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Posts posted by Darkhan
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8 minutes ago, Belmail said:
I do believe mortal wounds caused as part of a weapon's attack counts as wounds inflicted by the model.
In the core rules under mortal wounds.
"After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes."
Thanks mate!
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Anyone notice that the zombie warscroll does not mention anything about mortal wounds, when rolling for enemies models slain to add new zombies? "for each enemy model slain by wounds inflicted by this unit's attacks"....ups.🤣
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2 minutes ago, Sception said:
their rule adding zombies to their unit when they kill things doesn't return slain models, it adds new ones. So they can go over their starting deployment size. Whether they can go over their maximum unit size depends on how the rule for maximum unit size is worded in the 3rd edition matched play rules.
But 3rd edition is not out yet;p if we go by todays rules.
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Someone mentioned zombie summon can go over the unit cap of 40? How? And source pls;p
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10 minutes ago, FeralMulan said:
It has 25 attacks altogether with mortal wound potential. Not the worst imo. Not saying it will blend 60 orks in one go, but it's decent.
True enough, but you can get 20 wolves for 270pts with 42 attacks and 40 wounds😜 and able to resurrect them.
Coven is tempting yes, but I just see those points spent better elsewhere:)
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7 minutes ago, FeralMulan said:
A. That buff is REALLY good B. Only need to be wholly within 12 when the ability is triggered, then they can go their separate ways. C. If that spell goes off, and you charge a big scary enemy unit, you basically took that thing out of commission until your next turn D it has enough attacks to still be a relatively good horde clearing unit.
Coven is not a good horde clearing unit😂 imo.
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5 minutes ago, Verminlord said:
Am I missing something with coven throne? I get that +1 to hit wound and save is an amazing buff, but its limited to wholly within 12, and costs a CP. There are no other redeeming qualities to the unit. It's a single caster and it's unique spell only effects itself. So 310 points for single caster that can buff one, maybe two units per turn?
Yeah, kinda waste. Coven is only good for that buff. All else is shait.
If you include 1x unit of 15 blood knights, it's up for discussion...but would rather use those 310 points for something else tbh. -
15 bk's all day.
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On 4/3/2021 at 1:07 PM, Congratz said:
Stormfiends and Jezzails in the same list? Overkill or a must?
(Are people still using Warpgrinders?)
And what about Stormvermin and Plague monks? What do ya'll prefer?Overkill? Nonsense!
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On 3/5/2021 at 2:09 PM, Gwendar said:
Well, I think I've had enough of a break away from AoS and with Nashcon currently a go for this year and with NOVA making an announcement in a couple weeks... I figure it's time to get back into practice with a group of locals (maybe some TTS but I've mostly been burnt out on it) that are ready to play comp again. Now of course we may be looking at AoS 3.0 before Fall when these tournaments take place, but for now these are 2 lists I'm looking at running and polishing:
BalanceAllegiance: Skaventide
Leaders
Arch-Warlock (160)
- General
- Command Trait: Deranged Inventor
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Grey Seer on Screaming Bell (240)
- Lore of Ruin: Death Frenzy
Plague Priest on Plague Furnace (200)
- Artefact: Liber Bubonicus
Battleline
40 x Clanrats (200)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
Units
40 x Plague Monks (280)
- Woe-stave
20 x Skryre Acolytes (200)
Artillery
Warplock Jezzails (420)
Endless Spells / Terrain / CPs
Extra Command Point (50)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 190
12 FiendsAllegiance: Skaventide
Leaders
Warlock Bombardier (120)
- General
- Command Trait: Deranged Inventor
- Artefact: Vigordust Injector
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Warlock Bombardier (120)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Grey Seer on Screaming Bell (240)
- Lore of Ruin: Death Frenzy
Battleline
40 x Clanrats (200)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
20 x Clanrats (120)
- Rusty Blade
Units
6 x Stormfiends (520)
- 2x Windlaunchers
- 2x Ratling Cannons
- 2x Shock Gauntlets
6 x Stormfiends (520)
- 2x Windlaunchers
- 2x Ratling Cannons
- 2x Shock Gauntlets
Endless Spells / Terrain / CPs
Bell of Doom (40)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 17512 fiends man! 12 fiends anyday! It's chill, relaxing, fun and hilarious, specially at an event. Doing 12 fiends at the next tourney myself.
