

    20x acolytes.

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