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Vomikron

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Posts posted by Vomikron

  1. Unpopular Opinion:

    As a Community we should really take a hard look at the amount of insufferable nicknames we use for units and characters.

    Off the top of my head. Dobby for Marshcrawla, Kraggy for Kragnos. Any unit just use basic adjective and add “bois” (i.e. ghosty-bois, stabby-bois)

    Enough is enough.

    • Like 3
    • Haha 6
  2. 6 hours ago, Liquidsteel said:

    The conversions sound very cool.

    Are you asking for feedbackon the list or just sharing?

    Mostly just sharing but I’m open to feedback. While it’s just for fun narrative games i would still like it to be at least a bit effective.

  3. I threw this list together trying to stick to the overall beastly theme of the Avengorii. I have some conversion ideas brewing involving some centaur Blood Knights. 
     

    This list is in no way meant to be competitive.

     

    Army Name: Avengorri
    Army Faction: Soulblight Gravelords
    Army Type: Avengorii Dynasty
    Battlepack: Pitched Battles
    Points Limit: 2000 pts
    General: Lauka Vai
    Grand Strategies: Beast Master
    Triumphs: Bloodthirsty

    Units
        Lauka Vai (General)
            Battlefield Role: Leader
            Points Cost: 285 pts
        Vampire Lord 
            Battlefield Role: Leader
            Points Cost: 140 pts
        Vengorian Lord 
            Battlefield Role: Leader
            Points Cost: 280 pts
        Dire Wolves 
            Battlefield Role: Battleline
            Points Cost: 135 pts
        Dire Wolves 
            Battlefield Role: Battleline
            Points Cost: 135 pts
        Terrorgheist 
            Battlefield Role: Battleline
            Points Cost: 305 pts
        Zombie Dragon 
            Battlefield Role: Battleline
            Points Cost: 295 pts
        Blood Knights 
            Battlefield Role: Other
            Points Cost: 195 pts
        Fell Bats 
            Battlefield Role: Other
            Points Cost: 75 pts
        Vargheists 
            Battlefield Role: Other
            Points Cost: 155 pts

    Total Points: 2000 pts
    Valid: Created with Warhammer Age of Sigmar: The App

  4. 1 hour ago, Neverchosen said:

    This is why I have created my own little setting within the mortal realms. I have never chosen a specific realm as I used realm rules for different provinces and settings within my little homebrewed map. 

    If I want it to be its own little self contained diegetic space it can be, but if I want to connect it to the larger universe I can always explain those areas are influenced by hidden realm gates making the territories more akin to the realms they are connected to. That is always my goal, to develop a unique narrative informed by the lore but not beholden to it. So that way it becomes my own thing but also I can fit it into a larger narrative of others armies. 

    That’s a really good idea. Do you have any of your lore you could share?

    • Like 1
  5. 23 minutes ago, Public Universal Duardin said:

    I agree...to a point. Mortal Realms excels in many aspects where Old World falters - so far there's always room for Your Dudes in the Mortal Realms, and that is something I really really value. I can paint Stormcasts pink and they could still technically be a part of the Mortal Realms without breaking lore, I could write fanfics about me and my friend's battle reports and in theory they could pass for 'real' fiction about the Mortal Realms. That is the strength of the setting. As you can't really paint Empire miniatures randomly and claim these are the men and women under your OC Elector Count of Donutsteelland, we know the full history of the World-That-Was^1. I hope GW keeps it that way and won't 'overexplain' the setting, drawing maps too full or we end in a situation like with the previous Impossible Elector Count of the Magnificent Realm of Donutsteelland. Mortal Realms also feels like the more diverse and vibrant of the settings.

    However, the more diverse and progressive characterisations we've seen in AoS could as well be retconned into Old World, I don't think that setting is 'beyond saving' in that regard.