Played a similar list against Khorne bloodthirster list, his 2x thirsters 1x greater deamon thirster never saw combat😂
I would consider dropping the screaming bell for maybe just a wizard on foot. Toss in more clanrats, and ever consider taking up geminids. -
Soooo, anyone tried running a for fun skryre only list with Whyrblade Treshik to give stormfiends +3 to move, charge and pile in?😅
Not sure if people know it, but wording says "move", not any specific, so you can cheek this to movement phase / charge / pile in. Toss in vigordust, and you'll have those fiends charging with +4 lol.
Warpcogs:
Whyrlblade Threshik
Arkhspark Voltik1x Arch Warlock (vigordust)
1x engineer
1x engineer (Vial of the fulminator)
6x stormfiends
3x stormfiends
5x Acolytes
1x Warp lightning cannon
2x doomwheels
1x Doom-Flayer
1x random 40pts endless spell
Let those 2 doomwheels hang back with the fulminator engineer, and roll those 8xd6 movement speed rolls😂
1 drop list.
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On 12/11/2020 at 3:38 AM, Enkyridion said:
Hey guys,
So, I've been playing on a local league for almost 3 months, basically is about playing all the battleplans on the GHB 2020 book, we are currently on the 6th round... It almost ends... And I registered with my dear Skaventide... We can change the list every round if we want, so I've been trying some variations of a Vermin-Skryre kind of list, trying to find the most competitive build.
Here's the final version of it:
- Thanquol 390 pts
Death frenzy
(4x Warp projectors usually)
- Warlock Engineer. 100 pts
General.
Deranged Inventor
Vigordust Injector
M.m.m. warp power
- Warlock Engineer. 100 pts
M.m.m. warp power- 40 x Clanrats. 200 pts
Swords
- 20 x Clanrats. 120 pts
Swords
- 40 x Stormvermin. 400 pts- 6 x Stormfiends 520 pts
2x windlauchers
2x darling una
2x shock gauntletsEndless spells.
- Warplighting Vortex. 80 pts
- Umbral Spellportal. 70 ptsTotal. 2000 pts
I have to say that I'm very happy with this list, I've won twice, vs lumineth and vs nighthaunt. My strategy is: if I start, I cast the portal and Warplighting Vortex on the enemy's face, take objectives and position my screen of clanrats for s possible double turn. If I go second, I do the same, always deploying the screens properly to avoid an alpha strike that hurts, then I counter fire on my turn with spells and buffed stormfiends.
Notes: I tried to squeeze points to increase the 20 clanrats but that would mean take out the portal or reduce the stormvermin, and I think stormvermin need to be 40 to be a powerhouse.
Another variation is to switch one engineer with a clawlord, to buff the vermin. And turn the general into a Bombardier.After several games I would say I prefer stormfiends over jezzails, I know they have a different role, but I just love how durable stormfiends are and the psicological pain they are for my oponent...
What you guys think?
You can't cast WLV through the spellportal I'm afraid:/
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@Gwendar hmmm..tough nut. Could always toss in a command point instead, for T1 immunity, for 1 unit atleast. Would just need to test both scenarios I guess.
Maybe the bell spell.
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6 minutes ago, Gwendar said:
I really like it.. about as much as a more "standard" list with SV + Fiends + Jezzails (which I run with a Grinder Team) but they both have their merits and good vs. bad matchups.
Still testing it for tournament use but it's won\placed very high at larger tournaments. So I'll be buying and painting 6 more Stormfiends most likely 😅2x6 fiends
1x bell
2x engineers
3x20 clan rats
bridge
sounds about right does it not? Or I could drop the bell and squeeze in more clan rats.
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3 minutes ago, Gwendar said:
Yeah, I've done it a bit recently and it works fine. Even if Bridge fails to go off they still do reasonably well just walking forward for a turn and shooting the Windlaunchers at something; I usually try to cast Bridge before MMMWP just in case.
