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Kasper

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Posts posted by Kasper

  1. 12 hours ago, Mutton said:

    Suggestions:

    1) Battalions are too impactful.
    1b) Drops affecting who gets to choose the first turn isn't fun or thought-provoking---it's a test to see which factions have the better battalions. I think the entire "# of drops" mechanic needs to be...well, dropped.

    Why are batallions too impactful?

     

    I actually think drops affecting who goes first is a very good and interesting concept, IF all armies were on a somewhat even playing field. Tzeentch getting a no-brainer 1 drop batallion goes against this when other armies are almost impossible to get below 4-5 drops unless you do some major sacrifices. List building is a big part of the tactical aspect of AoS, so I think it makes sense that you take some initial tactical choices prior to game start, to reduce your drops in order to increase the odds of you going first, vs. saying ****** it all, I'll go 12 drops but optimize what my list is trying to do. This is where some batallions come into play - You might have to sacrifice certain units or heroes in order to keep drops low, but alas if some armies get a free-pass (Changehost), then the whole thing is pointless.

    Simply doing a roll-off is a much worse option for me. 

    12 hours ago, Mutton said:

    5) More crazy off-the-wall stuff. You've made a fun, popular wargame---now think of ways to break the rules. Stuff like Drakfoot, Spell in a Bottle, or Morathi's Iron Heart are all really interesting abilities that change the way we look at the game. Sure, rerolling hits is fine, but it's not interesting. Not everything has to break the mold, but it's something to keep in mind.

    Agreed. As much as people complain about always-strike-first, double pile-ins etc., I think it makes the game much more interesting, as long as there is some kind of counter play to it. If every army played according to the pace of the core rules, it would make for some rather uninteresting experiences imo. I want GW devs to go nuts and break the rules within a certain limit. 

    • Like 1
  2. 16 hours ago, JackStreicher said:

    Possibly it's just me but I expected a bigger reveal for the aelves to get people hyped... I am not hyped. Maybe that's due to Teclis really being a bummer (at least for me) idk 
    The Riders are superb, but not enough to hype me...

    How do you feel about the Lumineth so far?

    Well all we got was a couple of models and I'm 100% on you that Teclis looks dumb.

    For me I'm not hyped until they start teasing rules. There is nothing more disheartening for me than to invest, build and paint an army, only to put it on the table and realizing the army sucks. 

    • Like 1
  3. It is kinda hard to pinpoint exactly what should happen in a FAQ/errata. Changehost batallion is just nuts. There is no real tax to getting the batallion and it makes your entire army a 1 drop. Being able to freely redeploy 2 units from your entire army (since everything is included in the batallion) 9" away from the enemy anywhere on the board, is really strong. Tzeentch has to do zero effort into getting the redeployments off and there is no counter play to it. This ontop of Destiny Dice ensuring a tarpit of Horrors that make you unable to retreat causes further frustrations. 

    In the majority of matchups you have to react to your opponent. Tzeentch just seems to do their thing as they please and you have no say in it since there are no counters to it.

  4. 14 hours ago, Ravinsild said:

    Yeah it kind of felt super ****** of him to just pass first turn. That annoyed me. 
     

    However because he did I wouldn’t have really been able to get in turn 1 or 2. 
     

    Unless I swap the way I play putting the gore Gruntas and cabbage up front and yeeting them across the field turn 1 as aggro as humanly possibly and then slowly chasing with my brutes and ArdBoyz as the second wave...?

    also I have 9 GGs overall, 60 ArdBoyz (no Shields I need to buy more and make them all shield boys) and 25 brutes, 3 or 4 Warchanters, 4 Weirdknobs and 2 cabbages, 2 Footboss. 
     

    so I can make pretty much any list I guess. I’m just not sure what combination or how many units or drops or whatever. 

    Well you can Mighty Destroyers the Maw Krusha = 24" move + 2D6+2 charge. Do the same to the pigs and they move 18" + 2D6+2. On most battleplans you are 24" apart. Since you play Bloodtoffs you can rely on being able to teleport a unit of Ardboyz 9" away from something and all you would need is a 5+ on 2D6. If the Ardboyz and pigs are buffed by Warchanters, they will most likely wipe a unit of Eels, depending on how big the unit of Eels is and how many Ardboyz you have. That means you just removed 3 very strong units back to back due to Smashing and Bashing without him being able to hit you at all. The rest of your units you just run forward and have them trickle in during turn 2.

    If you don't like to alpha him turn 1, you can just run everything forward and set up for turn 2.

    Anyways, the point is that your list is quite good, but the sole reason you lost was because you played into his pocket due to lack of knowledge/inexperience of how Deepkin likes to play. I'm pretty sure your next game will be different. ;) 

  5. 3 hours ago, Lowki said:

    Edit...ah now I see. in GBP it is the same price!...wtf. Looks like you are completely right. Models discounted have a strikethrough on the original price. The big dino's don't have that indeed/  But apparently for Eurpean Mainland (or at least the Netherlands) it still makes a difference

    Weird, I just noticed that. I compared both in GBP which said same price. If I set it to EUR and convert to DKK theres a discount  of approx 15%

  6. 1 hour ago, Lowki said:

    Thats not my experience at all. I buy most of my stuff here for over a year now, and everything, without exception, is considerably cheaper than with GW. Just need to make a bigger order to make up for the shipping cost (with GW you can pick it up for free at the GW shop) mY overall experience with them is good.