    Where I differ with you on crowning Mortal Realms as king (despite my previous deep praise!) of settings is that while all that open-endedness fits me, after talking to multiple friends who have been slow to adopt Mortal Realms; I realised there is strenght in history. Not everyone is creative in same ways, and for every person who creates their own space marine chapters and stormhosts, there's one or two who want to play as Dark Angels and Hammers of Sigmar because they have a deep history - you get to know exactly what kind of dudes your dudes are, heh, without having to pretend to be the next George RR Martin. At least AoS 3.0 rulebook seemed to explain the important cities of the Realms and featured heraldry of the CoS armies within, but I hope GW balances it out so neither - full unknown or everything explained - reigns over each other, but there's room for both.

    [1] Yes, I know Border Princes exist, but as they were so sparse with information and about unimportant wannabe-nobility I think most gravitated towards just picking an existing colour scheme or as well say their army was some minor noble's serving under one of the canon Elector Counts or Bretonnian Dukes.

    I have a really hard time wrapping my head around AoS lore because of its lack of grounding in a real world. The Mortal Realms seem to be a place where anything can, and will, happen. I think that this has its pros and its cons.


    I can sit and read 40K lore for hours, though it’s the absurdly far future it’s still set in our realm of comprehension. The mortal realms are just so vague and ill defined. Game system wise I much prefer AoS but I find myself consistently going back to 40K armies for their lore and deep history.

    • Like 2
    • Thanks 1
    • Confused 1
  6. 1 hour ago, Loyal Son of Khemri said:

     

    I’m pretty sure AOS chorfs are called Furnace Kings(I hereby propose FK as the abbreviation), and if we go off the hobgobbos they seem to have an “industrial samurai” feel to them this time around.

    I’m not getting a Japanese feel from the new Hobgrots. Maybe I’m projecting a bit but their helmets specifically feel like an industrialized Neo-Assyrian type deal.

    • Like 1
  7. 12 minutes ago, Nagash42 said:

    Grimdark live talked about hob-gob wolf riders coming for kruelboyz.

    They also talk about Chaos Dwarves coming! (thought probably won't be called that hehe) and that they'll spill more info on that later. 

    If it’s true that Chaos Dwarfs will come along eventually I really hope they more like the AoS model they released and less like the Forgeworld ones.

     

     

    EDB6C813-EF3D-4395-A147-F2E386C94140.jpeg

    • Like 2
  8. 2 minutes ago, SunStorm said:

    What if their darker masters are not chaos dwarfs, but dark dwarfs, with Hashut now a destruction god?!

    I’ve always thought Chaos Dwarfs should be Destruction. They had black orcs, hobgoblins, and didn’t really fit into the Chaos faction.

    • Like 1
  9. I can’t help but think I would be more excited for Kruleboyz if they were just Hobgrots and not weird toothless Orcs.

    the Hobgrot aesthetic really does it for me. Maybe when the full battletome comes out we’ll see some enough Hobgrot units for a full army.

    • Like 1
  10. 1 hour ago, SeanMaguire1991 said:

    I will never understand this kind of thinking. Who cares why the Cathayans are in the Old World I wanna see French Knights Clash with Qing Chinese Bannermen.

    To each his own. As a western civ history buff I liked WHFB for the European setting. The unknown regions hinted at a bigger world and that mystery was cool. 

    • Like 1
    • Thanks 1
  11. 2 minutes ago, Warfiend said:

    When some youtuber asked one of the developers of TWW3 if he knew if Cathay was going to be part of the old world, He replied that he didn't know anything about that but that GW was heavily involved with the design of the faction just like with Kislev.

    Which is in contrast to most other factions, although GW always had the final say. With other "underdeveloped" armies like the vampire coast and norsca they were given much more of a free reign and it were the game developers who dug through the old lore to find interesting units.

    obviously cathay is most lacking when it comes to lore but some see it as proof they're making an old world cathay army.

    I hope is not true personally. One aspect of WHFB was the somewhat limited scope of the world. There were whole continents that were completely unexplored and the sense of the unknown adds an extra weight to the setting. I loved the small rumors and stories that existed within the narrative about Cathay and Ind but adding them as an army would really throw off the feel of the Old World. What is Cathay doing roaming around in the Reiklands?

    • Like 1
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  12. Just had a thought. If these Hobgoblin rumors are true could it be that we’ll see a proper Chaos Dwarf release? With proper big hats, black orcs, and hobgoblin gits? I’ve always said they should be part of destruction instead of Chaos.