Epic good sir! Can't wait to try😊
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15 minutes ago, Skreech Verminking said:
Or how about this:
Allegiance: Skaventide
Leaders
Warlock Bombardier (120)
Warlock Bombardier (120)
Warlock Bombardier (120)
Battleline
Units
5 x Skryre Acolytes (60)
5 x Skryre Acolytes (60)
5 x Skryre Acolytes (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
1 x Ratling Gun (60)
Endless Spells / Terrain / CPs
Soulscream Bridge (100)
Total: 1960 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 96
😂Hahaha! I saw that list on honest wargamer, did you post it?😂
No way i'm a gazillion ratling guns!
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Need some rat friend help! 80% of minis is currently at my parents, which is in another city. Anyway!
Have any of you tried to fit 12 stormfiends around the bridge? Can they fit? I don't have anything nearby to check, and my computer screen is broken, so I can't test in TTS haha.
I have a 2 days, 5 games team tournament coming up in a couple months. And I'm going bonkers list just for the hell of it. Just to have fun, and drink those beers.
So either, 12 stormfiends with bridge.
Or
3 doomwheels + 9 jezzails.
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15 hours ago, RatKing said:
That would be me!
I had been messing with Eshin for a couple of matches as an addition to my 40/40/40 Clan Rats + Warpseer ignoring BS with night runners instead of warpgrinders, but as soon as I was sent this - and comprehended it - I heartily chortled!
So far I am 6th in the league, but hopefully this could be a turning point or at least a massive laugh!
When are you playing? And will it be streamed?
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2 minutes ago, Congratz said:
I’ve been out of the Skaven Game for quite awhile and more less also warhammer.
returning now tho, i can understand that the meta has become quite shooty and magic heavy? How does this effect the “normal” skaven lists? I used to run this: (sorry on phone can’t find spoiler tag)
Allegiance: Skaventide
Leaders
Grey Seer on Screaming Bell (240)
- Artefact: Skavenbrew
- Lore of Ruin: Death Frenzy
Warlock Bombardier (120)
- General
- Command Trait: Overseer of Destruction
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Warlock Bombardier (120)
- Lore of Warpvolt Galvanism: More-more-more Warp Power!
Clawlord (100)
Battleline
40 x Clanrats (200)
- Rusty Blade
- 2x Standard Bearers
- 2x Standard Bell Ringers
40 x Clanrats (200)
- Rusty Blade
- 2x Standard Bearers
- 2x Standard Bell Ringers
40 x Stormvermin (400)
- Halberd
Units
20 x Skryre Acolytes (200)
Artillery
Warplock Jezzails (420)
Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 186does this even work well anymore? I can see alot of you talking about Grinders with stormfiends and with Monks or Stormvermin (Which are best SV or Monks?)
what about Jezzails? Still worth it?
do i need to change my list and adapt it? Really don’t wanna lose my Bell and Jezzails... (tho the list above with nightrunners look pretty cool)
This is pretty much Dan's list, so should be fine I guess;p
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9 hours ago, fishwaffle2232 said:
Have you tried running 2 grinders? I'm definitely going to use one to try with my 6 stormfiends, but I'm worried about them getting caught out in the open. Obviously this can be mitigated by bringing them on close to gnawholes, but I suspect this will be too limiting and hard to pull off.
Having a unit of clanrats setup with a grinder team in front of the stormfiends does sound very deadly in theory, but I'm not sure it is worth the points. I feel like those stormfiends will want a screen, I'm just not sure what the best way to achieve this is.
I used 1 grinder with 9 stormfiends, those loving times before the nuke of nerfdom came.
I FAILED to skitterleap the engineer (with deranged inventor) ahead to where the I wanted the stormfiends to pop up..so I had to wait to the next round before doing another attempt. Nailed it the second time..but that is the risk with bringing them underground. Even with 9x fiends I noticed the dps loss with them just having the deranged buff.
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Made a pretty cool list. Only minus I see is the lack of clanrats.
1x doom warlock (general, deranged inventor, artefact vial of fulminator)
1x bell
1x warlock
2x20 clanrats
1x40 clanrats
9x jezzails
3x doomwheels
20x acolytes.
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@Skreech Verminking yeah I read your report against the OBR:) Good job! 2-3 dmg per round is utter hilarious😂
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