     

    Shame they are robbed.

    I wanted to dig into Seraphon and buy a couple of the bigger dinos, but the majority of Seraphon stuff is original GW price. 

  7. 1 hour ago, Ravinsild said:

    he had 2 x 6 eels 1 x 3 eels, the huge turtle, 1 x 2 Sharks and the named character in seahorse and I guess a regular guy on seahorse. 

     

    I killed my self turn 3 by charging in with MKMB, 6 GGs and 5 brutes and he apparently fights first in a row without letting me fight and just wiped my charge.

    But that the thing - Almost all armies have something that is crazy strong, and if you are unfamiliar with the mechanic and play according to your opponents plan, you will get crushed.

    You should ask for a rematch and try to play much more aggressive. You now know he wants to fight in turn 3, so your aim should be to already get into combat in turn 1 (Mighty Destroyers help with this) and hope to break him entirely during turn 2.

    I would reconsider going Ironsunz - Would give you a massive advantage (-1 hit) during turn 1 where his buffs arent online. Eels are quite strong if they get the charge off, but if they get charged by either a buffed Maw Krusha or 6 buffed pigs, they will get crushed and you get to smack other stuff with Smashing and Bashing.

  8. 6 hours ago, Ravinsild said:

    I came back for my first game with the battletome in like 6months or something against Idoneth Deepkin and got crushed so bad it once again has removed any desire to be in this hobby. 

    I started out with Beasts of Chaos and pretty much lost every game (list wasnt optimized) I played with that army. It was heartbreaking really. Turns out the army in general is kinda ****** and it makes it super hard for a new guy to win.

    Ironjawz is really solid though. What list did you play? And what did you play against? Was it mass eels?

    If you havent played for a long time and had a game vs a regular dude, you shouldnt expect to crush him. 

  9. 10 hours ago, FatherTurin said:

    With 2 Start Collecting boxes and a Shaman, you can put together this 1000 point army for starters:

    Warchanter (General)

    Weirdnob Shaman

    15 Ardboys

    3 Gore-Gruntas

    3 Gore-Gruntas

    Ironfist Battalion

    Alternativey, if you don’t want to mess around with battalions this early, get a Megaboss on foot.

    I will echo the value of Ironjawz Start Collecting boxes. I have personally bought 4, but 2 is a very good start.

    Fyi our artefacts and traits are seperated in 2: Megaboss (both foot and Maw Krusha) and then Weirdnob. That means you cant give the Warchanter any from the Ironjawz book. The only option is to look for the Malign Sorcery artefacts for your Warchanter.

  10. New models is always awesome and I certainly expected some given how late the release of the tome is. Honestly though, if the tome brings Seraphon up to speed I'm hooked. I was looking for a secondary army, but I'm much more hyped about Seraphon than pointy aelves. I'll wait for man-that-reads-books and other previews before purchasing some. Though I guess an Engine couldn't hurt.. 

  11. For me it is somewhat interesting that you are forced into a potentially suboptimal artefact and command trait. I see it as a payment/tax for getting those extra bonuses. In some armies you can opt out of the subfactions, which means you skip out on potentially neat bonuses, but you get to pick a command trait and artefact as you wish. It is a trade off, since you wont get those subfaction bonuses, but your general will usually be that much stronger. 

    The army/malign sorcery artefacts are VERY strong imo, so if the subfaction artefacts/traits weren't forced onto you, I'd wager hardly anyone would ever pick those that are unique to the subfaction.

  12. 7 hours ago, PlasticCraic said:

    I mean I don't need to grasp at straws, I'd proven my point that 6" pile ins are already a  part of Activation Wars with Tyrants of Blood. You might want to check the results for London GT too, that was recently won with a heap of Sisters of Slaughter.

    If you want another example, the Squigalanche Battalion gives the whole army a 6" pile in. Ben Johnson went 4-1 with that, and so did James Chalmers, so it's no joke. 

    As I said, I overlooked 6” pile-ins, and some are very real, which you have to keep in mind when doing this. It is very few armies with actually threatning units that are able to do so though.

    7 hours ago, PlasticCraic said:

    However you will not be ignoring things like Fyreslayers fighting first and then fighting again on their turn, blasting you off the table before you'll get a chance to react. They are still activating multiple times before you get to activate at all, I.e. Activation Wars. 

    Another one you wouldn't ignore is Alvagr Rune Tokens: when they charge you, they can activate against you again and again before you get to activate at all, I.e. Activation Wars 

    So it really is a huge exaggeration to say you can "effectively ignore the whole activation  wars". Piling in from outside of 3" is already around, and it's not the end of Activation Wars, it's part of it.

