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Kasper

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Posts posted by Kasper

  1. 21 minutes ago, Bayul said:

    I would agree if AOS had a roster to choose from or a sideboard like other games.

    But pretty much all armies have options. Some matchups are clearly favored, but that doesn't mean you can't win at all.

    As an Ironjawz player I could field a full melee army, then cry about Fyreslayers or OBR etc. because I have no shooting to take out their heroes. Alternatively I could go a more balanced approach and field a couple of casters that would allow me to snipe the heroes or soften up the units from a distance. Would likely increase my overall win rate.

    Even then, you should always have to think about how you are going to win in the matchup. Every game can't just be face-first with little to no thought.

    • Like 1
  2. 35 minutes ago, Myrdin said:

    I dont wanna be that guy.... but I will... so here it goes... :D

    You can at least USE those!  I as a BoC main, cant even use these other than allies with limited points allotment due to the keywords being what they are. How these things (the mindcat, the Warcry raptorix, both Ogroids, etc) dont have Beast of Chaos keyword, since thats very clearly what they are (beasts mutated by chaos...), is besides me. But hey if GW doesnt want my money, who am I to argue.

    It isn't an oversight. I think it was on twitter where one of the designers explained that the monsters are roaming the eightpoints wastelands, they aren't beasts that belong to the herd  that roam the mortal realms.

    • Like 1
  3. 33 minutes ago, Bayul said:

    Why is this even a thing in AOS?

    The end all and be all of AoS shouldn't be to just max move all units across the table and hope you roll better dice than your opponent. I think it is perfectly OK some armies pose different questions that you have to answer. It makes for a much more fun game IMO if your strategy/plan alternates depending on what army you fight. 

  4. Just now, Jabbuk said:

    Ok, so in fact, the models ALL need to be inside the bubble to count towards Waaagh points. That clarifies it. I will try to maximize the 18'' range around a warchanter and use this at the start of the game. Thanks guys for the precision.

    Well if you place a huge blob of 30 Boyz, but only 5 are within 18" of the general, so only get to add 5 guys to your total count, they aren't "lost" just because the entire unit wasn't within range. You just need to look at where your general is (if you pick him), then measure 18" out and count every single model together = For every 10 you get 1 Waagh Point. It helps actively measuring up when deploying so you instantly know how many you will get. 

    • Like 1
  5. 1 minute ago, Jabbuk said:

    So technically, I just need my 3 units of 10 models to ''touch'' the 12in radius in order to get 3 Waaagh points, correct?

    Yeah this is correct. Remember it is PER MODEL and not per unit, so you can't make a long conga line of 30 Boyz and expect to get Waagh points for all of them if only 2 are actually within the range. 18" is quite large though - I usually place my general and measure out so my entire army is inside an 18" bubble. 

    • Like 1
  6. 1 hour ago, GeneralZero said:

    What do you think about our upcoming  2 new entries: the Fomoroid Crusher and Mindstealer Sphiranx? (ouside the fact that the miniatures are amazing of course 😉 )

    I think the cat could be quite potent in some armies - Like Beasts of Chaos. Like they could have it proc and then multicharge a key unit. The only issue is that it activates in the hero phase, so it already needs to be quite close unless you rely on being charged with the cat screened by cheap chaff. The other models seem kinda meh. 

  7. 8 minutes ago, Malakree said:

    I said 30" not 24" 10 ghouls can be killed with impact hits + pile in which leaves stuff behind free to be killed. You've also got the MK which can easily charge over the top of screens.

    Theoretical threat range for an MK is 43" no other army has that kind of flying threat range.

     

    Technically you can get it to move 46" total, but I highly doubt anyone is gonna equip their MK with Fast 'Un and throw away 25% of their list like that. 😂

    Anyways, the point is that every army can screen, and will have to if they are a semi serious list. It is not like we are the only army can that alphastrike.

     

  8. 23 minutes ago, Malakree said:

    A lot of FEC army lists don't have the potential to screen properly and are simply not used to people being able to 30" alphastrike a 7 wound character off the board.

    I mean FEC got 10 ghouls for 100 points.. Even BCR got Noblars. Pretty sure every army got access to some kind of screening. A lot of armies can reach you in turn 1, especially if both players deploy at the 12" mark. 