  13. 4 hours ago, CarkFish said:

    Nice work! ... I'm pretty convinced that the red wispy stuff is important! .... it's ever present and yet under stated .... Perhaps a new evil "Will O' the Wisp" kinda thing?

    https://en.m.wikipedia.org/wiki/Will-o'-the-wisp

    I really don’t the think the red is important. They’re just embers to give the trailer an atmospheric effect. Just look at nearly every movie poster for action/thriller/superhero movies from the last 5 years. They all have these glowing cinders.

     

    • Like 2
  14. I wonder if this is a sign of a new edition which spreads things out narratively a little more. Some new terrain sets would be welcome. I just have the feeling that, as far as physical releases go, Warcry is going on the back burner.

    Still pretty great that they’re adding new digital content.

  15. 14 minutes ago, Noserenda said:

    We've been over it already earlier in the thread but tbh, given how much support for Warhammer is coming from the computer games crowd these days, a smaller scale absolutely makes sense given the majority of the time in Total war games you are looking at the battlefield super zoomed out :D

    I think this is a good point. They also teased the return of square bases, which Warmaster would need, way back when and for some reason I find it hard to believe that they would go back to rank and file units, it just seems so outdated for 32mm scale. Considering how popular Age of Sigmar has become im worried The Old World will be a step backward. I suppose you can easily make the argument that nostalgia by definition is a step backward though.

    I would much prefer the Boxed Games crew to take over The Old World in 10-12mm and have Forge World do supplementary units. 

  16. 2 minutes ago, Nullius said:

    I think battle standard bearers are about to be a thing. Models with the totem keyword will give you a bunch of bonuses relating to command points and will form the linchpin of your battle line.

    I think this would be pretty cool actually. Lots of cool design possibilities from a modeling perspective.

    • Like 1
  17. I would like to see Malerion make an appearance but I’m not sure I’m sold on the shadow-demon-Aelf thing yet. 

    I would like to see Gnoblars make a comeback in some way but im not sure how you can effectively differentiate them from Goblins.

    One thing I’ve learned from Age of Sigmar is that GW has been very capable in making me want factions I would have no interest in on paper (Idoneth and Kharadron come to mind) so I am sure that whatever they come up with will be great. Ossiarch are about the only exception. They’re a faction that I live the lore and basic idea of but absolutely hate the models.

  18. I would like to see a Warcry influence on Age of Sigmar. Warcry has by far been my favorite GW game and I think wandering beasts would be a great wild card in games. 
     

    I would like the game to move away from Heroes and big monsters and centerpieces. I understand that this is a huge draw for a lot of players so I don’t hold out much hope for that. 

  19. 33 minutes ago, TheTuninator said:

    Do we even think that TOW is going to follow the HH model? This still feels like speculation based off that we know FW staff are working on TOW to me. Logically, you would think TOW would be oriented to attract TWWH & Vermintide players, which would suggest at least all the core troops at a minimum would need to be in plastic.

    I would love if this were true. 

  20. Games Workshop and Forge World are obviously setting up a replacement for Horus Heresy but I for one doubt it’s ability to take the roll. I love the Old World but I really don’t want to spend endless amounts of money on beautiful campaign books for a super crunchy game system.
    If it were Warmaster scale I might be tempted, but that would limit their ability to attract non Old World gamers to buy miniatures. Even if an AoS player doesn’t play they will still buy minis to use in their army. Same goes for Horus Heresy.
    I know everyone thinks Primaris will fully take over regular space marines but that would leave a lot of Heresy players with useable armies and no 30k support. We already see them sprinkling in 30k tech into 40K (Neo-vulkite, dreadnoughts). I think the same philosophy will apply the Old World. 

  21. 9 minutes ago, Ahlambra said:

    Give them some frog-mounted cavalry, though I wonder if thematically it would be too close to Boingrot Bounders/Squig Hoppers.

    Still cool to me. Hell, if they don’t do it I just might have to make a swamp gitmob with Frog boingrots.

    • Like 1
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