    Why are these a concern? The units cant be chosen to be activated, as they havent charged and arent within 3” until you have activated. Thats what I mean by ignoring the activation wars - Its irrelevant if you fight last due to Locus of Diversion etc, or if they always fight first. The enemy unit cant fight you (unless 6” pile-in) since they arent in combat before you have attacked with your Maw Krusha.

  13. 1 hour ago, Gothmaug said:

    So basically Behemet and the  gargants are from Ghyran. Behemet was a primal nature god made of living stone. Reminds me of Privateer Press Trollbloods or Discworld trolls who were partially made of earth and stone.
     

    Perhaps we’re going to see an order aligned giant faction from Ghyran? 
     

    Or the sons of Behemet could be entirely different than we expect, like living stone constructs

    Behemat was basically killed by Sigmar/his dudes to prevent Archaon from corrupting and turning him into a chaos friend.

    I wouldn't be surprised if there were some kind of hate towards both Order and Chaos, like some warscrolls get to do X depending on faction they are fighting.

    • Like 2
  14. 4 hours ago, Dankboss said:

    I will say that you ought to build yourself a standard list that can tackle most situations to a competent degree, based on what you've learned from previous games. In my group, specific list tailoring to your opponent's is massively frowned upon. I like building semi-competitive lists that can handle most problems. If you change your list so much and your opponent notices exactly what's going on, they may not be happy; if they're a regular player that is.

    This is because you're only going to be flipping over who has the bad play experience if you build to counter them.

     

    Yeah I'm not a fan of when people pick artefacts, spells and command/mount traits prior to game start just so they can optimize depending on what you have in your army. I always print my list ahead of time. 

  15. 6 minutes ago, Isotop said:

    I found it here: 

    https://www.w6-wertarbeit.de/zubehoer/transportkoffer-trolleys/w6-naehmaschinen-transporttasche-overlock?utm_campaign=&utm_content=&utm_source=billiger&utm_medium=cpc&utm_term=

    Just make sure that the dimensions are not smaller than the ones I provided. The Ikea box fits really tightly into it.

    Is it annoying though? I'd imagine its better than too much room for it to move around. 18 EUR seems like a nice price compared to the stuff I've found so far. 

  16. 8 hours ago, Death1942 said:

    If they update giants for destruction I really hope they update it for chaos as well.  A minor tweak to the warscroll could do wonders to see them being taken again.

    I wouldn't be surprised if they were only for Destruction due to the lore behind Behemat's death and all that. 

    • Like 1
  17. Holy moly! Just saw someone post this sculpted Maw Krusha on some facebook sell page. Too bad I already have 2 - I really don't feel like buying a third.

    Would be an absolutely amazing center piece of a model. Transporting it might be a hell though.

    image.png.3d082250dee556525ae44c7f0bfe9a08.png

  18. 13 hours ago, Arkahn said:

    Speaking of Orruk Warboss with banner, I'm trying to include it in Big Waaagh ! list.

    I will try this, but 160 pts remains and I cant decide between 3 choices :

    • Weirdnob shaman + 1 CP (6 drops)
    • Wurrgog Prophet (6 drops)
    • 3 Gore Gruntas (still 5 drops)

    Any ideas ?

    Allegiance: Big Waaagh!

    Leaders
    Megaboss on Maw-Krusha (460)
    - General
    - Boss Gore-hacka and Choppa
    Orruk Warchanter (110)
    Orruk Warchanter (110)
    Orruk Warboss (140)
    - Great Waaagh Banner

    Battleline
    6 x Orruk Gore-gruntas (320)
    - Pig-iron Choppas
    10 x Orruk Ardboys (180)
    10 x Orruk Ardboys (180)
    10 x Orruk Ardboys (180)

    Battalions
    Ironfist (160)

    Total: 1840 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 123
     

    I've been running this exact list for 10ish games by now and feel it is very strong. I've opt'd for the Weirdnob + 1 CP. My Weirdnob has the Green Visions to grant some extra CPs for generating Big Waagh points, but also the Waagh Banner CA. All out defense on the Maw Krusha is also very nice. 

    Adding an extra attack on the Ardboyz or Gore Gruntas when they're also buffed by the Warchanter is simply insane. 6 GGs will chew through anything. I did the math and they should on average kill a Vampire Lord on Zombie Dragon with 3+ ethereal save, rolling all saves (cogs).

    • Like 1
    • Thanks 1
  19. 9 minutes ago, JackStreicher said:

    I'd make the big Waagh expensive non the less XD like I would with every orruk unit atm. But that's another topic :D

    Yeah it is quite obvious you have a blinding hate towards Orruks from all your posts. ;) 

    My point still stands that it is naive to think you can just slap a point cost on subfactions since they are not treated equally across armies. It will affect external balance, which means GW will have to go through them anyways - If they have to go through them, why not try to fix them rather than introducing a random point cost?

    • Like 1
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