  9. 1 minute ago, Warmill said:

    It was awesome when it went off, like having a sniper turret bang in the middle of the table. In game 5 the fyreslayer player spent 2 turns keeping his army 16" away from the portal 🤣 Sadly against slaanesh and obr I never got the casts off or the dispel rolls were on point, which is why I've gone for the wardokk for the extra +1 to cast, with spending waagh points all my critical spells should be on a 4+ or 5+ for the big fists of gork as needed.

    Yeah the green little smurf basically turns into a mini Nagash :D

    Couldn't you just dispell the portal on your side of the board and recast it in their face again vs Fyreslayers?

  10. On 2/9/2020 at 11:51 PM, Warmill said:

    Allegiance: Big Waaagh!

    Leaders
    Wurrgog Prophet (160)
    - General
    - Trait: Master of the Weird
    - Artefact: Mork's Boney Bitz
    - Lore of the Savage Beast: Gorkamorka's War Cry
    Orruk Weirdnob Shaman (110)
    - Artefact: Shamanic Skullcape
    - Lore of the Weird: Wrath of Gork
    Orruk Weirdnob Shaman (110)
    - Lore of the Weird: Da Great Big Green Hand of Gork
    Orruk Warchanter (110)
    - Warbeat: Fixin' Beat
    Orruk Warchanter (110)
    - Warbeat: Fixin' Beat
    Wardokk (80)
    - Lore of the Savage Beast: Kunnin' Beast Spirits

    Battleline
    30 x Savage Orruks (300)
    - Stikkas
    10 x Orruk Ardboys (180)
    10 x Orruk Ardboys (180)
    3 x Orruk Gore-gruntas (160)
    - Pig-iron Choppas

    Units
    5 x Orruk Ardboys (90)
    5 x Orruk Ardboys (90)

    Battalions
    Ardfist (120)

    Endless Spells / Terrain / CPs
    Aethervoid Pendulum (50)
    Balewind Vortex (40)
    Umbral Spellportal (70)
    Prismatic Palisade (30)

    Total: 1990 / 2000
    Extra Command Points: 1
    Allies: 0 / 400
    Wounds: 171
     

    Looks really interesting. I like the spellportal paired up with Wrath of Gork etc. Could make some of the harder matchups like OBR/Fyreslayers a lot more doable where pure muscle isn't gonna cut it. 

    I would really miss my 6 pigs or MK, but who needs that when you can 10+ MW snipe a hero/fist a big unit from the other end of the table. :D 

  11. 12 hours ago, Malakree said:

    One of my classic examples is if you can alphastrike an archregent+ghoul king off the board before they summon that's a massive boon.

    Do people really do that though? Nobody I get to play just mindlessly deploy everything 12" up the table along the deployment line. 

  12. 14 hours ago, Ravinsild said:

    Maybe I ought to consider Ironsunz then and going with the slow advance, but I do want to keep playing Ironjawz as Ironjawz over a big waaagh. 

     

    That's the first way I played it vs Idoneth, so maybe against them play it aggressive to kill them before turn 3, but against others take it slow and adjust my tactics based on my enemies army?

    You should certainly change your playstyle depending on what you face. Idoneth is an example where you can't just sit back.

    You can continue to play Ironjawz and approach a bit slower playstyle. I would consider no-clan, but Ironsunz isn't bad either. The CA where you charge in the end of your opponents chargephase can be quite potent. It is one of those one-of-a-kind abilities, which means you often get to outplay your opponent since many play off muscle memory, and there is normally zero threats to take into consideration in your own chargephase.

    Ironsunz would allow you to play hyper aggressive against certain armies and benefit from the -1, while still providing utility against armies where you take a slower approach with the unique CA.

    There have been quite a few times where I wished I had Smashing and Bashing when I play Big Waagh.

  13. 2 minutes ago, Ravinsild said:

    I've been playing with 6 GGs and a MK and slinging them out front and I've had trouble figuring out how the army is supposed to work now TBH. The GGs and MK are way faster than any of the other heroes, brutes or ArdBoyz and I only have so many CP I can't just MD everything up the board so it splits my army in half. Trying to figure out when/how to Mighty Waaaagh! and the rest. Always feel like my Warchanters get left behind and I've yet to use any beats tbh. 

    Always run the Warchanters, just about never a situation where you want them charging anyways. 

    Im personally not a fan of just rushing the GGs or MK across on turn 1. Everyone I play with screens important units, so you will kill worthless chaff which leaves your big key pieces stranded and ready to be countercharged and killed off in the opponents next turn. If you lose the roll off, you die. If you win it, you have likely won. Even if its a dice game, I dont want to rely on a 50/50 like that.

