They seem very good and would work really well with a couple of ideas I have been working out myself (also not "This would fix KO!!" but just things I would like to see). Some other improvements I would like to see would be:
- Every skyhook/sky cannon doesn't have the exact same weapon profile
- Being able to shoot from ships!!!
-I feel the Marines are a little too good for their point cost and I would say 120 and maybe say 100 for the Company 'cause without the Khemist buff it is not as good as it was for it's point cost.
- Better customizing system for the Skyports
- Maybe the Admiral also works with the Grundstok Thunderers?
- And something similar to these three units/models
Grundstok Aether Mech
- 260 cost
- Comes in units of 1 or more
- 10 wounds, 4" Move, 7 Bravery, 3+ Save
- Aethermatic Volley Cannon (based off of ironclads volley gun)
- Great Sky Cannon (based off of ironclads sky cannon)
- Shoulder-Mounted Aethershock Torpedo Launchers (2 torpedos a launcher)
- Great Aethermatic Saw: 2" Range, 1 Attack, 3+ to Hit, 2+ to Wound, -2 Rend, 3 Damage
- Skymines: Only changes are 2" range and 4+ to Mortal Wound
-Jump Jets: (New Ability) In each of your hero phases, you can use this ability. When using this ability, you can move up to 18" in a straight line and temporarily gaining flying*. You cannot run or charge after having done this.
- Aethermatic Targeting Systems: (New Ability) In each of your hero phases, you can use this ability once per model. When using this ability, this model then has +1 to hit and wound. After using this, you may not use Jump Jets, run, or charge.
- Aethermatic Buffer (But with two instead of ten models)
- Notes: *Not sure if flying covers this, but it can jump on top of terrain without the vertical movement cost. You can mount one of each weapon, or can mount two of the same. Meant to be a giant support unit that reinforces battlelines with heavy weapons.
Arkanaut Mortar Squad
- 340 Cost
- Comes in units of 3 or more Mortars and 3 or more Spotters
- Mortars: 2 Wounds, 2" Move, 6 Bravery, 4+ Save
- Spotters: 1 Wound, 8" Move, 7 Bravery, 3+ Save
Mortars
- High Explosive Shell: 1 Attack, 2+ to Hit, 3+ to Wound, -2 Rend, 6 Damage
- Aether Piercing Shell: 1 Attack, 2+ to Hit, 2+ to Wound, -2 Rend, 4 Damage
- Aetheric Fumigator Shell: 1 Attack, 2+ to Hit, 3+ to Wound, -1 Rend, 2 Damage*
- Aether Boon Shell: Administers the Aether Boon effect in an 18" radius which stays there for 3 Battle Rounds
- Steady, Aim, Fire!: In each of your hero phases, you can use this ability. When using this ability, all Mortars in this unit gain +2 to Hit and to Wound. They are unable to use Pack Up after using this.
- Deploy: Allows you to fire the Mortars. You are also unable to move.
- Pack Up: Allows you to move. You are unable to fire the Mortars.
- Notes: This is meant to be a relatively motionless unit which can be fired at any range and is extremely squishy, and is thus supposed to be screened. *cough cough* Arkanaut Marines *cough cough*. The Aetheric Fumigator Shell deploys a cloud of noxious gas that poisons anything in it. Lingers for 3 Battle Rounds and deals D3 Mortal Wounds to anything within it. Activates in a 10" AoE. Also, look below for why the shells have no range.
Spotters
- Aether Revolver: 6" Range, 3 Attacks, 4+ to Hit, 3+ to Wound, -1 Rend, 1 Damage
- Scouting Knife: 1" Range, 1 Attack, 3+ to Hit, 3+ to Wound, -1 Rend, 3 Damage
- Scouts: This model is exempted from the 1" Unit Rule and instead must remain in sight of another spotter, which has sight of another spotter, and so on until one is in sight of the Mortars. Anything the Spotter has line of sight of the Mortars can target. If one of the Spotters is no longer a part of a chain leading to the mortars and are not within line of sight of them themselves, they are removed from the field.
- Notes: These are meant to be relays so your mortars can actually shoot something. They are NOT meant to fight.
Finally, I am tired and will write about the Battleship later.
This might not be up to date, but here is the company warscroll:
arkanaut-company_ENG.pdf
Last words, feel free to modify these ideas. I am NOT an experienced player and these are just my ideas, so feel free to make your own suggestions, especially if you feel something is too op.