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Everything posted by Darkhan
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No Necrons?;p Got OBR.
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Question for the lore gods on the thread:) Why is there no Skaven in 40k?
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A third boost to verminlords!? If they do that I'm shelfing Skaven. They have already increased them TWICE, and it's not like that did us any good. Same with stormfiends, decreased the unit size from 9 to 6. If they increase them as well......i'm going OBR/DoK full time. /rant PS: I actually won a game agains orruks with 40 stormvermin😂
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Stormvermin from 450p to 380p for 40x😬
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200 stormvermins, JEEEEZEZ!!!!
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You also just run a clanrat screen forward for a minimum of 9" inches if you a roll a 1, and pop them behind them:) My opponents always place heroes well out of jezzails range, yes gnawholes helps and sometimes renders you without a proper screen, but the warpgrinder tactics allows them to even make a easier well solid hit, with a proper screen imo:)
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This sound epic😄
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Im curious what builds you have in mind @Skreech Verminking;p
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Anyone thought of running a Verminlord list in Legion of Chaos Ascendant? Sounds really cheeky. It is not pure Skaven at all, but looks interesting if you start digging into it. Verminlord and pinks, who would've thought😂 I just tossed up a fast list, but it is kind of hilarious: 1x Verminlord corruptor (Fourfold blade) 1x Verminlord Deceiver 1x Vermindlord Warpseer 1x Gaunt Summoner 1x Gaunt Summoner on disc 3x10 Daemonettes Endless spells: Pendulum. WLV. Darkfire Daemonrift. Vermintide. This is probably not optional at all. The two gaunts lets you summon 20 pinks for free. Also the undying legions battletrait: Undying Legions: At the end of each movement phase, one Chaos Ascendant Daemon Hero can summon 10 Bloodletters, Daemonettes, Plaguebearers, or Pink Horrors based on the hero's mark, wholly within 12" on 10+ roll on a 3d6, but hero takes 1MW on doubles and D3 on Triples.
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They have a 1+ to charge;) Details details;p
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You had a Warpseer:/ the ultimate BS immunity tool. Should have saved the CP for the monks if you wanted to keep some around. Monks hugging a bell also helps. What I would try out tho is the bell endless spell, BS immunity for any unit within 13", not wholly, so 1 pesty rat can be within with the tip of the base, and your immune, costs 40 points.
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Lame. They did the bombardier:/ BUT increased the guy by 20 points😂
- 7,145 replies
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I do not get GW...just bought a island of blood engineer + warpfire thrower on Ebay. WHY are they not making these models? The engineer looks 10 times better than the old metal engineers, same goes for the thrower, not even to mention the rat ogors..... And stopped selling the clawlord on brood horror. I'm frustrated:(
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Will not be able to fit 2 engineers in a gnawbomb with 2x6 stormfiends list:( 1x engineer 1x Verminlord Deceiver (Dreaded skitterleap for the gnawbomb) 1x Grey Seer (Skitterleap to make the engineer follow the gnawbomb squad) 20x3 clanrats 6x2 Stormfiends That is 1960 points:( Need that one extra engineer really. OR! You could toss both the 2x stormfiend units underground;p Remover the Deceiver, and make room for the grinder squad +++
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I'm all for that 2x6 fiends! Have not had the chance yet, but the temptation is real!
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I love the cannon, it never loses it's dps potential even with 1 wound left;p
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Mortars got removed:/ Cause GW hates Skaven.
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@Gwendar Doomwheel double mortal wounds? Is this done by driving over the same unit two times? As in back and forth? If so, never thought about this😅
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Totally agree on the unfairly nerfed!
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They what? Reworking every rule for aos? Do you have a link for this?
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Wow! Super cool combo! -3 rend + 3 extra attacks, smuuud!
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Too bad Brood Horror is not sold anymore:/ No idea you could spam it haha! I can see it being a good if we bought a extra CP + a cp from a battalion, not going to happen tho:/ Been thinking about including the bell endless spell, never tried that one either. Also lists looking to test out is the Deceiver gnawbomb combo, and some underground deepstrike shenanigans.
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He was trying out the rock golem thingy, and I acutally finished deploying before him. I gave him the first turn, and totally forgot how he can buff that HUGE thing make it fly and all kinda crazy stuff. He tossed it into the vermins from all over hes board side T1, "only" managed to kill 16. My turn I put EVERYTHING into the golem, survived with like 2 or 3 wounds, insane saves. I got the double turn, finished off golem, and the stormverminds charged 30 savage boys, took out like 16 or something, thats 32 wounds done that did not get saved. He got the double for turn 3, then they got wiped out. I made the list like super fast "tossing in a warbringer", and I thought the command ability was better than rerolling 1s hehehe. Did not get off dreaded deathfrenzy once:( He was okay I guess? Worked good for buffing etc. Opponent charged him with 10 ardboyz, and regretted it;p They pretty much got wiped, and he took 2 wounds. The clawlord attack buff ability totally made the stormvermins shine. 25mm with 2" range is superb. Been running 30 acolytes, but I find them a bit hard to use, need more testing. I'm getting a bit less fan of the Bell, I dunno, but it tends to do "little" every game.
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