    The mobility usually only comes into play in turn 2 and onwards, when you can suddenly flank and cover alot of ground and reach key pieces.

    I use the Ardboyz as a shieldwall for my MK and GGs. They will kill almost anything and force your opponents big guns, which is where you use the MK or GGs.

    It is a lot slower playstyle, which is also why I prefer Big Waagh. Has worked rather well so far for me.

     

    • Like 1
  14. 21 minutes ago, NJohansson said:

    Again now you are adding a subjective (personal) opinion “The slain part is purely for kill points”. If that was the case the rule would have said so. The rule simply states - remove from play, counts as being slain. The only real argument is if “counts as” is the same as purely “slain”.

    Situation A: Your models are slain on the table. Throw them in the bin.

    Situation B: Throw your models in the bin. The models count as being slain.

    Those are 2 different situations.

    Now if the battleshock rules read as ".. models flee and count as being slain. Remove them from play" the two rules would've been identical, and the models fled from battleshock would count as slain on the table, then removed. It feels to me that you are reading the "counts as slain" out of context of what the rule actually says. You can't just search through a PDF and anytime a sentence says "slain" think that Horrors will split.  

     

    Lets say you have 5 Pinks left in a unit (for simplicity sake) and they all flee due to battleshock. The entire unit is removed from the table. The Horror mechanic specifcally states you have to add to an already exsisting unit. Nowhere in the battleshock rules does it say that you remove models one by one, so you wouldn't have a unit to add additional horrors to anyways.

  15. On 2/4/2020 at 11:15 PM, Arkahn said:

    So gorkamorka warcry is useless vs Hermdar CA, no ? 

    The current system of strike first vs strike last is kinda a mess atm. 

    Rule of thumb is when the two things collide, whatever is applied last wins. So if model A has a passive ability that makes it always strike first, Gorkamorka's Warcry will overrule it and make it fight last. If model A has an ability that triggers on the charge, it will overrule Gorkamorka's Warcry.

  16. 10 hours ago, NJohansson said:

    Are people really arguing the semantic between counts as slain and purely slain?

     

    No, my point was the chain of events.

    One says the models are slain on the table and trigger such abilities. You then remove them off the table.

    The second says you remove your models off the table, then they are basically slain but they dont trigger as they were already removed from play. The slain part is purely for kill points.

    • Like 2
  17. 25 minutes ago, EMMachine said:

    How does "Warhammer Age of Sigmar" even come to such a conclusion.

    I mean, "unmodified" roll only means, the value that is shown on the dice. So using a Destiny Dice of 1 is still an unmodified roll for the Banner rules because the dice is showing a 1.

    The only intention for the destiny dice in case of Bravery was, that you can't simply make units completly immune to bravery even when spending a 6. (after most units have a bravery of at least 6).

    I don't think it is absurd to read it in such a way.

    If a DD count as an unmodified roll for all rules beside save rolls or battleshock tests, it could indicate that whenever a DD is used for such a roll it is treated as a non-unmodified roll, aka modified.

  18. 50 minutes ago, Overread said:

    Yeah it was spotted a week or so ago that it was out of sale in the USA. Must say I'm surprised as its overseas produced and one of the endless spells that GW has been pushing hard in the game. IT's also pretty popular from what I can see.

     

    I managed to grab one off WaylandGames last week. 

    I had ordered one around christmas but it took forever before it arrived at my local. I'm kinda bummed about it though, guess it means the rules will likely be removed from matched play? Or will people just have to find alternative sculpts for it? Seems odd.

  19. 2 hours ago, NJohansson said:

    So far I have not seen anyone play it any other way than that battle chock counts as slain and thus creates new models. Sure you could maybe argue the other way around but unless FAQ says otherwise it seems very counterintuitive to argue that counts as slain and slain means different things.

    But the chain of events is different for the two different rules. One says the model is slain on the table (triggering abilities), then removed from play. The other says the model is removed from play, but then counts as slain. The "counts as slain" reads to me that it is in cases such as calculating kill points, otherwise you wouldn't score points if the last few models in a unit flees. The model has already been removed from play, so if it "counts as slain" shouldn't have any gameplay effects. 

  20. Anyone else really not a fan of the new warhammer community page? I liked that news came in one stream of articles, now it feels all over the place and I'm unsure if I miss an interesting article. Maybe it's just me.. 😂

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