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AHexInScarletRed

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  1. I'm an Abhorash fanboy primarily, but I loved Zombies (& the kit). The nerf is killing me a tad, even more so because the Corpse Cart is a liability.
  2. Vhordrai VLoZD WKoSkeletalSteed 5 Blood Knights 5 Blood Knights 20 Zombies 20 Zombies 10 Black Knights (or 5+5) looks fun, still - the Rattle even diversifies the old build a bit. Still playable with 3x Blood Knights, but I think this is a cool option in the new book.
  3. I mean, I think full Cavalry with a VLoZD, Blood Knights and Black Knights is possible this time around (with one being BL in Kastelai and the other in LoB). Put in Nef or Vhordrai depending on the faction and a minimalist amount of bodies for Objectives if full Cavalry sounds scary and ta-da.
  4. I'd argue Vargheists are ranked higher due to the new Hunger.
  5. So, LoB builds a great VLoZD with Ethereal Save and more attacks but apart from that favors no particular units. Vyrkos increases the size of summonable Units and provides them with a 5+ Ward; it's hordes of infantry this time around. Kastelai with Vhordrai gives 2 units of Blood Knights 2 damage if 1 nets the necessary kill, so the old cav + chaff. I'm at a loss with LoN and not interested in Avengorii. More synergies for early theorycrafting? Where'd you see Black Knights shining?
  6. You can revive them when they're dead, used as a regular Hero before and after.
  7. The Hunger on Vargheists is just so good too with the 4 Wounds. I'm calcing those Wounds per Point with a 4+ save to get an idea and Vargheists are at 0.046 compared to Blood-Born's 0.057 but have 1 more Wound to abuse The Hunger and a 5+ instead of a 6+.
  8. Blood-born dish out the same Wounds per Point as Grave Guard with unbuffed Blood Knights on the charge not that far behind (0.057 GG & BB vs 0.051 with Blood Knights). Haven't calced anything else apart from Radukar Beast (0.029) yet.
  9. Heya, where did you see the Coven Throne warscroll? Thanksie!
  10. Does the aura of Mannfred's CA move with him, or does it only affect the units that are within 12" when issued and stays with them even when Mannfred moves away? So: Mannfred is next to a unit of Blood Knights, issues the Command, flies away to a unit of Zombies, which of the units now benefits from the buff? Didn't find anything on that, please enlighten me and, if possible, I'd appreciate a source I can show to my gaming group x)
  11. Maybe Thralls get a transport option pulled by a Kraken, haha. The combat profile is insanely good offensively regarding them being basic Battleline. Them now being 2" range makes them really dangerous if they manage to get in place (and they are so easy to buff!). Are there deepstrike options for them apart from the Soulscryer? Reavers outdamage Sentinels (both unbuffed) and they still do when Sentinels get their Spell off (at least against 4+ and weaker Saves). They're less versatile, though.
  12. Sharks now have D3 Damage on the Harpoon instead of 1. I'm not versed enough in Deepkin to take a stance on the new Reavers- and Allopex-Points. The Thrallmaster and the Thralls seem well off, though.
  13. Yeah, the Kraken is dreaming around. It's why I want to field Lotann, haha - still, a big Kraken'd be amazing. It's not as if IDK are in desperate need of a specific unit type atm, imo - so yeah, not impossible that it will only be the Thrallmaster and updated rules. Combat phase for switching up during my and my opponent's combat phase, no?
  14. I'm a Soulblight player lurking here and occasionally wishing to expand into the Depths, haha. On the new Hero: I'd love Mor'phann with Lotann, Soulrenders and the Thrallmaster to become viable and on top I wish for another big monster with the new Battletome, preferably a Kraken. I think that'd be the point having me finally invest into the army. LRL's take on water will be interesting in the future too.
  15. Allegiance: Soulblight Gravelords- Lineage: Legion of Night- Grand Strategy: Prized Sorcery- Triumphs:LeadersMannfred von Carstein, Mortarch of Night (380)*- Lore of the Deathmages: Overwhelming DreadVampire Lord on Zombie Dragon (435)**- General- Deathlance- Command Trait: Unholy Impetus- Artefact: Amulet of Destiny (Universal Artefact)- Lore of the Vampires: Amethystine PinionsVampire Lord (140)*- Universal Spell Lore: Levitate Necromancer (125)*- Universal Spell Lore: Ghost-mistBattleline40 x Deadwalker Zombies (230)*- Reinforced x 110 x Dire Wolves (135)**3 x Vargheists (155)*Units5 x Blood Knights (195)**5 x Blood Knights (195)**Core Battalions*Battle Regiment**Battle RegimentTotal: 1990 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 138Drops: 2 Would y'all deem this playable? It's basically what I got at home made ready for 3.0. I first had two small units of Zombies, but figured I'd do better with a reinforced one instead. Also thought about using Morbheg's Claw for an easier Vanhel's. Ghost Mist and Levitate for more flexible Zombie-usage. I'd rather run 20 GG instead of the Vargheists and the Necromancer, but can't get them right now.
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